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Made in us
Feldwebel





General Sturnn, 412th Cadian Leader [370pts] (for the entire CCS)
WS:5 BS:5 S:4 T:3 W:3 I:4 A:4 LD:10 SV:4+(3+)

Wargear:
*Reinforced Carpace Armour
*Storm Bolter
*Two Lightning Claws
*Frag + Krak Grenades
*Refractor Field

Special Rules:
*Modified Command Structure
*Uncommon Valor
*Strafing Run
*Fearless
*Senior Officer

[Modified Command Structure]
The 412th Cadia do not follow the regular form of squad command that is uniform to the Imperium.
Sturnn's Company Command Squad must include Artesmios: Regimental Adjutant, Commissar Alexander, Brother Priest Martin, and Atilius: Primaris Psyker. No additional upgrades may be purchased for the CCS. (still thinking about values for each unit)

[Uncommon Valor]
Once per game, Sturnn may call upon his commanding voice to rally the troops. Activated during the beginning of the player's movement phase, this ability grants the Fearless and Relentless special rule to his command squad and any unit of infantry models within 18".

[Strafing Run]
The sheer shock and awe of Sturnn's lightning fast assaults put most enemies into submission before they can react properly. Once per game, Sturnn and his command squad may forgo their Shooting Phase to call in a strafing run by an overhead Vulture squadron. The attack counts as [ST5 AP- Heavy 3, Large Blast]. The center of each blast template must be pre-determined before scattering and must be 6" apart from one another in a straight line. Roll for scatter as normal, but use only one D6 and roll for each blast template: do not subtract Sturnn's BS from any scatter roll.

[Senior Officer]
Sturnn has a command radius of 18" and may issue up to three of the orders that a Senior officer may issue. (laziness )

Problems?

This message was edited 42 times. Last update was at 2010/09/05 22:07:05


 
   
Made in fi
Violent Space Marine Dedicated to Khorne





Maze of Tzeench

Yeah. I dont want to be a , but you cant have lightning claws and a shooting weapons.


Automatically Appended Next Post:
At least thats what i remember...

This message was edited 1 time. Last update was at 2010/08/29 17:50:02


 
   
Made in us
Feldwebel





goggari wrote:Yeah. I dont want to be a , but you cant have lightning claws and a shooting weapons.


Automatically Appended Next Post:
At least thats what i remember...


http://wiki.reliccommunity.com/General_Sturnn
   
Made in us
Long-Range Land Speeder Pilot




goggari wrote:Yeah. I dont want to be a , but you cant have lightning claws and a shooting weapons.


Sure you can, there is no rule anywhere that limits you to only two weapons, or that forbids using a shooting weapon with lightning claws. The GW FAQ explicitly says that's it's OK to do so, and in the marine codex, Shrike has a named weapon that counts as a pair of lightning claws and also has a bolt pistol. The only rule limit with lightning claws is that if you have one, you can't get the +1 attack for two weapons unless you have two.

Most codex entries don't allow you to buy lightning claws and a shooting weapon because you start with two weapons and have options to replace them, but that doesn't mean it's against the rules to have it.
   
Made in us
Feldwebel





Thanks for clearing that up BearersOfSalvation, but I am looking for constructive criticism. I created Sturnn's profile to give my IG army a little more fluff feel to it, and I'm just wondering if the point cost is too much/little etc.
   
Made in ca
Drop Trooper with Demo Charge





Nova Scotia, Canada

a wrist mounter stormbolter... like those used by the grey knights. Would be a good way to represent this.

It looks pretty good. What sort of str attack are we talking with strafing run?

Armies:
2500pts - 88% Painted
1500pts - 55% Painted
Deamons 2000pts - 95% Painted 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Umm... power armour?
I know it's possible but i was a little suprised when i saw it, i was thinking maybe carapace armour beacause he doesn't wear power armour but it's your choice after all.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





[Strafing Run]
The sheer shock and awe of Sturnn's lightning fast assaults put most enemies into submission before they can react properly. Once per game, Sturnn and his command squad may forgo their Shooting Phase to call in a strafing run by an overhead Vulture squadron. The attack counts as [Heavy 5, Blast]. The center of each blast template must be pre-determined before scattering and must be within 4" of one another. Roll for scatter as normal, but do not subtract Sturnn's BS from any scatter roll.


