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Made in us
Perfect Shot Dark Angels Predator Pilot





Oregon

I am an avid tournament player, and the shop I game at has a pretty decent tournament system. There is one hangup, and that is sportsmanship. To give you the whole picture I will breakdown the scoring. In the current system there are 3 categories that you get points for battle, paint, and sportsmanship. In it's current incarnation battle points are 10 for a massacre, 7 for a Victory, 5 for a Draw, 3 for a loss, and 1 for getting massacred. The painting is a simple system of either it is painted and based or it is not, and is based on model count (vehicles, and MC's count as 3 models). If your army is 100% painted with 3 colors and based you get 10 points. If your army is 50% painted with 3 colors and based you get 5 points, and if it is less than 50% you get zero. Lastly, at the end of the tournament you rank your games in order of most fun to least fun, and for every person that ranks you as their #1 you get 5 points, #2 you get 3 points, and #3 you get 1 point. Then as for prizes, the person who has the highest total of battle points, sportsmanship, and paint earns Best Overall. The person who has the highest battle points earns Best General, the person who gets 2nd highest battle points gets 2nd General. The person with the highest sportsmanship score gets Best Sport. This system worked well for a while, but there has to be a better way to run sportsmanship, because it is kind of bad when a person is able to loose a game and win a tournament just because his buddies all voted for him.

That all being said, I am turning to y'all dakkaites, and want to know what you think about sportsmanship in tournaments. Should it be weighed heavily? Should it be removed? Is there an effective way to make it work? ect....
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

I, personally, am not a fan of scoring Sportsmanship or voting on best sport. It's too subjective and even random depending on who you come into contact with or get to play. Only thing I do is a simple pass/fail, and if you give your opponent a fail, you have to be able to give me difinitave reason why they deserve it.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

I have to agree, R. I really enjoy the tourneys at that store, but sports should really change. I suggested an objective list sports to the owner on his site, but no change yet.

My answer would be pass/fail sports or a five point checklist.

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Made in us
Perfect Shot Dark Angels Predator Pilot





Oregon

I like those ideas.
How about a simple check sheet?
(Y) (N)
1. Was your opponent on time? and were they efficient with deployment, and turns?
2. Did they measure and roll dice correctly?
3. Did they have all the required items to play (dice, codex, etc....)?
4. Was their army WYSIWYG?
5. Would you play this person again?

Thoughts
   
Made in us
Dark Angels Librarian with Book of Secrets






I am not a fan of scoring for Sportsmanship. It is too easy to nerf an opponent with whom you are neck-and-neck on points. Cutting their score is a heap way of "evening the playing field" in the wrong direction.

Case in point: My battlebuddy Jim was in a tournament a couple of years ago. He was told it was a 1,500 point game, and so that's what he brought. First game ended with him tabling his opponent. At the beginning of the second game, his opponent, obviously a major player (Games Day finalist shirt and al that), is perusing Jim's list. Then he asks, "where's the rest of it?" Jim looks kinda blank and replies. "That's it." Then his opponent gets a TO, who informs Jim that the tournament was a 1,750 point game. He gives Jim two options: add 250 points or play it as is. Jim decides to play it as is, figuring it wouldn't be ethical to change the army. He scored a major victory against this opponent. Obviously butt-hurt, he gave Jim a 0 for sportsmanship, denying Jim any placement at all.

Point of the story being that when people use sportsmanship scores to punish their opponents, it really shows who the unsportsmanlike players are. Therefore, I dread a tournament that uses this as a scoring method.
   
Made in au
Skillful Swordmaster






Sports should have no effect on the tournament overall results if it is included at all it should be in its own catergory and have its own prizes.

It could be worst I live in the land of comp scores a system designed to punish players for not just using two copies of AoBR for there armies...

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Personally I like seeing Sportsmanship as a factor at events, however not in the typical soft score way.

There are some very good events I've been to in the US Pacific NW that handle sportsmanship very well. Basically each player gives a ticket or some sort of token to the player they found to be the best sportsman. Those with the most at the end of the event have their own category of prizes and trophies, often greater than that of best general or the like.

It provides a great incentive to be a good sport, and does so in a way that really can't be cheesed. It's not like you're battle results are going to change based on sportsmanship, but it is a distinct, recognized, and rewarded category of the game that can matters just as much as your battle record when it comes to recognition and prizes.

IRON WITHIN, IRON WITHOUT.

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Made in us
Dark Angels Librarian with Book of Secrets






Vaktathi wrote:Personally I like seeing Sportsmanship as a factor at events, however not in the typical soft score way.

There are some very good events I've been to in the US Pacific NW that handle sportsmanship very well. Basically each player gives a ticket or some sort of token to the player they found to be the best sportsman. Those with the most at the end of the event have their own category of prizes and trophies, often greater than that of best general or the like.

It provides a great incentive to be a good sport, and does so in a way that really can't be cheesed. It's not like you're battle results are going to change based on sportsmanship, but it is a distinct, recognized, and rewarded category of the game that can matters just as much as your battle record when it comes to recognition and prizes.


Now this I would support!
   
