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![[Post New]](/s/i/i.gif) 2010/09/16 05:01:03
Subject: making lascannons... dakkier...
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Decrepit Dakkanaut
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Being twice as good as Melta weapons over Melta range more than justifies the cost of Lascannons being 2.3x that of Multi-Meltas and 3.5x the cost of Melta Guns.
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![[Post New]](/s/i/i.gif) 2010/09/16 05:22:00
Subject: making lascannons... dakkier...
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Veteran ORC
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NostrilOfTerror wrote:Chaosy Lascannons get 4 shots at BS 4, but any rolls to hit of 1 hit the nearest friendly unit (or the firing unit if none are visible)
Chaos Lascannons:
R: 48" Str: 9 Ap: 1 Special Rule: Gets Hot!, Heavy 1
Would be how to do that.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2010/09/16 05:25:30
Subject: making lascannons... dakkier...
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Infiltrating Hawwa'
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Slarg232 wrote:NostrilOfTerror wrote:Chaosy Lascannons get 4 shots at BS 4, but any rolls to hit of 1 hit the nearest friendly unit (or the firing unit if none are visible)
Chaos Lascannons:
R: 48" Str: 9 Ap: 1 Special Rule: Gets Hot!, Heavy 1
Would be how to do that.
Which makes Lascannons on vehicles have no downside in regards to Gets Hot.
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![[Post New]](/s/i/i.gif) 2010/09/16 05:27:58
Subject: making lascannons... dakkier...
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Veteran ORC
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Che-Vito wrote:Slarg232 wrote:NostrilOfTerror wrote:Chaosy Lascannons get 4 shots at BS 4, but any rolls to hit of 1 hit the nearest friendly unit (or the firing unit if none are visible)
Chaos Lascannons:
R: 48" Str: 9 Ap: 1 Special Rule: Gets Hot!, Heavy 1
Would be how to do that.
Which makes Lascannons on vehicles have no downside in regards to Gets Hot.
Extra points, and if they made the only Vehicle able to get that the current Dreadnaught...
Or, because the Havoc Launcher is Vehicle Only (which I have never understood why) they could make this thing Personnel only.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2010/09/16 09:27:25
Subject: Re:making lascannons... dakkier...
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The Dread Evil Lord Varlak
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The lascannon at Str9 AP2 has been a standard of the game from 3rd ed on. For most of that time it's not only been a perfectly effective weapon, it's been so completely superior to alternatives that it was all people ever bothered to take.
It remains an extremely good weapon for cracking light and medium armour from your side of the board. It isn't able to reliably explode AV14 targets but that okay, people pay a lot of points for AV14 and it should take something pretty unique for them to explode it, either good dice or a suicide melta team.
The only issue with lascannons now is that in a few places they're overpriced. Drop the points on them and you'd solve the issue.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2010/09/16 09:45:49
Subject: Re:making lascannons... dakkier...
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Dakka Veteran
In da middle of da WAAAGH! Australia.
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IMO, they do not need a boost at all, and the reason why Land Raiders and monoliths are AV 14 all round and hard to destroy is because they are supposed to be that way!
So no, I think that lascannons do not need a boost. What an absurd idea!!!
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![[Post New]](/s/i/i.gif) 2010/09/16 12:14:16
Subject: making lascannons... dakkier...
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Courageous Questing Knight
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gustsnagga, you need to get over this fetish with exclimation points.
also, comming from the boy who wanted Assault 4 assault cannons...
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/09/16 12:37:48
Subject: making lascannons... dakkier...
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Nurglitch wrote:Being twice as good as Melta weapons over Melta range more than justifies the cost of Lascannons being 2.3x that of Multi-Meltas and 3.5x the cost of Melta Guns.
Huh? vs AV 12 a MM is better than a Lascannon even outside of melta range.The Lascannon is no doubt overpriced. However, it could be worse, as someone mentioned previously, its not as horribly priced as the BL.
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I cannot believe in a God who wants to be praised all the time.
15k
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![[Post New]](/s/i/i.gif) 2010/09/16 16:32:13
Subject: making lascannons... dakkier...
