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Made in us
Blood Angel Neophyte Undergoing Surgeries





Hey guys, first post ever here on Dakka!

I just started playing 40k as ork, right now its mostly games between myself and three other friends that picked it up with me. Next game we are playing at is at 1800 points and I need advice on this army list I just put together. I want to switch things up a bit from my normal list which has been mainly shoota boyz, a squad of 10 nobs all pimped out with a warboss, and a few odds and ends here and there. That list has gone undefeated in the last 7 games we played but they are getting wise to my strengths and weaknesses.

Anyways, here is the list:

HQ

Big Mek
+ KFF
+ Cybork
+ 'Eavy Armo
+ PK
===125===

Big Mek
+ KFF
+ Cyborl
+ 'Eavy Armo
+ Burna
===120===


Elites

5 Lootas
===75===

5 Lootas
===75===

5 Lootas
===75===


Troops

30 Shoota Boyz
+ Nob
+ Bosspol
+ PK
+ 3 Big Shoota
===235===

30 Shoota Boyz
+ Nob
+ Bosspole
+ PK
+ 3 Big Shoota
===235===

Deff Dread (75) --- Troop Choice per Big Mek HQ
+ 2 DCCW
+ Armor Plates
+ Grot Riggers
===120===

Deff Dread (75) --- Troop Choice per Big Mek HQ
+ 2 DCCW
+ Armor Plates
+ Grot Riggers
===120===


Heavy Support

3 Killa Kans
+ 3 Rokkits
===150===

3 Killa Kans
+ 3 Rokkits
===150===

1 Looted Wagon
+ 1 Boomgun
+ 'Ard Case
+ RPJ
+ Grot Riggers
===125===


Fast Attack

Deffkopta
+ TL Rokkit
===45===

Deffkopta
+ TL Rokkit
===45===

Deffkopta
+ TL Rokkit
===45===

TOTAL
1740




I picked up a lotted wagon with a boomgun over a third squad of kans because I had amazing luck with my battlewagon in my last game when I equipped it with a killkannon. My only complaint was its 24" range and look there, the boomgun is more powerful AND has 36" range. I figure with 6 kans I will have enough to hide behind as I march up the field as it is so losing three more 24" BS3 S8 Rokkits for a 36" BS2 Large Blast Ordinance S8 would be a good trade off. Not to mention since I have the boomgun I don't need to equip my koptas or kans with anti horde weapons, the large blast should do the job.

I have 60 spare points to play with so critique my list and give me some advice on what to do with my spare points please. I play primarily against a space wolves army heavy in termies and a CSM army heavy in plague marines.

Thank You!

This message was edited 1 time. Last update was at 2011/02/16 09:14:35


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

It looks pretty standard. Keep it.
I'd give two Deffkoptas power klaws leaving you with 10 pts.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Deadly Dire Avenger






Definitely a solid list for someone new to 40k. I can offer no practical advice as I'm no Ork player. But it's better than alot of Ork lists I've played.

   
Made in us
Growlin' Guntrukk Driver with Killacannon






Not going to lie, its a pretty solid list. Things I would change. The PKs on the KFF Meks are not needed. You should just stick the KFF meks with the Boyz squads and strip them down to save points.

I'm not a fan of Looted Wagons especially if your trading 3 Killa Kans for it, but if its working out for you then by all means go for it!

I have always like Deff Dreads. They are one of those things that you either love or hate. Dont expect AMAZING things from them, but they can create a nice distraction.

My only concern is the lack of Boyz. With a Kan Wall type list, I like running 90 boyz. It just seems like the right amount. YMMV

Deff Koptas NEED buzz saws. Even drop the Rockets to add them. Its amazing getting those STR 7 auto hits to rear armor on turn 1. Ditch the upgrades on the Meks for 3 Buzz Saws.

All in all great list and let us know how it works for you.


 
   
Made in ca
Hauptmann





Calgary AB, Canada

For a new player this list is FAR better than many i've seen from more veteran players, so congrats in that regard.

