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![[Post New]](/s/i/i.gif) 2010/09/05 11:48:25
Subject: making lascannons... dakkier...
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Courageous Questing Knight
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Yer. da lascannuns has to be da anti-tank munstah!
Well, it says, in the SM codex, 'no finer anti-tank weapon' yet... really, they're quite poor on anything other then AV11-12.
there is some problem with it.
It can't really do much to a land raider:
Space marine, say devastator. [5 man, 4 cannons, = 230 points]
3 hit @ 3+, 1 @ 2+ [signum]
2.83 hit.
1.16 pens
0.39 vehicle gone
0.38 immobilised / weap destroyed
0.39 stun/shaken.
1.16 glances.
0.19 immobilized.
0.19 weapon destroyed
0.77 stunned / shaken
so, you can see, really there is no point in taking on a land raider with lascannons, even with so many cannons.
It is my belief, that if it had AP1, it would effectively be the same against infantry, while drastically improoving the tank damaging role it is meant for.
again, same situation.
3 @ 3+, 1 @ 2+
2.83 hits
1.16 pens
0.58 Explode/wreck
0.39 immobilization, weap destroyed
0.19 stunned
1.16 glances
0.19 wrecked
0.38 weapon destroyed/immobilization
0.58 Stunned/Shaken
you can see, even though it is effectively the same weapon, it is much better against tanks.
At 35 points per weapon, lascannon squads are OK against monsterous creatures, taking around two turns to kill a hive tyrant.
Whats the verdict?
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![[Post New]](/s/i/i.gif) 2010/09/05 11:58:27
Subject: making lascannons... dakkier...
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Willing Inquisitorial Excruciator
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This is plausible, maybe even lower the points cost to 30 as IMHO they are way overpriced.
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![[Post New]](/s/i/i.gif) 2010/09/05 12:00:02
Subject: making lascannons... dakkier...
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Lord of the Fleet
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Hmm, certainly a good suggestion.
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![[Post New]](/s/i/i.gif) 2010/09/05 12:10:15
Subject: Re:making lascannons... dakkier...
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Wrathful Warlord Titan Commander
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Yes, lascannons should be ap1.
Maybe only portable down to 30 pts ( -5 ) in general, whilst vehicle mounted TL las stays as is.
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Target locked,ready to fire
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![[Post New]](/s/i/i.gif) 2010/09/05 16:15:00
Subject: making lascannons... dakkier...
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Storm Trooper with Maglight
Buffalo NY, USA
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I agree great idea, this would make it a viable option as people might acctually start to respect it's range. I've always thought that the change in AP from 1 to 2 had something to do with the Melta changing from 2 to 1 so would your suggetion change the Melta back as well?
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ComputerGeek01 is more then just a name |
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![[Post New]](/s/i/i.gif) 2010/09/05 16:25:16
Subject: Re:making lascannons... dakkier...
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Infiltrating Hawwa'
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Land Raiders are supposed to be tough. Deal with it.
Take overlapping anti-tank for Land Raiders and Monoliths, and you'll bring them down.
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![[Post New]](/s/i/i.gif) 2010/09/05 18:22:06
Subject: Re:making lascannons... dakkier...
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Longtime Dakkanaut
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Che-Vito wrote:Land Raiders are supposed to be tough. Deal with it.
Take overlapping anti-tank for Land Raiders and Monoliths, and you'll bring them down.
Have to agree with this.
Sm's already have damn near the best of everything... lets not make them any  'ier.
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![[Post New]](/s/i/i.gif) 2010/09/06 04:55:48
Subject: making lascannons... dakkier...
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Hellacious Havoc
Lost somewhere in the Face of Terror.
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Make a new S9 AP1 Weapon, and give it to chaos! We already get blastmasters to your Missle Launchers, why not give us some more? god knows our codex is gak ATM
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Brother Heinrich wrote:Many of us devoted to the dark gods eagerly await the 'Legion Book' that will allow us to once again live up to our respective names, but sadly for now we all have to suffice for just being vanilla space pirates. |
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![[Post New]](/s/i/i.gif) 2010/09/06 05:07:58
Subject: making lascannons... dakkier...
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Decrepit Dakkanaut
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Lascannons are twice as effective against AV14 as Melta weapons beyond Melta range. They're good enough.
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![[Post New]](/s/i/i.gif) 2010/09/06 05:17:31
Subject: making lascannons... dakkier...
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Decrepit Dakkanaut
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that really depends on your definition of "enough". Also, it fails to account how so many other things do the same job for much better. Combimelta sternguard? Anything in assault?
