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![[Post New]](/s/i/i.gif) 2010/05/12 04:03:25
Subject: Orcs vs. Wraithlords
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Fresh-Faced New User
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self-explanatory.... i am having trouble with my friends wraithlords..
By the time I kill them, round 5 is over. any ideas?
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Real men play with 6+ saves and BS of 2 |
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![[Post New]](/s/i/i.gif) 2010/05/12 04:09:53
Subject: Orcs vs. Wraithlords
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Moustache-twirling Princeps
About to eat your Avatar...
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What does your list look like?
Are you running a mech, footslogging, or hybrid force?
The simple answer is Nobs with Powerklaws though, best answer for your question. Breaking a 3+ save is not particularly hard, Orks just don't have reliable ranged weaponry. Depending how you allow your opponent to use cover saves with MC's, you can use Lootas, but it won't address the problem of a 3+ armor save.
Warbosses will demolish WL, it isn't even an issue, but they need to be careful about Instant Death. Independent characters are actually pretty good targets for WL when in assault.
The main issue with using PK Nobs, is that mind war can easily take them out of the game, but most Eldar players don't take advantage of it. A 100 point WL is quite cheap, and it can simply lock down s4 units for the entire game. Nob bikers will drop kick WL like a football, but I consider them a bit excessive as a response.
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This message was edited 1 time. Last update was at 2010/05/12 04:16:35
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![[Post New]](/s/i/i.gif) 2010/05/12 19:20:38
Subject: Re:Orcs vs. Wraithlords
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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As an Eldar player, I tell you that powerklaws are really what wraithlords fear in orks.
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2010/05/12 19:59:03
Subject: Orcs vs. Wraithlords
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Foolproof Falcon Pilot
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Lootas laugh at WLs
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![[Post New]](/s/i/i.gif) 2010/05/12 20:05:21
Subject: Orcs vs. Wraithlords
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Decrepit Dakkanaut
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I'm actually kind of surprised this is a problem, given how many klaws and rokkits ork players can take. What does your list look like?
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![[Post New]](/s/i/i.gif) 2010/05/12 20:17:26
Subject: Orcs vs. Wraithlords
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Annoyed Blood Angel Devastator
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Use the KLAW!
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Daemons 3000pts
2000pts
Marines 2000pts |
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![[Post New]](/s/i/i.gif) 2010/05/18 23:57:15
Subject: Orcs vs. Wraithlords
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Flashy Flashgitz
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Kommandos with a nob w/ power klaw, should save time, and get you the strength you need. Oh and don't forget burnas.
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whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.
Whew, I can finally unclench my anus. |
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![[Post New]](/s/i/i.gif) 2010/05/19 00:05:33
Subject: Orcs vs. Wraithlords
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Storm Trooper with Maglight
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ZoomDakkaDakka wrote:Kommandos with a nob w/ power klaw, should save time, and get you the strength you need. Oh and don't forget burnas.
Kommandos are no better at killing Wraithlords than normal orks, but they are more expensive. Go for regular Ork boyz with a PK Nob. Lootas work well too.
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![[Post New]](/s/i/i.gif) 2010/05/19 00:08:25
Subject: Orcs vs. Wraithlords
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Executing Exarch
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1 squad of lootas will kill a wraith Lord every turn.
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![[Post New]](/s/i/i.gif) 2010/05/19 00:48:57
Subject: Orcs vs. Wraithlords
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Clthomps wrote:1 squad of lootas will kill a wraith Lord every turn.
umm?
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![[Post New]](/s/i/i.gif) 2010/05/19 00:50:09
Subject: Orcs vs. Wraithlords
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Automated Space Wolves Thrall
Nebraska, USA
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Clthomps wrote:1 squad of lootas will kill a wraith Lord every turn.
How so?
If you have a 15 man squad shooting at him (saying all can see) with an average of 2 shots each that is 30 shots with 10 hitting then a 5+ to wound so about 2 to 3 wounds and he has a 3+ armor save. you may????? do 1 a wound. You lootas would be better off shooting at other things like transports or infantry with 4+ armor. Against wraithlords your boys cannot wound him so you will need to use the PK on the nob or a good nob squad will do the trick. Warbosses might get punched out of the fight but they always love a challenge
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![[Post New]](/s/i/i.gif) 2010/05/19 01:33:35
Subject: Orcs vs. Wraithlords
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Storm Trooper with Maglight
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peanuckle wrote:
You lootas would be better off shooting at other things like transports
This is correct.
peanuckle wrote:
Against wraithlords your boys cannot wound him so you will need to use the PK on the nob or a good nob squad will do the trick. Warbosses might get punched out of the fight but they always love a challenge 
The PK Nob is the best option. Using a Warboss or Nob squad is a bad idea, as they are very exposed to instant death attacks, and could either be killed, and/or overrun very quickly.
