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Made in us
Confident Halberdier





With the WHF rulebook now available, we took a few hours and read the book recording what we found and offered our commentary. HordeHammer? HeroHammer? GunlineHammer? None of the above? Its up to you to decide. We offer our vision of what 8th could become. The beautiful thing about it is that new strategies, combos, and army specific tactics will reveal themselves to all of us over the course of the next few months. It will be a blast to watch unfold. A major piece of the puzzle has yet to be revealed: the army specific errata to be released in PDF form shortly before the BRB is released. This will heavily influence gameplay and as such, expectations should be kept in check until you are able to read your army’s pdf.

With expediency as our goal here, this episode does not include sound effects, music beds, intros, etc. This was down and dirty-get it out to you all as fast as possible.

If you have any question we can answer, leave a comment on the site or send us an email TheHammerCast@comcast.net.
   
Made in us
Deadly Tomb Guard



In ur gaem, killin ur doodz.

Stubborn

Is it in the psychology section of the new 8th ed rulebook.

8th ed Khemri in 8-4-0
Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).

 
   
Made in us
Confident Halberdier





Ragnar4 wrote:Stubborn

Is it in the psychology section of the new 8th ed rulebook.


No it is under special rules. It is in between the Strider Rule (which gives some units ability to move through specific terrain unaffected) and the Stupidity rule (followed by the Swiftstride rule) on p76 of the BRB.
   
Made in ca
Dangerous Skeleton Champion



Canada

Monstrous infantry stomp/crush attacks.

What are they?
   
Made in us
Nasty Nob






Joplin, Missouri

Minotaurs, Ogres, trolls, etc...

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Sinewy Scourge




Murfreesboro, TN

ssREV wrote:Monstrous infantry stomp/crush attacks.

What are they?


Creatures on a ogre sized base (or larger) get an extra attack at their base str that always strikes last. Larger monsters (dragons, hydras, stegadons) get thunderstomp, which is d6 such attacks.

Sorry that wasn't clearer in the podcast. There was SOOOO much to cover alot didnt make it in.

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in us
Confident Halberdier





Thought I'd post random smatterings from the 8th BRB..

When a unit touches a forest terrain for the first time, randomly generate what type of forest it is on a d6. Here is the table and effects:

1. It's an ordinary forest. Phew!

2. Abyssal Wood - A unit with the majority of its models within an Abyssal wood causes fear.

3. Blood Forest - Whenever a spell is successfully cast by (or at) a model in a Blood Forest, all units wholly or partially within it suffer d6 strength 4 hits as the trees go into a feeding frenzy. When any hits have been resolved, the Blood Forest moves 2d6" in a random direction, moving around any intervening terrain features by the shortest route. This does not move the models that were in the Blood Forest, it simply "walks off." and leaves them behind.

4. Fungus Forest - Any unit at least partially within the Fungus Forest is subject to the rules for Stupidity. Any Goblin unit at least partially within the Fungus Forest is Stubborn.

5. Venom Thicket - Any model in a Venom Thicket has the Poisoned attacks special rule (applies to close combat attacks only). However, any model moving through a Venom Thicket must take a Dangerous Terrain test, to represent their attempt to fend off the venomous critters within.

6. Wildwood - Roll for any unit at least partially within the Wildwood at the end of the Movement Phase. On a 4+, the unit suffers d6 str4 hits.



Remember the Dangerous Terrain test can outright kill your troops! Also, remember the rumor that said random magic items could be found in forests?
   
Made in us
Nasty Nob






Joplin, Missouri

I really dug the show guys. I only thing that I think you guys need to add is some intro music. Other than that I think the depth you went into is fantastic. I'm going to download the other shows when I get a chance.

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Sinewy Scourge




Murfreesboro, TN

barlio wrote:I really dug the show guys. I only thing that I think you guys need to add is some intro music. Other than that I think the depth you went into is fantastic. I'm going to download the other shows when I get a chance.


If you like intro music, you will LOVE the rest of the shows. Odo normally loves to do extended and unique intros, but due to time constraints he got this out as fast as possible minus the intro and sound bites.

Glad you enjoyed it!

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in us
[SWAP SHOP MOD]
Barpharanges






Limbo

Quick q:

I recall during my read-through of the book that flaming causes fear in some units. I believe cavalry and chariots were included in this...was monstrous cavalry included as well?

DS:80S+GM--B++I+Pwhfb/re#+D++A++/fWD-R+++T(O)DM+++

Madness and genius are separated by degrees of success.

Remember to follow the Swap Shop Rules and Guidelines! 
   
Made in us
Nasty Nob






Joplin, Missouri

Thanks Gardeth. I'm going to download the other shows and I expect to be entertained (I know I will).

When is the next episode due?

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Stoic Grail Knight



Houston, Texas

where is this podcast at?

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Sinewy Scourge




Murfreesboro, TN

ShivanAngel wrote:where is this podcast at?


Click on the pretty purple banner in Odo's sig!

