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![[Post New]](/s/i/i.gif) 2010/02/13 06:24:32
Subject: Plasma Missile launcher
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Courageous Questing Knight
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Ok, this is my new idea for a plasma cannon.
Name Range S AP Type
Plasma bolt 36” 7 2 Heavy 2
Plasma grenade 24” 7 2 Heavy 1, Large blast
Plasma Auto fire 12” 6 2 Heavy 10, pinning, rending, Gets hot!*
Plasma cannon 48” 7 2 Heavy 1, blast
Immolator 6” 7 2 Heavy 20 Gets hot!**
Hyper immolator 6” 10 1 Heavy 25, gets hot!***
All fire modes get gets hot, with the following exceptions:
*: overheats on a 2-
**: overheats on a 3-
***: overheats on a 4-.
I'd say, in a tactical squad, 50 points due to it's immense fire posibilities.
NB: for overheats on a 3-, if a tactical marine may hit on a 3+, but if he hits on a 3, he will still get a shot from it, even if he has to roll gets hot.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/02/13 06:30:48
Subject: Re:Plasma Missile launcher
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Nigel Stillman
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While your idea is ridiculous and way too over the top, I would like to see Plasma Cannons get this:
Plasma Cannon (Heavy Plasma Gun)
Sustained: R36" Str 7 Ap 2 Heavy 3, Gets Hot!
Maximal: R36" Str 7 Ap 2 Heavy 1, Blast, Gets Hot!
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![[Post New]](/s/i/i.gif) 2010/02/13 06:53:57
Subject: Plasma Missile launcher
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Courageous Questing Knight
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maybe the numbers are too high, but I'd love it.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/02/13 07:08:57
Subject: Plasma Missile launcher
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Fanatic with Madcap Mushrooms
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Vlad has it down perfectly.
What you are suggesting is OTT, and is quite pointless.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2010/02/13 07:16:13
Subject: Re:Plasma Missile launcher
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Longtime Dakkanaut
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Vladsimpaler wrote:While your idea is ridiculous and way too over the top, I would like to see Plasma Cannons get this:
Plasma Cannon (Heavy Plasma Gun)
Sustained: R36" Str 7 Ap 2 Heavy 3, Gets Hot!
Maximal: R36" Str 7 Ap 2 Heavy 1, Blast, Gets Hot!
I thought Sustained was supposed to be the lower power but relatively safe setting?
So something more like:
Sustained: R36" Str 5 Ap 4 Heavy 3
Jack
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This message was edited 1 time. Last update was at 2010/02/13 07:16:31
The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2010/02/13 07:44:38
Subject: Re:Plasma Missile launcher
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Deranged Necron Destroyer
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That's a Heavy Bolter Profile
I'd say Str 6 Ap 3 Heavy 2 or maybe 3 for sustained
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![[Post New]](/s/i/i.gif) 2010/02/13 08:15:43
Subject: Re:Plasma Missile launcher
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Nigel Stillman
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Irdiumstern wrote:That's a Heavy Bolter Profile
I'd say Str 6 Ap 3 Heavy 2 or maybe 3 for sustained
Jackmojo is right that it is supposed to be safer. And I really like this idea.
So maximal is a current plasma cannon, sustained is Str 6 Ap 3 Heavy 3.
Would have to test that out a little bit but I'm pretty sure that you could get away with the sustained for a minor points increase, say +5 to the point cost of a plasma cannon.
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![[Post New]](/s/i/i.gif) 2010/02/13 09:05:31
Subject: Plasma Missile launcher
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Courageous Questing Knight
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new mode: Name Range S AP Type All out 24” 5 2 Gets hot, Heavy 3 Sustained fire 36” 5 2 Gets hot, Heavy 2, pinning Normal 48” 7 2 Gets hot, Heavy 1, Blast Hyper powered 36” 6 2 Gets hot, heavy 1, large blast Sniping fire 60” 3 2 Heavy 1, Pinning
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This message was edited 1 time. Last update was at 2010/02/13 09:06:10
DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/02/13 16:42:26
Subject: Plasma Missile launcher
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Combat Jumping Ragik
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Captain Solon wrote:new mode:
Name Range S AP Type
All out 24” 5 2 Gets hot, Heavy 3
Sustained fire 36” 5 2 Gets hot, Heavy 2, pinning
Normal 48” 7 2 Gets hot, Heavy 1, Blast
Hyper powered 36” 6 2 Gets hot, heavy 1, large blast
Sniping fire 60” 3 2 Heavy 1, Pinning
No, again OTT. The reason you are allowed to take many different weapons is because no one weapon can do it all. If the plasma cannon had this many options thats all people would run aside from maybe a lascannon for anti-tank. Either way this is just too much.
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![[Post New]](/s/i/i.gif) 2010/02/13 19:43:51
Subject: Re:Plasma Missile launcher
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Longtime Dakkanaut
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Irdiumstern wrote:That's a Heavy Bolter Profile
I'd say Str 6 Ap 3 Heavy 2 or maybe 3 for sustained
Yep, totally intentionally
Vladsimpaler wrote:
Jackmojo is right that it is supposed to be safer. And I really like this idea.
So maximal is a current plasma cannon, sustained is Str 6 Ap 3 Heavy 3.
Would have to test that out a little bit but I'm pretty sure that you could get away with the sustained for a minor points increase, say +5 to the point cost of a plasma cannon.
I think that the option to also be a heavy bolter is itself worth about 5 points, so I'd vote in favor of one less shot (2) so its not always better then the Heavy Bolter in every way. I wouldn't want to see any weapon be always outclassed.