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![[Post New]](/s/i/i.gif) 2010/05/19 01:49:58
Subject: Orcs vs. Wraithlords
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Moustache-twirling Princeps
About to eat your Avatar...
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15 lootas at maximum RoF, will drop 45 shots.
Of those 45 shots they will average 15 hits, turning 5 wounds out as a result.
It would take two turns to get reliable kills on WL, with use of Lootas. A squad of 15 Lootas costs 225 points, a BL/EML WL costs 155; a Sword-lord costs 100.
Lootas will average 3 damaging rolls to a WS, at a range of 4 ft. vs. the WSs 2 ft. move. The ease which Lootas can immobilize tanks, is a very scary proposition against fast skimmers. Lootas are absolutely fantastic against skimmers, and can serve many roles as a ranged unit.
When a squad of Orks jump into combat with a WL, it may take 2-3 turns to kill the WL (I dunno, I have lost many WL in one round of combat before), but that squad is also void of ranged firepower. They gain assault rules, smash WL face, and cost little compared to Lootas. 160 points is a lot less than 225... depending on how you factor their transport, or use of a full squad and extra gear.
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This message was edited 2 times. Last update was at 2010/05/19 01:55:38
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![[Post New]](/s/i/i.gif) 2010/05/19 02:01:58
Subject: Orcs vs. Wraithlords
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Longtime Dakkanaut
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ZoomDakkaDakka wrote:Oh and don't forget burnas.
Best of luck with that one - I believe that the wraithlord is T8.
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There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/05/19 08:30:06
Subject: Orcs vs. Wraithlords
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Longtime Dakkanaut
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As people have said;
It will take on average three turns of maximum sized loota shooting to kill the wraith, 30>10>3.3~>1.6~wounds a turn since one can't take a point 6 etc etc three turns. Even at optimum RoF it's two.
Burnas
45>22.5>..................................................BuhBow
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2010/05/19 09:07:36
Subject: Orcs vs. Wraithlords
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Maniacal Gibbering Madboy
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MekanobSamael wrote:ZoomDakkaDakka wrote:Oh and don't forget burnas.
Best of luck with that one - I believe that the wraithlord is T8.
Inconesquential if you get the burnas into assault, where they count as power weapons. Be sure to stick them in a Battlewagon with a KFF, though.
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![[Post New]](/s/i/i.gif) 2010/05/19 09:12:22
Subject: Orcs vs. Wraithlords
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Longtime Dakkanaut
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Orky-Kowboy wrote:MekanobSamael wrote:ZoomDakkaDakka wrote:Oh and don't forget burnas.
Best of luck with that one - I believe that the wraithlord is T8.
Inconesquential if you get the burnas into assault, where they count as power weapons. Be sure to stick them in a Battlewagon with a KFF, though.
Durpa durap durr
ChrisCP wrote:45>22.5>..................................................BuhBow
Try and work out why there's a trail of periods there
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2010/05/19 09:40:57
Subject: Orcs vs. Wraithlords
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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ChrisCP wrote:As people have said;
It will take on average three turns of maximum sized loota shooting to kill the wraith, 30>10>3.3~>1.6~wounds a turn since one can't take a point 6 etc etc three turns. Even at optimum RoF it's two.
Burnas
45>22.5>..................................................BuhBow
The numbers would be average 30 shots, 10 hits, 3.3 wounds, 1.1 wounds.
"You can't take a .6" is not valid reasoning when you are dealing with the average number of turns, in either case.
Lootas are not particularly good vs wraithlords. Basic orks with a klaw on the other hand, are very effective. The wraithlord is going to be attacking back with killing a 6 point ork per turn, while your power klaw is taking big chunks out of him. Should take at most 2 turns in cc.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2010/05/19 09:56:01
Subject: Orcs vs. Wraithlords
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Longtime Dakkanaut
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Ooops yeah 1.1, is what I meant to type must have use the wrong cell and got a 4+ instead. And carried my error to my conclusion, point being one would only kill a wraithlord in two turns of shooting not hugly often (I'm leaving work now anyone want to work it out?) defiantly not the 1 turn that was suggested earlier.
And I never said I was dealing with 'average number of turns' I was dealing with an abitary number of turns based of expectected wounds.
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2010/05/19 10:15:39
Subject: Orcs vs. Wraithlords
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Bounding Ultramarine Assault Trooper
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Orky-Kowboy wrote:MekanobSamael wrote:ZoomDakkaDakka wrote:Oh and don't forget burnas.
Best of luck with that one - I believe that the wraithlord is T8.
