Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/01/11 06:12:48
Subject: deffkoptas!
|
 |
Unfortunate Ungor
LA, CA
|
Would it be worth it to take deffkoptas with different gear to take advantage of the wound allocation rules nobz use?
Adding that extra little bit of survivability to a suicide unit sounds interesting to me...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/11 06:15:38
Subject: deffkoptas!
|
 |
Plaguelord Titan Princeps of Nurgle
Alabama
|
jdbled wrote:Would it be worth it to take deffkoptas with different gear to take advantage of the wound allocation rules nobz use?
Adding that extra little bit of survivability to a suicide unit sounds interesting to me...
Difficult to say. More often than not, I don't see them being used as a unit, but as two or three separate units of one. Like you said, they're a suicide unit - they can do their job by themselves and taking 3 keeps their cost down, but also retains the ability to not only disable 3 targets on Turn 1, but also give your enemy multiple threats to deal with if he ends up seizing or getting Turn 1 in the first place.
|
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/11 06:21:42
Subject: deffkoptas!
|
 |
Contagious Dreadnought of Nurgle
|
I agree with puma. Using them in groups is a liability. Use them as single suicide units of goodness.
|
Pestilence Provides. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/11 06:33:47
Subject: Re:deffkoptas!
|
 |
Unfortunate Ungor
LA, CA
|
You mean with a buzzsaw? and have them assault like a vehicle?
I've ran them in squads of 2 with the twin linked rokkits.
I see what you mean though split the enemies fire make them fire on them instead of yur boyz. And they are an expensive suicide unit...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/11 07:56:12
Subject: Re:deffkoptas!
|
 |
Plaguelord Titan Princeps of Nurgle
Alabama
|
jdbled wrote:You mean with a buzzsaw? and have them assault like a vehicle?
I've ran them in squads of 2 with the twin linked rokkits.
I see what you mean though split the enemies fire make them fire on them instead of yur boyz. And they are an expensive suicide unit...
Yes, with buzzsaws. And, they're scouts, so they can turbo-boost before the turn begins. Now, you've got 3 units with power klaws in threat range of an army's most valuable tanks/units on Turn 1, before they've moved. So, you assault and, guess what? Auto-hit with a few power klaw attacks to the rear armor of a few of the enemy's tanks. Remove his mobility before your trukks or battlewagons even get there.
|
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/11 08:00:51
Subject: deffkoptas!
|
 |
Hollerin' Herda with Squighound Pack
Corvallis, Or
|
I've ran a squad of 5 a couple of times. The wound allocation comes in handy. I usually turboboost them around the sides of the board and try and pick off their vehicles with their TL Rokkits, rather than giving them buzzsaws.
It works just as well IMO, because your opponent will have to direct a significant amount of fire power to take them out. Meanwhile your army will advance.
It is expensive to run a 5 man squad with TL Rokkits, and more often than not they will not survive, but they usually earn their points back.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/11 09:18:22
Subject: Re:deffkoptas!
|
 |
Sneaky Kommando
|
Yes! Get buzzsaws. It's often that you can reach your enemy on the first turn and deal with his tanks. This is especially good because it is often vehicles with their template weapons do bad things to orks. If you plan on doing this, then you can drop additional weapons that you won't need as much since you're assaulting the first turn. With the extra points you could buy some bombz and most likely the deffkoptas will survive the first round with their 3+ save from zooming. On the second turn you could strafe their army and drop the bombz leaving destruction in your path.
|
This message was edited 2 times. Last update was at 2011/01/11 09:20:25
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/11 11:53:48
Subject: Re:deffkoptas!
|
 |
Lead-Footed Trukkboy Driver
|
Well I've run the standard set of 3 you get in the AOBR set many times and it's surprising how much punishment they can take but as people have said, they can get pretty expensive run in groups, especially with buzzsaws in there.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/11 12:01:45
Subject: Re:deffkoptas!
|
 |
Proud Phantom Titan
|
jdbled wrote:You mean with a buzzsaw? and have them assault like a vehicle?
I've ran them in squads of 2 with the twin linked rokkits.
I see what you mean though split the enemies fire make them fire on them instead of yur boyz. And they are an expensive suicide unit...
... If you're taking them for the rokkits then you really want buggies
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/11 12:08:46
Subject: Re:deffkoptas!
|
 |
Decrepit Dakkanaut
|
Tri wrote:jdbled wrote:You mean with a buzzsaw? and have them assault like a vehicle?
I've ran them in squads of 2 with the twin linked rokkits.
I see what you mean though split the enemies fire make them fire on them instead of yur boyz. And they are an expensive suicide unit...
... If you're taking them for the rokkits then you really want buggies
I agree with Tri. The main reasons people take the koptas is the buzzsaw/scout/ and they move like jetbikes. The main reason someone puts the rokkits on them is a just incase type of thing.
If you just want rokkits, buggies in squadrons are a cheaper better way of doing it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/12 14:02:29
Subject: deffkoptas!
|
 |
Ladies Love the Vibro-Cannon Operator
|
Well, it appears that single Deff Koptas with rokkits and power klaws are the best option.