Made in gb
Lord of the Fleet






I like that the system OP describes prevents chipmunking - you can't use sports to punish a player that's beaten you.

I would suggest ranking the players based on the sports score they receive. The best gets 4 points, 2nd best 3, etc.

So, if you are the topped ranked player that's just enough to turn a loss into a draw but not enough to turn a draw into a massacre. i.e. a worthwhile bonus but not enough to over-ride battle points.

On the other hand, if you have prizes for sportsmanship - why the need to hand out battle points as well?

This message was edited 1 time. Last update was at 2011/02/25 10:25:43


 
   
Made in us
Badass "Sister Sin"






Camas, WA

rednekgunner wrote:I like those ideas.
How about a simple check sheet?
(Y) (N)
1. Was your opponent on time? and were they efficient with deployment, and turns?
2. Did they measure and roll dice correctly?
3. Did they have all the required items to play (dice, codex, etc....)?
4. Was their army WYSIWYG?
5. Would you play this person again?


I like this. It is objective and, as a TO, you can check into things. If one guy puts no for all 5 and none of the other opponents of that player did, what's up?


Automatically Appended Next Post:
Scott-S6 wrote:I like that the system OP describes prevents chipmunking - you can't use sports to punish a player that's beaten you.



But you can. If I play three guys and I know that two of them are in contention for prizes, I just list one as my 3rd favorite game. He doesn't get negative points, but his lack of positive points affects his total standing.

This message was edited 1 time. Last update was at 2011/02/25 15:07:48


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Longtime Dakkanaut





whidbey

at small one day events where most of the people know each other. a good sportsmanship system is.

great game
average game
bad game.

if you get 2 bad games in a 3 game event you are not elidgible for any prizes. this method keeps a jerk from winning anything yet doesn't encourage chimpmunking
   
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The New Miss Macross!





Deep Fryer of Mount Doom

rednekgunner wrote:I am an avid tournament player, and the shop I game at has a pretty decent tournament system. There is one hangup, and that is sportsmanship. To give you the whole picture I will breakdown the scoring. In the current system there are 3 categories that you get points for battle, paint, and sportsmanship. In it's current incarnation battle points are 10 for a massacre, 7 for a Victory, 5 for a Draw, 3 for a loss, and 1 for getting massacred. The painting is a simple system of either it is painted and based or it is not, and is based on model count (vehicles, and MC's count as 3 models). If your army is 100% painted with 3 colors and based you get 10 points. If your army is 50% painted with 3 colors and based you get 5 points, and if it is less than 50% you get zero. Lastly, at the end of the tournament you rank your games in order of most fun to least fun, and for every person that ranks you as their #1 you get 5 points, #2 you get 3 points, and #3 you get 1 point. Then as for prizes, the person who has the highest total of battle points, sportsmanship, and paint earns Best Overall. The person who has the highest battle points earns Best General, the person who gets 2nd highest battle points gets 2nd General. The person with the highest sportsmanship score gets Best Sport. This system worked well for a while, but there has to be a better way to run sportsmanship, because it is kind of bad when a person is able to loose a game and win a tournament just because his buddies all voted for him.

That all being said, I am turning to y'all dakkaites, and want to know what you think about sportsmanship in tournaments. Should it be weighed heavily? Should it be removed? Is there an effective way to make it work? ect....


i'm not seeing the problem with the system you're describing. the person with the most battle points (the one who crushed his enemies the most effiiciently) still gets the best general... the person who was ranked the most fun to play gets the best sportman... and the person who scored consistently high in ALL categories gets best overall. where exactly is the disconnect for you in the scoring system? Losing a single game shouldn't put you out of the running for best overall necessarily if you completely rocked the other categories since it's best OVERALL. are you saying that someone who didn't get the top painting award in a tourney also should be completely ineligible for a best overall award too? while i agree that tournies shouldn't only have a single award that can be chipmunked, an overall award should incorporate the scores of all facets of the tourney/hobby/experience. how is this theoretical person ONLY playing his buddies in the tourney for all 3+ of his games? if you're choosing to go to an event with only 4 or 5 players and most of them are from the same small circle of friends and you're the outsider, there is NO system that won't be able to be gamed. vote with your wallet and attend larger events where one posse can't dominate the experience.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

And I'd been thinking for a couple of days now that the tournament section was too quiet. :(

Sportsmanship scoring is a sham. Players are more likely to let their opponent cheat them because they fear having their sportmanship score nuked. There are some well known sportsmanship score "nukers" around the country - who chipmunk other people to increase their own chance of placing well.

What this comes down to is simply balls.

-More players need to grow balls so that when their opponent does something shady, they SAY something, right then and there. Or if their opponent is being a jerk, they call them on it on the spot. None of this secretive scribbling of scores at the end, or lunch-break gossip-mongering about whether someone was troublesome or not.

-More TOs need to grow balls so that when someone does something worthy of getting a sportsmanship hit, the TO will either FIX them, or eject them from the tournament, preferably loudly and publicly as a lesson to the other gamers there on what being an upstanding and respectable gamer is.