Jack
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This message was edited 1 time. Last update was at 2010/02/13 19:44:12
The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2010/02/13 19:55:56
Subject: Re:Plasma Missile launcher
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Nigel Stillman
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Jackmojo wrote:
I think that the option to also be a heavy bolter is itself worth about 5 points, so I'd vote in favor of one less shot (2) so its not always better then the Heavy Bolter in every way. I wouldn't want to see any weapon be always outclassed.
Jack
Sounds good to me!
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![[Post New]](/s/i/i.gif) 2010/02/14 08:19:54
Subject: Re:Plasma Missile launcher
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Elite Tyranid Warrior
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What about using Necro's HPG as a guide?
Low Energy:
Range 0-20 20-40 S:7 DamD3 Sv:-2
High Energy:
Range 0-20 20-72 S:10 DamD6 Sv:-6
All have no to hit mods, 4+ ammo, Blast, High Impact.
High enery needs a turn to recharge.
Could give something like:
Low: 24 7 2 Heavy1, Blast, Gets Hot
High: 48 9 1 Heavy1, Blast, Gets Hot, Slow Firing
Or if you want the current mode to be the best:
Low: 24 4 3 Heavy4
High 36 7 2 Heavy1, Blast
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Armys: , , , Skaven
Number of Threads Won: 1 |
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![[Post New]](/s/i/i.gif) 2010/02/14 11:07:54
Subject: Plasma Missile launcher
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Courageous Questing Knight
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um....
what?
WHATTTTTTTTTT
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/02/15 16:23:25
Subject: Re:Plasma Missile launcher
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Elite Tyranid Warrior
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Solon, if you don't understand something, ask about it, don't just post uninteligent drivel.
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Armys: , , , Skaven
Number of Threads Won: 1 |
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![[Post New]](/s/i/i.gif) 2010/02/16 11:35:01
Subject: Plasma Missile launcher
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Anti-Armour Swiss Guard
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@Solon: They are referring to the Necromunda Heavy plasma cannon (also known as HPG and in current 40k as 'plasma cannon').
In pre-3rd edition 40k, it had two firing modes.
Lower power (less chance of exploding) and more shots but no blast.
Higher S shot with blast (and can blow up in your face.)
It would see, that of the ideas you seem to think are new many are based off old ideas now discarded.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2011/03/06 07:36:38
Subject: Re:Plasma Missile launcher
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Nigel Stillman
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Still one of the best troll threads ever. Seriously, this guy was a fething genius cuzz
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This message was edited 1 time. Last update was at 2011/03/06 07:39:24
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![[Post New]](/s/i/i.gif) 2011/03/07 03:31:31
Subject: Re:Plasma Missile launcher
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Squishy Oil Squig
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Plasma Auto fire 12” 6 2 Heavy 10, pinning, rending, Gets hot!*
lol this is a death sentence for both the gunner and target
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orks was made to fight and win |
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![[Post New]](/s/i/i.gif) 2011/03/07 20:28:27
Subject: Plasma Missile launcher
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Stealthy Grot Snipa
Right behind you. No, really.
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Captain Solon wrote:Ok, this is my new idea for a plasma cannon. Name Range S AP Type Plasma bolt 36” 7 2 Heavy 2 Plasma grenade 24” 7 2 Heavy 1, Large blast Plasma Auto fire 12” 6 2 Heavy 10, pinning, rending, Gets hot!* Plasma cannon 48” 7 2 Heavy 1, blast Immolator 6” 7 2 Heavy 20 Gets hot!** Hyper immolator 6” 10 1 Heavy 25, gets hot!*** All fire modes get gets hot, with the following exceptions: *: overheats on a 2- **: overheats on a 3- ***: overheats on a 4-. I'd say, in a tactical squad, 50 points due to it's immense fire posibilities. NB: for overheats on a 3-, if a tactical marine may hit on a 3+, but if he hits on a 3, he will still get a shot from it, even if he has to roll gets hot.
You MUST be joking. This isn't Codex:Movie Marines. They can pick any mode...... WTF!!! s10 ap1 heavy 25........ dude no. Not to be a troll, but this is the single most ridiculous and over-the-top idea I have ever seen in my life. You get an AP2 large blast, a railgun on crackroids, everything else.... No. Just no. Not to beat on your ideas, but this is so ridiculously unusable in a game.... Even your "toned down" version is completely unusable.
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This message was edited 1 time. Last update was at 2011/03/07 20:29:45
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![[Post New]](/s/i/i.gif) 2011/03/09 09:57:03
Subject: Plasma Missile launcher
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Courageous Questing Knight
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How long ago was this?
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2011/03/09 23:20:19
Subject: Plasma Missile launcher
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Homicidal Veteran Blood Angel Assault Marine
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How do you even decide these ideas are feasible? Honestly. We're here to decide on something balanced and thought out fully.
Anyone who seriously thinks tactical squads should be able to fire 25 plasma shots in one turn should be thinking about balance a bit more.
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![[Post New]](/s/i/i.gif) 2011/03/12 11:00:08
Subject: Plasma Missile launcher
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Bryan Ansell
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Old Solon hyper rules thread is old.
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![[Post New]](/s/i/i.gif) 2011/03/12 11:03:14
Subject: Re:Plasma Missile launcher
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[DCM]
Et In Arcadia Ego
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Indeed. Please don't needlessly dig up old posts, especially just to troll.
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