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Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

What really confuses me is that Hot Shot lasguns are supposed to be superheated laspacks with a more powerful charge.

Well why in the world don't they have the Gets Hot Rule?

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Commanding Orc Boss




Because then they would be even more useless than they already are in the game. Right now they do the job of AP3 - which about 6 or so of the other choices in the codex does a much much better job of.

I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
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Pyromaniac Hellhound Pilot




Australia

Hang on, don't you mean Hellguns, I thought hot shot guns were the term from Gaunts Ghost novels!

That being said, yeah, I love the idea of punching through marine armour with them, but S3! Gimme a break! Should be S4 and with the gets hot rule...that would make them worth it!

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Jihadnik wrote:Hang on, don't you mean Hellguns, I thought hot shot guns were the term from Gaunts Ghost novels!

Nope, they took away the hellguns in the new IG codex and replaced them with 'hot shot lasguns'
That being said, rather because they are run off back backs i presume they have some sort of coolant system built into them.


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Made in au
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Australia

White wolf is sorta right; Hellgun class weapons are the same as Hot-shot weapons, GW just needed to change the name when they changed from S3 Ap5 to S3 Ap3.

as for Gets hot, no it shouldnt, Helgun-class weapons are specificaly designed to fire this way. the 'hot-shot' packs in the Gaunt's Ghosts novels and elsewhere are non-standard modified packs for standard lasguns, whicjh dont have the additional circuitry and cooling systens.

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Scotland

Riddick40k wrote:What really confuses me is that Hot Shot lasguns are supposed to be superheated laspacks with a more powerful charge.

Well why in the world don't they have the Gets Hot Rule?


Hot shot packs for long lasguns are for extra punch for snipers against tough targets. They are overcharged energy packs that burn out quickly and damaged in the process. Hence their name. And as said. Hellguns are lasguns with cooling systems added so that they can make the lasgun more powerful and but not burn the power cell out with irreparable damage like in the long las.

This message was edited 2 times. Last update was at 2010/08/21 09:21:40


 
   
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Uhlan




Soviet Saskatchistan

My simpler logic figures that a Plasma gun has Gets Hot because it lobs burning gobs of superheated gas capable of burning through Terminator armour and melting whomever's unlucky enough to be on the business end of said weapon. Whereas the hotshot lasgun fires a superconcentrated beam of light that's probably a bit more focused than the good ol' fashioned standard lasgun. It's not any deadlier per se, it's just better at defeating armour.

   
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wakefield west yorkshire

in my opinion it works this way
The " hot shot " lasgun power pack is issued to snipers ( see gaunts ghosts ) and is only good for one over powered shot where as a normal lasgun power pack is good for loads of shots at a lower intensity ,however its still just a blinky light only with a brighter flash - rofl - whereas plasma is a ball of superheated gas at the temperature of a small sun ( or there about ) and so " gets hot " is just a side effect of its use or over use ( rapid fire ) hot shot only gets one go then has to change power packs , so it gets a chance to cool down ( and dosnt get anywhere near as hot anyway ).

This message was edited 1 time. Last update was at 2010/08/21 15:42:31



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Buckinghamshire, England

darkangels_rule wrote:in my opinion it works this way
The " hot shot " lasgun power pack is issued to snipers ( see gaunts ghosts ) and is only good for one over powered shot where as a normal lasgun power pack is good for loads of shots at a lower intensity ,however its still just a blinky light only with a brighter flash - rofl - whereas plasma is a ball of superheated gas at the temperature of a small sun ( or there about ) and so " gets hot " is just a side effect of its use or over use ( rapid fire ) hot shot only gets one go then has to change power packs , so it gets a chance to cool down ( and dosnt get anywhere near as hot anyway ).


It's not strictly true that the Hotshot pack is good for one shot, the overall fluff has conflicting views. In the Gaunt's Ghosts books Dan Abnett generally says they're single shot whereas in things like The Imperial Infantry Man's Uplifting Primer from Black Library says they're good for about twenty.

Link to Wiki article: [SPOILER ALERT IF YOU READ ARTICLE]

http://en.wikipedia.org/wiki/Gaunt%27s_Ghosts#Inconsistencies_within_the_Warhammer_40.2C000_universe

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Hellguns: Rapid Fire Full range lasguns with some degree of armor penetration. Backpack-fed "ammo" system

Hot-shot Ammo Packs: Over-charged power cell "magazines" that increase the penetration of Lasguns(most commonly used in conjunction with the Long-las Barrel)

Hot-shot lasguns: rapid fire Lasguns utilizing a shortened(albeit more focusing) barrel to better utilize hot-shot ammo packs, but at the cost of range.

The Basic Lasgun is not the full weapon system; merely the Lock and trigger. Accessories such as Barrel, stock, and auxiliary accessories define the nature of the weapon.

