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Made in nz
Depraved Slaanesh Chaos Lord







I have a couple of major questions about the tau in terms of every body saying theyre crap, cause i have had enough of a coupla my mates insisting that theyre armies are crud thn turnin around and nearly kickin my butt.
So: #1: is it not fantastic that theyre BASIC guns are strength 5??? i mean they have no S4 or lower weaponry xcept 4 flamers... thats like saying they wound everyone on 2's and 3's, how is this crap???

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

they have a 4+ save and Ballistic skill of 3, and they feel slightly overpriced. NTM their vehicles dont have firing points.

they have ws2 Init 2 on their base troops ...

   
Made in us
Impassive Inquisitorial Interrogator





Anywhere worth being

Speed.

Deep strike, fast transports, 27" charge range Orks all give Tau one turn to shoot before they're in close combat. In close combat, Tau lose.

Additionally, other armies to alpha-strike better. Mech IG, DE, and Space Wolves can all outshoot Tau on turn one, and often have superior close combat to back it up.

Granted, Tau can still compete. Disruption Pods on Devilfish, Kroot bubblewraping, and plenty of Rail Guns all keep Tau alive and kicking, just with less punch compared to new armies.

"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes."

In the grim darkness of the 41st millenium... there is only brand loyalty
   
Made in nz
Depraved Slaanesh Chaos Lord







thats all true, i guess...

but ive just had enough of them going on about how crap they are there must be some good points

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

sure there are, but they really are terrible. There's about 2 ways to play them and 1 is bad imo, the suit heavy list and the Gunline, D-pods, bubblewrap lists

   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

Tyranic Marta wrote:I have a couple of major questions about the tau in terms of every body saying theyre crap, cause i have had enough of a coupla my mates insisting that theyre armies are crud thn turnin around and nearly kickin my butt.
So: #1: is it not fantastic that theyre BASIC guns are strength 5??? i mean they have no S4 or lower weaponry xcept 4 flamers... thats like saying they wound everyone on 2's and 3's, how is this crap???


no. it is not fantastic. its a 16% improvement on the to-wound roll vs. a boltgun. its nice but it isnt anything more than marginal. take as many crisis suits and marker lights as possible. those are your codex's strengths.

This message was edited 1 time. Last update was at 2010/12/02 19:28:21


   
Made in us
Sinewy Scourge






no. it is not fantastic. its a 16% improvement on the to-wound roll vs. a boltgun. its nice but it isnt anything more than marginal. take as many crisis suits and marker lights as possible. those are your codex's strengths.


+1 Not too mention the Firewarriors have no special weapons. Which are really what does the heavy lifting in 40k.

2nd Place 2015 ATC--Team 48
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Made in ph
Stealthy Space Wolves Scout





I'm curious about making tau work at competitive levels.

What about mechanized tau? taking as much as 6 FW and getting as many devilfish as possible on the board? Is it good?

There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
Made in sg
Regular Dakkanaut




Stelek says he uses Tau competitively, and that Tau is actually the top army.
And he beat DashofPepper, who claims to be the top few player (according to some sort of ranking).
So let's say Tau is playable.
   
Made in nz
Longtime Dakkanaut



New Zealand

The problem with Tau is that there is really only 1 competitive build available. Maxed out Missile Pod Crisis Suits, Broadsides, Piranhas for melta and movement blocking, Kroot to bubble wrap and 1-2 units of Fire Warriors hiding in Devilfish to give you some scoring options. This kind of army is very capable of outshooting Guard or other shooting based armies, they may have less shots but they are nearly as mobile as Eldar so it balances out.
   
Made in sg
Regular Dakkanaut




Powerguy wrote:The problem with Tau is that there is really only 1 competitive build available.
Why is having 1 competitive build a problem? If it can win, it can win. Doesnt matter how many variants there are, right?
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

It's not necessarily a problem on the table top. Its just limiting. And its indicative of things to come. the harder the requirements of competitive play press on your codex, the fewer options there are. eventually it will just get pushed off the field all together. More competitive builds means the codex is having an easier time handling the challenges its up against and has, if you will, a longer life span ahead of it.

