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What is your favorite Chaos god?
Khorne
Nurgle
Slaanesh
Tzeentch

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Made in us
Hellish Haemonculus






Boskydell, IL

What is your favorite member of the Ruinous Powers? I'm thinking about building a new army, and wondering what other people think about the Chaos deities. And, for the reason I posted this in the 40k Background section, why is your choice your favorite? I'm not trying to find out what people play, just what Chaos deity they like the most, and the reasons they like it.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in ca
Stone Bonkers Fabricator General






Nurgle. In the end there is only death.

 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Tzeentch is described as the Chaos god of Change, Ambition, Knowledge, Hope and Sorcery. His titles include the Changer of Ways, the Architect of Fate and the Great Sorceror. Tzeentch excels in subtle machinations and is patron to schemers and conspirators of all sorts and he favours the clever over the strong.

Born out of the survivalist emotion of Hope, Tzeentch is the greatest of the four great Chaos Gods of the Warp. Tzeentch is the Warp God of change, sorcery, Machiavellian scheming, power craving and subtle manipulation. He bears the titles of "the Changer of Ways", "the Architect of Fate", "the Weaver of Destiny", "the Herald of Hope", "the Grand Schemer", "the Great Conspirator", "the Great Mutator" and "the Lord of Sorcery"

The emotion that is most closely associated with Tzeentch is hope. Tzeentch represents the hopeful dreams and aspirations of mortals run entirely out of control. He is the will to change and evolve, to improve and to build, to cunningly outmaneuver others. Anyone who ever hoped to improve their station in life unknowingly empowers Tzeentch. It is in the hearts of those with the strongest desire to prevail that Tzeentch whispers his insidious promise: the means to life eternal for those unwilling to accept death and oblivion as inevitable. This refusal to accept the inevitable makes Tzeentch the opposite and nemesis of the Chaos God Nurgle.


There is a way through the coming darkness.

But to find it we must change.

We must change and change until Change is our master. For nothing neither god nor mortal can hold that which has no form.

Change is the constant that cannot be changed.

This message was edited 1 time. Last update was at 2010/05/31 23:26:01




Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Regular Dakkanaut





KILL MAIM BURN KILL MAIM BURN

BLOOD FOR THE BLOOD GOD!

SKULLS FOR THE SKULL THRONE!

HARRIERS FOR THE CUP!

 
   
Made in pt
Bounding Black Templar Assault Marine





Portugal

I'd say Khorne, closely followed by Tzeentch

Audaces Fortuna Juvat
 
   
Made in us
Fickle Fury of Chaos



n/a

Tzeentch because of victory through smarts and trickery. >=)

40K Daemons 8k
Fantasy Daemons 3k
WHFB Beastmen 2k
Tomb King Cycriss Soul Legions 2k
 
   
Made in us
Sinewy Scourge







Well let's think...
KHORNE: No. I don't even like work.
NURGLE: I already smell like gak on weekends, so...
TZEENTCH: No. Math is hard.
SLAANESH: More glamourous than smelling like gak, hedonistic, precocious....easy peasy.
In other words: Slaanesh.

Kabal of the Void Dominator - now with more purple!

"And the moral of the story is: Appreciate what you've got, because basically, I'm fantastic." 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Canuck: I always thought that death was Khorne's thing. Nurgle's influence ends at death. I kind of thought Nurgle was all about the decay, the lead up to death, but never actually granting the release that death would bring. Ironically, Nurgle seems to promote life (in a twisted, perverse kind of way).

Am I wrong on this?

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in pt
Bounding Black Templar Assault Marine





Portugal

Jimsolo wrote:Canuck: I always thought that death was Khorne's thing. Nurgle's influence ends at death. I kind of thought Nurgle was all about the decay, the lead up to death, but never actually granting the release that death would bring. Ironically, Nurgle seems to promote life (in a twisted, perverse kind of way).

Am I wrong on this?


Depends how you look at it.

Is Nugle the God of Death and Decay? Yes, most certainly.

If you look at his followers they are all decaying, rotten,, plagued and so on.
But if you look at his opponents they all die because of the diseases his soldiers/minions carry.