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Screaming Shining Spear
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I have to say that Lascannons really don't need much help at all, maybe not even the points reduction(with other things far more overpriced to do the same tasks like the Brightlance). I mean...the current lascannons are so terrible that nobody fields them, right? I never see them on LRBTs, Space Wolf Longfangs take 0, and no Predators wield them....right? -=Cought=-
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This message was edited 1 time. Last update was at 2010/09/16 16:32:24
Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2010/09/16 17:54:03
Subject: making lascannons... dakkier...
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Fresh-Faced New User
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Farseer Faenyin wrote:I have to say that Lascannons really don't need much help at all, maybe not even the points reduction(with other things far more overpriced to do the same tasks like the Brightlance).
I mean...the current lascannons are so terrible that nobody fields them, right? I never see them on LRBTs, Space Wolf Longfangs take 0, and no Predators wield them....right? -=Cought=-
Meh. It's the only game in town as far as long-range anti-tank power is concerned. Hell, up until 4E, it was the longest ranged weapon in the entire SM arsenal. If you want something to bust tanks as the Space Marines, most of your options come down to lucky hits from squad-based missile launchers, or (three guesses) a handful of lascannons, whether it's in a Dev squad, on a Landraider, or a Pred.
Overpriced? Maybe. But as long as it's filling a valuable role that not much else can do very well, the price is little more than a bitter pill to take with it.
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![[Post New]](/s/i/i.gif) 2010/09/16 18:26:01
Subject: making lascannons... dakkier...
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Screaming Shining Spear
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Yes, I understand the bitter pill to swallow. Look at how we have to take a certain HQ choice with a certain upgrade to make half of our units marginally successful as Eldar.
Don't dropping Melta-Dreads do well enough at popping tanks for SM armies too?
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2010/09/16 18:50:45
Subject: making lascannons... dakkier...
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Infiltrating Hawwa'
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Captain Solon wrote:
also, comming from the boy who wanted Assault 4 assault cannons...
I believe a that a frying pan just called a kettle, black.
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![[Post New]](/s/i/i.gif) 2010/09/16 18:51:12
Subject: making lascannons... dakkier...
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Fresh-Faced New User
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Farseer Faenyin wrote:Yes, I understand the bitter pill to swallow. Look at how we have to take a certain HQ choice with a certain upgrade to make half of our units marginally successful as Eldar.
I...don't quite follow the train of thought here.
Farseer Faenyin wrote:Don't dropping Melta-Dreads do well enough at popping tanks for SM armies too?
Disregarding any number of things that can go wrong? Sure, that's fine. But in the interest of keeping my odds as high as possible, I'd much rather allocate the points from that Dread and pod somewhere else rather than a guaranteed suicide and a decidedly not guaranteed tank kill.
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![[Post New]](/s/i/i.gif) 2010/09/17 05:11:01
Subject: making lascannons... dakkier...
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Nigel Stillman
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Captain Solon wrote:gustsnagga, you need to get over this fetish with exclimation points. also, comming from the boy who wanted Assault 4 assault cannons... And Captain Solon fails at life....again?! http://www.dakkadakka.com/dakkaforum/posts/list/278889.page Shocking, just shocking
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This message was edited 1 time. Last update was at 2010/09/17 05:11:49
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![[Post New]](/s/i/i.gif) 2010/09/17 11:12:15
Subject: making lascannons... dakkier...
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Big Fat Gospel of Menoth
The other side of the internet
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I'd rather see lascannons as S10 than AP1. The fluff talks about them shattering hulls, to me that implies higher strength. I wouldn't mind if the portable versions stayed S9, but something called Godhammer HAS to be S10.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2010/09/18 05:13:54
Subject: making lascannons... dakkier...
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Infiltrating Hawwa'
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Surtur wrote:I'd rather see lascannons as S10 than AP1. The fluff talks about them shattering hulls, to me that implies higher strength. I wouldn't mind if the portable versions stayed S9, but something called Godhammer HAS to be S10.
Railgun =/= Lascannon
The railgun deserves higher Strength and lower Ap.
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![[Post New]](/s/i/i.gif) 2010/09/18 06:07:34
Subject: making lascannons... dakkier...
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Big Fat Gospel of Menoth
The other side of the internet
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Why? I understand that a railgun is not a lascanon. One is shooting an extremely hot large laser the other is shooting a piece of metal that is accelerated by electric/magnetic fields. Neither sounds like a good day after being hit by one.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2010/09/18 06:28:46
Subject: making lascannons... dakkier...
