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![[Post New]](/s/i/i.gif) 2010/05/20 06:26:22
Subject: Orcs vs. Wraithlords
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Longtime Dakkanaut
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Or more lootas or wagons maybe more boys occasionally more burnas and every now and then a Deffkopta
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2010/05/20 09:00:13
Subject: Orcs vs. Wraithlords
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Lethal Lhamean
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its allll about the klaw. 11 boys + pk nob in a trukk. drive up, hop out, let the WL kill the boys, then klaw him till he crys for mommy.
alternitly, i use nob bikers with half big choppas and the other half PKs, plus a warboss and painboy for fun as my mobile tank smokers.... they make good MC beaters too.
finally tank bustas if you have the points... but chances are they will be goin for the other tanks (glory hogs rule), and with eldar, those tankbustas can get baited out of the game pretty easy. that said, the aforementioned boys with nob in a trukk... 112 points plus truck, and it smashes anything dumb enough to get in the way.
burnas vrs WL = LOOSE. lootas...even if you can hit.. you will need 5s to hurt... then he gets his saves. lootas are better off shooting at those pesky aspect warriors or wave serpents. (aim them at banshees or scorpions and watch them melt)
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![[Post New]](/s/i/i.gif) 2010/05/20 16:22:31
Subject: Orcs vs. Wraithlords
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Junior Officer with Laspistol
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A klaw boss actually has a pretty decent chance of taking out a wraithlord. The WL only has two attacks if charged, and it's only likely to hit with one if it doesn't have a sword, with a 25% chance of whiffing entirely. If the hits it does don't wound, or if the ork makes its 5+ invuln, then that WL is going to die to str 10 klaw attacks.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2010/05/20 18:28:03
Subject: Orcs vs. Wraithlords
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Moustache-twirling Princeps
About to eat your Avatar...
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All the WL will need is one solid hit... instant dead-boss.
IC's are not a good idea at all, Nobs aren't much better unless they are individuals hiding in an Ork boys squad. Each good hit against a 2 wound unit, equals a dead unit; if there are Ork boys there at 6 points a piece, you can basically just waste the WL attacks.
There are two awesome qualities to the WL:
- They are T8
- They hit at S10
Counter that as cheaply as possible. I am not convinced that there really is another cost-effective option, besides a PK Nob stuck into a squad of Ork boys.
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This message was edited 1 time. Last update was at 2010/05/20 18:30:51
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![[Post New]](/s/i/i.gif) 2010/05/20 18:38:41
Subject: Re:Orcs vs. Wraithlords
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Swift Swooping Hawk
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Yes, a regular squad of boyz with a PK nob is by far the best way to deal with a WL.
Yes, it may take a while. But its a pretty certain win for the orks and its roughly even points cost so its a good way to go.
IF you can arrange a deff rolla hit then thats a good second choice but often the BW may have other concerns, and thats a significant portion of the ork list thats being diverted to attack the WL. A dog that takes out the BW can really ruin the day as well.
Lootas should almost always have better targets in the eldar army, as an emergency desperation use they can do it...but it may well cost the orks the game elsewhere on the table.
Tankbustas might work in just the right situation. If the eldar player doesnt have a prism or wave serpent to draw them off, and if the ork player can devote enough other forces to get the bustas into just exactly the right position. If the bustas dont get the kill in one turn tho, they may well have problems surviving the rest of the eldar list.
Sliggoth
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Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). |
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![[Post New]](/s/i/i.gif) 2010/05/25 18:54:52
Subject: Re:Orcs vs. Wraithlords
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Screamin' Stormboy
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Ghazzy. Honestly, if you ever have a question on how to take out anything, it's Gazzy.
AND he's immune to ID.
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Time ta make sometin' fun! |
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![[Post New]](/s/i/i.gif) 2010/05/26 01:56:54
Subject: Re:Orcs vs. Wraithlords
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Shrieking Guardian Jetbiker
Los Angeles, CA
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What about deffkoptaz? You could take a few of those and wail on them with rockets, until you bring them to one wound, at which point you can charge in and try to finish it off with the s7 powerklaw attack
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Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 |
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![[Post New]](/s/i/i.gif) 2010/05/26 06:16:09
Subject: Orcs vs. Wraithlords
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Hurr! Ogryn Bone 'Ead!
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Mattlov wrote:You know, I sense a pattern here. Every time someone comes around and says "My orks can't beat XXXX." the answer is ALWAYS MOAR POWER KLAWZ!!!!!
Is that just what orks do? I have never really played them, so don't have much experience fighting them.
An Ork boy whether with a Shoota or Slugga/Choppa is one of the most point efficient models in the game. The beauty is in the fact that you have 4 Str 9 attacks that ignore armor saves shielded by 19-29 bodies that can dole out the hurt as well. As an Ork player, a Wraithlord doesn't scare me at all. I basically get no armor saves anways, and the 2-4 attacks are only going to be a slight dent in a proper unit of boyz.
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![[Post New]](/s/i/i.gif) 2010/05/26 22:45:14
Subject: Re:Orcs vs. Wraithlords
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Moustache-twirling Princeps
About to eat your Avatar...
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Falconlance wrote:What about deffkoptaz? You could take a few of those and wail on them with rockets, until you bring them to one wound, at which point you can charge in and try to finish it off with the s7 powerklaw attack
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Same problem as any other expensive unit, with a low wound count. The WL will hit first, and with RRs from a sword, will drop Deffkoptas like flies. You may be able to take a WL out with good positioning, so you can shoot then assault. The problem with that is you're going to be dedicating a mobile unit, to take out a very cheap and slow unit. Tanks can move two feet if you don't kill them; WL can move like 9 inches if they choose to run...
With 3 TL rokkits, you should be able to get 1-2 wounds per turn; alternatively they could take out a tank per turn, so do that instead.
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![[Post New]](/s/i/i.gif) 2010/05/26 22:50:19
Subject: Orcs vs. Wraithlords
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Send some Nobz or MegaNobz after them!
A nice mob of Nobz could dual assault 2 of the things and win if there's some klaws in there...
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/05/27 02:26:44
Subject: Re:Orcs vs. Wraithlords
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Stabbin' Skarboy
123 fake street
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Falconlance wrote:What about deffkoptaz? You could take a few of those and wail on them with rockets, until you bring them to one wound, at which point you can charge in and try to finish it off with the s7 powerklaw attack
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The reason this is worse then boys led by pk nob is because it's more points, less wounds, and as your shooting at it with expensive guns that won't deal with it quickly, it is free to walk around and pick its targets. If you engage it post haste with a two small ork squads led by pk nobs, then you can kill it quickly, lose minimal troops, and move on.
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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