So on the one hand you have the god of decay, which infects his minions with diseases but doesn't kill them (in most cases anyway) while on the other hand you have the god of death, which kills his enemies through the same diseases his minions are able to withstand (in most cases at least).

In the end Nugle is a double edge sword (like all chaos gods) worship him and live, even if its not a very pleasant life. Defy him and you die, in a most agonising way.

Audaces Fortuna Juvat
 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Nurgle's minions are already dead. They're walking dead.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Consigned to the Grim Darkness





USA

Gork and Mork.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Melissia wrote:Gork and Mork.


Get out of here heretic.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Consigned to the Grim Darkness





USA

You're the heretic dude

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Melissia wrote:You're the heretic dude


NOT IN THIS THREAD.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Consigned to the Grim Darkness





USA

Besides, Codex: Orks does in fact say that Gork and Mork exist as gods in the warp.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Melissia wrote:Besides, Codex: Orks does in fact say that Gork and Mork exist as gods in the warp.


The Emperor and every human soul also exist in the warp, do you call them Chaos Gods?

Gork and Mork are warp entities, but not the specific four Gods known as "Chaos Gods" by the parameters of this thread.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Hellish Haemonculus






Boskydell, IL

I totally take back my comments, Canuck. I reread my info from my sources, and I had my supposition ass backwards. *bow* Forgiveness please.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

The Chaos Gods are nothing more than a reflection of every mortal's deepest darkest emotions.

So the question is really, what emotion resonates most with you?

It's less Khorne, Tzeentch, Nurgle, Slaanesh and more

Anger?
Hope?
Despair?
Desire?

This message was edited 1 time. Last update was at 2010/06/01 02:33:35




Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Consigned to the Grim Darkness





USA

No, as the Emperor was once a living being. The Chaos Gods are reflections of the emotions of the various mortal races-- and Gork and Mork are the reflections of the emotions and subconscious of Orks.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Steady Space Marine Vet Sergeant







Malal.

-to many points to bother to count.
mattyrm wrote:i like the idea of a woman with a lobster claw for a hand touching my nuts. :-)
 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Melissia wrote:No, as the Emperor was once a living being. The Chaos Gods are reflections of the emotions of the various mortal races-- and Gork and Mork are the reflections of the emotions and subconscious of Orks.


Yeah well no one cares about Orks! You're still a heretic! AWAY VILE WOMAN!



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in ca
Pulsating Possessed Chaos Marine





Did you guys know Canada has a friggin desert?

garret wrote:Malal.


agreed

You're not playing the game like I play it...why aren't you playing the game like I play it?! O_O 
   
Made in us
Sneaky Lictor




Sacramento, CA

Melissia wrote:Besides, Codex: Orks does in fact say that Gork and Mork exist as gods in the warp.


Gork and Mork are incarnated as cunningly brutal and brutally cunning, right? Sounds like Khorne and Tzeentch rip-offs to me turned slowed by the Ork brain...

Anyway, back to actual Chaos Gods. I voted Slaanesh. I'm addicted to sex.

currently playing: ASoIaF | Warhammer 40k: Kill Team

other favorites:
FO:WW | RUMBLESLAM | WarmaHordes | Carnevale | Infinity | Warcry | Wrath of Kings

DQ:80S+G+M----B--IPwhfb11#--D++A++/wWD362R++T(S)DM+ 
   
Made in ca
Excellent Exalted Champion of Chaos






Grim Forgotten Nihilist Forest.

Their called Orcs for feths sake! What the hell are orks anyways?

I guess now it would be obvious I am Khorne.

I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
Daemons of Chaos

 
   
Made in us
Veteran ORC







Jimsolo wrote:Canuck: I always thought that death was Khorne's thing. Nurgle's influence ends at death. I kind of thought Nurgle was all about the decay, the lead up to death, but never actually granting the release that death would bring. Ironically, Nurgle seems to promote life (in a twisted, perverse kind of way).

Am I wrong on this?