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Infiltrating Hawwa'
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Surtur wrote:Why? I understand that a railgun is not a lascanon. One is shooting an extremely hot large laser the other is shooting a piece of metal that is accelerated by electric/magnetic fields. Neither sounds like a good day after being hit by one.
One is described as passing clean through targets, leaving nothing but slag inside.
The other is described as being effective against vehicles, but taking several shots to bring down a Carnifex.
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![[Post New]](/s/i/i.gif) 2010/09/18 07:22:24
Subject: making lascannons... dakkier...
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Big Fat Gospel of Menoth
The other side of the internet
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Lascanons are described as capable of SHATTERING any enemy vehicle. They cause the target to heat up and explode in a fraction of a second.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2010/09/18 08:16:13
Subject: making lascannons... dakkier...
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Da Head Honcho Boss Grot
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Railguns are generally between two and five times the size of lascannons. It wouldn't really seem fair to the Tau to make them of equal strength.
I think the big problem with mech is that somewhere along the line someone thought it would be cool allow IG armies to take nine leman russes, and make rhinos cost less than three space marines. There's no way to balance that, either vehicles end up way too easy to kill or way too powerful. Lascannons have been getting overpriced, but they're also just getting swamped, whereas short-ranged anti-tank weapons are getting more use now.
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2010/09/18 22:31:58
Subject: making lascannons... dakkier...
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Hellacious Havoc
Lost somewhere in the Face of Terror.
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Still laughing about the lascannons that roll 2D6 AP.
Lascannons are FINE!! Deal with it!
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Brother Heinrich wrote:Many of us devoted to the dark gods eagerly await the 'Legion Book' that will allow us to once again live up to our respective names, but sadly for now we all have to suffice for just being vanilla space pirates. |
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![[Post New]](/s/i/i.gif) 2010/09/18 22:41:24
Subject: making lascannons... dakkier...
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Consigned to the Grim Darkness
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Think about this before you do it.
Do you really want Guard to get S10 lascannons, too? And theirs are cheaper and more numerous.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/09/19 08:21:28
Subject: making lascannons... dakkier...
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Big Fat Gospel of Menoth
The other side of the internet
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I'm not saying they should be, but people are putting forth that they should be AP1 and I put forth the idea that fluffwise at least, they seem to be more prone to S10. This entire thread exists to discuss making lascannons stronger and that's my thought on it. This isn't about game balance and "not being fair to tau" or some weird concept you all have made up. The OP put forth that the lore doesn't match the results at all and I gave my take on it. Of course any change to a weapon has to result in a point cost change.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2010/09/19 14:55:38
Subject: making lascannons... dakkier...
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Infiltrating Hawwa'
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Surtur wrote:I'm not saying they should be, but people are putting forth that they should be AP1 and I put forth the idea that fluffwise at least, they seem to be more prone to S10. This entire thread exists to discuss making lascannons stronger and that's my thought on it. This isn't about game balance and "not being fair to tau" or some weird concept you all have made up. The OP put forth that the lore doesn't match the results at all and I gave my take on it. Of course any change to a weapon has to result in a point cost change.
You really want 30 points lascannons, base cost?
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![[Post New]](/s/i/i.gif) 2010/09/20 23:35:20
Subject: making lascannons... dakkier...
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Longtime Dakkanaut
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Surtur wrote:I'm not saying they should be, but people are putting forth that they should be AP1 and I put forth the idea that fluffwise at least, they seem to be more prone to S10. This entire thread exists to discuss making lascannons stronger and that's my thought on it. This isn't about game balance and "not being fair to tau" or some weird concept you all have made up. The OP put forth that the lore doesn't match the results at all and I gave my take on it. Of course any change to a weapon has to result in a point cost change.
I don't want Lore to represent the game rules or else Space Marines would be damn near unstoppable, because the books have them being damn near unstoppable, Orkz could never lose, because they think they never lose, and the only way to Defeat nids would be "blow up the whole fething Planet and call it a day".
Lore=/= rules.
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![[Post New]](/s/i/i.gif) 2010/09/21 00:34:50
Subject: making lascannons... dakkier...