I enjoyed the SVDM last year. No sportsmanship scoring, but Mike made *very* clear that if anyone was a douche, he was going to intercede and boot them out.

I enjoyed the Nova Open too - no sportsmanship scoring, but plenty of judges to intercede in issues arose, and Mike's bodyguard to handle any douches.

When I go a tournament, I virtually always get maximum scores for sportsmanship. Even when my opponent and I don't like each other, we both get max sportsmanship. Even after bitter arguments, max sportsmanship. There's no point to it.

   
Made in us
Badass "Sister Sin"






Camas, WA

warboss wrote:
i'm not seeing the problem with the system you're describing. the person with the most battle points (the one who crushed his enemies the most effiiciently) still gets the best general... the person who was ranked the most fun to play gets the best sportman... and the person who scored consistently high in ALL categories gets best overall. where exactly is the disconnect for you in the scoring system? Losing a single game shouldn't put you out of the running for best overall necessarily if you completely rocked the other categories since it's best OVERALL. are you saying that someone who didn't get the top painting award in a tourney also should be completely ineligible for a best overall award too? while i agree that tournies shouldn't only have a single award that can be chipmunked, an overall award should incorporate the scores of all facets of the tourney/hobby/experience. how is this theoretical person ONLY playing his buddies in the tourney for all 3+ of his games? if you're choosing to go to an event with only 4 or 5 players and most of them are from the same small circle of friends and you're the outsider, there is NO system that won't be able to be gamed. vote with your wallet and attend larger events where one posse can't dominate the experience.


Warboss. I play at the same store as R. The problem really is that if you have 3 awesome games (quite a possibility), you have to score 2 of them down. In the last tourney, I played R, a SW player and a Marine player. All three games were great games that I had a lot of fun playing, but because of the nature of the sports scores, 2 of them got less than max sportsmanship. If it was objective or pass/fail, all three would have gotten max points because they were really good games.

I don't think he has a problem with the awards or with the other scoring, just the sports scoring system.

This message was edited 1 time. Last update was at 2011/02/25 15:41:31


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The New Miss Macross!





Deep Fryer of Mount Doom

Dashofpepper wrote:
What this comes down to is simply balls.

-More players need to grow balls so that when their opponent does something shady, they SAY something, right then and there. Or if their opponent is being a jerk, they call them on it on the spot. None of this secretive scribbling of scores at the end, or lunch-break gossip-mongering about whether someone was troublesome or not.

*snip*

When I go a tournament, I virtually always get maximum scores for sportsmanship. Even when my opponent and I don't like each other, we both get max sportsmanship. Even after bitter arguments, max sportsmanship. There's no point to it.


so, to use your own terminology, you yourself need "to grow balls"?? if you're having bitter arguements and a bad experience with a shady player, it sounds to me like YOU should be docking him sportmanship.. but you don't. why not be a part of the solution and take your own advice? if someone IS a bad sportman and the tourney you're choosing to go to has a sportmanship score, why not put down an honest score? most of the time it is the secretive scribbling you're describing so you won't get docked for doing it in return.


Automatically Appended Next Post:
pretre wrote:Warboss. I play at the same store as R. The problem really is that if you have 3 awesome games (quite a possibility), you have to score 2 of them down. In the last tourney, I played R, a SW player and a Marine player. All three games were great games that I had a lot of fun playing, but because of the nature of the sports scores, 2 of them got less than max sportsmanship. If it was objective or pass/fail, all three would have gotten max points because they were really good games.


if it were pass/fail, then you'd run into the problem that dash is describing where people are just giving out max scores for no reason to all players. the system forces you to actually say which opponent was the MOST fun to play just like battlepoints force a best general to surface more than just w/l/t with random pairing does. the problem isn't with the system but just the screwed up mentality some people have towards ONE aspect of it and the passive allowance of what in essence is cheating. is it considered kosher to give people extra battle points for mission objectives that they didn't achieve in tourney scoring? No, but people feel like they can give extra sports scores when the other player doesn't deserve them and that is. is it OK to give people credit on a player-judged paint score for basing when they don't have it? nope. but it's a common practice with sportmanship (granted this one is easily caught but the principle is the same). i'm not saying that you do this but simply that this problem is much more prevalent than the *perfect* tourney experience you're describing where every player was a gift from the god-emperor.

This message was edited 1 time. Last update was at 2011/02/25 16:31:14


 
   
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[DCM]
Tilter at Windmills






Manchester, NH

The first question you need to ask in implementing a Sportsmanship system is:

What is/are your goals?

Is it to reward the Best Sportsmen out there? Is it to encourage good/great Sportsmanship, including specific positive behaviors? Is it to prevent donkey-caves from winning events while being donkey-caves? The system you design or choose needs to support which of these goals you want to accomplish.

Other important considerations are ease of speed and use (IME with a 1-5pt or 1-10pt subjective range, many players ignore reading the criteria; with an objective checklist I believe more players actually read through them, but it adds time), and resistance to "Chipmunking", or dishonestly scoring someone badly as a manipulation of the tournament system.