One reason is that they don't have to make LD test.
Moreover, they are cheap enough to be expendable and
they should easily make their points back disrupting enemy plans.
Large squads can be become a liability. Beside the LD problem
they can only take on one target, while multiple single Deff Koptas
can target multiple units (one-to-one).
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/12 14:13:10
Subject: deffkoptas!
|
 |
Battle-tested Knight Castellan Pilot
|
wuestenfux wrote:One reason is that they don't have to make LD test.
Huh?? Why do deffkopta's not have to take a leadership test?
If you're running multiple deffkoptas in a suicide squad, does wound allocation work in close combat?
|
Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/12 14:55:01
Subject: deffkoptas!
|
 |
Ladies Love the Vibro-Cannon Operator
|
s.j.mccartney wrote:wuestenfux wrote:One reason is that they don't have to make LD test.
Huh?? Why do deffkopta's not have to take a leadership test?
If you're running multiple deffkoptas in a suicide squad, does wound allocation work in close combat?
I meant single Deff Koptas.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/13 16:58:05
Subject: Re:deffkoptas!
|
 |
Regular Dakkanaut
|
i use deffcopters as single units, i just dont see why a squad has much use unless you are playing apoc and have a 2 maybe 3 squads of them n even then why you would is a strange thing to me, the big bomb is ok against gaurd and nids so hurling it across the table and dropping one of them over a squad of light armour units works but it depends who/what your fighting.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/13 17:03:09
Subject: Re:deffkoptas!
|
 |
Furious Fire Dragon
Earth
|
when i play against my friends orks, his deffkoptas really annoy the  out of me. the reason? i play eldar mostly... i got wave serpents, if he gets first turn im  cause he scouts his koptas and jsut uterrly destroys my wave serpents
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/13 17:06:32
Subject: deffkoptas!
|
 |
Regular Dakkanaut
|
I f I see a big unit I always shoot at it enough to make it test morale. When I run them it's always in 1's or 2's, and one always has a saw. I may start running them with Saw & Big Shoota - (the missiles rarely hit, so why buy them? -- usually its: scout move; first turn move; shoot missiles; watch them miss; assault!)
The one time I ran a bunch (groups of 5 - in a planetstrike game) they were blown up rather quickly by my Tau opponent. He hates them.
I have never had much luck w/ Big Bombs - everyone is playing cards in their Rhinos. By the time my opponents come out - the Coptas have done their dirty deeds and are dead.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/13 17:07:33
Subject: Re:deffkoptas!
|
 |
Dark Angels Librarian with Book of Secrets
|
Tri wrote:. If you're taking them for the rokkits then you really want buggies
Why buggies over deathkoptas for the TL rokkits?
Automatically Appended Next Post:
Lost Boyz wrote:I may start running them with Saw & Big Shoota - (the missiles rarely hit, so why buy them? .
You've just been having back luck. A TL weapon with BS of 2 has a ~55% of scoring a hit.
I love deffkoptas/buggies. The TL rokkits give the orks something they really need -- the ability to crack trasports at range. What good does it do to have your boys pour from a truuk to smash a rhino to bits in assault? The 10 marines will pour out and bolter the orks into oblivion. Now, if the rhino has been cracked open already, the boys can pour out and give the MEQ the beating they deserve.
|
This message was edited 2 times. Last update was at 2011/01/13 17:11:07
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/13 17:09:14
Subject: deffkoptas!
|
 |
Powerful Pegasus Knight
|
Half the price vs the kopta? (Or 10 if you go without the saw) It also brings an AV10 platform, which can add up to some silly numbers of vehicles.
|
This message was edited 2 times. Last update was at 2011/01/13 17:10:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/13 17:15:07
Subject: deffkoptas!
|
 |
Dark Angels Librarian with Book of Secrets
|
Oscarius wrote:Half the price vs the kopta? (Or 10 if you go without the saw)
It also brings an AV10 platform, which can add up to some silly numbers of vehicles. 
Ive thought about this and I'm not sure on the AV 10 vs T5.
The koptas have the following advantages
* 4+ cover save makes them more likely to survive autoannon/ ML hits
* Ignore terrain when moving
The buggies have the following advantages
* Cheaper
* Can't be tied up in assault
For a single model, I can see the reasons to use a buggy, but a squad of open topped AV 10 vehicles is just begging for a TL AC dread to send them into oblivion.
|
This message was edited 1 time. Last update was at 2011/01/13 17:15:58
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/13 17:19:51
Subject: deffkoptas!
|
 |
Powerful Pegasus Knight
|
Buggies are rather low, so they don't have such a hard time to get an equaly good cover. They are also slightly more surivivable against s8+ hits. Another good thing is that they fuse well with av10 spam. 3x3 Rockit Bugges and 3x3 Rockit Kans is 765p, that is 18 low AV targets. Add in a few trucks and some KFF's and you got a sick amount of suprisingly hard vehicles.
|
This message was edited 2 times. Last update was at 2011/01/13 17:21:03
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/13 17:40:56
Subject: deffkoptas!
|
 |
Proud Phantom Titan
|
labmouse42 wrote:Oscarius wrote:Half the price vs the kopta? (Or 10 if you go without the saw) It also brings an AV10 platform, which can add up to some silly numbers of vehicles. 
