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![[Post New]](/s/i/i.gif) 2010/05/17 16:41:18
Subject: 1500p Space Marine army
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Been Around the Block
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hq Captain Thunder Hammer 130p Comand squad company standard, company champian veteran-melta gun 170p veteran-powerfist Librairan smite, gate of infinity 100p Troops Tactical squad 10 members melta gun, misile launcher sergeant powerfist 235p drop pod Tactical squad 10 members flamer, missile launcher 250p sergeant power fist Rhino, extra armour Scout squad camo cloaks, snipers 90p Elites Dreadnought multi melta, power fist 105p Assault terminators 3 lightning claws 2 thunder hammer and stormshields 200p Heavy Devastator 2 lascannons 160p Whirlwind 85p the captain goes with the drop pod tactical squad and the librarian goes with the comand squad. The plan is that my 2 tactical squads distract enemy whilst being covered by the devestators, scouts and wwhirlwinds from afar. Meanwhile my Termies and Dreadnought advance. Oh and my librarian and his comand squad just teleport to wherever they are needed. I've edited slighty since last time. any coments will be appreciated Automatically Appended Next Post: any comets will be appreciated
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This message was edited 2 times. Last update was at 2010/05/17 17:16:11
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![[Post New]](/s/i/i.gif) 2010/05/17 18:23:19
Subject: 1500p Space Marine army
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Sure Space Wolves Land Raider Pilot
Dallas Texas
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If your playing for fun the command squad is fine. But honestly its not worth the points. I would reverse the amount of thunderhammers you have in your terminator squad from 2-3 and have two lightnining claws. That unit will survive that much longer.
Unless your combat squading I wouldn't bother with the free missle launcher on your drop pod tac squad. I would bring another bolter so you can get some shots off. You might end up never using the thing.
Devistators are god on paper but rarely kill there points. I think the whirlwind tank is over priced for what it does. Wish you could bring whirlwinds in squads of 3. that would make them worthwhile.
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This message was edited 1 time. Last update was at 2010/05/17 18:26:11
"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting |
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![[Post New]](/s/i/i.gif) 2010/05/17 18:26:01
Subject: 1500p Space Marine army
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Been Around the Block
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what would you consider for a subistute for my comand squad then Automatically Appended Next Post: and my devs for that matter
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This message was edited 1 time. Last update was at 2010/05/17 18:26:31
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![[Post New]](/s/i/i.gif) 2010/05/17 18:33:00
Subject: 1500p Space Marine army
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Sure Space Wolves Land Raider Pilot
Dallas Texas
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hmm... An Autocannon Las canon pred would do well instead of the devistators. you get an autocannon cheaper and you still get to bring the 2 lascanons.
I would bring more Tac marines to be honest. More scoring units are never bad. maybe a 5 man squad with a Razorback. Good for holding objectives.
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"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting |
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![[Post New]](/s/i/i.gif) 2010/05/17 18:38:11
Subject: 1500p Space Marine army
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Been Around the Block
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yeah i see what your saying but in the past my devs normally work quite well. as for the comand squad i havnt used them yet.
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This message was edited 1 time. Last update was at 2010/05/17 18:38:44
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![[Post New]](/s/i/i.gif) 2010/05/17 19:29:28
Subject: 1500p Space Marine army
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Death-Dealing Devastator
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Giving your Captain a thunder hammer is a pretty bad idea, anyone who gets in to combat with him who has the slightest bit of tactical knowledge is going to throw all of the attacks they can get at him. You'd be better of with a relic blade, you'd be hitting at Strength 6 rather than 8 but at initiative 5 rather than 1
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![[Post New]](/s/i/i.gif) 2010/05/18 16:35:29
Subject: 1500p Space Marine army
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Been Around the Block
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yeah but hes gonna be in a squad with 10 marines
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![[Post New]](/s/i/i.gif) 2010/05/18 16:40:48
Subject: 1500p Space Marine army
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Annoyed Blood Angel Devastator
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Yeah but they will just attack the captain and leave the marines like he just said.