A "long-Las Sniper Rifle" is a Base Lasgun Lock and trigger with an increased length Barrel, Scope, solid stock, and utilising the Hot-shot Power cell. Whereas a Hot-shot lasgun utilizes the Base Lock and trigger, Shortened barrel(with increased and tougher focusing lenses), any kind of stock(including none at all, or folding), and the hot-shot power cell.

Many of the Options are presented in the Imperial Infantryman's Uplifting Primer

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USA

Riddick40k wrote:What really confuses me is that Hot Shot lasguns are supposed to be superheated laspacks with a more powerful charge.

Well why in the world don't they have the Gets Hot Rule?
Err, what? No they aren't. Hotshot laspacks are just laspacks designed to discharge a greater amount of energy at once.

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The S 3 makes them almost worthless against Meqs... I like the idea though.


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Manhattan, Ks

I guess i was just kinda pissed how Vengance rounds get hot but Hothsots dont, but then again them being only strength 3 compared to strength 4 it makes a difference

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Australia

Yea, you're right White wolf, I just checked that myself! Oops!

I've read that book a dozen times and never noticed that!

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Manhattan, Ks

All the guard players i know don't really use them, they say they perfer another veteran squad with 3 plasmas over a stormtrooper squad

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Which is cheaper and scoring, and has an extra shot of plasma instead (more likely to wound targets and can hurt light tanks or side/rear armor).

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Manhattan, Ks

So theres not really any point in taking them?

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Dayton OH

Noobs. I feel like such an old man, where is my cane?
Hot shot lasgun is the original term used since like second edition. One of the succeeding codexes changed the term to "hellguns" because some dork in the writing department thought it sounded meaner
I'm talking when real Stormtroopers had heavy weapons, and they didn't need any pansy carapace armor! And they got models with cool berets too.

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USA

I prefer hellguns as a name, myself. It has nothing to do with it sounding darker-- rather, it's just easier to say and sounds cool.

Same thing with Hellhound versus Devil Dog. Hellhound makes me think of Cerberus. Devil Dog makes me think of a fething red-furred chihuahua with horns yipping about ready to be kicked.

This message was edited 3 times. Last update was at 2010/08/24 03:10:56


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Manhattan, Ks

Hellgun just sounds like it would do more damage then a hot shot lasgun

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Vallejo, CA

just because "hot shot" contains the word "hot" doesn't mean it should suffer from "gets hot"

Furthermore, not all heat-based weapons "get hot", including flame throwers and meltaguns.

No, "gets hot" is due to a specific fault in just the Imperium's infantry-portable plasma shielding technology.

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Manhattan, Ks

They die before they get to use them anyway, doesn't really matter anymore

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Ailaros wrote:just because "hot shot" contains the word "hot" doesn't mean it should suffer from "gets hot"

Furthermore, not all heat-based weapons "get hot", including flame throwers and meltaguns.

No, "gets hot" is due to a specific fault in just the Imperium's infantry-portable plasma shielding technology.


Or an Ork's Kustom Mega Blasta exploding in his hands(very temporarily)

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Gets Hot! does not equal exploding.

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Melissia wrote:Gets Hot! does not equal exploding.


it does if you have a little bit of imagination in you

 
   
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USA

Ennkay wrote:
Melissia wrote:Gets Hot! does not equal exploding.


it does if you have little imagination in you
Fixed.

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Well for Plasma Weapons it is Venting of gasses.

The Kustom Mega Blasta, or Blastier Snazzguns; we have no idea where the gets hot damage comes from.

I have a Mega blasta in my hands and it has no Vents that would indicate super-heated gasses venting into the models face, so what else would do the damage?

exploding of course; and on that rare off-chance that the Mek survives(rolling the 6 for armor save) the gun magically comes back together(duh)

Bit of a note, if I(or anyone else for that matter) refer to something exploding "temporarily" I am probably being facetious.

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Melissia wrote:
Ennkay wrote:
Melissia wrote:Gets Hot! does not equal exploding.


it does if you have little imagination in you
Fixed.


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The Great State of Texas

Modquisition on.

Get this back on topic. Melissia / Ennkay / all others, cut the snide remarks now or face suspension for violating Dakka Rule #1, #2 and some other rules I'll make up.

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Frazzled wrote:[...] and some other rules I'll make up.

Does that include the rule that says that everyone must give me freshly cooked fudge? I like that rule

Jokes aside, sorry mods.


Maybe the Mega Blaster doesn't actually explode it just... gets really, REALLY hot? You know... "Gets Hot!"? It is a rather finicky energy weapon after all.

Hot-shot laspacks don't "Gets Hot!" because all they are is regular laspacks designed to release more energy at once. Laspacks are incredibly stable, and in fact they can actually be plugged in and used as standard batteries (indeed, that's one of the ways you can recharge them if you're in an urban environment-- see Dark Heresy).

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