   
Made in sg
Regular Dakkanaut




That sounds very true.

But if/since the question is one of CURRENT competitiveness, that wouldnt be relevant.
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

it would be irrelevant if you hadnt asked what the problem was. you did so it isnt.

   
Made in sg
Regular Dakkanaut




But my question was "Why is having 1 competitive build a problem? If it can win, it can win."

How is your answer relevant? I wasnt refering to or asking if winning in the future is a problem. And I thought quite obviously, the OP's question was targetted at CURRENT metagame? Doesnt matter if metagame shifts in the future (we don't know how it will shift anyway), the question of one of current competitiveness.

This message was edited 1 time. Last update was at 2010/12/03 02:48:58


 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

could you be any more tedious?

   
Made in sg
Regular Dakkanaut




AbaddonFidelis wrote:could you be any more tedious?
I think I cant be more clear, or at least was much clearer than you.
   
Made in ph
Stealthy Space Wolves Scout





Wow... now if only I could see that list =)

There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
Made in sg
Regular Dakkanaut




Yuber wrote:Wow... now if only I could see that list =)
It's is in Stelek's blog, Bat Reps as well. Though I don't really enjoy visiting his blog.
   
Made in ph
Stealthy Space Wolves Scout





striderx wrote:
Yuber wrote:Wow... now if only I could see that list =)
It's is in Stelek's blog, Bat Reps as well. Though I don't really enjoy visiting his blog.


That site is a mess, and its littered with lists.... Guess I have to work for it eh? =P

There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
Made in us
Impassive Inquisitorial Interrogator





Anywhere worth being

I really dislike Stelek's Tau lists, but that generally stems from me disliking everything he puts up.

Essentially, in 2000 points it's:

Spoiler:
Shas'el, Flamer and T/L Missile Pod

3 Crisis Suits, Flamer and T/L Missile Pod

3 Crisis Suits, Flamer and T/L Missile Pod

3 Crisis Suits, Flamer and T/L Missile Pod

6 Fire Warriors
Devilfish, Dpod, Multi-tracker

6 Fire Warriors
Devilfish, Dpod, Multi-tracker

6 Fire Warriors
Devilfish, Dpod, Multi-tracker

6 Fire Warriors
Devilfish, Dpod, Multi-tracker

6 Fire Warriors
Devilfish, Dpod, Multi-tracker

6 Fire Warriors
Devilfish, Dpod, Multi-tracker

Piranha, Fusion

Piranha, Fusion

Piranha, Fusion

2 Broadsides

2 Broadsides

2 Broadsides


Now I may not have a Tau army myself, but zero markerlights, no railheads, zip on plasma, and only 3 flamers per unit once they get close?

"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes."

In the grim darkness of the 41st millenium... there is only brand loyalty
   
Made in us
Longtime Dakkanaut





shealyr wrote:I really dislike Stelek's Tau lists, but that generally stems from me disliking everything he puts up.

Essentially, in 2000 points it's:

Spoiler:
Shas'el, Flamer and T/L Missile Pod

3 Crisis Suits, Flamer and T/L Missile Pod

3 Crisis Suits, Flamer and T/L Missile Pod

3 Crisis Suits, Flamer and T/L Missile Pod

6 Fire Warriors
Devilfish, Dpod, Multi-tracker

6 Fire Warriors
Devilfish, Dpod, Multi-tracker

6 Fire Warriors
Devilfish, Dpod, Multi-tracker

6 Fire Warriors
Devilfish, Dpod, Multi-tracker

6 Fire Warriors
Devilfish, Dpod, Multi-tracker

6 Fire Warriors
Devilfish, Dpod, Multi-tracker

Piranha, Fusion

Piranha, Fusion

Piranha, Fusion

2 Broadsides

2 Broadsides

2 Broadsides


Now I may not have a Tau army myself, but zero markerlights, no railheads, zip on plasma, and only 3 flamers per unit once they get close?