If you just want to REWARD the Good/Great Sports, you can basically divorce the Sports scoring from the overall scoring, and use one of the above systems. Forced Ranking of opponents is good at creating separation in this department, and if a low score doesn't hurt your Overall chances, you don't need to feel bad about giving a couple of your opponents lower ranks if all of them were good. The system of players having tickets or tokens to give to opponents for a separate prize drawing is also a great approach for this.

If you want to encourage SPECIFIC BEHAVIORS, then the Objective checklist is pretty cool, because it lays out to the community, particularly new players, what behaviors are expected of them by the community.

If you want to PREVENT JERKS FROM WINNING WHILE BEING JERKS, then I strongly suggest Pass/Fail. Although Objective Checklist can do okay in this department, usually a jerk can get most of the points on this list and only lose one or two points per game due to being a nasty, unpleasant SOB.

In most of the tournaments I've run in the past I've used objective checklist questions, but more recently, inspired by clubs like The Warmongers and TFG in NY/NJ, as well as collaborative discussions with The Lost Legion and guys from other clubs, I've devised the following system, which I recently made an article on Dakka. IMO it is the best system I've yet seen for achieving the best balance of the above goals- rewarding good sports, reducing the chance of an donkey-cave winning, and minimizing the impact of guys trying to cheat and manipulate the system, while being quick and easy to use.

This message was edited 2 times. Last update was at 2011/02/25 16:51:32


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A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

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[DCM]
Tilter at Windmills






Manchester, NH

-------------------------------------------------------

http://www.dakkadakka.com/wiki/en/The_Pass_or_Fail_Method_of_Tournament_Sportsmanship_Scoring


Dakka Article wrote:Why score Sportsmanship?

Since 1999, in playing regularly in competitive leagues and tournaments for Warhammer and Warhammer 40k, I have seen and tried out several different methods of scoring Sportsmanship. Subjective ranges (1-3, 1-5, 1-10), forced ranking (rank your opponents from favorite to least favorite), checklist scoring based on questions about behavior (was my opponent on time for the game? Did he measure accurately?), etc.

In my experience most systems tried work okay; the main purposes of every system are the same: to communicate to the players that good Sportsmanship is expected of them, to reward it (there is often a Best Sportsmanship prize), and to penalize players who are nasty and unpleasant to play with, preventing them from winning tournaments while ruining their opponents’ fun.


What’s wrong with Sportsmanship scoring?

Every system has its flaws, and no system is perfect. Every system is capable of being misused; such as when a player scores a perfectly-nice opponent badly because the player scoring has a bad attitude or feels vindictive after a loss. Or “Chipmunking”, in which a player attempts to cheat/manipulate the event results by scoring dishonestly, marking good opponents low regardless of what those opponents deserve. One can eliminate those problems by eliminating Sportsmanship scoring, and some tournaments do that, but in my opinion you then run the risk of allowing people who are actively unpleasant to dominate your events. I believe the phenomenon of Chipmunking is talked about more than it actually happens, and most players are honest about their opponents, but many are lazy and don’t want to invest more time & consideration into filling out a score sheet than they absolutely need to.

The 1-5pt and 1-10pt scales are prone to a lot of problems with people interpreting and applying them differently, especially if they don’t bother reading the scale on the score sheet (which happens a lot). Some players automatically award maximum scores; some default to giving the maximum and only mark down from the top if something was really wrong; some people try to be really honest and mark most opponents in the middle of the range, but wind up inadvertently penalizing perfectly-decent opponents when half the field is defaulting to giving opponents top scores.

Forced Ranking has the advantages of creating separation in tournament rankings, and of preventing a player from giving all opponents false bad rankings, but it forces people to mark some of their opponents low even if all their opponents were good, and doesn’t stop a Chipmunker from just giving the lowest ranking to their opponent who’s doing the best overall.

Objective checklist systems are decent, although they usually include some subjective questions, so cannot be truly objective. They do wind up making most of the points available even to a jerk, and make the players take time checking boxes over relatively small matters like "did my opponent show up on time" or "did he measure accurately", which I think are fine questions, but are rarely checked “no”, and overall wind up being more ink, time, and work than is really necessary. Forced ranking Pass/fail gets to the heart of the matter, and is quicker and simpler for everyone.


What’s the actual mechanic?

It's pretty simple. On the score sheet, or as a separate piece of paper (or printed on the back of the score sheet) is just one question. Something like the following, though the phrasing is important, and you want to be careful composing it so it's as clear as possible:

"Did my opponent's attitude and/or behavior make the game an UNpleasant experience, overall?"

The thinking behind this question is that we don't want to quibble over minor details, and we're not penalizing people based on their armies. This is about whether the person was unpleasant to be around and to play a game with, and ruined the fun of the game overall.

Each downcheck a given person receives reduces their total tournament points; by a very small amount for the first check, increasing progressively the more checks they get. The idea being that anyone can have a single bad game; it may be an innocent personality clash, or it could be that the person checking the box is "chipmunking", and this minimizes the impact of a "chipmunker" or a single innocent personality clash.

The exact point deductions will depend on the number of rounds and the total possible available points.