There are a few things I would change about the list though. As was already said, strip down the meks. They'll be wandering around with the boyz mobs, and having them tooled up for combat and giving them armor is kind of useless IMO. Also, consider adding in another squad of boyz. I've always found with orks the most effective way to deal with high toughness enemies is to overwhelm them with bodies. So far its worked in my mech list, so I think the same principal applies here. I also wouldn't run the wagon, just because its a rather fickle thing. I've had good luck with the killcannon one game, and the next time it fails horribly. The deffkoptas are also far far better with the buzzsaws, so I would try to put those in. Beyond that, my knowledge is limited to mech lists, so good luck!

Just my 2 cents

 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries





Thanks for the advice guys! Good to know I have a solid core to work off of.

My deffkoptas usually wing up taking out armor in turn one then getting obliterated, so I always felt the buzzsaws were a waste of points (I also never really got in to melee with them, so I guess thats more a flaw in my play than the gear of the kopta. I'll take the wargear off of the Big meks for sure and allocate those points for a third mob of boyz. I'm going to keep the looted wagon just for now to see how it works, I'll definitely keep my mind open to ditching it for another 3 cans... but taking out an entire squad of 10 plague marines in one shot puts a big smile on my face!

I'll re-tool the list and come back shortly with a revised one. Question: Are three single unit deffkoptas good enough? Do I need more? Are having all three split up and solo a waste of killpoints or a good way to soak up a full squads fire for relatively cheap?

Once again, thanks for all the help!!!!


Automatically Appended Next Post:
Ok, here is tne new list. Well, TWO new lists. We are going to be playing 2k point battles when it is all said and done, we have been working our way up to it and as you can tell we are almost there with 1800. The first list is my 2k points list, the second is the 1800 point list I'll play with next battle.

List ONE (2k points)
------------

HQ

Big Mek
+ KFF
+ Cybork
+ 'Eavy Armor
===100===

Big Mek
+ KFF
+ Cybork
+ 'Eavy Armor
===100===


Elites

5 Lootas
===75===

5 Lootas
===75===

5 Lootas
===75===


Troops

30 Shoota Boyz
+ Nob
+ Bosspole
+ PK
+ 3 Big Shoota
===235===

30 Shoota Boyz
+ Nob
+ Bosspole
+ PK (25)
+ 3 Big Shoota
===235===

30 Shoota Boyz
+ Nob
+ Bosspole
+ PK
+ 3 Big Shoota
===235===

Deff Dread --- Troop Choice per Big Mek HQ
+ 2 DCCW
+ Armor Plates
+ Grot Riggers
===120===

Deff Dread --- Troop Choice per Big Mek HQ
+ 2 DCCW
+ Armor Plates
+ Grot Riggers
===120===


Heavy Support

3 Killa Kans
+ 3 Rokkits
===150===

3 Killa Kans
+ 3 Rokkits
===150===

1 Looted Wagon
+ 1 Boomgun
+ 'Ard Case
+ RPJ
===120===


Fast Attack

Deffkopta
+ TL Rokkit
+ Buzzsaw
===70===

Deffkopta
+ TL Rokkit
+ Buzzsaw
===70===

Deffkopta
+ TL Rokkit
+ Buzzsaw
===70===

TOTAL: 2000!

--------------------------------------------

Ok, instead of posting a whole new list, I'll just ask. To get down to the 1800 point limit of our next fight, what do you guys think should be done? I can scrap the third mob of boyz and have a few extra points.... or I can scrap one deff dread and one of the three squads of 5 lootas. I'm actually leaning towards the latter of those two. 5 lootaz and a CC oriented deff dread are nice but I have to agree with orkboy232 and Bad_Sheep37 that 60 boyz seems a bit low for a real orky army... Thoughts and comments PLEASE!!!

Oh, and WAAAAGH!!!!

This message was edited 2 times. Last update was at 2011/02/16 09:16:10


 
   
Made in us
Battlefortress Driver with Krusha Wheel






Im a huge fan conceptually of ork horde armies, and kan walls, but in practice I go to play games at a lfgs. Now they have 2 days for 40k wednesday and saturday. It starts at 5 and everyone has to be out by 10. With the long setup involved and movement and such Im lucky to finish one game with that kind of list. Not to mention packing and unpacking the army. That being said, I woud still drop a unit of boyz, and instead pick up a unit of grots to sit on an objective. Huge difference in points and drops you down to 1800 with a bit more tinkering, probably one or two boys removed from the other 2 squads.

