| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/12/07 13:26:28
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Tower of Power
|
I met up with chuikov144th aka Nick from Warseer for a game last night. He brought his Necrons while I got out the Space Vampires.
Blood Angels "Wing Striker" - 2,000 points
HQ
Librarian - shield of sanguinus & unleash rage
Librarian - shield of sanguinus & unleash rage
Honour Guard w/ Razorback - 1 x power weapon - Razorback w/ lascannon & twin-linked plasma gun
Honour Guard w/ Razorback - 1 x power weapon - Razorback w/ lascannon & twin-linked plasma gun
Elite
Sanguinary Priest
Troops
5 x Assault Marines w/ Razorback - flamer - Sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasma gun
5 x Assault Marines w/ Razorback - flamer - Sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasma gun
5 x Assault Marines w/ Razorback - flamer - Sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasma gun
5 x Assault Marines w/ Razorback - meltagun - Razorback w/ lascannon & twin-linked plasma gun
5 x Assault Marines w/ Razorback - meltagun - Razorback w/ lascannon & twin-linked plasma gun
5 x Assault Marines w/ Razorback - meltagun - Razorback w/ lascannon & twin-linked plasma gun
Heavy Support
Vindicator
Vindicator
Total: 2,000
Necrons - 2,000 points
HQ
Necron Lord - staff of light & resurrection orb
Necron Lord - destroyer body, resurrection orb, warscythe & phase shifter
Troops
10 x Warriors
10 x Warriors
10 x Warriors
Fast Attack
3 x Wraiths
10 x Scarab Swarms w/ disruption fields
10 x Scarab Swarms w/ disruption fields
Heavy Support
Monolith
Monolith
Game: Annilation & Pitched Battle - was meant to be Spearhead but I was in my own world and deployed wrong, Nick then copied and we realised after so left it as is.
Deployment
I deployed my Vindicators in the centre so depending on where Nick deployed I could blast him any where, with them being fast means I can get them into range easily. On the left flank I put a flamer Assault Squad with the Priest supported with another 3 squads; two were melta another flamer - in hind sight I should have put a Honour Guard squad here. On the right flank I put both Honour Guard squads along with both other flamer Assault Squads.
Nick deployed smartly using his Monoliths as screen hiding his mass of Necrons behind them. He deployed the Wraiths in terrain, not that is mattered much due to there 3+ invulnerable and the Scarabs facing my Vindicators.
Tactical Notes
So I've deployed half my force on the right flank with Nick out deploying me putting most of his force on the left flank, luckily the Razorbacks are fast so I'll move most of them on the right flank 18" to get into range - maybe pop some smoke too, just in case. Because I was in my own world about deployment (should have been Spearhead) I really should have put all tanks against the board edge and kept back blasting Monoliths with my lascannons for at least one turn, ah well!
Targets are the Monoliths, which will be tough. I've got a number of lascannons which I can just hope I roll lucky and take them down. Once the Monoliths are toasted I'll blast Scarabs as disruption fields really piss me off, then I'll be assaulting everything else once those threats have been dealt with.
Turn 1
Nick attempts to seize the initiative but fails.
Left flank everything holds position. Right flank a flamer Assault Squad zoom 18" up, one H.G Razor goes through terrain ok. The other two Razorbacks I keep where they are for some lascannon goodness.
Shooting, I blast all four Razorbacks on the left flank at a Monolith and manage to wreck it - one down. I blast the remaining lascannons at the other but don't scratch the necrodermis. I unload double Vindicator shots with both landing on target and blast some swarms away leaving about half of each swarm remaining.
Nicks turn he turbo boosts the Wraiths out of his deployment zone into terrain right by my Razorbacks on the left flank. He moves the remaining Monolith to get a bit of cover with the large shrine ruin as Necrons start to advance. The Scarab swarms move out ready to chew some tanks up.
Shooting the Monolith blasts a Razorback with the particle whip, it scatters and catches two Razors but the centre is inbetween them so half strength hit which does nothing to either of them.