Nurgle's abilities end at death, but not in the way that actually sounds. Of all the Dark Gods, Nurgle is a creator. He creates viruses and bacteria, which are the simplest of living things, but yet they also destroy much more complicated life, and as such Nurgle is seen as a killer instead of a creator. His powers end with life, but since he also technically creates life. Nurgle strives off of fear of desease and death, which is why his followers turn to him, they don't want to die and as such give themselves to Nurgle.

As for me, I like all the gods equally. They are all based off of flaws in the human psyche, Khorne being blind rage that leads to regret, Nurgle being fear, Slaanesh as uncontrollable fetishes, and Tzeentch as a power lust. All four can be used to great effect, but if you're not careful, they will destroy you. To put it simply: The Dark Gods embody those perfect imperfections of the human race. You hate them, and those who succomb to them, but you can't help but feel sorry for them too.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in nz
Pulsating Possessed Space Marine of Slaanesh





Christchurch, NZ

Slaanesh. He/She/It promotes sex, drugs and noise, what more could you want? I also got an excuse to put an electric guitar on one of my models (my Noise Champion).

CSM/Daemon Party

The Spiky Grot Legion

The Heavily-Ignored Pedro and Friends


In the grim darkness of the 41st Millenium, there are no indicators. 
   
Made in us
PanOceaniac Hacking Specialist Sergeant





Malal! The aspect of Chaos turning on itself.

DA:70+S--G-M+B++I+Pw40k09++DA+/hWD-R-T(BG)DM+  
   
Made in us
Veteran ORC







Zed wrote:Slaanesh. He/She/It promotes sex, drugs and noise, what more could you want? I also got an excuse to put an electric guitar on one of my models (my Noise Champion).


Off Topic, but that has some basis to it, as the first ever Sonic Blasters were just instruments that were at too high of a pitch that burst eyeballs and caused people to bleed out of every orifice.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Slarg232 wrote:
Jimsolo wrote:Canuck: I always thought that death was Khorne's thing. Nurgle's influence ends at death. I kind of thought Nurgle was all about the decay, the lead up to death, but never actually granting the release that death would bring. Ironically, Nurgle seems to promote life (in a twisted, perverse kind of way).

Am I wrong on this?


Nurgle's abilities end at death, but not in the way that actually sounds. Of all the Dark Gods, Nurgle is a creator. He creates viruses and bacteria, which are the simplest of living things, but yet they also destroy much more complicated life, and as such Nurgle is seen as a killer instead of a creator. His powers end with life, but since he also technically creates life. Nurgle strives off of fear of desease and death, which is why his followers turn to him, they don't want to die and as such give themselves to Nurgle.

As for me, I like all the gods equally. They are all based off of flaws in the human psyche, Khorne being blind rage that leads to regret, Nurgle being fear, Slaanesh as uncontrollable fetishes, and Tzeentch as a power lust. All four can be used to great effect, but if you're not careful, they will destroy you. To put it simply: The Dark Gods embody those perfect imperfections of the human race. You hate them, and those who succomb to them, but you can't help but feel sorry for them too.


Tzeentch is much more of a creator than Nurgle. Nurgle's powers are fear and despair but also stagnation, apathy and acceptance of what is.

Tzeentch is a blazing furnace of creation. Everchanging growth and evolution. Tzeentch is creation gone wildly out of control, as all the hopes and dreams of mortals are unleashed to their fullest potential. He's constantly creating intricate plans and weaving new webs of deception. He's curiosity and knowledge taken to their farthest extremes.

You know Lords of Change come up with 100+ new names and titles for themselves every day, Horrors and Flamers recreate their bodies in a new way every few seconds

This message was edited 1 time. Last update was at 2010/06/01 06:31:52




Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Consigned to the Grim Darkness





USA

Dr. Cheesesteak wrote:Gork and Mork are incarnated as cunningly brutal and brutally cunning, right? Sounds like Khorne and Tzeentch rip-offs to me turned slowed by the Ork brain...

Arguably, Khorne is a weaker variant of Gork . Back when the Orks were created, the chaos gods were in their infancy and Slaanesh had certainly not been born yet. Back then, they were the Krork mind you.

This message was edited 1 time. Last update was at 2010/06/01 06:35:53


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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