Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/03/19 17:54:17
Subject: Is the guard "gunline" dead?
|
 |
Regular Dakkanaut
|
The few guard players that I've spoken with all say that the gunline is dead in the 5th edition. So I ask you guard playing Dakkites out there, is the gunline really dead or just being ignored for more "sexy" lists of vet in valk spam?
|
All skill is in vain when an angel comes down and pisses in the flintlock of your musket.
…And if you mean heretic due to the fact that I detest your rotted, pathetic, corpse of an emperor, then yes, I guess that I qualify there also…
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 18:02:47
Subject: Re:Is the guard "gunline" dead?
|
 |
Ferocious Black Templar Castellan
|
The Gunline isn't dead at all, it still works just fine. As it isn't the latest "net list" though, a lot of people have gotten into this "aircav, parking lot or go home!" mentality.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 18:02:49
Subject: Is the guard "gunline" dead?
|
 |
Shadowy Grot Kommittee Memba
The Great State of New Jersey
|
The second one. Guard gunline is hardly dead. Its probably the most effective list build you could make given the current meta (No valk/chimeras moving on up the board makes your opponents 500 pts invested in melta weapons pretty much irrelevant), and with the amount of long ranged s8/9 weapons the guard can field, they can open up enemy vehicles like canned tuna.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 18:14:36
Subject: Is the guard "gunline" dead?
|
 |
Tzeentch Veteran Marine with Psychic Potential
|
Gunline isn't dead, it just isn't very efficient anymore. What with cover being so good and 5th Edition having such a large emphasis on mobility, it's just not easy to claim objectives with foot squads.
HWT's also aren't the best, what with LD 7, but they are pretty much necessary.
I could see a list with static HWTs and Leman Russes providing support for a couple of powerblobs to claim objectves doing well. Creed would be a no-brainer.
|
"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 18:32:35
Subject: Re:Is the guard "gunline" dead?
|
 |
Regular Dakkanaut
|
Good points all.
|
All skill is in vain when an angel comes down and pisses in the flintlock of your musket.
…And if you mean heretic due to the fact that I detest your rotted, pathetic, corpse of an emperor, then yes, I guess that I qualify there also…
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 18:33:27
Subject: Is the guard "gunline" dead?
|
 |
Ferocious Black Templar Castellan
|
odorofdeath wrote:Gunline isn't dead, it just isn't very efficient anymore. What with cover being so good and 5th Edition having such a large emphasis on mobility, it's just not easy to claim objectives with foot squads.
HWT's also aren't the best, what with LD 7, but they are pretty much necessary.
I could see a list with static HWTs and Leman Russes providing support for a couple of powerblobs to claim objectves doing well. Creed would be a no-brainer.
As would Kell, to give Ld10 orders to the HWTs.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 18:46:48
Subject: Is the guard "gunline" dead?
|
 |
Preacher of the Emperor
|
AlmightyWalrus wrote:odorofdeath wrote:Gunline isn't dead, it just isn't very efficient anymore. What with cover being so good and 5th Edition having such a large emphasis on mobility, it's just not easy to claim objectives with foot squads.
HWT's also aren't the best, what with LD 7, but they are pretty much necessary.
I could see a list with static HWTs and Leman Russes providing support for a couple of powerblobs to claim objectves doing well. Creed would be a no-brainer.
As would Kell, to give Ld10 orders to the HWTs.
yes, but the point cost would mean that the only time its worth investing in them is at 2000pts. They take up too many points at lower levels.
For the op:
Gunline isn't dead, its just less effective...;
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 18:52:04
Subject: Is the guard "gunline" dead?
|
 |
Decrepit Dakkanaut
|
I'm going to go against the grain and say that it is dead, with one exception: leafblower lists, and even then, that's at tournaments.
5th ed is a game of mobility, and any army that decides they're going to spend the vast majority of the game just sitting there (whether treads are involved or not) is going to have a very tough time of it. Plus, heavy weapons were made much worse once infantry started running, and giving 4+ cover to the guys behind them, and that's to say nothing of outflanking or deepstriking. Add to that how much more powerful close combat is, and the deal is really sealed.