Assault one unit of Scarabs charges a Vindicator while the other goes for the Honour Guard Razorback in terrain; Vindicator is immobilised and weapon destroyed, obivously Nick takes the demolisher cannon and the Razorback is immobilised and weapon destroyed losing the lascannon; another good choice by Nick.
Kill points are Blood Angels 1: Necrons 1
Tactical Notes
Ok not a bad first turn. A Monolith is down which means Nicks Warriors have to foot slog around it or take dangerous terrain tests, also it's a pain in the arse for him as he's lost some mobility too from it. Bit annoying a Vindicator has been neutralised by poxy Scarabs but I'm going to get Angels out of transports and pile into them now and hopefully kick some ass seabass.
Next turn I'll go for the Monolith again, I'll upload two Assault Squads on the left flank and blast into the Wraiths with Razorback las/plas support. I'll upload the Honour Guard out their immobilised Razorback along with a flamer Assault Squad close by and blast me some Scarabs before assaulting and trampling them into dirt. I'll fire the other Vindicator point blank range at the other Scarabs and hopefully blast some back to the tomb worlds.
Turn 2
Left flank I bail out two Assault Squads ready to blast and charge the Wraiths, one melta one flamer. I then move all Razorbacks on the left flank forward. I pivot the remaining Vindicator to blast some Scarabs while the H.G Razorback still moving comes up to support it, the other Razorback on the right flank I attempt to move through terrain and ground it; nice. The other Honour Guard bail out their immobilised Razorback along with the close by flamer Assault Squad ready to whoop some Scarab ass.
Shooting I blast the Wraiths with bolt pistols and a few Razorbacks and kill all three; some bad saves from Nick here admittly. I blast the Monolith with remaining lascannons and score a penetrating hit, but Nick saves thanks to a cover save. I blast Scarabs with the Vindicator killing some swarms but not enough and blast the other unit with flamer and bolt pistols.
In assault I charge the Scarabs with Honour Guard and Assault Squad, Librarian does unleash rage but fails and takes a wound - I kick some Scarab ass but while the Librarian is dazed and confused a Scarab charges up his arsehole and pops out of him, killing him. Scarabs lose combat and take more wounds leaving three swarms left, one which is wounded.
Nicks turn he teleports a squad of Necron Warriors through the Monolith portal ready to deliver a gauss rapid fire ass kicking on a Assault Squad. He moves the Destroyer "Ninja" Lord from behind the shrine which I didn't even see to take advantage of my Vindicator. Rest of the Warriors mooch forward.
Shooting the Warriors unleash the gauss and kill two Assault Marines forcing a leadership test, which they pass.
Assault the Destroyer Lord immobilises and stuns the Vindicator while the Scarabs get the beat down they deserve.
Kill points are Blood Angels 3: Necrons 3
*Tactical Notes
Another decent turn for the Angels, but Necrons are catching up on kill points. I was surprised the Wraiths folded so fast, I was hoping to assault them and then cosolidate into terrain, ah well. I didn't even see that sneaky sneaky catchy monkey Destroyer Lord hiding and now I paid for it with a stunned and immobilised tank - luckily Honour Guard and Razorbacks are on standby close by. The Scarabs finally get stomped on netting me a kill point.
My plan next turn is to tackle that Monolith still and take out Nicks ability to teleport about, that Necron Warrior unit which gave my Assault Marines the rapid fire treatment will be shown the way of furious charge Destroyer Lord will face Honour Guard but I'll soften up first to make sure he goes down - I don't fancy two rounds of combat against that warscythe! I'll use the Honour Guard and flamer Assault Squad which just kicked Scarab ass to whoopy-t more Scarab punk ass.
Turn 3
I move three Assault Squads on the left flank towards the Necron Warriors while another Razorback on that flank gets immoblised - nice! I move the Honour Guard and flamer Assault Squad to tackle the remaining Scarab unit while the other Honour Guard unit and the flamer Assault Squad from the earlier immobilised Razorback in terrain move to blast and tackle the D-Lord.