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in us
Stoic Grail Knight



Houston, Texas

gardeth wrote:
ShivanAngel wrote:where is this podcast at?


Click on the pretty purple banner in Odo's sig!


yeah i found it haha, listening to it now.

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I'm going to try to listen to this tonight. Never downloaded/listened to a podcast before... so you guys will be my first . *sniff*

One question I'm hoping to check out myself when I get home- what is the sixth Battle type (I might not be using the right name) that you get if you roll a 6 at the start of a game? I believe it involves killing your opponent's general and any standard bearers to win.

Since I don't have any standard bearers, and my general is likely to be a large target (treeman ancient), I think I'll basically insta-lose to any army with cannons . Maybe I can hide a large target behind another large target (another treeman)? Not likely... hmm....
   
Made in us
Confident Halberdier





Jin wrote:
I recall during my read-through of the book that flaming causes fear in some units. I believe cavalry and chariots were included in this...was monstrous cavalry included as well?


Under the heading Flaming Attacks

"Enemies with flaming attack cause fear in war beasts, cavalry and chariots (we talk about troop types starting on page 80). Flaming Attacks also have special properties against creatures that have the Flammable and Regeneration special rules, as explained later on."

Then page 80 states:

"The term cavalry refers to roughly man-sized riders mounted on war beasts - commonly warhorses, or similar creatures. Good examples of cavalry are things such as Bretonnian Questing Knights, Orc Boar Boyz or Dark Elf Cold One Knights."

I see no mention of Mounstrous Cavalry being effected.


RiTides wrote:what is the sixth Battle type (I might not be using the right name) that you get if you roll a 6 at the start of a game? I believe it involves killing your opponent's general and any standard bearers to win.

Since I don't have any standard bearers, and my general is likely to be a large target (treeman ancient), I think I'll basically insta-lose to any army with cannons . Maybe I can hide a large target behind another large target (another treeman)? Not likely... hmm....



This one is going to take some time to type up so I will try to get to it later tonight.

I am loving the feedback from you guys! Give our other shows/battle reports a try! We are gearing up to do a video battle report for 8th Edition=)
   
Made in gb
Regular Dakkanaut





Nice Podcast.

On the Magic Items there is an enchanted item that makes all units in base contact re-roll saves. Can you tell me if it effects the bearer and is it all saves or just armour saves?

Battle reports and random musings on my blog - http://lyracian.blogspot.com/ 
   
Made in us
Confident Halberdier





Lyracian wrote:Nice Podcast.

On the Magic Items there is an enchanted item that makes all units in base contact re-roll saves. Can you tell me if it effects the bearer and is it all saves or just armour saves?


Thanks Lyracian!


Only 2 enchanted items comes close to this:

Featherfoe Torc - 35pts - Flying creatures (and their riders) must re-roll successful rolls to hit against the bearer (and any unit he is with) in close combat.

The Other Trickster's Shard - 15pts - Models in base contact with the bearer (friends and foe) must re-roll successful ward saves.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Sweet, thanks . Doesn't look like I'm going to be able to make it by to look at the book again today, so it'd be cool to know about that battle.

Also, I would totally check a video bat rep for 8th edition! That would be very, very helpful
   
Made in us
Unfortunate Ungor





D/FW, Texas USA

Odominus wrote:When a unit touches a forest terrain for the first time, randomly generate what type of forest it is on a d6. Here is the table and effects:


My first impression of this rule is...I will be bypassing it in every friendly game I play as it seems like a stupid rule. You are fighting in and around a Bretonnian town and it suddenly has a large moving blood sucking forest outside of it?!? 4 out of 6 choices are detrimental. Nay to random forests...

J. Christopher "Supremus Probrum" 
   
Made in us
Stoic Grail Knight



Houston, Texas

just spent about 2 hours with the new book!!! I really like some of the new rules!

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Confident Halberdier





ShivanAngel wrote:just spent about 2 hours with the new book!!! I really like some of the new rules!


What army do you play and how does the new rules affect that army?
   
Made in us
Stoic Grail Knight



Houston, Texas

I play skaven and this imo make my army stronger. (as well as all horde armies). Pretty much all my blocks are cheap enough to be stubborn, and most will be run 6x6 or 6x5 now. a 6x5 slave block is 60 points and if in range of the general and bsb will be a stubborn 7.

The cheapness of skaven rares makes the 25% incredibly, capable of taking a doomwheel, abomb, and WLC in 2250 games is wow, or a abomb and 2 WLC, or 2 WLC and 2 Plagueclaws, you get my drift, there are other great combos.

WLC got better, they were already incredibly devastating, however with no more guessing they became a lot better.

Abomb got better if you can believe it, in addition to its already incredibly strength, it also gained thunderstomp. The flaming attacks canceling regen for the PHASE doesnt hurt us that much, against dwarfs it can be pretty bad tho.