Examples

Let's consider a five round tournament and a three round tournament, each with a similar scoring system: 5/10/20 points for a Loss/Draw/Win (or similar); 20pts possible for painting (or 12 for the three round event, to keep the same proportion), and the Sportsmanship points- deductions for downchecks, and +1pt for each Favorite Opponent vote you get. So in the 5 round event that's a total maximum of 100pts for battles, 20 for painting, and 5 for Favorite Opponent votes, making 125 total for a perfect score. For the 3 round event you'd be looking at 60 available for battles, 12 for painting, 3 for Best Opponent votes. Maximum total of 75.

In proportion with the above numbers, in a 5 round event the organizer might set the penalties at -2pts, -5pts, -10pts, Disqualification, and Disinvitation. Let’s look at those and discuss what they mean.


1 check (-2pts). There is a small deduction for one check, as we assume that MOST people checking a box are doing so honestly, but we don't want to cripple a person for one downcheck, as it might be a relatively-innocent personality clash.
2 checks (-5pts). This is a more significant handicap, being the difference between a loss and draw, or a great-looking army and a more average one, but not crippling to the player's total score. Which is appropriate as it's more likely that the player is actually being rude or unpleasant somehow.
3 checks (-10pts). This is the equivalent of one of his Wins turning into a Draw; again, he may still place well, but at this point more than half of his opponents say they actively disliked playing against him.
4 checks (DQ). Disqualification means he can't win any prizes, no matter what his points total is. 80% of his opponents giving the downcheck means it's practically guaranteed that he's being a jerk.
5 checks ( Disinvitation). In the case that every last one of the player’s five opponents thought he was being a jerk, in all likelihood he is the kind of unrepentent jerk that you don't want coming back to the tournament next year. So he's asked not to come back next time.


How about a three round, single-day tournament? In proportion with the numbers for the three round event, the organizer might set the penalties at something like -2pt, -5pts, Disqualification.

1 check (-2pts). As above; small deduction for one check.
2 checks (-5pts). This is a mix of 2 & 3 on the five-game format; we don't want it to be a horrible penalty, but at this point MOST of the player's opponents have reported a bad game, so it should be felt.
3 checks (Disqualification). Every one of the player's opponents found him unpleasant; but it's a one-day event, and perhaps he just had a really bad day, so he's free to try again next time. Hopefully he'll be in a better mood.


How About Actually Rewarding Great Sports?

Good question. Many tournaments also like to recognize players who are particularly enjoyable and fun to play with. You (hopefully) know the type- the guys who never lose their smile and good attitude no matter how bad the dice turn. The guys who take a beating with a smile, or make YOU smile and enjoy it while they're kicking your butt all over the table.

An excellent and (IMO) perfectly functional system is the one I mentioned above- Favorite Opponent votes. Each player, at the end of the event (along with their final game's results sheet) indicates which of their opponents was the most enjoyable to play against. You can make this a fixed 1 or 2 tournament points per vote as in the examples above, or if you really want Sportsmanship to be a big deal, you could also make it award a progressive number of points like the bad sport downchecks subtract. Either way, to award Best Sportsmanship prizes simply subtract downchecks from Favorite votes, and award the highest score. In the event of a tie, Battles is a popular choice, the idea being that if two guys both were fun to play against, the guy who managed to be so while winning more is probably the more fun of the two.


Summation
In closing, I offer this system to other tournament organizers as the best option I’ve seen or been able to come up with. I think it’s one of the most resistant to tampering and one of the simplest to use, both for players and organizers.

If you have any feedback on the system, suggestions for adjustments or alterations, please feel free to PM me, to comment in the forum thread, or to start a thread in Tournament Discussions. If you give it a try I’d also love to hear how it goes. Best of luck, and happy gaming!

Ragnar Arneson AKA Mannahnin



Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

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Made in us
Badass "Sister Sin"






Camas, WA

Was hoping you'd chime in.

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Cajun Country

I don't care for sportsmanship scores. At Atlanta Gamesday in 2007, I took footslogging orks (3rd edition codex). I went 2-1. Once scores were posted my sportsmanship score was below average. I can only guess, but I think my round two opponent who I tabled, chipmunked me. He said "good game" and all that, but I suspect he gave me zero sportsman score. I say this because the guy 1 beat round one brought 1850 points to the 1500 point tournament and I didn't report him( I told him he should rewrite his list between rounds), and the guy I played 3rd round beat my ass so badly, that he didn't need to.

This message was edited 1 time. Last update was at 2011/02/25 16:55:00


" It's good ta be green!  
   
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Flailing Flagellant




Arizona

To me sportsmanship is infinitely preferable to any other "metric" (can't really measure it, I suppose), and I say this as someone who doesn't have troubles winning games. Why the hell am I spending money, time, and effort on a social hobby if not to enjoy it with others who are enjoying it? If I have to run checks on every opponent and spend the entire game in a sort of nerd-stroke, I'll take up another hobby.

Mannahnin, love your posted solution. That's sort of where my bus of thought took me before it broke down.

"What this comes down to is simply balls."