Shooting I blast the Necron Warriors leaving some still standing, I blast the Monolith rolling 3 6's in a row and manage to make it go boom wounding a Warrior with shards of necrodermis flying about the shop. I shoot the Scarabs and the D-Lord leaving the Lord with a single wound left. I start to lay las/ plas into other Warrior squads to start thinning them out.
Assault I charge the Scarabs and wipe them out, I charge the Necron Warriors and smash them to bits. I charge and kill the Destroyer Lord who fails to hit anything if I'm right.
Necrons turn Nick does WBB on the Warriors battered in c.c, they join another squad with the Necron Lord on foot. The D-Lord attempts to use the res orb but fails and gives me a kill point.
Shooting Nick blasts Warriors into a Assault Squad on the left flank but thanks to FnP all are ok. The Honour Guard which just battered the Scarabs get gaussed too, but after only two wounds both make the saves/ FnP ok.
Kill points are Blood Angels 6: Necrons 3
* Tactical Notes
This turn I've managed to mop up popping that Monolith with a lucky triple 6 roll, so more mobility or WBB re-rolls for Nick which has now brought his army down a peg or two. I've tackled the last Scarab unit and the D-Lord so his anti tank is now completely over.
Next turn I'm just going to blast Warriors and charge, nothing else to do!
Turn 4
I move all Assault Squads on the left flank ready to tackle the Necrons while all units on the right flank move towards the other Warriors.
Shooting I blast Warriors with a mix of flamer, bolt pistol, lascannon and plasma gun.
Assault, Nick has cleverly but certain models down for WBB rolls which means one Assault Squad cannot make the assault - they charge in and combat is a draw as the Lord batters two Assault Marines with the staff of light.
Nicks turn he moves a squad of Warriors into rapid fire range and keeps the other stationary. With a combination of his bad dice rolls and my saves he does hardly anything to the squads he was firing at.
Assault, Necrons shockingly win combat thanks to the Necron Lord killing the Sgt and the Priest earning himself two kill points - the single Marine from that squad fails combat and falls back along with the full unit, luckily both escape sweeping advance, but I've just remembered ATSKNF so should have taken no retreat saves - sorry Nick!
Kill points are Blood Angels 6: Necrons 5
*Tactical Notes
Ok that assault could have gone better but luckily the squads are not destroyed, but unfortunately due to Nicks decent consolidation roll I cannot auto regroup thanks to ATSKNF - doh!
Next turn I'll assault the remaining two Warriors with the Lord with two Assault Squad while the Honour Guard will tackle the remaining Warrior unit.
Turn 5
I move two flamer Assault Squads along with a Honour Guard squad to assault a unit of Warriors while I blast the Lord and remaining Warriors with plasma and bolt pistols with the falling back units.
In assault I batter the Warriors.
Nicks turn he does his WBB getting Warriors back up - he attempts to move through terrain with his Lord and Warriors but fails if I remember right.
Kill points are Blood Angels 6: Necrons 5
*Tactical Notes
All going well, not a lot to do just besides charge whoop ass and hopefully make them phase out.
Turn 6
The two flamer Assault Squads move towards the Lord and remaining Warriors I blast the Lord with flamer, plasma, lascannons and bolt pistols downing them and the other Warrior squad too.
Nick does his WBB, some get back up but not enough - he phases out.
Blood Angels win
Summary
That a enjoyable game and TBH I didn't have a easy ride as I expected, well from what I read from Internet talk. Nick played well and knows his stuff, he's been playing a very long time so he's a skilled play. Admittly Necrons aren't as bad as people make out but still need a codex update. I guess if you know how to play them you can do well, after all wasn't a landslide I beat Nick by.
Mistakes were obiviously deployment but that was ok, could have pulled my Razobacks back. I also didn't see that Destroyer Lord there which I probably would have spent sometime blasting instead.
