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![[Post New]](/s/i/i.gif) 2010/08/18 15:04:27
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Lieutenant Colonel
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The more I think about it, the more I believe that Hit/ Wound /Armour Save is completely wrong ! It should, Logically be Hit /Armour Save/ Wound, however this will never work because we are too far along with this to ever change. However i justify my beliefs thus:-
1. You roll to hit. This is sensible all weapons need to actually hit their target in order to be effective = GOOD.
2. You roll to wound. What? So now your deciding if it wounded? Even if it is armoured?
3. You roll to armour save. You have already decided it has wounded but now your deciding it maybe stopped by armour?
In reality, you fire a bullet, the bullet strikes an Enemy soldier wearing body armour. He staggers abit, but is not wounded because the body armour stopped the bullet. He is not wounded.
If you fire a .50cal at an Enemy soldier wearing body armour, it hits, it then penetrates his body armour, he is wounded by the heavy bullet.
A round could potentially penetrate armour, but have too little energy to cause a wound.
Therefore logically speaking it should be:-
1. Roll to Hit
2. Roll to penetrate armour (skip this step if the target has no armour!)
3. Roll to wound.
Am I completely Mad?
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Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! |
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![[Post New]](/s/i/i.gif) 2010/08/18 15:35:39
Subject: Re:Hit/ Wound / Armour Save? It makes no sense!
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Death-Dealing Devastator
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Nope, not mad.
Though read some rogue trader rules (where 40k came from)...
Then the discussed rule will feel completely normal...
(twitches slightly, mumbles something about chaos and jervis...)
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![[Post New]](/s/i/i.gif) 2010/08/18 15:37:46
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Rotting Sorcerer of Nurgle
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1. It's a game, it's not supposed to be realistic or what not.
2. Gameplay, it's easier for you to finish all of your rolling then have the opponent roll.
3. If there is not enough stopping power of the attack to kill you outright then there was no need for armor to begin with or some sort of logic like that.
That is the order I would say.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/08/18 15:57:56
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Consigned to the Grim Darkness
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Didn't we have this thread a few weeks ago?
Either way works actually.
If you couldn't even wound the person regardless of armor, then there's no point of taking an armor save, so the current setup still works.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/08/18 15:58:49
Subject: Re:Hit/ Wound / Armour Save? It makes no sense!
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Annoyed Blood Angel Devastator
New Zealand
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Thems the breaks. Im more Concerned with cover saves. Shouldnt by rights you get a cover save then an armor save? Cover doesnt make armor useless you know. unless physics has changed...
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This message was edited 1 time. Last update was at 2010/08/18 16:00:09
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![[Post New]](/s/i/i.gif) 2010/08/18 16:00:24
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Consigned to the Grim Darkness
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/08/18 16:05:08
Subject: Re:Hit/ Wound / Armour Save? It makes no sense!
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Annoyed Blood Angel Devastator
New Zealand
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How bout cover though?
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![[Post New]](/s/i/i.gif) 2010/08/18 16:11:40
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Consigned to the Grim Darkness
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I think cover is fine as it is. Allowing both cover and armor saves to be taken at the same time means that armor will become exponentially more effective-- imagine having to go through a 4+ cover save AND a 3+ armor save in order to cause casualties.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/08/18 16:14:52
Subject: Re:Hit/ Wound / Armour Save? It makes no sense!
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Annoyed Blood Angel Devastator
New Zealand
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I am aware cover isnt really there for Space marines. they are walking buildings after all. But it just doesnt click right rules wise when compared to RL. But i do accept it for lesser guys like Kroot who have no armor and such.
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![[Post New]](/s/i/i.gif) 2010/08/18 16:16:39
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Consigned to the Grim Darkness
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No, what I'm saying is that being able to take both cover and armor saves benefits those with good armor far more than it does those with bad armor. So it's actually MORE beneficial to, say, Orks and Guard, to keep it this way.
Balance is a very important concern.
As for the hit/wound/armor versus hit/armor/wound thing, does it really matter? Either way can be made to make sense if you think about them.
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This message was edited 1 time. Last update was at 2010/08/18 16:17:12
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/08/18 17:16:15
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Possessed Khorne Marine Covered in Spikes
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Melissia wrote:I think cover is fine as it is. Allowing both cover and armor saves to be taken at the same time means that armor will become exponentially more effective-- imagine having to go through a 4+ cover save AND a 3+ armor save in order to cause casualties.
Agree
I had enough problems getting through my friends daemon princes armour i can't imagine what i would do if he another save of 4+
And what about feel no pain? do we then get 3 saves for our men?
