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![[Post New]](/s/i/i.gif) 2010/05/03 15:48:08
Subject: 1000 Pt. Ultramarines - Updated
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Death-Dealing Ultramarine Devastator
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EDITED 3rd W/ alot of suggestions.
I've been working on an alternate list because it seems my drop pod list would need too much work to make competitive. So here it is. Thanks in advance for C & C
UPDATE
HQ
Librarian - Avenger and Null Zone - 100
- running with Sternguard
Elites:
Sternguard (7 man) - 3 combi-meltas; 2 combi-plasmas; 1 combi-flamer; Rhino - 240
Troops:
TAC (10 man) - Flamer; ML; Razorback - 210
- combat squading
TAC (10 man) - Flamer; ML; Razorback - 210
- combat squading
Heavy:
Predator - AC and LC sponsons - 120
Predator - AC and LC sponsons - 120
I'm hoping this is mobile enough and well rounded.
Thanks again
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This message was edited 3 times. Last update was at 2010/05/06 20:51:56
Nivondu
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![[Post New]](/s/i/i.gif) 2010/05/04 12:16:07
Subject: 1000 Pt. Ultramarines.
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Death-Dealing Ultramarine Devastator
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Anyone? Is this list pretty good then?
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Nivondu
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![[Post New]](/s/i/i.gif) 2010/05/04 14:49:28
Subject: 1000 Pt. Ultramarines.
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Ladies Love the Vibro-Cannon Operator
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Well, the army looks pretty good.
However, I don't like those 5 men Tacticals able to achieve nothing but sitting on an objective or hiding like cowards (in a game without objectives).
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This message was edited 1 time. Last update was at 2010/05/04 14:50:01
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/05/04 14:57:08
Subject: 1000 Pt. Ultramarines.
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Ultramarine Land Raider Pilot on Cruise Control
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I'd drop the dread and bump the second tac squad to 10 in a rhino but other than that seems OK.
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While you sleep, they'll be waiting...
Have you thought about the Axis of Evil pension scheme? |
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![[Post New]](/s/i/i.gif) 2010/05/04 15:44:39
Subject: 1000 Pt. Ultramarines.
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Eternally-Stimulated Slaanesh Dreadnought
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Or alternatively lose the sternguard and give the 2nd troop 10 men, multi melta, melta gun and a rhino......
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![[Post New]](/s/i/i.gif) 2010/05/04 17:28:52
Subject: 1000 Pt. Ultramarines.
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Death-Dealing Ultramarine Devastator
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updated
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Nivondu
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![[Post New]](/s/i/i.gif) 2010/05/05 09:46:14
Subject: 1000 Pt. Ultramarines.
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Eternally-Stimulated Slaanesh Dreadnought
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Multi Melta gives you an effective range of 24" for your tac marines.....
Yes if it hits and penetrates armour it's bye bye mr land raider but what you lose with your tac squads is the ability to engage at further ranges.
With the rhinos you may be able to weather some incoming fire but if you get your vehicles immobilised (or even worse destroyed) your squads have got a lot of walking through enemy shells to reach the tanks.
IMO you should swap one of your MMs for a lascannon, ML, or plasma cannon.
With the lascannon and ML you can engage targets much further off, hopefully allowing the MM squad to get close enough to finish off other tanks.
I really would change your sternguard load-out. 12" range on a unit that should be engaging up to 36"? (kraken bolts)
One last word on tac squads.......if you're going to make them work combat squad them and take razorbacks instead. you'll be glad of the extra firepower.
My version of your list (of course you're free to give yours a try and see it perform wonderfully!!!!)
HQ:
Pedro Kantor -175
Elites:
Sternguard (5 man)
x 2 Combi-Plasma
Razorback
175
Troops
Tactical Squad (10 man)
Flamer
Missile Launcher
Razorback
210
Tactical Squad (10 man)
Flamer
Multi Melta
Razorback
210
Heavy Support
Predator
AC and HB Sponsons
85
Predator
AC and LC sponsons
145
The tac squads combat squad. I've given the sternguard combi-plasma as they're more of an anti-infantry unit. and with the plasma they can make a nasty hole in elite enemy infantry.
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This message was edited 1 time. Last update was at 2010/05/05 11:43:28
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![[Post New]](/s/i/i.gif) 2010/05/05 11:27:32
Subject: 1000 Pt. Ultramarines.