Everything else went ok, though Nick did have some very bad dice rolls several times through out the game. I did enjoy playing Necrons, not as easy as everyone makes out - kill the Warriors and phase out is harder than you think when hiding behind big Monoliths which are damn tough, though that tactic worked just not phased out by turn 2! lol - a joke between people I know, Internet hype when people say they'll will table other players by turn 2! lol.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/07 14:00:24
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Regular Dakkanaut
|
Another great report, but I do have one nitpick.
I'd try and find another way to talk about shooting. You say "I blast" like 20 times a battle report.
Razorback fires at
Vindicator shoots the
Flamer squad unloads on some..
etc etc.
Please keep up the excellent reports.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/07 14:03:18
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Regular Dakkanaut
Cedar Rapids, IA
|
Excellent report Mercer! I play Necrons regurally and something worth mentioning is as much as WBB is like FNP the difference is only double toughness shots remove WBB rolls without a res orb. Other than that watch out for warriors as they can always glance any vehicle on a 6.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/07 14:57:22
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Tower of Power
|
AspireToGlory wrote:Another great report, but I do have one nitpick.
I'd try and find another way to talk about shooting. You say "I blast" like 20 times a battle report.
Razorback fires at
Vindicator shoots the
Flamer squad unloads on some..
etc etc.
Please keep up the excellent reports.
Ah the grammar police are out in force  maybe I just like blasting stuff?
Zonder wrote:Excellent report Mercer! I play Necrons regurally and something worth mentioning is as much as WBB is like FNP the difference is only double toughness shots remove WBB rolls without a res orb. Other than that watch out for warriors as they can always glance any vehicle on a 6.
Yeah I know, used to play Necrons but thanks for the info anyway - Necrons most the time had a res orb around. I think it was only once the orb was out of range and with a single lascannon only one goes down if I hit and wound.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/07 15:27:27
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Irked Necron Immortal
|
Not the Necron list I would have used, but i enjoy reading new ideas...even when they don't work.
I'm confused. Why do you think you needed to take No Retreat saves in turn 4? Didn't you escape the sweeping advance?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/07 15:45:27
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Tower of Power
|
Yes I did actually. I'm confusing myself  it's when they're caught by sweeping advance they take no retreat saves. So I was right!
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/07 21:34:07
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Araqiel
Yellow Submarine
|
Your BA lists are as unimaginative as it gets. Try Salamanders. It's right up your alley.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/07 22:39:10
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Fresh-Faced New User
|
BloodThirSTAR wrote:Your BA lists are as unimaginative as it gets. Try Salamanders. It's right up your alley.
There is unimaginative, and playing with what works for any given person. Sorry he doesn't build his list like you want him too, would you also like to pay for and paint this models after throwing in such useful advice?
I actually like his list, I used something similar a few weekends ago except the dice gods were not looking on kindly.
|
|
This message was edited 1 time. Last update was at 2010/12/07 22:40:07
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/08 13:39:10
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Tower of Power
|
BloodThirSTAR wrote:Your BA lists are as unimaginative as it gets. Try Salamanders. It's right up your alley.
Looks my army lists are a unimaginative as your posts, at least my army lists aren't dumb like your comments. Firstly, Salamanders, I've got three meltaguns and three flamers and I cannot take specials in 5 man Tactical Squads - only Assault Squads, so I still need troops which changes the entire list, I also don't get feel no pain or furious charge. Also Space Marine codex Razorbacks do not work as good as Blood Angels ones.
Also it's list - not lists, I only have one Angel list which never changes. As it appears you're the Blood Angel master what is a quality list then?
Next time keep your dumbass troll comments to yourself BloodThirSTAR, you really know feth all even when it's blindingly obivous in your face.
|
|
This message was edited 2 times. Last update was at 2010/12/08 13:55:55
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/13 09:21:06
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Annoyed Blood Angel Devastator
|
Nice to see BlooThirSTAR is back giving out quality advice
|
FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/13 12:41:45
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Ladies Love the Vibro-Cannon Operator
|
Nice to see you back with a game vs. Necrons.
This time you reduced the number of Priests down to 1.
I know that you have 2 free chalices carried by the HG.