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Daemons 3000pts
2000pts
Marines 2000pts |
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![[Post New]](/s/i/i.gif) 2010/05/18 16:44:54
Subject: 1500p Space Marine army
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Been Around the Block
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can you do that?
are you sure i dindt know they could do that.
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![[Post New]](/s/i/i.gif) 2010/05/18 16:47:17
Subject: 1500p Space Marine army
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Annoyed Blood Angel Devastator
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An Indipendant character counts as a seperate unit for the purpose of close combat.
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Daemons 3000pts
2000pts
Marines 2000pts |
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![[Post New]](/s/i/i.gif) 2010/05/18 16:49:40
Subject: 1500p Space Marine army
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Been Around the Block
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okay, i will use a relic blade then
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![[Post New]](/s/i/i.gif) 2010/05/18 16:54:15
Subject: 1500p Space Marine army
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Annoyed Blood Angel Devastator
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I personally would take more than just a relic blade on a Captain. You can upgrade it with loads of great wargear. Use spare points on that.
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Daemons 3000pts
2000pts
Marines 2000pts |
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![[Post New]](/s/i/i.gif) 2010/05/18 17:04:17
Subject: 1500p Space Marine army
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Been Around the Block
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okay i will
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![[Post New]](/s/i/i.gif) 2010/05/18 17:05:12
Subject: Re:1500p Space Marine army
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Annoyed Blood Angel Devastator
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Daemons 3000pts
2000pts
Marines 2000pts |
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![[Post New]](/s/i/i.gif) 2010/05/19 16:36:07
Subject: 1500p Space Marine army
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Been Around the Block
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i think for my captain i will go relic blade and plasma pistiol.
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![[Post New]](/s/i/i.gif) 2010/05/20 16:31:59
Subject: 1500p Space Marine army
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Been Around the Block
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i think i will swap my devastators with a predetaor with atucannon and lascannons
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![[Post New]](/s/i/i.gif) 2010/05/21 16:46:39
Subject: 1500p Space Marine army
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Been Around the Block
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anyone got anything else they would like to say
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![[Post New]](/s/i/i.gif) 2010/05/21 16:51:10
Subject: 1500p Space Marine army
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Servoarm Flailing Magos
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I would like to say that i like coke(-a cola)
But by what you actually wanted to hear: What are you swapping the whirlwind with? Unless you fighting like mass guard in cover its not worth the points.
What is your current meta so we can help you better?
(Just in case you didn't know meta means what opponents do you currently play against?)
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This message was edited 1 time. Last update was at 2010/05/21 16:51:47
"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/05/21 18:26:50
Subject: 1500p Space Marine army
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Been Around the Block
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well i play againt generally eldar and space marines the most and i was just wondering if people will think it will be efective against these armies
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![[Post New]](/s/i/i.gif) 2010/05/21 18:52:16
Subject: 1500p Space Marine army
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Ultramarine Chaplain with Hate to Spare
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If you swap the Devastators for Sternguard with Lascannon they'll be 5 points cheaper and better in every way. But still not a great option. AC/LC Pred is a great option but needs to be used in pairs.
Command squad is just fail, needs more melta, 1 shot will fail to do damage too often you need at least 2 preferably 3.
Gate and no locator beacons is asking for death in a small squad with little punch. Avengher will do more damage for you in general than smite.
Tac squads are OK EA on the Rhino is a bit of a waste. Good amount and load out on troops in general though. However 1 DP dropping in unsupported is fail. Drop that back to a Rhino or take more things that will arrive at the same time.
MM Dread with no pod will never get in range. That is just total fail and this is where your list really starts to fall apart.
Hammernators are one of the best units in the game that is why they are more expensive than LC Terminators in every other SM codex and every other option in the SM codex. Never ever take Lightening Claws in your Assault terminator unit it just makes them worse. However the worst part if that you don't have an LR for them. Are they just walking across the board or teleporting in to get blown away standing around for a turn?
Whirlwinds are meh Devastators are bnever cost effective. Drop both for 2 AC/LC Preds these are particularly good against Eldar. But always great against any Mech army.