Inconesquential if you get the burnas into assault, where they count as power weapons. Be sure to stick them in a Battlewagon with a KFF, though.
Yeah, if they get any wounds on the Wraithlord it'd really hurt!
What do you have to roll to wound a T8 model with S4 attacks again?
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Go Sonic the Ultramarine! Zap to the Extreme!
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![[Post New]](/s/i/i.gif) 2010/05/19 17:14:17
Subject: Orcs vs. Wraithlords
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Been Around the Block
CA
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Hit em wiff da wagon! 3-4 S10 hits, 20xboys hop out finish him.
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Waaaaaaaaaaggghhh!!!!! |
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![[Post New]](/s/i/i.gif) 2010/05/19 18:42:42
Subject: Orcs vs. Wraithlords
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War Walker Pilot with Withering Fire
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I HATE lootas because they are just so good against wave serpents
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What is the joy of life?
To die knowing that your task is done
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![[Post New]](/s/i/i.gif) 2010/05/19 20:51:04
Subject: Orcs vs. Wraithlords
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Rough Rider with Boomstick
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Rube wrote:Orky-Kowboy wrote:MekanobSamael wrote:ZoomDakkaDakka wrote:Oh and don't forget burnas.
Best of luck with that one - I believe that the wraithlord is T8.
Inconesquential if you get the burnas into assault, where they count as power weapons. Be sure to stick them in a Battlewagon with a KFF, though.
Yeah, if they get any wounds on the Wraithlord it'd really hurt!
What do you have to roll to wound a T8 model with S4 attacks again?
7s.
Just checked my rulebook, and it says on a d6 you need to get a 7 for s4 to hurt t8.
Good luck.
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I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.
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![[Post New]](/s/i/i.gif) 2010/05/19 21:16:07
Subject: Orcs vs. Wraithlords
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Moustache-twirling Princeps
About to eat your Avatar...
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You guys mean that no one plays with D7s?
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![[Post New]](/s/i/i.gif) 2010/05/20 02:23:23
Subject: Orcs vs. Wraithlords
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Rough Rider with Boomstick
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I said on a d6 though.
Not a d7, because then they would have to high a chance.
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I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.
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![[Post New]](/s/i/i.gif) 2010/05/20 02:55:54
Subject: Orcs vs. Wraithlords
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Mekboy Hammerin' Somethin'
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Waaaaagh wrote:Hit em wiff da wagon! 3-4 S10 hits, 20xboys hop out finish him.
Allowing a MC to get a free str 10+ 2d6 hit if not the brightest idea...
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![[Post New]](/s/i/i.gif) 2010/05/20 04:02:42
Subject: Orcs vs. Wraithlords
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Decrepit Dakkanaut
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lol disregard its late and my brain thought a WL was a drednaught gnight dakka
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This message was edited 1 time. Last update was at 2010/05/20 04:05:03
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![[Post New]](/s/i/i.gif) 2010/05/20 04:09:48
Subject: Orcs vs. Wraithlords
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Stubborn Temple Guard
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You know, I sense a pattern here. Every time someone comes around and says "My orks can't beat XXXX." the answer is ALWAYS MOAR POWER KLAWZ!!!!!
Is that just what orks do? I have never really played them, so don't have much experience fighting them.
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27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. |
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![[Post New]](/s/i/i.gif) 2010/05/20 04:13:28
Subject: Re:Orcs vs. Wraithlords
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Esteemed Veteran Space Marine
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Best solution? Obviously, boyz.
Burnas, cannot hurt him.
Shootas cannot hurt him.
Lootas most likely have better targets.
A warboss would make the eldar player's dreams come true.
I don't play orks, I play the eldar, and if there is one thing I know, it's that klaws are the ork's best weapon.
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![[Post New]](/s/i/i.gif) 2010/05/20 05:20:58
Subject: Orcs vs. Wraithlords
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Longtime Dakkanaut
St. George, UT
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So be different. Actually take a full squad of Tankbusta boys. If the guy is running Wraithlords he isn't running Falcons or Prisms.
Use a battlewagon for LOS blockage to get around the glory hogs rule and you can almost drop a wraithlord a turn.
15 shots is 5 hits is 2.5 wounds where it doesn't get an armor save.
Or you can roll over it a few times with a dethroller. D6 S10 hits will probably put a wound on it. And if it DOGs you get 2D6 S10 hits and even better, if it fails to stop the wagon, its destroyed outright.
But I have to agree. Hanging back and shooting it with Lootas is just not going to work on this one. Your going to have to be more aggressive. Heck a simple trukk with a full load of shootaboys with Nob and PK will stick around long enough in assault for the Nob to take it down. The trukk will let you get to it faster as well.
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This message was edited 1 time. Last update was at 2010/05/20 05:28:20
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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