HOWEVER the funniest army I have seen to date is 4 full squads of boyz, 2 kan groups, a mek and grotsnik giving every ork 5+ invun. that was 2k points, and hilarious when a battlecannon only manages to kill 2 orks.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Calm Celestian






The second list is pretty solid, the third unit of Kans would make it better, but you seem well enamored of the 'Wagon.

The Meks don't really need any gear, once you are in CC, the Meks usefulness has been exhausted.

Dreds aren't terribly good, a third unit of Kans might enhance the Dred's survivability by giving your opponent more targets that really matter. That said, at 1,000 points, I would probably use a Dred or two myself.

Kans are what make the Kan wall work. The KFF's are essential as are boyz, but the Kans carry the freight.

The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries





All input has been noted and will be considered once I get this army in motion and see how things go. I very well may drop the wagon for a third unit of kans, I just love the model I made for my looted wagon out of a rhino and battlewagon mesh!

Anyone have any input on the koptaz question I asked? Three units of one kopta a piece good? bad? Do I need more? Am I throwing away too many killpoints in this list?
   
Made in ca
Growlin' Guntrukk Driver with Killacannon





Owen Sound, ON. Canada

Having 3 units of 1 Buzzkopta each is perfect, just enough to make a mess of things while your wall of green advances upon your foes!

The second list does look much better and try it with the Looted Wagon to see how it goes, then play the list again, tweaked with the 3rd squad of Kans and no Looted Wagon... then make your final choice then.

Now (if I counted correctly) 16 Kill Points is alot, but if ya play it right it shouldn't matter to much... just swarm your foe and you'll get the victory. Just don't spead too far apart and your good to go.

Good luck with your Waaagh!

Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads!  
   
Made in gb
Tower of Power






Cannock

Drop the big shootas because you will be running all the time. Drop the rubbish Looted Wagon get more Killa Kanz and you will be sorted.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Fresh-Faced New User




Drop the Looted wagon and extra gear on the KFF Meks, consider getting more lootas/boyz/kanz.

Also consider getting KMBs on the kanz since they are immune to the gets hot rule.
   
Made in us
Calm Celestian






Sixteen kill-points is not excessive at 2,000 points. If it worries you, swap the Dreds for another unit of Boyz. I think the Koptas are super, but rolling with only two wouldn't be the worst thing in the world.

You aren't likely to build a quality list with significantly fewer KP's.

The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
Made in us
Furious Fire Dragon




One unit you may want to consider is a unit of 19 Grotz and a Runtherd. Drop a copta for this as these are awesome objective holders, 3 coptas is unneeded with 15 lootas, and you won't have to leave and valuable boys back for back field objective holding.
   
Made in us
Blood Angel Neophyte Undergoing Surgeries





Battle Update!

I took my first loss tonight. Face off against my friends 1800 point space wolves and got my arse handed to me by a land raider. All in all I learned quite a bit from it, and realized that the wargear I had was not cut out for his terminator heavy army. I placed my lootas too close together and he used a drop pod to deep strike his Bjorn, so bjorn walked right through my lootas and took them all out. My looted wagonw as good, but not great. I can see now where it will be of better use against my other friend's chaos army, he is heavy in plague marines and those pie plates do wonders against them. I was using all rokkits on my kans and really needed AP2 weaponry ahainst his terminators. Oh yea, and I need to find a way to take out a land raider.... I couldnt touch the thing. I landed two glancing hits on it the whole match and both of the results were weapon destroyed.... not good enough.

I need some help here! I felt like I was missing the core of my army (or at least is was the core of it until this fight) of 10 nobz led by a warboss. Even without the warboss, the nobz would have been a great help.

Another question.... My shoota boys didnt do ANYTHING this game. I could never get a decent LOS through my deff dreads and killa kans. Myabe it was the chokepoints in the maps terrain but I really felt like until they were in CC, which was rounds 5 and 6 (once again, thank you land raider and his troop placement for keeping them out of the fight), they really were a pointsink.