Stormvermin improved, with strike in I order their I5 means they will be going first a lot, however they no longer have the abilities to hunker down with shield and hand weapons. Overall they improved.

Magic has me worried, as compared to the BRB lores the skaven one pales in comparison. however the highest casting value in our book is a 12, meaning we can cast just about everything EASILY on 2 dice. I foresee skaven getting access to shadow and death, or their spells erratad to have secondary values with stronger effects.

PCB's went from being amazing to being bleh. With step ups, skirmishing changes, and stubborn for more ranks they went from being a nuts hammer to being a bounce off a big block of units. Rat ogres on the other hand, will replace them, 4 Str 5 attacks and a Str5 stomp makes them hurt a tad more!

Overall the army got a lot stronger imo. We can take large blocks of units for realatively cheap, this will make most of our blocks stubborn. Also our melee heros are really cheap. 90 points for a warlord base. Kitted out with AHW, poisoned attacks and a tail weapon your looking at 5 str4 poisoned attacks and one Str 3 poisoned attacks. thats for i think 113 points.

The felblade also opened up as before i didnt think it was worth taking as your general could pop himself before he even got into combat. Now that you can take multiple warlords, make another your general and you got melee cannon running around

This message was edited 1 time. Last update was at 2010/06/24 01:39:44


Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Any word on what that sixth battle is? (Anyone else who knows it, I'd appreciate it, too )
   
Made in us
Longtime Dakkanaut




RiTides, I believe the sixth battle is watchtower.

You put a watchtower in the middle of the table and one side gets to start with a 20 man core unit in it. It follows the building rules. Whoever has someone in the tower at the end of the game wins.
   
Made in gb
Regular Dakkanaut





Odominus wrote:Thanks Lyracian!
Only 2 enchanted items comes close to this:
The Other Trickster's Shard - 15pts - Models in base contact with the bearer (friends and foe) must re-roll successful ward saves.
This was the one I heard about. It will help with killing characters & Demons but makes parry saves a bit pointless for any unit they are with. Will have to try it out, but not sure it will be as useful as I though...

Battle reports and random musings on my blog - http://lyracian.blogspot.com/ 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Killjoy- Huh, that's what I thought I saw when I looked at the book. For some reason, I'm hearing about a battle (mission, maybe?) where you only need to kill the enemy general and standard bearers. I certainly didn't see it when I looked, though... I thought perhaps it was in another section and I was referring to it wrong.

Thanks for the info and if you know what I'm talking about and can clarify my muddledness, I'd appreciate it
   
Made in us
Confident Halberdier





Killjoy00 wrote:RiTides, I believe the sixth battle is watchtower.

You put a watchtower in the middle of the table and one side gets to start with a 20 man core unit in it. It follows the building rules. Whoever has someone in the tower at the end of the game wins.


Right-o

Hmm lets do some more stuff. Lessee...


Marshland D3

"Marshes are best employed as traps to suck your enemy into, rather than bastions from which to fight.

Marshland is dangerous terrain for all units, other than those with the skirmish special rule. Cavalry, monstrous cavalry and chariots that enter marshland fail their Dangerous Terrain test on a 1 or 2, rather than a 1.

1. Earthblood Mere - Any unit with the majority of its models within the mere has regeneration (6+).

2. Khemrian Quicksand - A monster, monstrous infantry or monstrous cavalry model that fails its Dangerous Terrain test for Khemrian Quicksand is removed as a casualty with no saves of any kind allowed.

3. Mist-Wreathed Swamp - If the majority of a unit's models are wholly within a mist wreathed swamp , the unit counts as being in hard cover. However, at the end of each movement phase, the unit must pass an initiative test, or have d6 models dragged to their doom by the monstrous Fimir lurking in the mist (the victims are selected in the same manner as the allocation of shooting hits."

   
Made in us
Longtime Dakkanaut




RiTides, you are thinking of mission 3 or 4.

That and watchtower are the only two that don't use VP.

Anyway, in that one, you basically count points = how many k your army is (so 3 points for a 3 thousand point army). Your general is worth 2 points, BSB worth 1 and every banner in the army worth 1. If you ever have less points in your army than your break point (the thing based on how many k you have), then you lose.

So if you had 3 banners a bsb and a general in a 3k army. You would have 6 points and you'd lose if you went below 3 points during the game.

I may have a few details off, but that's the basic point.
   
Made in us
Guarding Guardian






Magic sounds fun, but BAH where are the PDFs I don't know where to look? (or if I'm "that guy" asking for something not out yet, where should I be looking?)

I'm on games-workshop website not having a lot of luck.

I'm sorry can someone help me?

Also just listened to podcast great fun. Sounds like it's time to break out my huge blocks of bloodletters again. I actually have 40 bloodletters. And they don't lose an attack by supporting......

This message was edited 1 time. Last update was at 2010/06/24 08:50:03


New Daemon player who likes blocks of infantry more than is healthy.

_________________
Eldar player who likes all the wrong units.
 
   
 
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