I'm not sure that is the most competitive list. I personally think that

Shas'el - twin-missile pod, target lock 73

3 Suits - plasma/missile/multi
3 Suits - plasma/missile/multi
3 Suits - plasma/missile/multi

6 FCW
10 Kroot - 7 hounds
10 Kroot - 7 hounds

8 Pathfinders
D-fish - disruption pod
2 Piranhas - fusion, target, dis pod
2 Piranhas - fusion, target, dis pod

3 Broadsides - A.S.S. Team Leader w/ shield drone, target lock, blacksun filter
2 Hammerheads -railguns, burst cannons, multi- dis pod

 
   
Made in sg
Regular Dakkanaut




shealyr wrote:I really dislike Stelek's Tau lists, but that generally stems from me disliking everything he puts up.

shealyr wrote:Now I may not have a Tau army myself, but zero markerlights, no railheads, zip on plasma, and only 3 flamers per unit once they get close?
I might not agree that his is the best list. But a couple of things :-

1) At 2k +++ points, Hammerheads are not efficient anymore. You need to pack enough RailGuns. I m not sure if you would be comfortable with 4-5 RailGuns.

2) Essentially, markerlights are personal preference. If you used the points to buying more Crisis Suits, you ll realize you will not be much worse off. In addition, pathfinders compete slots with Piranhas, and I find that I almost always need 3 squads of Piranhas for movement blocking and anti tank.

3) I think you quoted the wrong list. The list you quoted above was something he suggested as a change. His main list consist of fireknife suits (missile/plasma), kroots, less devilfish+FWs.

This message was edited 2 times. Last update was at 2010/12/03 06:07:53


 
   
Made in us
Daemonic Dreadnought






I think the general problem with the tau is the codex tries to completely control 1 phase of the game (Shooting) by completely giving up on another (assault). What results tends to be a poorly balanced army that is either overpowered or underpowered.

In the case of Tau they are underpowered. It's a crap codex, and if a player can win tournaments with them it's a combination of top tier player skill and being matched up against the right armies.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in sg
Regular Dakkanaut




schadenfreude wrote:
In the case of Tau they are underpowered. It's a crap codex,
You might want to back this up with some explanations. Such general comments aren't very useful for discussion purposes.
   
Made in us
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behind you!

why do you think everyone owes you an explanation, strider? pretend for a moment that you're just some guy on a computer and no one cares what you think one way or another. just imagine.

   
Made in sg
Regular Dakkanaut




AbaddonFidelis wrote:why do you think everyone owes you an explanation, strider? pretend for a moment that you're just some guy on a computer and no one cares what you think one way or another. just imagine.
I didnt say he OWES me an explanation. But I definitely think general comments like that arent very useful for a discussion like this.
But I m sure if you are not interested to participate in the discussion, you can jolly well stay away (not that we are desperate for your inputs - you are indeed that nobody on a computer), instead of trying to stir some flames. I didnt find that very useful either, and stop acting like a kid.
Of course you can choose to remain like a kid and post irrelevant stuff. It's either people are intellectual enough to filter trash from you, or you ll trigger some laughter amongst us.

Also, not sure what you constitute as broken English. But I m guessing your English competency is stucked at Primary school level.

This message was edited 4 times. Last update was at 2010/12/03 08:05:13


 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

I think Tau plays best as a gunline, however it doesnt have enough shots to handle an opposing force of any prece dence. I've never seen it do well at a tourney and last I saw Stelek he was pickin on people with space pups.

   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

tau suck. btw.


Automatically Appended Next Post:
and defending them in broken english doesnt make them any better.

This message was edited 1 time. Last update was at 2010/12/03 07:58:16


   
Made in us
Longtime Dakkanaut





Tau do okay... especially at the 1500-1750 range. They can bring the pain the while most armies are only starting to ramp up to full effectiveness. Basically, once your elite and heavy support can be filled, you've reached the effectiveness cap.

I do alright at tournaments with them. they aren't forgiving, they have bad matchups (DoA Angels, Certain Ork builds) and once you get above 1850 you are basically forced to play one way, but they are alright.

Psychic powers are what kills them as much as anything really. fortune, shields of sanguinius, JoTWW are killer.

As for the railgun issue, 5 is minimum at 2000 points. I would take at least 4 once you got to 1500 then at least 5 once you get to 2000. If you don't have 7-9 by 2500 you are going to lose.


 
   
 
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