Ive thought about this and I'm not sure on the AV 10 vs T5. The koptas have the following advantages * 4+ cover save makes them more likely to survive autoannon/ ML hits * Ignore terrain when moving The buggies have the following advantages * Cheaper * Can't be tied up in assault For a single model, I can see the reasons to use a buggy, but a squad of open topped AV 10 vehicles is just begging for a TL AC dread to send them into oblivion.
Koptas do not have a cover save (unless they turbo boost in which case its 3+) ... you are thinking of warbikes. Warbuggies on the other hand can keep within 6" of a big mek with kustom force field, getting a 4+ coversave and cannot be hurt by anything less then strength 4. Auto cannon dreads would be a problem ... but then again that's the case for both units The only reason to take deffkopters is for the first turn charge with a Buzzsaw.
|
This message was edited 2 times. Last update was at 2011/01/13 17:59:42
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/13 17:49:05
Subject: deffkoptas!
|
 |
Major
far away from Battle Creek, Michigan
|
labmouse42 wrote:
The buggies have the following advantages
* Cheaper
* Can't be tied up in assault
For a single model, I can see the reasons to use a buggy, but a squad of open topped AV 10 vehicles is just begging for a TL AC dread to send them into oblivion.
If a warbuggies is surrounded/enclosed by enemy units it cannot move away because it is unable to tank shock.
|
PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/13 17:59:24
Subject: Re:deffkoptas!
|
 |
Ladies Love the Vibro-Cannon Operator
|
Nulipuli2 wrote:when i play against my friends orks, his deffkoptas really annoy the  out of me. the reason? i play eldar mostly... i got wave serpents, if he gets first turn im  cause he scouts his koptas and jsut uterrly destroys my wave serpents
How about keeping the army or part of it in reserve?
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/13 19:56:26
Subject: deffkoptas!
|
 |
Flashy Flashgitz
|
Both units have their uses, but while their main objective is generally the same, the way they got about it is totally different.
Deffkopt's w/ rokkits and buzzsaw are meant to get on a vehicle with a high front/low back av value and wreck it, typically suiciding in the process. While they have some general survivability, they aren't that hard to take down.
Warbuggies operate best in squadrons. They are also going for knocking down enemy tanks, but they do so using shooting attacks. In general, they are tougher as after wounding and saves, you have to make another roll to kill one. They are less of a suicide unit.
I use warbuggies with my kan wall, as that gives me 18 total vehicles on the table. The buggies will draw fire from my more expensive and more killy kans.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/14 18:05:09
Subject: deffkoptas!
|
 |
Ladies Love the Vibro-Cannon Operator
|
Warbuggies are crappy 2nd ed models.
However, they could be proxied with Trukks and give some cover saves to units behind.
|
This message was edited 1 time. Last update was at 2011/01/14 18:05:32
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/14 18:18:51
Subject: deffkoptas!
|
 |
Proud Phantom Titan
|
wuestenfux wrote:Warbuggies are crappy 2nd ed models. However, they could be proxied with Trukks and give some cover saves to units behind.
... trukks are too big but would be a good option for scratch building them
|
This message was edited 1 time. Last update was at 2011/01/14 18:19:46
|
|
 |
 |
![[Post New]](/s/i/i.gif) 0002/12/14 18:23:03
Subject: deffkoptas!
|
 |
Major
far away from Battle Creek, Michigan
|
wuestenfux wrote:Warbuggies are crappy 2nd ed models.
However, they could be proxied with Trukks and give some cover saves to units behind.
I use forge world grot tanks for "counts as" warbuggies.
|
PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/14 23:57:33
Subject: deffkoptas!
|
 |
Decrepit Dakkanaut
|
olympia wrote:wuestenfux wrote:Warbuggies are crappy 2nd ed models.
However, they could be proxied with Trukks and give some cover saves to units behind.
I use forge world grot tanks for "counts as" warbuggies.
I built mine out of koptas. The real buggy models look horrible, but in the game they are great. I take them in my lists all the time.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/15 12:40:15
Subject: deffkoptas!
|
 |
Battle-tested Knight Castellan Pilot
|
I have a few buggy and wartrak models, I like the look of them. They're good for the points.
But the move over terrain and then better line of sight from the flying base is making me choose deffkopta's these days.
Its a good idea to run buggys enmasse alongside killakans. Spam AV 10 + 11 = too many targets to hit them all!
Wasn't there something on the rumour mill about new plastic Ork Warbuggies? Did I just make that up? Does anyone have any pics?
|
Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/01/16 06:45:18
Subject: Re:deffkoptas!
|
 |
Unfortunate Ungor
LA, CA
|
Thanks for the help guys!
the other day i played a small 600 pt game against blood angels and wiped them out!
Brought along a deffkopta w/ TL Rokkits and outflanked right behind his furioso dreadnought w/ heavy flamers
One Rokkit... one wrecked dreadnought
|
|
 |
 |
|