AGH, I'm so damned frustrated.

Can you fit a nicely outfitted squad of nobz in to a kan wall list?

How do I deal with a land raider?

I lost tonight on killpoints at the end of round 6. He had bjorn left who was taking his dying breaths against my shoota boyz and hidden PK mob, a land raider in which his last two terminators were hiding, and a SINGLE troop from two squads that he ran away with to prevent me from finishing off for the killpoints.

FML.


Automatically Appended Next Post:
I have a battlewagon with a deffrolla off to the side somewhere.... maybe I should sub out my looted wagon for a BW w/ deffrolla. Hrm.

This message was edited 1 time. Last update was at 2011/02/16 08:09:11


 
   
Made in au
Longtime Dakkanaut






Hytep wrote: I placed my lootas too close together and he used a drop pod to deep strike his Bjorn, so bjorn walked right through my lootas and took them all out.

So lesson learned I once left a squad of lootas in a corner... against eldar >_<
My looted wagonw as good, but not great. I can see now where it will be of better use against my other friend's chaos army, he is heavy in plague marines and those pie plates do wonders against them. I was using all rokkits on my kans and really needed AP2 weaponry ahainst his terminators. Oh yea, and I need to find a way to take out a land raider.... I couldnt touch the thing. I landed two glancing hits on it the whole match and both of the results were weapon destroyed.... not good enough.

What was he doing with the raider? If one has experiance, it's quite possible to use small adjustments of a sweeping movement style Left end of the line forwards, right end forwards, now the right again but a bit more of the left... there we go back towards that terrain because it's the quickest way away. As your kans and deff should have made short own if you arrived. Dccw and str9 Pks are our 'only' ways to deal with a raider, if you can't 'ignore' it!
Another question.... My shoota boys didnt do ANYTHING this game. I could never get a decent LOS through my deff dreads and killa kans. Myabe it was the chokepoints in the maps terrain but I really felt like until they were in CC, which was rounds 5 and 6 (once again, thank you land raider and his troop placement for keeping them out of the fight), they really were a pointsink.

What were you doing to draw LoS? Remeber that a boy can fire freely through it's own unit and one only need to be able to see a tiny scrap of somethign to claim a shot???
I lost tonight on killpoints at the end of round 6. He had bjorn left who was taking his dying breaths against my shoota boyz and hidden PK mob, a land raider in which his last two terminators were hiding, and a SINGLE troop from two squads that he ran away with to prevent me from finishing off for the killpoints.

Not too bad really!
Automatically Appended Next Post:
I have a battlewagon with a deffrolla off to the side somewhere.... maybe I should sub out my looted wagon for a BW w/ deffrolla. Hrm.

Maybe

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in gr
Sneaky Lictor





Greece

I think Bjorn doesn't get a drop pod

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Blood Angel Neophyte Undergoing Surgeries





sn0zcumb3r wrote:I think Bjorn doesn't get a drop pod


I think you are right! Live and learn.....

I'll be posting a new list, I think I figured out a way to fit in a battlewagon with a deffrolla and five meganobz in it to the list.


Automatically Appended Next Post:
Here is a new list. This is catered to what I am finding works well based on how I play with certain units. The koptas, for example. buzzsaws are a waste for me, they dont get in close.Highly mobile, excellent for round 1 destruction of armor with TL rokkits, but i HATE assaulting with them. Just me.

Big Mek + KFF
Big Mek + KFF

5 Meganobz
15 lootas

30 shoota boyz + Nob + BP + PK
30 shoota boyz + nob + BP + PK
Deff Dread + 2 DCCW
Deff Dread + 2 DCCW
15 Grots + Herder

3 Kans w/ KMB's
3 Kans w/ KMB's
3 Kans w/ KMB's (all these can be changed to rokkits when I'm not facing armies heavy in termies)

Dedicated BW transport + RPJ + Rolla

Kopta + TL Rokkits
Kopta + TL Rokkits

The koptas are only around for my friends vindicator. Gotta get rid of the pie plate early! Will sub in a third kopta in the event I don't need my KMB's on my kans.

