Welcome to the 2nd to last battle in the Berephous Prime Campaign.
Following the Imperial breakthrough at the Agricultural Hub, the forces of the Imperium now turned their attention to the Ork held Forge Precinct Alpha. If they could force the Orks out of the manfactoriums and habs they could relieve the now besieged Berephous Hive.
A break through here was critical, so all remaining forces were thrown into the attack, including Commander He’stan of the Salamanders. The Imperial force would have a numerical superiority, but the Orks would be dug deep into dense terrain and very hard to shift…..
If the Orks were broken here, the road would be open for final victory for the Imperium….
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Ork Forces 2,900 points
Imperial Forces 3,880 points
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The marine assault force moves up towards the Ork lines
View from the north
The Orks wait for the moment to strike. Battlewagons anchor the centre
Buggies and heavy armour hold the Southern flank
And another battlewagon and kan mob prepare to attack the advancing marines on the northern flank
Three mightly landraiders, each holding a hero push forwards.
Captain Boydus Maximus on the north
Inquisitor Julius in the centre
And Vulkan to the south
A lone PDF squad holds the marine objective
The heavies get ready to unleash some pain…
The Ork warboss and Storm boyz make a beeline for the Imperial deployment objective. Defence is for pansies!
On the other side of the same hab-block, a scout squad moves up
The Kan mob starts a long slog across the field…
..into the teeth of the Imperial firepower
Attack bikes move up to improve their fire lanes
And the scout move into cover to weather the approaching Strom Boyz
Landraiders to the left of me...
Landraiders to the right of me...
Marine fire starts to tell with trucks stunned and kans immobilised
The marine advance continues
And the Kans seek whatever cover they can find
The storm boyz assault the scouts in the hab-block
And quickly over-run them
Meanwhile, the landraiders spring their pincer trap
The Strom boyz and battlewagon find themselves between a rock and a hard place..
Vulkan brings the burners…
And Julius brings the hammers…
Captain Boydus bravely stays inside the northern landraider as it takes pot shots at the Kan mob
The forces get into knife-fighting range as the mutual advances draw near
Vulkans flamers fry the Stormboyz. The sole survivor heads for the Imperial objective only to be skewered on the bayonets of the Guardsmen
A second attack bike squad appears in the south. They quickly blast the Deff Dred into scrap
Area denial in the north…
The battlewagon cornered by the landraider sandwich is just out of assault range. It rolls past Inquisitor Julius and into his landraider…
At last! After 12 months of the campaign I finally kill a landraider!!
Revenge is a dish best served at the spiky end of a Deff Rolla!
A trukk mob takes on Vulkan and his terminator retinue. In a spectacular round of shoota fire, two termies go down!
Incensed by the loss of his ride, Inquisitor Julius and retinue pile into the battlewagon
To the north, a boomwagon, Battlewagon and the kan mob continue to advance under the cover of a kustom force field
A Deff Kopta Skwadron comes in from the flank and attempts to destroy the Rhino carrying a tactical squad. 6 twin linked rokkits equals….no hits…
A landspeeder squadron counter attacks and comprehensively destroys 270 points of koptas (ouch!)
The Kans keep trudging forward…
To the south the buggy squad moves in the shoot up the attack bikes
A Sternguard squad dismounts to protect a nearby objective and fend off the buggies
Meanwhile, Vulkan and his squad are busy crushing the Orks that dared attack them
Inquisitor Julius and his squad destroy the battlewagon in a huge explosion, leaving only a smoking crater…from which emerges a very angry Grand Warlord Ironjaw and his meganobz
With a mighty Waaagh (army-wide) the green monsters charge into combat and battle is joined
The ensuing bloodbath sees the terminators and meganobz wiped out. Inquisitor Julius is laid low by the rampaging Warlord and is dragged from the field by the apothecaries
The wounded Ironjaw is picked up by a nearby trukk and moves back to his lines
The demolisher moves up to close the range of its big gun
The northern assault continues to weather the marine firepower as the Kustom Force Field goes into over-drive
The Kans continue to take a pounding as their numbers dwindle
Bikers and the venerable dred move up on the central objective
Vulkan surveys the field and decides to mount up with his remaining terminators
The northern assault grinds on. Concentrated fire sees off the speeders.
To the south the buggies reduce the attack bike squad to a single machine. The Kill kannon battlewagon continues to blast away at the Vanguard squad, keeping them in cover
Another Kan bites the dust…curse those vehicle squadron immobilised rules…
The demolisher is stunned by a lucky zzap gun shot just short of effective range
Another Ork trukk mob assaults the objective held by the Sternguard
Behind them, the lone attack bike avenges his brothers – dodging a hail of Ork fire it closes with the Killkannon wagon and destroys it
The Kans finally get some action as the sole survivor charges and wrecks the demolisher. A lucky buggy rokkit immobilises the venerable dred, removing it as a threat to the unclaimed objectives
The northern attack finally reaches the objective. 20 boyz pile out as the landraider disgorges its own cargo.
The central objective is claimed by a warboss and his nob retinue.
The bikes contest, but wisely avoid an assault…
Both armies hold their deployment zone objectives. The PDF gratefully avoid the worst of the fighting
Bloody fighting breaks out at the northern objective
The Rhino squad the deff koptas failed to stop piles in
The Kans never get into the fight, having to settle for a wrecked Russ
The northern melee ends in stalemate over the objective…1 objective each, two contested...
At the remaining southern objective, the trukk mob wipes out the Sterguard and for a brief shining moment hold victory in their grubby claws…
But their success is short lived. Vulkan and his terminators arrive to save the day
The Ork mob is obliterated, but the buggies are close enough to contest…
Final result:
Orks 1 objective
Marines 1 objective
Contested 3 objectives
Draw!!
Well, another close game that came down to the last rolls of the last turn. The Ork plan was to try to go for a draw by killing off the marine troop units. This went pear-shaped when the storm boyz got roasted (they had planned to jump-pack into the PDF squad and seize the deployment objective) and the deff koptas failed so spectacularly to stop the rhino squad.
Still, another great game and the Orks managed to hold onto the forges! In the campaign rules, this allows them to build Stompas – which brings us to….
...after a year of the campaign and over a dozen games we now reach the grand finale – coming up next the final battle of the campaign:
Apocalypse at Berephous Hive