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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They can be nasty vs TEQ with combi meltas as well. You are paying 25pts too much for the ACLC pred, its 120pts.
Im not sure Pedro is worth it, you loose combat tactics and "gain" stubborn. All he brings to the table is a +1 attack bubble for your units (which should not be in CC, if you want them to assault then atleast give the sternguard a PF).
One 5 man sternguard unit does not make Pedro worth it. 20 tacticals is plenty scoring in 1k anyway. Take a plain Libby and then you have 100pts to play with.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/05/05 13:05:45
Subject: 1000 Pt. Ultramarines.
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Death-Dealing Ultramarine Devastator
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Oh, yeah I did over pay for that pred... thanks turdur.
I like the Razorback idea for the tac squads Corennus, but I have one question. When I combat squad them should I keep the ML and MM in or out of the Razorback? I'm still kinda new sorry.
Also, Turdur I'm not too sure with Librarians yet. YMMV but the ones I've played with thus far have died extremely early.
I may change a couple combi-meltas to combi-plasmas on the Sternguard, but either way they don't lose their Kraken bolts.
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This message was edited 1 time. Last update was at 2010/05/05 13:10:52
Nivondu
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![[Post New]](/s/i/i.gif) 2010/05/05 14:30:36
Subject: 1000 Pt. Ultramarines - Updated
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Eternally-Stimulated Slaanesh Dreadnought
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if you take razorbacks you can only take 5 models in them, so put your flamer squads in them.
Missile launcher squad can stand back and fire (that squad is basically a mini dev squad with the other guys as extra wounds for your missile guy).
Multi-melta squad will be (IMO) a suicide squad. If they get close enough to kill a few tanks then whoopee! if not, you only lost 5 guys.
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![[Post New]](/s/i/i.gif) 2010/05/05 15:12:22
Subject: 1000 Pt. Ultramarines - Updated
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Mekboy Hammerin' Somethin'
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nivondu wrote:HQ:
Pedro (converted to UM) - 175
- running with Sternguard
Pedros not worth his points in this list. He is awesome if you throw him in with some CC unit like Assault Terminators or such and/or allowing a couple units of Sternguard to be scoring is great. Using him to allow one unit of 5 is not great.
Elites:
Sternguard (5 man) - Sgt. w/pwr wep; 2 combi-meltas; 2 combi-plasmas; Razorback - 200
I'd lose the power weapon these guys need to be shooting but then again having Pedro is a double edged sword. You get stubborn but lose combat tactics. So the ability to get out of a lost combat is not possible now
TAC (10 man) - Flamer; MM; Razorback - 210
- combat squading
TAC (10 man) - Flamer; ML; Razorback - 210
- combat squading
more for the other posters, having a MM with a Razorback doesn't automatically mean that the heavy weapon has to be the one left behind. You can run you sgt., specialist and the Heavy in the rhino and leave a 5 man tactical holding an objective in the backfield or any combo like that. I would recommend meltaguns tho since you have plenty of anti-infantry and hardly any anti-armour
Heavy:
Predator - AC and HB sponsons - 85
Predator - AC and LC sponsons - 120
I like both of these the Lascannons really help you since you are light on anti-armour weapons
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![[Post New]](/s/i/i.gif) 2010/05/05 17:48:07
Subject: 1000 Pt. Ultramarines - Updated
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Death-Dealing Ultramarine Devastator
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Do you think Cassius would be a better fit?
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Nivondu
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![[Post New]](/s/i/i.gif) 2010/05/05 19:34:05
Subject: 1000 Pt. Ultramarines - Updated
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Mekboy Hammerin' Somethin'
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nivondu wrote:Do you think Cassius would be a better fit?
Cassius is awesome but only if you use him with an Assault unit. Sternguard, while better at shooting, can be effective in CC due to being Veterans (i.e. 2 attacks base) but if you really want to enhance the unit Librarians are the best. You can combo Null Zone with Hellfire Rounds to bring down MC and such with ease and back that up with the Avenger, cause there's nothing like Vengeance Rounds plus a str 5 ap 3 flame template to Purge the Unclean ( MEQ)
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![[Post New]](/s/i/i.gif) 2010/05/05 19:44:40
Subject: 1000 Pt. Ultramarines - Updated
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Chaplain with Hate to Spare
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I would never ever consider razorbacks with tac squads. Always Rhinos. With a ML, LC, PC in there (the best three IMO) essentially means you have the option of moving slower but firing a heavy weapon each turn inside your metal box. Alternatively, in the comfort of a metal box still, just sit on top of an objective and LC/PC/ML away. Sternguard... not worth it with 5 of them. Pedro is not worth it in this list, I would probably take something decently assaulty - Terminators at best Vanguard veterans at worst.