You only give us the number of shots, type, and size of blast.

What's the strength and ap?

 
   
Made in us
Feldwebel





purplefood wrote:Umm... power armour?
I know it's possible but i was a little suprised when i saw it, i was thinking maybe carapace armour beacause he doesn't wear power armour but it's your choice after all.


Well, I wanted to create an IG commander that has the feel of someone that could go through hell by himself and come back with the head of satan (or in this case Khorne ), but if you think that the points value does not properly reflect the wargear/specials that he has, just say something.

[Edit] Changed war-gear to reflect specific armour value for IG

Automatically Appended Next Post:
grayspark wrote:
[Strafing Run]
The sheer shock and awe of Sturnn's lightning fast assaults put most enemies into submission before they can react properly. Once per game, Sturnn and his command squad may forgo their Shooting Phase to call in a strafing run by an overhead Vulture squadron. The attack counts as [Heavy 5, Blast]. The center of each blast template must be pre-determined before scattering and must be within 4" of one another. Roll for scatter as normal, but do not subtract Sturnn's BS from any scatter roll.


You only give us the number of shots, type, and size of blast.

What's the strength and ap?

My bad, It is: ST4 AP6
AP - also could work, seeing that it is not intended for vehicles

This message was edited 4 times. Last update was at 2010/08/29 22:22:31


 
   
Made in ca
Drop Trooper with Demo Charge





Nova Scotia, Canada

Well ok lets look at this... he is basically a standard GK in PA with higher Ld and attacks and 1 pt less tough and lightning claws instead of a NFW. He also has grenades, a refractor shield, and 4 abilities. On my estimates, him without the abilities, just the war gear, should be between 100- 130 pts. Now add in that he has 4 abilities, minus some cost because I'm comparing him using GK pts... he should be looking 160-200pts. very unlikely on the lower end of that estimate.

My bad... used the price of a GK justicar to estimate.

This message was edited 1 time. Last update was at 2010/08/29 22:25:48


Armies:
2500pts - 88% Painted
1500pts - 55% Painted
Deamons 2000pts - 95% Painted 
   
Made in us
Feldwebel





Picture of the Commandant
Will most likely be making a conversion if the idea is approved.


Automatically Appended Next Post:
Draggoon wrote:Well ok lets look at this... he is basically a standard GK in PA with higher Ld and attacks and 1 pt less tough and lightning claws instead of a NFW. He also has grenades, a refractor shield, and 4 abilities. On my estimates, him without the abilities, just the war gear, should be between 100- 130 pts. Now add in that he has 4 abilities, minus some cost because I'm comparing him using GK pts... he should be looking 160-200pts. very unlikely on the lower end of that estimate.


Noted. Changed the points value to duly reflect the changes in specials, AV, etc.
[Thumb - General_Sturnn.jpg]

This message was edited 2 times. Last update was at 2010/08/29 22:25:47


 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

TheMostSlyFox wrote:
purplefood wrote:Umm... power armour?
I know it's possible but i was a little suprised when i saw it, i was thinking maybe carapace armour beacause he doesn't wear power armour but it's your choice after all.


Well, I wanted to create an IG commander that has the feel of someone that could go through hell by himself and come back with the head of satan (or in this case Khorne ), but if you think that the points value does not properly reflect the wargear/specials that he has, just say something.

[Edit] Changed war-gear to reflect specific armour value for IG


If you want him to reflect going through hell and kicking-ass i think Feel-no-pain will help represent that and/or Stubborn

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Feldwebel





I was thinking about that, but I realized that 'no matter how bad-ass a human is, he is still just a human', and I thought that FNP would make him look like an Ogrynn on 'roids. Also, FNP for IG is the Medic (which is outrageously overpriced points-wise), because humans still can't just graze off a lethal wound, but it can be patched up. Even Orks need a painboy to recieve FNP. Anyways, I gave him the improved armour to balance the fact that he still has a humany T3. If this does not meet the points cost, then I would change it.