Thoughts? I have the nob core I miss, using all 9 kans now, and rocking a whopping 11 walkers PLUS a BW.

Planning on having one big mek in the BW w/ the meganobz, one on foot. Unsure if this will work well since I'm pretty sure I'm going to need both KFF's behind the kans if I'm going to cover them all in my save. Thoughts on this as well? With those pesky land raiders I will roll on to them with the rolla for the S10 hits, and if that fails I have the meganobz. Critique please!

This message was edited 1 time. Last update was at 2011/02/16 09:24:51


 
   
Made in au
Longtime Dakkanaut






Argh, my mind looked at Bjorn and read Logan and Longfangs... I still saw a dread jumping out however


You should split your lootas back into two units, this has a large number of positive effects some of which are; more consistent D3 results, +1 targets for you, area denial (can 'never' be over used against DS forces).

I don't like meganobs - I have bunch of the old ones sitting in a box somewhere (dammit where's an apoc game when you want one that need a loving coat of paint.
But yeah, I do not feel that a unit of meganobs performs signifigantly better than an equal cost unit of nobs, *warning made up number* it's like 10x harder to run nobs off than megas wound allocation makes 25% really hard and the Lack of a BP on the Meks means that you're going to be stuck with Ld7 (aka Ruuuun!). Have a look at what you can achive with the same points for nobs, I think it's usually 1 model less but killy none the less.

You could save points on the DDs, they don't _need_ 4 DCCW they could cope with a skorcha (or even a BS2 rokkit, but don't tell anyone ) instead.

Lastly if you're going to feild the BW, it needs Grots (hey look at that it' going again on a 4+!!!) If you are sicking a Mek in there that give you 2 4+ to restore mobility or 1 to fix a weapon. Speaking of weapons you need to mount 1 big shooter - this isn't optional, take a boy out of a squad if you want it's not a 'toy' it's a WD to prevent immob result.

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in gb
Tower of Power






Cannock

Right, Orks don't get a lot of AP2 fire so you'll have to suck that up against Terminators. Just mass charge them with 30 Boyz and you will bring them down thanks to weight of numbers.

Land Raider can be tackled by the Killa Kanz S10 dccw I think they have 3 attacks each on the charge..

Lootas should be up high in a ruin to get good LOS if possible..

As mentioned previously the Looted Wagon just isn't that good.

On your new list Meganobz will never reach combat as they have SnP and will fall behind out of KFF range - ditch them.

Not enough Boyz, Lootas are piled into one unit so you have only ranged fire power in a single unit changing rokkits to KMB is list talioring and cheating..

Try this:

http://www.imperiusdominatus.com/2011/01/army-lists-orks-kan-wall-2000-points.html

Orks "Kan Wall" - 2,000 points

HQ

Big Mek - kustom force field


Big Mek - kustom force field

Elite

5 x Lootas

5 x Lootas

5 x Lootas

Troops

30 x Shoota Orks - 3 x rokkits - Nob w/ power klaw & bosspole

30 x Shoota Orks - 3 x rokkits - Nob w/ power klaw & bosspole

30 x Shoota Orks - 3 x rokkits - Nob w/ power klaw & bosspole

15 x Gretchin - Runtherd w/ grot pod

Deff Dread - skorcha, dreadnought close combat weapon & grot riggers

Deff Dread - skorcha, dreadnought close combat weapon & grot riggers

Fast Attack

Deffkopter - twin-linked rokkit & buzzsaw

Deffkopter - twin-linked rokkit & buzzsaw

Heavy Support

3 x Killa Kanz - 3 x rokkits

3 x Killa Kanz - 3 x rokkits

3 x Killa Kanz - 3 x rokkits


Total: 1,995


Building blocks of this list are the Big Meks and Kanz. So first things I thrown in was those units, Big Meks I had tarted up giving them a burna, cybork body and attack squig which made them quite pricey but pretty decent in combat. Though when adjusting the list I had to drop all wargear except the KFF I s'pose if a Big Mek is in combat it will die sooner or later anyway plus that burna for 20 points is expensive.