Ew. Also, if it is a store tourney and some 18 year old dweeb needs to cheat to win to feel better about himself, I'm not going to lose sleep over it. I think it is more situational than just being a nitpicking automaton. Not saying that you personally are, but in a lot of cases I see people let things slide not because they "lack balls", but because they genuinely don't care enough to make an issue of it. Money tourneys and such are different, but I would expect a different definition of sportsmanship there.

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Mannahnin wrote:-------------------------------------------------------

http://www.dakkadakka.com/wiki/en/The_Pass_or_Fail_Method_of_Tournament_Sportsmanship_Scoring


Dakka Article wrote:Why score Sportsmanship?

Since 1999, in playing regularly in competitive leagues and tournaments for Warhammer and Warhammer 40k, I have seen and tried out several different methods of scoring Sportsmanship. Subjective ranges (1-3, 1-5, 1-10), forced ranking (rank your opponents from favorite to least favorite), checklist scoring based on questions about behavior (was my opponent on time for the game? Did he measure accurately?), etc.

In my experience most systems tried work okay; the main purposes of every system are the same: to communicate to the players that good Sportsmanship is expected of them, to reward it (there is often a Best Sportsmanship prize), and to penalize players who are nasty and unpleasant to play with, preventing them from winning tournaments while ruining their opponents’ fun.


What’s wrong with Sportsmanship scoring?

Every system has its flaws, and no system is perfect. Every system is capable of being misused; such as when a player scores a perfectly-nice opponent badly because the player scoring has a bad attitude or feels vindictive after a loss. Or “Chipmunking”, in which a player attempts to cheat/manipulate the event results by scoring dishonestly, marking good opponents low regardless of what those opponents deserve. One can eliminate those problems by eliminating Sportsmanship scoring, and some tournaments do that, but in my opinion you then run the risk of allowing people who are actively unpleasant to dominate your events. I believe the phenomenon of Chipmunking is talked about more than it actually happens, and most players are honest about their opponents, but many are lazy and don’t want to invest more time & consideration into filling out a score sheet than they absolutely need to.

The 1-5pt and 1-10pt scales are prone to a lot of problems with people interpreting and applying them differently, especially if they don’t bother reading the scale on the score sheet (which happens a lot). Some players automatically award maximum scores; some default to giving the maximum and only mark down from the top if something was really wrong; some people try to be really honest and mark most opponents in the middle of the range, but wind up inadvertently penalizing perfectly-decent opponents when half the field is defaulting to giving opponents top scores.

Forced Ranking has the advantages of creating separation in tournament rankings, and of preventing a player from giving all opponents false bad rankings, but it forces people to mark some of their opponents low even if all their opponents were good, and doesn’t stop a Chipmunker from just giving the lowest ranking to their opponent who’s doing the best overall.

Objective checklist systems are decent, although they usually include some subjective questions, so cannot be truly objective. They do wind up making most of the points available even to a jerk, and make the players take time checking boxes over relatively small matters like "did my opponent show up on time" or "did he measure accurately", which I think are fine questions, but are rarely checked “no”, and overall wind up being more ink, time, and work than is really necessary. Forced ranking Pass/fail gets to the heart of the matter, and is quicker and simpler for everyone.


What’s the actual mechanic?

It's pretty simple. On the score sheet, or as a separate piece of paper (or printed on the back of the score sheet) is just one question. Something like the following, though the phrasing is important, and you want to be careful composing it so it's as clear as possible:

"Did my opponent's attitude and/or behavior make the game an UNpleasant experience, overall?"

The thinking behind this question is that we don't want to quibble over minor details, and we're not penalizing people based on their armies. This is about whether the person was unpleasant to be around and to play a game with, and ruined the fun of the game overall.

Each downcheck a given person receives reduces their total tournament points; by a very small amount for the first check, increasing progressively the more checks they get. The idea being that anyone can have a single bad game; it may be an innocent personality clash, or it could be that the person checking the box is "chipmunking", and this minimizes the impact of a "chipmunker" or a single innocent personality clash.

The exact point deductions will depend on the number of rounds and the total possible available points.


Examples

Let's consider a five round tournament and a three round tournament, each with a similar scoring system: 5/10/20 points for a Loss/Draw/Win (or similar); 20pts possible for painting (or 12 for the three round event, to keep the same proportion), and the Sportsmanship points- deductions for downchecks, and +1pt for each Favorite Opponent vote you get. So in the 5 round event that's a total maximum of 100pts for battles, 20 for painting, and 5 for Favorite Opponent votes, making 125 total for a perfect score. For the 3 round event you'd be looking at 60 available for battles, 12 for painting, 3 for Best Opponent votes. Maximum total of 75.

In proportion with the above numbers, in a 5 round event the organizer might set the penalties at -2pts, -5pts, -10pts, Disqualification, and Disinvitation. Let’s look at those and discuss what they mean.


