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Made in au
Courageous Questing Knight






Australia

Yer. da lascannuns has to be da anti-tank munstah!

Well, it says, in the SM codex, 'no finer anti-tank weapon' yet... really, they're quite poor on anything other then AV11-12.

there is some problem with it.

It can't really do much to a land raider:

Space marine, say devastator. [5 man, 4 cannons, = 230 points]

3 hit @ 3+, 1 @ 2+ [signum]
2.83 hit.
1.16 pens
0.39 vehicle gone
0.38 immobilised / weap destroyed
0.39 stun/shaken.
1.16 glances.
0.19 immobilized.
0.19 weapon destroyed
0.77 stunned / shaken

so, you can see, really there is no point in taking on a land raider with lascannons, even with so many cannons.

It is my belief, that if it had AP1, it would effectively be the same against infantry, while drastically improoving the tank damaging role it is meant for.

again, same situation.
3 @ 3+, 1 @ 2+
2.83 hits
1.16 pens
0.58 Explode/wreck
0.39 immobilization, weap destroyed
0.19 stunned
1.16 glances
0.19 wrecked
0.38 weapon destroyed/immobilization
0.58 Stunned/Shaken

you can see, even though it is effectively the same weapon, it is much better against tanks.
At 35 points per weapon, lascannon squads are OK against monsterous creatures, taking around two turns to kill a hive tyrant.

Whats the verdict?

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Made in gb
Willing Inquisitorial Excruciator





England

This is plausible, maybe even lower the points cost to 30 as IMHO they are way overpriced.
   
Made in gb
Lord of the Fleet






London

Hmm, certainly a good suggestion.
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Yes, lascannons should be ap1.
Maybe only portable down to 30 pts ( -5 ) in general, whilst vehicle mounted TL las stays as is.

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Made in us
Storm Trooper with Maglight



Buffalo NY, USA

I agree great idea, this would make it a viable option as people might acctually start to respect it's range. I've always thought that the change in AP from 1 to 2 had something to do with the Melta changing from 2 to 1 so would your suggetion change the Melta back as well?

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Infiltrating Hawwa'





Australia

Land Raiders are supposed to be tough. Deal with it.

Take overlapping anti-tank for Land Raiders and Monoliths, and you'll bring them down.

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Made in us
Longtime Dakkanaut





Che-Vito wrote:Land Raiders are supposed to be tough. Deal with it.

Take overlapping anti-tank for Land Raiders and Monoliths, and you'll bring them down.


Have to agree with this.

Sm's already have damn near the best of everything... lets not make them any 'ier.
   
Made in ca
Hellacious Havoc



Lost somewhere in the Face of Terror.

Make a new S9 AP1 Weapon, and give it to chaos! We already get blastmasters to your Missle Launchers, why not give us some more? god knows our codex is gak ATM

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Made in ca
Decrepit Dakkanaut





Lascannons are twice as effective against AV14 as Melta weapons beyond Melta range. They're good enough.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

that really depends on your definition of "enough". Also, it fails to account how so many other things do the same job for much better. Combimelta sternguard? Anything in assault?

The simple fact is that lascannons have 1 advantage - the number of shots they put out (because they have a longer range, so start shooting earlier), unfortunately, this can be seriously mitigated by an opponent (shenanigans with reserve, parking out of LOS, etc.), or can be shut down completely if your opponent targets your lascannoners as a target of priority. What's the point of having a weapon that can shoot a dreadnought for an extra turn or two if it's just going to pop out of a drop pod turn 1 and kill the lascannoners?

The weapons that do the most damage against vehicles are things that do the damage close in. The drawback used to be that it took awhile to get them into range. With all the mobility 5th ed has to offer, this is no longer the drawback it once was. Add to that things like vehicles getting real cover saves, and the lascannons aren't "good enough" unless you have really loose tolerances with what counts as "good".

AP 1 would definitely help, but what they really could use is for their price to go down to reflect their newfound crapulance, rather than their quality going up.

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Made in ca
Hellacious Havoc




id rather pay 15 less points for a missile launcher that has 1 less strength and still glance a raider to death if i have to.
   
Made in au
Courageous Questing Knight






Australia

actually bucket, it can be impossible to glance kill a land raider.

if it has 2 Sponson weapons, a heavy bolter, storm bolter, Multi-melta? You'd not only have to get a 6 to pen, a 5,6 to destroy a weapon

So, here:
4 missiles, firing at one LR [150 vs 250]
3+ to hit
2.67 hit
6 to glance
0.45 glance
0.15 chance to do weapon damage/immobilization
0.30 chance to stun/shake

so? it will take you, on average, 7 turns to do 1 weapon destroyed, and thats if you even glance once.

Of course, you could be a dice god.