Kanz I gave triple rokkits as BS3 ain't too bad and they stand a chance of wrecking stuff, in our last game I thought they was twin-linked - they're not, ah well live and learn.

Next was to add the troops so three units of thirty Boyz should asborb fire power pretty well before making it into combat. I've given them rokkits so they have ranged anti tank and at least one has got to hit with strength in numbers. I would prefer to add another unit of Boyz but it's not going to happen, really.

I need a cheap objective holding unit so Grots it is. I would like twenty but that needs another Runtherd, they're only for holding home objectives anyway and lets face it if they get assaulted twenty won't last that much longer than fifthteen. Runtherd had got a grot prod so will always wound on a 4+, being S3 and getting charged ain't cool.

Now need more ranged anti tank so the min squad of Lootas will do; triple this though.

Next is some Deffkopters as this just rule; speeding ahead and getting a first turn assault thanks to scout move is pretty cool - can really deal with a dangerous threat without much hassle. I'll stick with two.

Lastly add some Deff Dreads to give more cover saves, taking skorcha and extra DCCW on these so they get a extra attack and can burn infantry before charging.

Tactics

Tactics are pretty simple with this army. Deploy the army as a whole or in seperate forces, make sure the Kanz are in front then the Boyz behind and the Big Mek is there to give 4+ cover to the Kanz. This then moves forward running the first few turns to get those rokkits into range and into charge range. Hopefully with rokkits blazing from multiple units and triple Lootas laying down fire power the Boyz should be charging infantry and not vehicles instead.

Grots task is simple; camp on a objective homeside. If it's not a objective game they can hang out with a Loota squad and act as a counter unit which hopefully could at least tie up a enemy unit for another turn, though in kill point games they will just easily give away a point.

Lootas take cover in terrain and blast away at vehicles and monstrous creatures, then infantry if they can.

Deff Dreads can give the Boyz more cover along side the Kanz or act as a counter assault unit if anyone tries to get clever and wade into assault the Big Mek who will be attached with a Boyz unit.

Deffkopters speed ahead using scout moves if Orks get first turn and go for a high priority target. After that they can hold back and contest objectives late in the game using turbo boost to get close - just remember cannot turbo boost through terrain

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries





Here is an updated list, and I think I have gotten everything I want in it. It has a few things I see most people hating on, like a battlewagon in a kan wall, and koptas without buzzsaws.... I know, I know, but the buzzsaws just dont fit my playstyle and I want a deff rolla in for the ramming of the land raiders. Having a AV14 front transport with a big mek in it to not only soak up a lot of AT fire from opponents who dont prioritize correctly as well as extending the range of the KFF inside it, coupled with the ability to really put some hurt on heavy armor.... it makes me happy. You want me to be happy, right?

Anyways, here it is.

Big Mek + KFF = 85
Big Mek + KFF = 85

Battlewagon + RPJ + Deff Rolla + Grabbin Klaw + Grots + Boarding plank = 130

3 Kans w/ rokkits = 150
3 Kans w/ rokkits = 150
3 Kans w/ rokkits = 150

Deff Dread + 2xDCCW + grots = 110
Deff Dread + 2xDCCW + grots = 110

3 Nobz + 1 PK = 85

5 Lootas = 75
5 Lootas = 75

30 shoota boys + Nob + PK + BP = 220
30 shoota boys + Nob + PK + BP = 220
30 shoota boys + Nob + PK + BP = 220

10 Gretchin + Runtherd + Prod = 45

Deffkopta + TL Rokkit = 45
Deffkopta + TL Rokkit = 45

----------------------------------------------

There is 2k points. I have a gretchin squad for objectives, 90 boyz, 11 walkers plus BW al under KFFs, 2 koptas for contesting objectives and an early high priority AT shot..... I like it. The BW wont rush ahead of the kan wall, it will soak up AT and provide cover and extended KFF range. Between the kans, dreads, and rolla plus all the rokkits any enemy armor should be reduced to dust. 90 boyz can handle most/all infantry. Lootas for long range support and light armor targeting.

Thoughts on this? Solid enough despite its stray from the "norm" or buzzsaw koptas and a BW in a kan wall?
   