1 check (-2pts). There is a small deduction for one check, as we assume that MOST people checking a box are doing so honestly, but we don't want to cripple a person for one downcheck, as it might be a relatively-innocent personality clash.
2 checks (-5pts). This is a more significant handicap, being the difference between a loss and draw, or a great-looking army and a more average one, but not crippling to the player's total score. Which is appropriate as it's more likely that the player is actually being rude or unpleasant somehow.
3 checks (-10pts). This is the equivalent of one of his Wins turning into a Draw; again, he may still place well, but at this point more than half of his opponents say they actively disliked playing against him.
4 checks (DQ). Disqualification means he can't win any prizes, no matter what his points total is. 80% of his opponents giving the downcheck means it's practically guaranteed that he's being a jerk.
5 checks ( Disinvitation). In the case that every last one of the player’s five opponents thought he was being a jerk, in all likelihood he is the kind of unrepentent jerk that you don't want coming back to the tournament next year. So he's asked not to come back next time.


How about a three round, single-day tournament? In proportion with the numbers for the three round event, the organizer might set the penalties at something like -2pt, -5pts, Disqualification.

1 check (-2pts). As above; small deduction for one check.
2 checks (-5pts). This is a mix of 2 & 3 on the five-game format; we don't want it to be a horrible penalty, but at this point MOST of the player's opponents have reported a bad game, so it should be felt.
3 checks (Disqualification). Every one of the player's opponents found him unpleasant; but it's a one-day event, and perhaps he just had a really bad day, so he's free to try again next time. Hopefully he'll be in a better mood.


How About Actually Rewarding Great Sports?

Good question. Many tournaments also like to recognize players who are particularly enjoyable and fun to play with. You (hopefully) know the type- the guys who never lose their smile and good attitude no matter how bad the dice turn. The guys who take a beating with a smile, or make YOU smile and enjoy it while they're kicking your butt all over the table.

An excellent and (IMO) perfectly functional system is the one I mentioned above- Favorite Opponent votes. Each player, at the end of the event (along with their final game's results sheet) indicates which of their opponents was the most enjoyable to play against. You can make this a fixed 1 or 2 tournament points per vote as in the examples above, or if you really want Sportsmanship to be a big deal, you could also make it award a progressive number of points like the bad sport downchecks subtract. Either way, to award Best Sportsmanship prizes simply subtract downchecks from Favorite votes, and award the highest score. In the event of a tie, Battles is a popular choice, the idea being that if two guys both were fun to play against, the guy who managed to be so while winning more is probably the more fun of the two.


Summation
In closing, I offer this system to other tournament organizers as the best option I’ve seen or been able to come up with. I think it’s one of the most resistant to tampering and one of the simplest to use, both for players and organizers.

If you have any feedback on the system, suggestions for adjustments or alterations, please feel free to PM me, to comment in the forum thread, or to start a thread in Tournament Discussions. If you give it a try I’d also love to hear how it goes. Best of luck, and happy gaming!

Ragnar Arneson AKA Mannahnin




I think that this is the idea that I was looking for, because it mitigates a lot of the problems that I and my group have with sportsmanship.
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Sportsmanship is a fething terrible metric for tournament results and really needs to die the death it deserves. If someone is a poor enough sportsman that they deserve a low grade, they're a poor enough sportsman that they deserve to be ejected entirely or at least warned by the TO to calm down. Otherwise, we can assume that people are able to play a game against each other like reasonable adults, and that even if their personality clashes with that of their opponent (which is going to happen regardless of how nice either party is; some people simply don't get on) they are able to enjoy the game or at least not be so upset as to wish to harm their opponent's score.

I wouldn't preclude the option of having a Best Sporting nomination, however - I'm all for particularly awesome people being rewarded for being great opponents. That shouldn't factor into gaming results, though, much like painting should have nothing to do with gaming awards (but certainly should be rewarded on its own merits).



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I like the idea of sportsmanship, but in my experience the higher your battle points, the worse your sportsmanship and vice versa. People love you when they can kick the pants off you. When games are tight or people lose their perception is warped. It's not right but that's how it is.

I personally favor checklist style sportsmanship with things like; had and army list, showed up on time, played at an appropriate pass, handled rules disputes fairly, measured distances accurately, etc. It's not perfect but it does the best job of preventing people from unfairly tanking their opponenets which is my biggest concern as a TO. The pass fail in my opinion does a better job of finding who really was the "nicest" guy to play against but at the same time it is more vulnerable to warped perception and chipmunking which I really don't like.

And taking sports out of overall is a terrible idea. You start removing all the soft scores from overall and then it isn't over all anymore, its best general.

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sportsmanship scores are lame IMO because somebody who is pissed because they just lost can nerd rage on ur score for no reason. A rational choice theorist would say that it's in everyones best interest to give their opponent a low score- especially because its confidential.




 
   
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Corrode wrote:Sportsmanship is a fething terrible metric for tournament results and really needs to die the death it deserves. If someone is a poor enough sportsman that they deserve a low grade, they're a poor enough sportsman that they deserve to be ejected entirely or at least warned by the TO to calm down.


how do you expect that to happen? if people aren't supposed to report their negative experience via a sportsmanship score, how is the TO supposed to know who to warn or eject short of a loud fight witnessed at the table? some people don't give poor sportsmen an appropriately poor score even though its secret half the time; do you really think they'll call the TO over to eject someone due to an unpleasant experience when that is an order of magnitude MORE confrontational?

the last tourney i was in i played a guy who gave his tyrant guards an extra wound all tourney (i was his last game and they did have an extra wound in the previous codex IIRC so its possible it was an honest mistake theoretically), had to call the TO over three times to rule against his blatantly wrong rules arguments, and simply didn't have a fun time at all for that game. NONE of those are serious enough for him to be ejected from the tourney and without a sportmanship score i have ZERO ways of expressing how the game against him was frustrating and by far the ONLY negative experience (i had tons more fun in my previous game in the tourney despite being tabled with zero battle points!). sportmanship scoring isn't perfect and can be gamed but it has a purpose.
   