The simple fact is that lascannons have 1 advantage - the number of shots they put out (because they have a longer range, so start shooting earlier), unfortunately, this can be seriously mitigated by an opponent (shenanigans with reserve, parking out of LOS, etc.), or can be shut down completely if your opponent targets your lascannoners as a target of priority. What's the point of having a weapon that can shoot a dreadnought for an extra turn or two if it's just going to pop out of a drop pod turn 1 and kill the lascannoners?
The weapons that do the most damage against vehicles are things that do the damage close in. The drawback used to be that it took awhile to get them into range. With all the mobility 5th ed has to offer, this is no longer the drawback it once was. Add to that things like vehicles getting real cover saves, and the lascannons aren't "good enough" unless you have really loose tolerances with what counts as "good".
AP 1 would definitely help, but what they really could use is for their price to go down to reflect their newfound crapulance, rather than their quality going up.
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![[Post New]](/s/i/i.gif) 2010/09/06 05:47:30
Subject: making lascannons... dakkier...
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Hellacious Havoc
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id rather pay 15 less points for a missile launcher that has 1 less strength and still glance a raider to death if i have to.
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![[Post New]](/s/i/i.gif) 2010/09/06 11:57:27
Subject: making lascannons... dakkier...
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Courageous Questing Knight
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actually bucket, it can be impossible to glance kill a land raider.
if it has 2 Sponson weapons, a heavy bolter, storm bolter, Multi-melta? You'd not only have to get a 6 to pen, a 5,6 to destroy a weapon
So, here:
4 missiles, firing at one LR [150 vs 250]
3+ to hit
2.67 hit
6 to glance
0.45 glance
0.15 chance to do weapon damage/immobilization
0.30 chance to stun/shake
so? it will take you, on average, 7 turns to do 1 weapon destroyed, and thats if you even glance once.
Of course, you could be a dice god.
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![[Post New]](/s/i/i.gif) 2010/09/06 12:27:44
Subject: making lascannons... dakkier...
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Major
Middle Earth
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This would make guard very powerful, with the ability to take lots of lascannons on the cheap
HWTs would be godly, vendettas better than they already were and make Pask the single most deadly SC to tanks (more than he already is)
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We're watching you... scum. |
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![[Post New]](/s/i/i.gif) 2010/09/06 12:35:16
Subject: making lascannons... dakkier...
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Eternally-Stimulated Slaanesh Dreadnought
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Melta guns should be 2 D6 at 6"
Multi-Meltas should be 2D6 at 12"
Lascannons should be 2D6 at 24"
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![[Post New]](/s/i/i.gif) 2010/09/06 13:12:01
Subject: making lascannons... dakkier...
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Combat Jumping Ragik
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Corennus wrote:Melta guns should be 2 D6 at 6"
Multi-Meltas should be 2D6 at 12"
Lascannons should be 2D6 at 24"
No. This is (sorry for being impolite) just plain stupid. There is no longer any point to taking a multi-melta which is also Heavy 1 and makes no sense fluff-wise.
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![[Post New]](/s/i/i.gif) 2010/09/06 14:04:36
Subject: Re:making lascannons... dakkier...
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Swift Swooping Hawk
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I'm perfectly happy for Lascannons to go to S:9 AP:1 30 points.
But i'm getting my brightlances at S:8 AP:1 35 points.
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![[Post New]](/s/i/i.gif) 2010/09/06 14:44:23
Subject: making lascannons... dakkier...
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Courageous Questing Knight
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Corennus wrote:Melta guns should be 2 D6 at 6"
Multi-Meltas should be 2D6 at 12"
Lascannons should be 2D6 at 24"
...
doesn't that kinda make multi-meltas rediculously useless.
Lascannons, with AP1 would be plausable.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
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![[Post New]](/s/i/i.gif) 2010/09/06 16:51:28
Subject: making lascannons... dakkier...
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Eternally-Stimulated Slaanesh Dreadnought
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alright. but then multi-melta should be 2D6 at 18"
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![[Post New]](/s/i/i.gif) 2010/09/06 16:59:59
Subject: Re:making lascannons... dakkier...
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Guard Heavy Weapon Crewman
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Multi meltas are already 2D6 at 12"
I think the lascannons should just be cheaper, about 25 - 30pts each.
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![[Post New]](/s/i/i.gif) 2010/09/06 17:04:51
Subject: making lascannons... dakkier...
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Eternally-Stimulated Slaanesh Dreadnought
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How about scrapping the ability for tacticals to take lascannon and make the devs lascannon cheaper.
eg instead of 35 points make them 20 points each
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![[Post New]](/s/i/i.gif) 2010/09/06 17:23:11
Subject: Re:making lascannons... dakkier...