5th ed killed the gunline, it's just taken some longer than others to see it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 20:02:19
Subject: Is the guard "gunline" dead?
|
 |
Shadowy Grot Kommittee Memba
The Great State of New Jersey
|
Ailaros wrote:I'm going to go against the grain and say that it is dead, with one exception: leafblower lists, and even then, that's at tournaments.
5th ed is a game of mobility, and any army that decides they're going to spend the vast majority of the game just sitting there (whether treads are involved or not) is going to have a very tough time of it. Plus, heavy weapons were made much worse once infantry started running, and giving 4+ cover to the guys behind them, and that's to say nothing of outflanking or deepstriking. Add to that how much more powerful close combat is, and the deal is really sealed.
5th ed killed the gunline, it's just taken some longer than others to see it.
If your definition of gunline guard is a completely static force, then you're right. But thats not what a gunline has to be, with the ability to have combined platoons or whatever its called, etc. Guard are more than capable of leap-frogging up the board. Also remember that with first rank second rank, guard are about as lethal at 24" as they used to be at 12", and even more lethal at 12" than they ever were before.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 20:53:58
Subject: Re:Is the guard "gunline" dead?
|
 |
Stabbin' Skarboy
|
The main problem with a gunline is that you need to be able to take objectives and get your opponent off his objectives with your army. A gunline is static and so does not take objectives well without losing its ability to shoot. It is also bad at getting your opponent off his objectives with the prevalence of cover in 5th edition because it lacks the proximity to engage in rapid fire/flamer shooting and has no assault.
Every army needs troops that can advance and do their thing, which gunline guard is not good at.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 20:55:58
Subject: Is the guard "gunline" dead?
|
 |
Dakka Veteran
|
chaos0xomega wrote:Ailaros wrote:I'm going to go against the grain and say that it is dead, with one exception: leafblower lists, and even then, that's at tournaments.
5th ed is a game of mobility, and any army that decides they're going to spend the vast majority of the game just sitting there (whether treads are involved or not) is going to have a very tough time of it. Plus, heavy weapons were made much worse once infantry started running, and giving 4+ cover to the guys behind them, and that's to say nothing of outflanking or deepstriking. Add to that how much more powerful close combat is, and the deal is really sealed.
5th ed killed the gunline, it's just taken some longer than others to see it.
If your definition of gunline guard is a completely static force, then you're right. But thats not what a gunline has to be, with the ability to have combined platoons or whatever its called, etc. Guard are more than capable of leap-frogging up the board. Also remember that with first rank second rank, guard are about as lethal at 24" as they used to be at 12", and even more lethal at 12" than they ever were before.
This is going to sound like a jab, but I don't think walking platoons up the field with lasguns and counting on orders to make them "lethal" is going to make a very effective gunline. I would love to be proven wrong on this.
I think it's possible to win with a gunline, but it's probably harder than it has to be. A board with an interesting amount of terrain is going to present a challenge every time. All it takes is one stupid ruin in the wrong place and the other guy can reach you without entering line of sight, even if most armies didn't have tricks to shut you down pretty hard anyway. Look at blood angels jump packers, space wolves with their thunderwolves and wolf scouts, scout speeders and drop pods are available to even regular marines. Tyranids have mycetic spores too (and ymgarl stealers, though few use them).
Don't even think about shooting at those cheating space goths either, their vehicles can all move 500" and assault in one turn. Or if they can't they'll at least drop some crap that instant-kills your HWS. Oh and there's objectives we need to take?
|
This message was edited 1 time. Last update was at 2011/03/19 20:56:45
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 21:37:37
Subject: Is the guard "gunline" dead?
|
 |
Tzeentch Veteran Marine with Psychic Potential
|
It depends on the definition of "gunline".
I envision the list as having 3-4 blobs running around and providing bubblewrap for the HWTs, Russes and Artillery. I would also have some Psyker Battle Squads, but that's just my prerogative.