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Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.
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![[Post New]](/s/i/i.gif) 2010/08/18 18:50:43
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Fresh-Faced New User
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I think it's in that order largely to make the game flow more smoothly. but, it also seems logical if you think of it like
1. You roll to see if you hit the target.
2. You roll to see if that hit has the potential to cause a mortal wound (in the head, in the abdomen, NOT in the hand/shoulder, or ear or something)
3. Opponent rolls to see if his armor stops the shots that would hit something vital.
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This discussion is absurd. The mental gymnastics on display here are appalling. The combat familiar gives the DP two attacks with a specific profile. The special rule modifies the DP's attacks, no matter how it got those attacks. The CF's attacks are at AP 2. Anything else is stupid. |
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![[Post New]](/s/i/i.gif) 2010/08/18 18:55:44
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Lieutenant Colonel
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Melissia good spot, I close this thread and refer to you the following and i completely agree with his original post. And yes I am well aware this is a hobby and we (read I am) getting to deep, but I was musing on this subject and wondered how many people agreed?
http://www.dakkadakka.com/dakkaforum/posts/list/305623.page
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Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! |
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![[Post New]](/s/i/i.gif) 2010/08/18 18:56:53
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Stormin' Stompa
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Adanis is right, it's smoother.
You roll to hit 99% of the time.
You roll to wound 99% of the time.
You take an armour save if available.
With multiple weapon types going off in the same shooting phase/initiative, it makes the allocation of wounds (the most complicated of the three simple steps) just a little bit easier.
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![[Post New]](/s/i/i.gif) 2010/08/22 20:53:07
Subject: Re:Hit/ Wound / Armour Save? It makes no sense!
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Reliable Krootox
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There's a wall of three layers.
Air
Armor
Flesh
I've always thought the same about the armour save/ wound order. It's much more logic to see if the model gets saved by his armour BEFORE he gets a punctured stomach with internal bleeding or whatever.
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![[Post New]](/s/i/i.gif) 2010/08/23 01:11:45
Subject: Re:Hit/ Wound / Armour Save? It makes no sense!
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Feldwebel
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It does make sense and I have also thought about this many times. It is a simplicity thing though.
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![[Post New]](/s/i/i.gif) 2010/08/23 01:14:50
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Napoleonics Obsesser
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Yeah, I get it. It works both ways. You're still rolling everything, so really, it doesn't matter too much what order. You could even roll armor saves first then wounds then to hit. It's all the same.
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/08/23 02:41:27
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Decrepit Dakkanaut
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You'd also thing that it would be easier to wound something the more successfully something was hit. And some stuff doesn't need to be a direct hit to annihilate you. So why a separate hit/wound roll?
Why should 6s be better than 1s? 6 on 1D6 is 1/6, why not just have 1 as 1/6?
Why roll to hit for each shot? It's not like you're shooting at individual models: Units are targets, but models are casualties.
Etc.
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![[Post New]](/s/i/i.gif) 2010/08/23 04:37:36
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Feldwebel
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Samus_aran115 wrote:Yeah, I get it. It works both ways. You're still rolling everything, so really, it doesn't matter too much what order. You could even roll armor saves first then wounds then to hit. It's all the same.
Let's not get too krazy here.
How can you tell how many wounds you cause w/o rolling to see how many times you hit?
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![[Post New]](/s/i/i.gif) 2010/08/23 08:10:11
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Courageous Questing Knight
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No, wouldn't work if you took your armour first.
the idea is to wear down the amount of hits actually taken.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/08/26 13:30:25
Subject: Re:Hit/ Wound / Armour Save? It makes no sense!
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Lieutenant Colonel
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HI all.
The order of reduction to potential wounds , from inability to cause wound or armour save are two seperate functions that can be taken in any order.
The reason they are in the order they are , is because this system was developed for low tech close combat weapons used in WHFB.
Attacker swings his sword,it is on target (roll to hit,) will it wound the target if it is not stopped,(roll to wound) the target may block or dodge to put armour in the path of the attackers blade.(Roll to save.)
It doesnt realy fit that well with more modern high tech weapons and armour where the attack is that fast the defender has no time to react.
Projectile fired , 0.06 seconds later it impacts with target,the armour reduces the damaging effect of the projectile impact, (0.003 seconds later,) 0.03 seconds later the target registers the hit as pain...all in less than 1/10th of a second....
40k realy should have its own rules set , rather than a WHFB kludge IMO.
TTFN
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![[Post New]](/s/i/i.gif) 2010/08/26 13:50:50
Subject: Re:Hit/ Wound / Armour Save? It makes no sense!