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Easy- three strikes (or one major) you're out.

You don't need soft scores to keep people from cheating or being jerks. Softs scores often just encourage a different kind of metagaming.

-James
 
   
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Hell Hole Washington

Score on a Rubric.
Did your opponent have the necessary dice, tape measure etc.
Did your opponent Know the rules.
Did your opponent blah blau blah
this is non subjective and for the most part an HONEST opponent will not be able to nail you on points. the local shop has a similar system with the only fuzzy area being the question "would you ever like to play this person again". in order to help keep people from nerfing each others score, its also good to keep point totals from the players. that way they dont know how much seperates them from the others in the pack.
The majority of dakka play tourni with WAAC lists. Soft scores are frowned upon. I like the painting, comp and sportsmanship scores because it levels the playing field so that you dont just see netlists. Going to tournis where all you see are the same lists you see here on dakka is old and boring IMHO. also... the game is just that. a game. i dont believe anyone should win an award just because they went out and bought the stuff to build the newest web list, showed up with unpainted poorly assembled models and then played like a jerk. BUT that is the direction that most Dakka tourni players lean (with the possibel exception of playing like a jerk, though that is debatable). Look at the lists that they field. Look at the models that they have in their army. I recently saw a battlereport between two of the "hardest hitting" dakka tourni players. I have seen 10 year olds with better looking armies at my local shop. For this reason and others mentioned above i am a firm believer that some soft scores are ok.
Battlepoints only for one best general. 20$
Best Overall (paint, battle points and comp) 35$
Best Painted 20$
Grot Award 10$
Players that are really in it for the money have a couple of choices to win the gold with. Bring a lame net list and try to beat all the other net lists, Paint like mad and bring a solid list and be a nice helpful opponent and win almost double. Hmmmm.

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Feasting on the souls of unworthy opponents

95% of "bad sportsmanship" that I see involves hurt feelings and angry disappointment. Most people show up to tournaments hoping to win, and having their army violently taken out of contention is a downer.

Example: At a tournament late last year, I played against an opponent locally reknowned for his abilities. He won the roll to go first, but then I stole the iniative from him. With me getting to alpha strike him (as he's deployed to go first), the game went badly. His mood got worse turn by turn, and he started being argumentative about minor things, until finally I tabled him. I stuck my hand out and said, "Getting the initiative stolen really sucks, but you put up a good fight." He wouldn't shake my hand. I stood there for a minute, then said "Hey. Losing isn't an excuse to be a f***ing jerk. I've been very nice about it." A few minutes later, he came over to me and apologized, shook my hand, and said, "I'm sorry, I'm just not used to losing."

We're still friends. I bet if there had been sportsmanship scoring, I would have gotten a zero.

I see this happen *all the time* at tournaments; people who are confident in their own abilities get utterly crushed, and it puts them in a *terrible* mood. I've had people walk out of tournaments because "there's no chance of winning now." I've had people cry. I've had people get angry. I've had people promise that they would never play me again. I've had people start forum drama. I've had people tell the store that the tournament was in that was long as I gamed there, they'd never return.

These are FORTUNATELY a minority of my games, but every time I put my models down on the table, I'm trying to evaluate the emotional stability of the person I'm playing against to judge how they will react if their army doesn't win the field, so that I can try lightening the mood or make jokes, or do whatever I think I can to ease the tension.

Until you can disassociate personal feelings from sportsmanship scoring, I don't think it has a place in tournaments. Then again, isn't sportsmanship scoring all *about* personal feelings? Then it probably doesn't have a place.

This message was edited 1 time. Last update was at 2011/02/25 21:43:06


   
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Dashofpepper wrote:
We're still friends. I bet if there had been sportsmanship scoring, I would have gotten a zero.


Well you did kind of call him a f'in jerk.
If that doesn't get you a zero, I don't know what does. lol

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I like sportsmanship scores when the scoring done correctly.

The places that have done it the best in my experience ask for why you gave the score that you did if you didn't just give the "average" score whether it was good or bad. That way if you were just being shady yourself the TO would be able to see it and alter YOUR score accordingly.

That said, I think Mannahnin's system should be employed at every tournament. Immediately.


Automatically Appended Next Post:
pretre wrote:
Dashofpepper wrote:
We're still friends. I bet if there had been sportsmanship scoring, I would have gotten a zero.


Well you did kind of call him a f'in jerk.
If that doesn't get you a zero, I don't know what does. lol


I thought the same thing.

This message was edited 1 time. Last update was at 2011/02/25 21:49:16


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