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![[Post New]](/s/i/i.gif) 2010/05/21 23:05:50
Subject: 1500p Space Marine army
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Mekboy Hammerin' Somethin'
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riff raff wrote:Captain
Thunder Hammer
130p
As said if your gunna use a Captain take advantage of the 5 initiative. So take a Relic Blade. Get him some Artificer armour for some added protection and that's it.
Comand squad
company standard, company champian
veteran-melta gun 170p
veteran-powerfist
One of the best uses of a Command Squad is plasmagun spam, since your current metagame is space marines this is perfect
Librairan
smite, gate of infinity 100p
Not a huge fan of smite I like Avenger Str 5 Ap 3 template clears out marines. Gate of infinity is ok but it's a one trick pony kind of thing. I standard equip Null Zone because I see alot of deamons in my neck of the woods your mileage may vary.
Tactical squad 10 members
melta gun, misile launcher
sergeant powerfist 235p
drop pod
Tactical squad 10 members
flamer, missile launcher 250p
sergeant power fist
Rhino, extra armour
Scout squad
camo cloaks, snipers 90p
Tacticals should not have powerfists. At the most a power weapon. 5 Sniper scouts are pointless either max them out to 10 and/or take Telion. Get another Rhino
Dreadnought
multi melta, power fist 105p
this is what should be in your drop pod
Assault terminators
3 lightning claws
2 thunder hammer and stormshields 200p
I agree 3 TH/ SS and 2 LC is a good combo
Devastator
2 lascannons 160p
Whirlwind 85p
the Lascannons are extremely over priced for devastators. I do like a 10 man unit with 4 missile launchers. Whirlwinds are just not versatile enuff considering you can take a Predator with AC and H.Bolters for the same price.
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![[Post New]](/s/i/i.gif) 2010/05/22 01:59:54
Subject: 1500p Space Marine army
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Death-Dealing Ultramarine Devastator
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Don't drop pod a missile launcher into close combat.
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![[Post New]](/s/i/i.gif) 2010/05/22 02:03:05
Subject: 1500p Space Marine army
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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vagorin wrote:If your playing for fun the command squad is fine. But honestly its not worth the points. I would reverse the amount of thunderhammers you have in your terminator squad from 2-3 and have two lightnining claws. That unit will survive that much longer.
I have to disagree.
Why, exactly, would a unit live longer with worse saves?
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/05/22 02:10:53
Subject: 1500p Space Marine army
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Death-Dealing Ultramarine Devastator
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Monster Rain wrote:vagorin wrote:If your playing for fun the command squad is fine. But honestly its not worth the points. I would reverse the amount of thunderhammers you have in your terminator squad from 2-3 and have two lightnining claws. That unit will survive that much longer.
I have to disagree.
Why, exactly, would a unit live longer with worse saves?
How is it worse saves? With a pair of LC its 2+/5+ with TH and storm shield its 2+/3+
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![[Post New]](/s/i/i.gif) 2010/05/22 02:13:00
Subject: 1500p Space Marine army
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Snowman90 wrote:Monster Rain wrote:vagorin wrote:If your playing for fun the command squad is fine. But honestly its not worth the points. I would reverse the amount of thunderhammers you have in your terminator squad from 2-3 and have two lightnining claws. That unit will survive that much longer.
I have to disagree.
Why, exactly, would a unit live longer with worse saves?
How is it worse saves? With a pair of LC its 2+/5+ with TH and storm shield its 2+/3+
Reading Fail.
Get rid of all the LCs in my opinion. Thunder Hammers and Storm Shields are delightful.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/05/22 02:14:57
Subject: 1500p Space Marine army
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Death-Dealing Ultramarine Devastator
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Monster Rain wrote:Snowman90 wrote:Monster Rain wrote:vagorin wrote:If your playing for fun the command squad is fine. But honestly its not worth the points. I would reverse the amount of thunderhammers you have in your terminator squad from 2-3 and have two lightnining claws. That unit will survive that much longer.
I have to disagree.
Why, exactly, would a unit live longer with worse saves?