I often take a LR at 1000pts with a chaplain and assault termies inside. Little survives.
I feel preds may actually make their pts up at this pts level, but I don't trust them (-.-) and usually only ever run metal boxes and a LR as far as tanks go, and perhaps my vendread in a pod.
Ah well, tbh to make this list work well, the best thing to do is not to have peddykins or only 5 sternguard. 10 would be worth it, but I realize that it isn't helpful to anyone for people to not use the models they are limited to. So if this is what you have, then play with it by all means, it stands a good chance of winning against a lot of armies. It is well balanced, but if you keep it as it is you will have to play very carefully - this is not an assault army. Very shooty.
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![[Post New]](/s/i/i.gif) 2010/05/05 21:00:15
Subject: 1000 Pt. Ultramarines - Updated
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Death-Dealing Ultramarine Devastator
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YMMV but I'm a bit wary of sticking more than half my points into the LR and termys... Plus the people I play with are trigger happy and I know it would get popped turn one. :( but thanks for the other comments though.
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Nivondu
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![[Post New]](/s/i/i.gif) 2010/05/06 00:10:05
Subject: 1000 Pt. Ultramarines - Updated
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Mekboy Hammerin' Somethin'
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Darkvoidof40k wrote:Always Rhinos. With a ML, LC, PC in there (the best three IMO) essentially means you have the option of moving slower but firing a heavy weapon each turn inside your metal box.
You can't move at all and fire the heavy weapon, what are you talking about?
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![[Post New]](/s/i/i.gif) 2010/05/06 15:45:36
Subject: 1000 Pt. Ultramarines - Updated
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Death-Dealing Ultramarine Devastator
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What would you say about dropping Pedro, adding the libby as described then using the ectra points to add to the sternguard numbers. (putting them in a rhino instead of razorback) So, the unit would be an 8 man unit with the libby running in the rhino with them
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Nivondu
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![[Post New]](/s/i/i.gif) 2010/05/06 16:33:11
Subject: 1000 Pt. Ultramarines - Updated
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Chaplain with Hate to Spare
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General_Chaos wrote:Darkvoidof40k wrote:Always Rhinos. With a ML, LC, PC in there (the best three IMO) essentially means you have the option of moving slower but firing a heavy weapon each turn inside your metal box.
You can't move at all and fire the heavy weapon, what are you talking about?
I'm pretty sure you can from inside the tank - I mean, the troops aren't physically moving themselves, right? Anyway, I'm no rules genius. Can't be expected to remember everything, right?
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![[Post New]](/s/i/i.gif) 2010/05/06 16:36:50
Subject: 1000 Pt. Ultramarines - Updated
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Well, it might be a good idea to actually know the rules when given advice on them  and no they can not fire unless the rhino is stationary.
I would drop pedro and the PW on the sarge, upgrade the Dakka pred to a ACLC pred and take two more sternies and another combi melta
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I cannot believe in a God who wants to be praised all the time.
15k
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![[Post New]](/s/i/i.gif) 2010/05/06 17:23:32
Subject: 1000 Pt. Ultramarines - Updated
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Chaplain with Hate to Spare
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Eh, we learn something new every day.
Just before any one brings it up I do know the rules lol. Anyway, I'll leave everyone else to deal with the smurf.
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![[Post New]](/s/i/i.gif) 2010/05/06 20:50:56
Subject: 1000 Pt. Ultramarines - Updated
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Death-Dealing Ultramarine Devastator
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UPDATE
HQ
Librarian - Avenger and Null Zone - 100
- running with Sternguard
Elites:
Sternguard (7 man) - 3 combi-meltas; 2 combi-plasmas; 1 combi-flamer; Rhino - 240
Troops:
TAC (10 man) - Flamer; ML; Razorback - 210
- combat squading
TAC (10 man) - Flamer; ML; Razorback - 210
- combat squading
Heavy:
Predator - AC and LC sponsons - 120
Predator - AC and LC sponsons - 120
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Nivondu
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![[Post New]](/s/i/i.gif) 2010/05/07 15:46:47
Subject: 1000 Pt. Ultramarines - Updated
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Chaplain with Hate to Spare
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Seriously, drop the Razor's for Rhinos. You ain't gonna be Combat squadin' in annihilation if you've got any sense, and then your transports become useless except as easy-to-pop gun wagons.