But I still think that 5 Marines hardly benefit from a chalice.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/13 14:13:22
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Tower of Power
|
Justicar Alaric wrote:Nice to see BlooThirSTAR is back giving out quality advice 
He is a tactical genius.
wuestenfux wrote:Nice to see you back with a game vs. Necrons.
This time you reduced the number of Priests down to 1.
I know that you have 2 free chalices carried by the HG.
But I still think that 5 Marines hardly benefit from a chalice.
You'll be surprise. I've failed 3 armour saves and the Priest has saved those with FnP - works a treat
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/13 14:59:55
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Ladies Love the Vibro-Cannon Operator
|
Okay, I see that you definitely rely on this guy.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/13 15:05:10
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Tower of Power
|
Definately. See what I do with my Razor-Angels is hang back against the board edge and use lascannons to pop armour or torrent a big monstrous creature - this works well with assault armies which takes them until turn 3 to actually get in assault with me.
When my opponent is close enough and in a situation I can capitialise on I will disembark from the Razors and move up with flamer, melta and the Razors. Use double flamers on a single horde unit for example and charge them, with the Priest they whoop ass. Meltas blast a tank and charge after. The Razors provide more supporting fire as they're now in rapid fire range which really puts the pain in.
Oh, ditch the power weapon after your comments the other day about close combat H.G and went double specials in them due to points - works better TBH
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/14 08:50:59
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Ladies Love the Vibro-Cannon Operator
|
Power weapons generally don't cut it.
Combi-flamers and -meltas are the way to go.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/14 13:20:27
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Tower of Power
|
Power weapons do cut it as 4 x S5 I5 attacks, TBH Angels are really the only Marines worth taking power weaps on thanks to furious charge, which the H.G always get thanks to the Priest in the unit. Combi weapons are a waste on H.G as can take the full thing and have the shots all the time - not point at all in combi weapons on H.G.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/19 15:44:56
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Esteemed Veteran Space Marine
|
You were very lucky to down the monoliths. Otherwise i think it would have gone the other way.
|
DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/20 00:00:40
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Fully-charged Electropriest
|
What were your Vindis doing in charge range of Scarabs on turn 1?
|
“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/20 13:56:17
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Tower of Power
|
ChocolateGork wrote:You were very lucky to down the monoliths. Otherwise i think it would have gone the other way.
Not really. I've got 8 lascannons which I torrent at the Monoliths until they go away. Wouldn't have gone the other way at all because I would have just rolleed up with Razorbacks in time and next turn launched a assault, the only things in my face were Scarabs, Wraiths and D-Lord. Anything else after that was just Warriors, nothing to threaten my armour except for the Monoliths.
Corrode wrote:What were your Vindis doing in charge range of Scarabs on turn 1?
Vindicators I move up 12" to blast stuff, Scarabs can move 12" as jetbikes then assault 6" so 18" assault range. Just how it is.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/20 21:32:21
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Fully-charged Electropriest
|
Let me rephrase the question - when you have a 24" range, why were you within the 18" threat range of the thing you were shooting at? I can't see anything in the report to suggest that moving 12" forward was necessary, and the pictures seem to indicate that the Scarabs started on the Necron guy's 12" line. Am I missing something?
|
“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/21 13:28:43
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Tower of Power
|
Nope. I just moved them too far forward that's all :( . Thinking about it and looking at the pictures appeared I only moved 6" as the crater both Vindicators are in is just by the larger tower ruin, which was 12" away from the board edge. 12" + 6" + 12" (Scarabs deployment) = 30" only a gap of 18" difference which is exactly what the Scarabs need to charge. I probably would have been better moving both tanks 4" leaving the Scarabs high and dry and I would still have had been in large blast range too.
|
|
This message was edited 1 time. Last update was at 2010/12/21 13:48:43
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/21 13:39:16
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Dakka Veteran
|
nice report! With all the mech running around the scarabs are really pretty good choice!!