Automatically Appended Next Post:
Also, the Commissar/Lord Commissar provides the Stubborn rule as I had planned.

This message was edited 2 times. Last update was at 2010/08/30 00:12:55


 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

You could say he has a specially designed suit of carapace armour given to him by the Biologis wing of the AdMech for saving their forge world/research post/important /thingymajig which improves his toughness by 1 due to drugs they give him to stay alive in battle etc just an idea

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Feldwebel





Hmmmm... I like the fluffiness of your post... I will think of a profile for him later
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Thank you
Also i remember him having an adjudant or someone so you may want to think of a profile for him but maybe not.

This message was edited 1 time. Last update was at 2010/08/30 00:43:52


Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Feldwebel





purplefood wrote:Thank you
Also i remember him having an adjudant or someone so you may want to think of a profile for him but maybe not.

Replaced the Sergeant with the 'Regimental Adjutant'. Can anybody help w/ a profile for him?

[Sturnn's Regimental Adjutant]
WS:3 BS:4 S:3 T:3 W:3 I:4 A:3 LD:8 SV:4+

Wargear:
*Carpace Armour
*Bolt Pistol
*Power Weapon
*Frag Grenades

Special Rules:
*?
*?
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Possibly he has been with the general so long he has experienced many different forms of xeno and other forms foes and so has developed tactics to take them down: gives preffered enemy or maybe fearless to 1 unit in the army .
And maybe the other one is he can relay orders very clearly and effectivly that the orders bubble is extended by 6".
Maybe the look out sir rule.
I'm not too sure on those so they may need an increase in points cost.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Feldwebel





How is this:

[Artesmios: Sturnn's Regimental Adjutant]
WS:4 BS:4 S:3 T:3 W:2 I:4 A:3 LD:8 SV:4+

Wargear:
*Carpace Armour
*Bolt Pistol
*Power Weapon
*Frag Grenades
*Vox Caster

Special Rules:
*Veteran of the Vox
*Look Out - Arghh!
*Drill Sergeant

[Veteran of the Vox]
Artesmios' years of service under Sturnn has made him as efficient as a well oiled machine when it comes to cry out his orders. The command radius of Sturnn is increased by 6" to other squads with Vox casters whilst Artesmios is still alive.

[Drill Sergeant]
Artesmios has seen many battles against Orks, Chaos, and the likes. He has taken the time to pass on the knowledge of these encounters with his men. Artesmios, at the beginning of the game, may give the Preferred Enemy special rule to any Infantry Unit in the army except for Ratlings and Ogrynn.

Whatcha think?

This message was edited 6 times. Last update was at 2010/09/02 15:35:37


 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Ooo that does look much better than in my head.
You could call "war hardened trainer" "Drill Sergeant" instead because essentially he will have pulled a unit aside and run them through anti-whatever drills.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Feldwebel





Done
Was also thinking that the Psyker could be less effective than a Primaris Psyker, but more efficient than a Sanctioned Psyker... Ideas?
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Sorry can't help you there not to sure what either of them can do

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Feldwebel





[Atilius, Primaris Psyker]
WS:4 BS:4 S:3 T:3 W:2 I:3 A:3 Ld:9 Sv:4+

Wargear:
*Carpace Armour
*Laspistol
*Force Weapon
*Frag Grenades
*Refractor Field

Special Rules:
*Psyker
*Unwavering Connection

Psychic Powers:
*Lightning Arc
*Nightshroud
*Strip Soul
*Curse of the Machine Spirit

[Unwavering Connection]
Commissar Alexander and Atilius have seen many battles on many worlds together and have fought alongside one another. If Atilius suffers a Perils of the Warp effect, Alexander will not execute him, believing in the fact that he can hold his mind together.