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Da Head Honcho Boss Grot
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I don't know how you can even distinguish whether a weapon should be S10 or S9 from a desription about how it's a powerful anti-tank weapon. Both S10 and S9 would fit that description well enough.
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2010/09/23 12:55:02
Subject: Re:making lascannons... dakkier...
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Junior Officer with Laspistol
University of St. Andrews
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sebster wrote:The lascannon at Str9 AP2 has been a standard of the game from 3rd ed on. For most of that time it's not only been a perfectly effective weapon, it's been so completely superior to alternatives that it was all people ever bothered to take.
It remains an extremely good weapon for cracking light and medium armour from your side of the board. It isn't able to reliably explode AV14 targets but that okay, people pay a lot of points for AV14 and it should take something pretty unique for them to explode it, either good dice or a suicide melta team.
The only issue with lascannons now is that in a few places they're overpriced. Drop the points on them and you'd solve the issue.
I present to you the Leman Russ chassis in all it's glory. The IG pays just 150 points (minimum) for an AV14 hull.....Meaning I can spam AV14 at you to the death if I could, and with Land Raiders being as prevalent as they are....But besides that, I think your right. To use a real world example: The lascannon is a Pak 38, able to take out most tanks easily but don't do as well against super heavy armored behemoths. I really would like there to be a weapon that's like an 88 though.....Guardsmen do not like having to get close to the big scary thing in order to melta it.
Melissia wrote:Think about this before you do it.
Do you really want Guard to get S10 lascannons, too? And theirs are cheaper and more numerous.
Yes, yes I would.  Of course I play Guard, so my view might be skewed.
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This message was edited 1 time. Last update was at 2010/09/23 12:59:08
"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2010/09/23 14:37:51
Subject: Re:making lascannons... dakkier...
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Infiltrating Hawwa'
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ChrisWWII wrote:sebster wrote:The lascannon at Str9 AP2 has been a standard of the game from 3rd ed on. For most of that time it's not only been a perfectly effective weapon, it's been so completely superior to alternatives that it was all people ever bothered to take.
It remains an extremely good weapon for cracking light and medium armour from your side of the board. It isn't able to reliably explode AV14 targets but that okay, people pay a lot of points for AV14 and it should take something pretty unique for them to explode it, either good dice or a suicide melta team.
The only issue with lascannons now is that in a few places they're overpriced. Drop the points on them and you'd solve the issue.
I present to you the Leman Russ chassis in all it's glory. The IG pays just 150 points (minimum) for an AV14 hull.....Meaning I can spam AV14 at you to the death if I could, and with Land Raiders being as prevalent as they are....But besides that, I think your right. To use a real world example: The lascannon is a Pak 38, able to take out most tanks easily but don't do as well against super heavy armored behemoths. I really would like there to be a weapon that's like an 88 though.....Guardsmen do not like having to get close to the big scary thing in order to melta it.
Melissia wrote:Think about this before you do it.
Do you really want Guard to get S10 lascannons, too? And theirs are cheaper and more numerous.
Yes, yes I would.  Of course I play Guard, so my view might be skewed.
Ugh. You probably are also the IG player who thinks Manticores are perfect, and Valks/Vendettas are a "balanced" edition to the IG Codex.
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![[Post New]](/s/i/i.gif) 2010/09/23 17:11:26
Subject: Re:making lascannons... dakkier...
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Junior Officer with Laspistol
University of St. Andrews
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Che-vito wrote:
Ugh. You probably are also the IG player who thinks Manticores are perfect, and Valks/Vendettas are a "balanced" edition to the IG Codex.
Manticores ARE awesome, and they're rather nicely balanced with only AP4, not enough to kill Marines. Valks/Vendettas are massively underpriced, but I don't use them. My fluff doesn't fit with them. Besides, just because I wish we had something doesn't mean that I'm all for cheesing out the codex. I don't think lascannons should be S10, but hey since it was brought up why not make a joke that I wouldn't mind that? I also wouldn't mind my Lemans being AV14 all around, and Vanquisher's auto-hitting, but it doesn't mean I agree that it'd be balanced and fair.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2010/09/23 20:13:00
Subject: making lascannons... dakkier...
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Longtime Dakkanaut
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Why do people call a LRBT An "Av14 hull"?
It is Av 14 on ONE side, not all.
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