Other than that, this list should do extremely well against any opponants it faces at this pts level.
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![[Post New]](/s/i/i.gif) 2010/05/11 13:08:04
Subject: 1000 Pt. Ultramarines - Updated
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Death-Dealing Ultramarine Devastator
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I'm not building the army for the sole purpose of annihilation. I'm just not seeing the rationale why taking the rhino would be that much better. Is it just to have everyone in the transport? Also, wouldn't the razorback provide more firepower support?
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Nivondu
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![[Post New]](/s/i/i.gif) 2010/05/11 14:23:14
Subject: 1000 Pt. Ultramarines - Updated
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Chaplain with Hate to Spare
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nivondu wrote:I'm not building the army for the sole purpose of annihilation. I'm just not seeing the rationale why taking the rhino would be that much better. Is it just to have everyone in the transport? Also, wouldn't the razorback provide more firepower support? Always having to combat squad your guys or foot-slog it isn't worth it. If you fight, say, orks, then yes it's more than worth it. But something like Tau or gunline Guard? Not good. They'll pop the razor's most likely with ease, and if you have a 35pt rhino over a possible 100pts-ish razorback... well, okay, looking back at your list, they're just bare razor's. Think about it, is 6 str 5 ap 4 twin-linked shots a turn gonna make much difference? Not against anything with a 3+ or 2+ save... or FNP. Necrons won't even feel it. You really don't want to have any of your army left behind, even at 1000pts, less they be Devestators or objective holders. Trust me, it's more than worth it for the rhino. EDIT: With the Razorback kit you can make a rhino or a razorback I believe - just swap out the rhino top hatch and the TL HB's every now and then, playtest both ideas.
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This message was edited 1 time. Last update was at 2010/05/11 14:24:02
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![[Post New]](/s/i/i.gif) 2010/05/11 14:53:01
Subject: Re:1000 Pt. Ultramarines - Updated
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Mekboy Hammerin' Somethin'
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Don't listen to these guys, the don't know what they are talking about, razorbacks are awesome especially in lower point games.
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![[Post New]](/s/i/i.gif) 2010/05/11 15:01:22
Subject: 1000 Pt. Ultramarines - Updated
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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thats a solid list. I find that a combi weapon (flamer) on the combat squaded tacticals makes them a whole lot useful but truthfuly Im not sure droping a sternguard is worth it. Might wanna try it out tho.
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I cannot believe in a God who wants to be praised all the time.
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![[Post New]](/s/i/i.gif) 2010/05/11 16:11:20
Subject: Re:1000 Pt. Ultramarines - Updated
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Chaplain with Hate to Spare
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General_Chaos wrote:Don't listen to these guys, the don't know what they are talking about, razorbacks are awesome especially in lower point games in my opinion.
Fixed it mate.
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![[Post New]](/s/i/i.gif) 2010/05/11 17:29:09
Subject: 1000 Pt. Ultramarines - Updated
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Death-Dealing Ultramarine Devastator
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I think I will playtest both ideas. I'm sure different situations could require diff kits too. Thanks for all the input everyone.
I at least feel confidant in this list.
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Nivondu
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![[Post New]](/s/i/i.gif) 2010/05/11 18:46:37
Subject: 1000 Pt. Ultramarines - Updated
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Chaplain with Hate to Spare
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nivondu wrote:I think I will playtest both ideas. I'm sure different situations could require diff kits too. Thanks for all the input everyone.
I at least feel confidant in this list.
The first step to victory!
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![[Post New]](/s/i/i.gif) 2010/05/12 05:49:11
Subject: 1000 Pt. Ultramarines - Updated
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Sure Space Wolves Land Raider Pilot
Dallas Texas
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Solid list. I prefer rhinos over razor backs unless your playing Space wolves. at 1,000 points the more troops you have the easier it will be to win with. at least thats what i tell myself. but in all I like your list alot. the stern guard is a great addition. I just prefer rhinos.
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"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting |
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