(Psychic Powers)
Atilius may choose two of the four listed powers and may use up to two each turn; (1-4 = 1 power, 5-6 = 2 powers). This is to represent how focused he is at the time he uses the power.

[Strip Soul]
The Psyker attempts to rip apart the very soul of the target. Even if the attack is not lethal, the victim will be severely wounded.
This is a psychic shooting attack with the following profile:
Range: 36" Strength: 3 AP: - Assault 2D6
For every wound inflicted and not saved, a secondary wound is caused at Strength: 5 AP: - If any of these wounds are not saved, the squad must take a morale test.

[Curse of the Machine Spirit]
The Psyker attempts to immobilize a target vehicle and disable its weaponry. If the attack hits, the vehicle suffers 3 glancing hits. Range: 24"

That took forever!!!

This message was edited 5 times. Last update was at 2010/09/02 15:40:25


 
   
Made in nz
Pulsating Possessed Chaos Marine





In The depths of a Tomb World, placing demo charges.

I have an idea

Special rule: Deployed to other sectors

A force that contains General Sturn may not include any Super-Heavy Tanks.


EDIT: oh wait, that was the other general, my bad

This message was edited 1 time. Last update was at 2010/08/30 03:01:05


]
 
   
Made in us
Feldwebel





Lolz It's ok. Thats kindof why I DIDN'T make any rules for him. Yea, that was Stubbs (close in spelling to Sturnn) that magically sent out 100 Baneblades JUST before his base got attacked XD

This message was edited 1 time. Last update was at 2010/08/30 03:03:51


 
   
Made in nz
Pulsating Possessed Chaos Marine





In The depths of a Tomb World, placing demo charges.

TheMostSlyFox wrote:Lolz It's ok. Thats kindof why I DIDN'T make any rules for him. Yea, that was Stubbs (close in spelling to Sturnn) that magically sent out 100 Baneblades JUST before his base got attacked XD


considering most Super-Heavy REGIMENTS contain only 3-6 tanks one wonders what the hell he was going to do with all of them, thats like three per territory. If i recall correctly.

]
 
   
Made in us
Feldwebel





Commissar Alexander
WS:5 BS:5 S:3 T:3 W:3 I:3 A:3 LD:10 SV:4+

Wargear:
*Carpace Armour
*Bolt Pistol
*Power Weapon
*Frag and Krak Grenades
*Refractor Field

Special Rules:
*Stubborn
*Aura of Discipline
*Keen Overwatch

[Keen Overwatch]
Alexander has no tolerance for incompetence and will not hesitate to keep his troops from falling back, even if that means the loss of a sergeant. This rule follows the Summary Execution special rule except Alexander will make a shooting attack (separate from the squads) at up to two Infantry units that are falling back. His normal BS applies, but a wound is inflicted on a 2+, to show that Alexander means business... (Ogrynn and Ratlings excluded)

This message was edited 1 time. Last update was at 2010/08/30 03:19:23


 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

I like his keen overwatch rule.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Feldwebel





Now for the Priest...


Automatically Appended Next Post:
Priest Martin
WS:4 BS:4 S:3 T:3 W:2 I:3 A:2 LD:7 SV:4+

Wargear:
*Carpace Armour
*Eviscerator
*Frag Grenades
*Rosarius

Special Rules:
*Righteous Fury
*Fanaticism

[Fanaticism]
Through screams of rhetoric and blessings, Martin restores morale and makes his allies immune to damage. Any unit of infantry within 12" of Martin gain the FNP universal rule and have leadership 9 when taking morale/pinning tests.


Automatically Appended Next Post:
What's the final verdict?

This message was edited 6 times. Last update was at 2010/08/30 21:36:17


 
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

I'm Absolutly loving this, really great fluff work on all of this, have you thought about giving him Bodyguards maybe? that way you can use their take the bullet for him rule?

"Decadence Unbound..."

10,000+


 
   
 
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