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Wicked Warp Spider
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It doesn't work both ways since we've got rules which depend on the sequence of rolling (Rending anyone?).
And then there's the comfort of the defender having the final say, as GW justifies it
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2010/08/26 16:45:43
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Battlefortress Driver with Krusha Wheel
...urrrr... I dunno
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I don't see what's wrong with it, myself. I mean, it works, for a start.
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![[Post New]](/s/i/i.gif) 2010/08/26 16:52:31
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Slippery Scout Biker
edinburgh
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yeah it works and your playing with plastic soldiers 38000 years in the future and you want realism?
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may the emperor watch over you
sons of redemption = 2500 points
THE COWARDS THE FOOLS
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![[Post New]](/s/i/i.gif) 2010/08/26 21:57:37
Subject: Re:Hit/ Wound / Armour Save? It makes no sense!
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Longtime Dakkanaut
Burbank CA
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@Lanrak: I don't see it as the target reacting and managing to "put armor in the way" because a space marine is (for example) all armor. I would say the order is more like:
Do the shots hit my target (to hit roll)?
Do my shots have a chance of wounding/killing the target if they get through his armor (to wound)?
Does my opponents armor/what-have-you stop the killing blow (save)?
That is how I always think of it.
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W/L/D 2011 record:
2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)
Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. |
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![[Post New]](/s/i/i.gif) 2010/08/26 22:35:22
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Waaagh! Warbiker
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A few thoughts, from the earlier versions:
In the older games, some armour saves were more complex than they are now. So, terminator armour and other equivalents were taken on 2d6. You had to roll for each individual model.
Secondly, some field saves had extra effects: The conversion field, if triggered, would cause a flash of light that blinded nearby troops. The displacer field caused the model to scatter in a random direction.
Thirdly, you had to modify the dice roll for the save according to the individual weapon's profile.
Wounds were always wounds. S vs T. Nothing fancy.
As a result, it made a heck of a lot more sense to get all the straightforward rolls out of the way first, then only take the complex ones you needed.
And I think it's carried on in both games as none have been an entire re-writing of the rules.
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![[Post New]](/s/i/i.gif) 2010/08/27 01:24:37
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Slippery Ultramarine Scout Biker
Grande Prairie , Alberta , Canada
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The order works as is perfectly. and thank god your opponent is only ever allowed 1 save. cover, armor or, invunerable excluding fnp. some models would just be impossible to kill. maybe though they could remove roll to wound all together and consider hits wounds. that would work favorably for crappy shooting armies allowing them to score more wounds than normal. On the reverse side good shooting units with high bs would be rape. Nah leave it as is I say.
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paint your minis. It adds an extra layer of bullet protection!! well ..... |
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![[Post New]](/s/i/i.gif) 2010/08/27 07:51:35
Subject: Hit/ Wound / Armour Save? It makes no sense!
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The Dread Evil Lord Varlak
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Melissia wrote:Didn't we have this thread a few weeks ago?
Either way works actually.
If you couldn't even wound the person regardless of armor, then there's no point of taking an armor save, so the current setup still works.
Yes, we had this earlier, and I explained to you in that thread that your reasoning above is faulty. You ask why bother taking an armour save for a shot that couldn't wound... well why bother rolling to hit for a shot that couldn't beat armour... we should roll the armour save first!
Meanwhile, there's no particularly good reason to roll to wound second and for the armour save last. GW have said they want the defender to have a roll of his own, to help him identify with his models... which is a pretty interesting piece of design - but why tie that to the armour save? Do you identify with a model because he's got good armour, more than you do if he's particularly tough? Why not roll to hit, roll to beat armour, then hand the dice over to the other player to see if his models can make toughness saves?
Ultimately, outside of odd rules like rending, the order of the dice rolls don't really matter... but it is indicative of the strange and largely haphazard design process 40K has gone through over a couple of decades.
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This message was edited 1 time. Last update was at 2010/08/27 07:56:57
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2010/08/27 08:08:41
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Consigned to the Grim Darkness
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sebster wrote:Yes, we had this earlier, and I explained to you in that thread that your reasoning above is faulty. You ask why bother taking an armour save for a shot that couldn't wound... well why bother rolling to hit for a shot that couldn't beat armour... we should roll the armour save first!
Exactly.
Your argument proves my point for me-- that it technically doesn't matter which order they're in.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/08/27 08:40:57
Subject: Hit/ Wound / Armour Save? It makes no sense!
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Fixture of Dakka
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Or the armor is a negative modifier towards something being able to wound. *ducks*
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Worship me. |
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