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Storm Trooper with Maglight
Buffalo NY, USA
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dayve110 wrote:I'm perfectly happy for Lascannons to go to S:9 AP:1 30 points.
But i'm getting my brightlances at S:8 AP:1 35 points.

And you treat an AV:14 as an AV:12, I see what you tried to do there  for effort though.
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ComputerGeek01 is more then just a name |
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![[Post New]](/s/i/i.gif) 2010/09/06 18:53:11
Subject: Re:making lascannons... dakkier...
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Swift Swooping Hawk
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ComputerGeek01 wrote:dayve110 wrote:I'm perfectly happy for Lascannons to go to S:9 AP:1 30 points.
But i'm getting my brightlances at S:8 AP:1 35 points.

And you treat an AV:14 as an AV:12, I see what you tried to do there  for effort though.
what? All i did was lower the price and change AP:2 to 1... same as what people are trying to do to the lascannon...
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![[Post New]](/s/i/i.gif) 2010/09/06 18:55:25
Subject: making lascannons... dakkier...
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Combat Jumping Ragik
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Corennus wrote:alright. but then multi-melta should be 2D6 at 18"
No, a MM should be on a vehicle, preferably fast, or bikes. This means they can move 12 then shoot giving them an effective range of 36" & an effective melta range of 24" which is HALF the short edge of the board.
We should not be changing rules because your tactics aren't working.
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![[Post New]](/s/i/i.gif) 2010/09/06 19:08:11
Subject: making lascannons... dakkier...
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Longtime Dakkanaut
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Shas'O Dorian wrote:
We should not be changing rules because your tactics aren't working.
*Looks at Solon*
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![[Post New]](/s/i/i.gif) 2010/09/06 19:31:26
Subject: Re:making lascannons... dakkier...
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Wicked Warp Spider
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I'd be careful with changing too much at once (mr brick, say hello to mr glasshouse), changing a high strength weapon to AP1 is a large difference in performance, and I can't help but feel 35 points for the Lascannon is somehow cheap when it's a BS4 model shooting it.
@ EmilCrane: It wouldn't be the first time GW made one codex have a weapon with name X that had completely different stats than the same named weapon in another codex.
ComputerGeek01 wrote:dayve110 wrote:I'm perfectly happy for Lascannons to go to S:9 AP:1 30 points.
But i'm getting my brightlances at S:8 AP:1 35 points.

And you treat an AV:14 as an AV:12, I see what you tried to do there  for effort though.
I'd take S9 before lancing, thank you very much. What dayve hasn't told you is whether he upped point cost for BS3 by 5 or downed it for BS4 by the same... Oh, and it's shorter ranged
We're discussing an old codex, though, so the comparison is invalid - but it does highlight that currently Eldar pay a premium for certain/many weapons.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2010/09/06 19:38:37
Subject: making lascannons... dakkier...
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Longtime Dakkanaut
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Personally I feel that Sm's should pay a premium more for stuff then what they currently do, mainly cause they are so good at what they do.
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This message was edited 1 time. Last update was at 2010/09/06 19:39:45
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![[Post New]](/s/i/i.gif) 2010/09/06 19:40:41
Subject: Re:making lascannons... dakkier...
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Longtime Dakkanaut
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Dakkier Lascannon: gets 5 shots, but can only fire at BS 2.
Your Lascannon is now Orkified.
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![[Post New]](/s/i/i.gif) 2010/09/06 21:17:46
Subject: Re:making lascannons... dakkier...
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Feldwebel
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Iur_tae_mont wrote:Dakkier Lascannon: gets 5 shots, but can only fire at BS 2.
Your Lascannon is now Orkified. 
I would take that deal!
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![[Post New]](/s/i/i.gif) 2010/09/13 17:35:40
Subject: making lascannons... dakkier...
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Hellacious Havoc
Lost somewhere in the Face of Terror.
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Chaosy Lascannons get 4 shots at BS 4, but any rolls to hit of 1 hit the nearest friendly unit (or the firing unit if none are visible)
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Brother Heinrich wrote:Many of us devoted to the dark gods eagerly await the 'Legion Book' that will allow us to once again live up to our respective names, but sadly for now we all have to suffice for just being vanilla space pirates. |
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![[Post New]](/s/i/i.gif) 2010/09/16 03:02:13
Subject: making lascannons... dakkier...
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Pyro Pilot of a Triach Stalker
New Jersey
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Personally the only problem I have with them is the cost, otherwise I think they're ok.
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"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
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