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Cannock

While what you say about the KFF and Battlewagon is very true the point you're missing is it will become a victim of target priority - also what's inside it? Big Mek and Grots or just a Big Mek? It also will move slowly to keep pace with the rest of the army which basically makes it about a 140 point moving bastion for a single model.

While it's nice to see people happy I really don't want to see your happy face if you catch my drift

As for the list itself it's fine just besides that Wagon. My mate played a mix of Wagons and Kanz and the Wagons moved ahead did dethrolla goodness like you said and then die leaving the walkers behind moving slower.

Oh, buzzsaws are for alpha striking a high priority armoured target you auto hit because it hasn't moved, very very important to have buzzsaws!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

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MD. Baltimore Area

I would not worry too much if your army list dies to Space wolves. They are currently at the top of the pile. Here are a few things to remember.

1) You do not have to kill everything to win the game. Land Raiders and monolith are the prime example of this. They are expensive and hard to kill, but you can sometimes just ignore htem and stomp on the rest of the army. A kan wall will be weak against Land Raiders, but it is not the end of the world. Also, Space Wolves are very good against orks. Grey hunters with a lot of attacks and the most ML are just unfair against orks.

2) Do not mix and match when it comes to orks. I know this from experience. When I was buying my orks, I just got what I thought looked cool and interesting, but in the end I ended with a bunch of models and no theme. 11 Walkers is the theme of this list. You simply swamp them with more AV than they can handle AND then you have the boys to mop up.

3) On the KFF and vehicles squadrons. In order for a squadron of vehicles to get the KFF save, you need to have half or more of the squadron in range of the KFF. There should be a YMDC thread about it if you search for it and it is the ruling in the INAT as well, if you go by that thing.

4) Learn how to deploy in a deep strike defense. If he enemy has dop pod or a lot of Deep strikes, there are a lot of ways to deploy in order to minimize the damage that they will do. There are a lot of ways to do it, but it mostly involves spreading out to protect the stuff you do not want to die.

5) Lastly, the advice you will get here will be for making generalist lists. If you want to tailor your list to your group of friends that is fine, but it may be whay you see different answers here than what works for you in the game.

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BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
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Cannock

No you don't need half the squadron in range or else you'd need half the Boyz unit in range to get KFF save. The rules say the unit is WITHIN and the squadron is a unit and is within. Cannot be one way for another and then a different way for something else unless written i.e 4+ cover for vehicles 5+ to infantry.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

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Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
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mercer wrote:While what you say about the KFF and Battlewagon is very true the point you're missing is it will become a victim of target priority - also what's inside it? Big Mek and Grots or just a Big Mek? It also will move slowly to keep pace with the rest of the army which basically makes it about a 140 point moving bastion for a single model.!


Thats the point! I WANT my enemy to fire a lot of his AT at my BW. If he doesn't, thats fine, but if he does then he's trying to hit a front AV 14 armor WITH a 4+ cover save. That means more kans/dreads get through. This list has 11 walkers PLUS the BW, so 12 "vehicles" to shoot at.

I do appreciate all the advice, the tips on playing the kan wall are really helping me mentally sketch HOW they are supposed to be played. You know I didn't RUN a single time the last game? I wanted to make full use of my BS3 rokkits on my kans and took FOREVER to close. Now I know to try and close MUCH quicker.

Oh, and the list I made above is my "Goal list". This is the list I WANT to have sometime in the future for tourny play or whatnot. As of right now I don't have the funds to complete the list as it stands so I'm going to be playing a 2k point list that is quite a bit different. Not too great for competitive play, but I think it will still be fun. Take a look!

Big Mek w/ KFF
Big Mek w/ KFF

3x Kans w/ TL Rokkits
3x Kans w/ TL Rokkits
Looted wagon w/ boomgun, big shoota, RPJ, Grots, and armor plates.
Battlewagon w/ Deff Rolla, big shoota, RPJ, grots.
Deff Dread w/ 2xDCCW, armor plates and grots
Deff Dread w/ 2xDCCW, armor plates and grots

9 Nobz w/ 4xPK, Painboy, BP, Waagh Banner, 9x Cybork bodies, 9x 'Eavy Armor, 4x Big Choppa

30 Shoota Boyz w/ nob, BP, PK
30 Shoota Boyz w/ nob, BP, PK

5 Lootas
5 Lootas

I think thats it! It may be a few points shy, i adjusted it a little while typing it out. I'll probably diversify the Nobz to would juggle for me using some combi weapons and whatnot.