|
Good trades: 8!!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/21 13:46:06
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Tower of Power
|
Yup the Scarabs were pretty fearsome, that's why they got some Vindicator treatment but it wasn't enough.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/21 14:28:47
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Fully-charged Electropriest
|
mercer wrote:Nope. I just moved them too far forward that's all :( . Thinking about it and looking at the pictures appeared I only moved 6" as the crater both Vindicators are in is just by the larger tower ruin, which was 12" away from the board edge. 12" + 6" + 12" (Scarabs deployment) = 30" only a gap of 18" difference which is exactly what the Scarabs need to charge. I probably would have been better moving both tanks 4" leaving the Scarabs high and dry and I would still have had been in large blast range too.
Yeah that's the point I was driving at, I just wasn't sure if there was something I was missing. It's always worth bearing the range in mind for stuff like that; the difference between getting to fire once with a Vindi and getting to do it twice is pretty substantial.
|
|
This message was edited 1 time. Last update was at 2010/12/21 14:29:00
“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/21 14:31:41
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Tower of Power
|
Of course. Like I said I move 6" which put it in Scarab range, I totally forgot they could move like jetbikes. If I would have just moved them both 4" they would have got another turn of shooting in at least, maybe more as the next turns I killed the Scarabs and the D-Lord.
Ah well, live and learn!
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/21 15:15:33
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Esteemed Veteran Space Marine
|
It was a horrible move for him to teleport into rapid fire range with just 10 warriors. He couldn't hope to achieve much.
|
DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/21 15:38:29
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Tower of Power
|
It was a bit suicidial I thought as it only killed a single Assault Marine if I remember right, that squad was now in my assault range and rapid fire plasma range
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/22 01:32:44
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Loyal Necron Lychguard
|
mercer wrote:Power weapons do cut it as 4 x S5 I5 attacks, TBH Angels are really the only Marines worth taking power weaps on thanks to furious charge, which the H.G always get thanks to the Priest in the unit. Combi weapons are a waste on H.G as can take the full thing and have the shots all the time - not point at all in combi weapons on H.G.
No way, Black Templars are brutal with power weapons as well with that stupid vow they can take that lets them reroll CC hits for everyone! Hate that SO much! LoL
Also, did the necron player know that he was way short of 2000 points? Like, 150+ points short?
|
|
This message was edited 1 time. Last update was at 2010/12/22 01:35:21
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/22 03:54:30
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Esteemed Veteran Space Marine
|
mercer wrote:It was a bit suicidial I thought as it only killed a single Assault Marine if I remember right, that squad was now in my assault range and rapid fire plasma range 
They would kill on average 2 marines...... 1 if the marines have FNP
|
DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/22 13:31:45
Subject: Blood Angels vs Necrons - 2,000 points
|
 |
Tower of Power
|
Kevin949 wrote:mercer wrote:Power weapons do cut it as 4 x S5 I5 attacks, TBH Angels are really the only Marines worth taking power weaps on thanks to furious charge, which the H.G always get thanks to the Priest in the unit. Combi weapons are a waste on H.G as can take the full thing and have the shots all the time - not point at all in combi weapons on H.G.
No way, Black Templars are brutal with power weapons as well with that stupid vow they can take that lets them reroll CC hits for everyone! Hate that SO much! LoL
Also, did the necron player know that he was way short of 2000 points? Like, 150+ points short?
Re-roll is cool, but furious charge too? I don't know too much about B.T TBH.
There may have been more Warriors than I put down. The list did seem a bit short to me. I remember killing the unit which came through the Monolith, which a few models got backup and joined another. Then there was another two squads behind that, so four in total. Looking back at the report I put he only had three. I'm sure my opponent took a 2k list somewhere along the line as he's not that dumb
ChocolateGork wrote:mercer wrote:It was a bit suicidial I thought as it only killed a single Assault Marine if I remember right, that squad was now in my assault range and rapid fire plasma range 
They would kill on average 2 marines...... 1 if the marines have FNP
Yup you're correct, 1 Marine died thanks to feel no pain - awesome huh
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
|
 |
 |
|
|