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Made in nz
Major




Middle Earth

This would make guard very powerful, with the ability to take lots of lascannons on the cheap

HWTs would be godly, vendettas better than they already were and make Pask the single most deadly SC to tanks (more than he already is)

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Eternally-Stimulated Slaanesh Dreadnought





UK

Melta guns should be 2 D6 at 6"

Multi-Meltas should be 2D6 at 12"

Lascannons should be 2D6 at 24"
   
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Combat Jumping Ragik






Corennus wrote:Melta guns should be 2 D6 at 6"

Multi-Meltas should be 2D6 at 12"

Lascannons should be 2D6 at 24"


No. This is (sorry for being impolite) just plain stupid. There is no longer any point to taking a multi-melta which is also Heavy 1 and makes no sense fluff-wise.

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Swift Swooping Hawk






I'm perfectly happy for Lascannons to go to S:9 AP:1 30 points.
But i'm getting my brightlances at S:8 AP:1 35 points.


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Made in au
Courageous Questing Knight






Australia

Corennus wrote:Melta guns should be 2 D6 at 6"

Multi-Meltas should be 2D6 at 12"

Lascannons should be 2D6 at 24"


...

doesn't that kinda make multi-meltas rediculously useless.

Lascannons, with AP1 would be plausable.


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UK

alright. but then multi-melta should be 2D6 at 18"
   
Made in gb
Guard Heavy Weapon Crewman





England. University.

Multi meltas are already 2D6 at 12"

I think the lascannons should just be cheaper, about 25 - 30pts each.

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Made in gb
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UK

How about scrapping the ability for tacticals to take lascannon and make the devs lascannon cheaper.

eg instead of 35 points make them 20 points each
   
Made in us
Storm Trooper with Maglight



Buffalo NY, USA

dayve110 wrote:I'm perfectly happy for Lascannons to go to S:9 AP:1 30 points.
But i'm getting my brightlances at S:8 AP:1 35 points.



And you treat an AV:14 as an AV:12, I see what you tried to do there for effort though.

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Made in gb
Swift Swooping Hawk






ComputerGeek01 wrote:
dayve110 wrote:I'm perfectly happy for Lascannons to go to S:9 AP:1 30 points.
But i'm getting my brightlances at S:8 AP:1 35 points.



And you treat an AV:14 as an AV:12, I see what you tried to do there for effort though.


what? All i did was lower the price and change AP:2 to 1... same as what people are trying to do to the lascannon...

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Made in us
Combat Jumping Ragik






Corennus wrote:alright. but then multi-melta should be 2D6 at 18"


No, a MM should be on a vehicle, preferably fast, or bikes. This means they can move 12 then shoot giving them an effective range of 36" & an effective melta range of 24" which is HALF the short edge of the board.

We should not be changing rules because your tactics aren't working.

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Longtime Dakkanaut





Shas'O Dorian wrote:
We should not be changing rules because your tactics aren't working.


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Made in se
Wicked Warp Spider






Ios

I'd be careful with changing too much at once (mr brick, say hello to mr glasshouse), changing a high strength weapon to AP1 is a large difference in performance, and I can't help but feel 35 points for the Lascannon is somehow cheap when it's a BS4 model shooting it.

@ EmilCrane: It wouldn't be the first time GW made one codex have a weapon with name X that had completely different stats than the same named weapon in another codex.

ComputerGeek01 wrote:
dayve110 wrote:I'm perfectly happy for Lascannons to go to S:9 AP:1 30 points.
But i'm getting my brightlances at S:8 AP:1 35 points.



And you treat an AV:14 as an AV:12, I see what you tried to do there for effort though.

I'd take S9 before lancing, thank you very much. What dayve hasn't told you is whether he upped point cost for BS3 by 5 or downed it for BS4 by the same... Oh, and it's shorter ranged

We're discussing an old codex, though, so the comparison is invalid - but it does highlight that currently Eldar pay a premium for certain/many weapons.

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Made in us
Longtime Dakkanaut





Personally I feel that Sm's should pay a premium more for stuff then what they currently do, mainly cause they are so good at what they do.

This message was edited 1 time. Last update was at 2010/09/06 19:39:45


 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Dakkier Lascannon: gets 5 shots, but can only fire at BS 2.

Your Lascannon is now Orkified.


 
   
Made in us
Feldwebel





Iur_tae_mont wrote:Dakkier Lascannon: gets 5 shots, but can only fire at BS 2.

Your Lascannon is now Orkified.


I would take that deal!
   
Made in ca
Hellacious Havoc



Lost somewhere in the Face of Terror.

Chaosy Lascannons get 4 shots at BS 4, but any rolls to hit of 1 hit the nearest friendly unit (or the firing unit if none are visible)

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Pyro Pilot of a Triach Stalker




New Jersey

Personally the only problem I have with them is the cost, otherwise I think they're ok.

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