Automatically Appended Next Post:
That list is made from units I have here at home and assembled, I dont have another 30 boyz, another 3 kans, any gretchin, etc etc. One day... one day.....

This message was edited 2 times. Last update was at 2011/02/17 16:36:18


 
   
Made in gb
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Cannock

If your opponent is shooting at the Wagon then he's doing something right as it will expose the Big Mek...as I said, walkers will fall behind if not using it as a rolling bunker is a total waste of points. With Orks you have to go one direction and adding open topped vehicles with walkers is a bad combination as you're not getting the most out of them.

Oh, another thing. Not enough Boyz in that last list. This is a proper Kan wall list: http://www.imperiusdominatus.com/2011/01/army-lists-orks-kan-wall-2000-points.html

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MD. Baltimore Area

The wording is different for vehicles.

UNITS with one model with 6" get a 5+ Cover save

VEHICLES within 6" are Obscured. it does not confer obscured to a UNIT of VEHICLES

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Claremont, ON

mercer wrote:If your opponent is shooting at the Wagon then he's doing something right as it will expose the Big Mek...as I said, walkers will fall behind if not using it as a rolling bunker is a total waste of points. With Orks you have to go one direction and adding open topped vehicles with walkers is a bad combination as you're not getting the most out of them.

Oh, another thing. Not enough Boyz in that last list. This is a proper Kan wall list: http://www.imperiusdominatus.com/2011/01/army-lists-orks-kan-wall-2000-points.html


Mercer,

I had a look at your list and couldn't help but notice you had rokkits in the boys units. In another post you told the guy to drop the big shootas because they would be running. Not sure what you are getting at because it sounds like you are contradicting yourself. If it is a "proper Kan wall" then you are wasting 45 pts on rokkits you cant use while running. Just curious is all.


Automatically Appended Next Post:
mercer wrote:Drop the big shootas because you will be running all the time. Drop the rubbish Looted Wagon get more Killa Kanz and you will be sorted.

This message was edited 1 time. Last update was at 2011/02/17 19:30:02


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DE 2500 TS: 2500 2500  
   
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Longtime Dakkanaut








That is not a "Proper" wall, just "Another Kan-Wall list" and it's also yours.

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in gb
Tower of Power






Cannock

skycapt44 wrote:
mercer wrote:If your opponent is shooting at the Wagon then he's doing something right as it will expose the Big Mek...as I said, walkers will fall behind if not using it as a rolling bunker is a total waste of points. With Orks you have to go one direction and adding open topped vehicles with walkers is a bad combination as you're not getting the most out of them.

Oh, another thing. Not enough Boyz in that last list. This is a proper Kan wall list: http://www.imperiusdominatus.com/2011/01/army-lists-orks-kan-wall-2000-points.html


Mercer,

I had a look at your list and couldn't help but notice you had rokkits in the boys units. In another post you told the guy to drop the big shootas because they would be running. Not sure what you are getting at because it sounds like you are contradicting yourself. If it is a "proper Kan wall" then you are wasting 45 pts on rokkits you cant use while running. Just curious is all.


Automatically Appended Next Post:
mercer wrote:Drop the big shootas because you will be running all the time. Drop the rubbish Looted Wagon get more Killa Kanz and you will be sorted.


Indeed you're correct. I wrote that list sometime ago for my mate who runs that list, he never uses the rokkits at all as he's always running. I'd 50/50 keep them as once you're in close having the extra anti tank could help.

ChrisCP wrote:


That is not a "Proper" wall, just "Another Kan-Wall list" and it's also yours.


Kan wall list includes Kan right? Better than Kanz and Wagons, and it's a list I wrote it's not something I use and a perfect example of what a Kan wall is. So where's your proper Kan wall list then?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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