How is it worse saves? With a pair of LC its 2+/5+ with TH and storm shield its 2+/3+
Reading Fail.
Get rid of all the LCs in my opinion. Thunder Hammers and Storm Shields are delightful.
OHHH OHHH OHHH I get it now. I thought you ment to have 3 LC and 2 TH. My bad.
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![[Post New]](/s/i/i.gif) 2010/05/22 02:29:23
Subject: 1500p Space Marine army
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Hurr! Ogryn Bone 'Ead!
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I don't think Whirlwinds are as bad as everybody says they are. Their range, their ability to ignore cover, and most importantly their ability to shoot without being shot at is so important.
It would depend on your local meta, but I never have trouble with Mech Power Armor. My armies have trouble with lots of models in cover with shooting that outranges/out shoots me like Tau, IG, and they work wonders against Orks.
The ability to shoot without being shot at is really important. I find my more expensive less mobile tanks like the AC/LC Preds and my Vindis are terminated quickly regardless of cover saves. Playing against 2+ vendettas will do that though....
Devastators are okay, I sometimes bring a unit, but if your opponent desides to shoot at them they can fail a leadership test and do nothing the whole game. Too many points tied up in too many immobile weapons IMO. If only they were costed more like Long Fangs.
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This message was edited 1 time. Last update was at 2010/05/22 02:30:34
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![[Post New]](/s/i/i.gif) 2010/05/22 10:33:15
Subject: 1500p Space Marine army
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Been Around the Block
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i will post new army and it will be with all the units i have at the moment. I dont have a codex with at the moment so it will be quite rough hq Captain relic blade,artificer armour roughly 145p i think Comand squad company champian 2 veteran-melta gun 170p veteran-powerfist Librairan smite, gate of infinity 100p Troops Tactical squad 10 members melta gun, misile launcher sergeant powerfist 250p rhino extra armour Tactical squad 10 members flamer, missile launcher 250p sergeant power fist Rhino, extra armour Scout squad, tellion camo cloaks, snipers 140p Elites Dreadnought multi melta, power fist 140p drop pod Assault terminators 2 lightning claws 3 thunder hammer and stormshields 200p Heavy predator AC/LC 120p Whirlwind 85p the captain goes with hmmm not sure yet (sugestions) and the librarian goes with the comand squad. The plan is that my 2 tactical squads distract enemy whilst being covered by the predators, scouts(these are really here only to hold any objectives) and whirlwinds from afar. Meanwhile my Termies advance, they will probalbly deepstrike on turn 2 or 3 and i will deepstrike them on the fronline of the battle maybe helping one of the tactical squads.. The dreadnought pops out from his drop pod behind a tank and tries to take it out with mm. Oh and my librarian and his comand squad just teleport to wherever they are needed. I might get rid of the termies so if any one has got any sugestions on what to replace them with. I'm think maybe a strngaurd with some combi meltas in a drop pod to go with the captain instead of the termies. as always any coments will be appreciated.
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This message was edited 5 times. Last update was at 2010/05/22 12:48:33
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![[Post New]](/s/i/i.gif) 2010/05/22 12:45:51
Subject: 1500p Space Marine army
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Ultramarine Chaplain with Hate to Spare
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Tacticals should not have powerfists. At the most a power weapon. 5 Sniper scouts are pointless either max them out to 10 and/or take Telion. Get another Rhino
I agree with everything General Chaos has said except this (and the LC Terminators which for some reason he likes despite them never being a good option but lets not get into that again).
For me and most player the power weapon is a waste on a tac squad doesn't give you enough punch. It is a half hearted choice either don't bother and save the points or go powerfist.
Also 5 sniper scouts with cloaks can be good as long as you don't expect them to ever kill anything. Just camp them on your objective and they can win you the game. They will be nearly impossible to shoot off the objective and hopefully the enemy will be too tied up with your other units to assault them.
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![[Post New]](/s/i/i.gif) 2010/05/22 12:50:55
Subject: 1500p Space Marine army
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Been Around the Block
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yeah in my new army list i think both tac squads have powerfists
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