Unfortunately, until tanks become crappy again and games cease to revolve around objectives, gunlines will continue to be outclassed by Mech IG lists.
|
"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 21:47:31
Subject: Is the guard "gunline" dead?
|
 |
Committed Chaos Cult Marine
|
It sure is "Alive" as can be. Gunlines don't have to start at the tabl's edge. People complain about objectives being to far off miss the part of trying to hunker down against a gunline. Most people will move up to engage your forces. Gunline armies also still have a fast attack section. But het if you wanna listen to the net, more power to you
|
And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.
Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 22:03:26
Subject: Re:Is the guard "gunline" dead?
|
 |
Regular Dakkanaut
Leeds, England
|
Unfortunatly I agree with Ailaros. The game is moving faster and faster in terms of movement and gunlines work best when they can slow the enemy down long enough to cripple your opponant. To make up for the increased movement, guard got new artillery and some REALLY big guns. The problem is that some of these don't work very well. The idea of a pure gunline never performed before in my opinion. You still needed flexibility in terms of countercharge units and the odd transport to capture objectives. By the time you find the right balance your playing a hybrid gunline. This is a style which is still very much alive and probably better than ever. With the 'Bring it down' order the main fire base can eat mc's and vehicles for breakfast and the 'FRFSRF' you can put out even more lasgun shots. Thats without taking into consideration the line itself can be a counter charge, instead of taking a back-up unit by making power blobs. And then theres the big boys, the new tanks and artillery and piece such as master of ordnance. I don't think guard have ever have so much fire power. Manticore *drools*
Leaf blower lists just got more power to make up for the extra cover saves
Pure gunline got orders
Mech got cheaper chimeras and more new toys like the vendetta and other tank options
Hybrid lists got the lot.
|
Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.
Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.
I hate last stands, there's never time to practise them - Major Rawne - Tanith First |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 22:12:06
Subject: Re:Is the guard "gunline" dead?
|
 |
Guarding Guardian
|
I think it can still be effective but its has a lot of counter lists that really ignore it, that said, a pure gun line army is incredibly boring to play againist so I hope it is.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 22:54:37
Subject: Is the guard "gunline" dead?
|
 |
Rough Rider with Boomstick
Champaign, IL
|
CCS, Missile Launcher: 65
PCS, 3x Melta: 60
21-man Power Blob, Commissar, 3x PW, 2x LasCannon: 205
21-man Power Blob, Commissar, 3x PW, 2x LasCannon: 205
PCS 3x Melta: 60
21-man Power Blob, Commissar, 3x PW, 2x ML: 195
Vendetta: 130
Vendetta: 130
2x Hydra: 150
2x Hydra: 150
2x Hydra: 150
1500 points
Gunline = Hydra Spam + power blobs for defense.
I only played one game with a variant this, but the Hydra firepower was pretty darn nice. I expect this has weaknesses, but it's still a fun list. Now just to find a cheaper way to make Hydras. . .
|
Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.
Anything is possible when you think before you comment or post.
I'm on a computer. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 23:02:49
Subject: Is the guard "gunline" dead?
|
 |
Tzeentch Veteran Marine with Psychic Potential
|
I made mine out of toy army tanks and random machine gun parts from my old GI Joe collection. Sounds stupid, but they actually look ok.
|
"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 23:04:45
Subject: Is the guard "gunline" dead?
|
 |
[DCM]
Tilter at Windmills
|
"Gunline" as in the static, pure shooty lists (whether IG, SM, or whatever) of 3rd ed and 4th ed is dead. Because we don't play for Victory Points anymore. So standing and shooting doesn't win you the game anymore. You must move.
One of the main reasons people hated gunlines back in the day (in WH & in 40k) is that they are static, and boring, and you just move toward them while they shoot you and you take models off the board. The game becomes a dice-rolling exercise of finding out whether enough guys survive to make it across the board to kill the gunline or not.
5th ed doesn't allow this exact kind of play, though a similar strategy can work. Quite a few good armies (particularly shooty vehicle-based, like razorspam and mech IG) are based around shooting the enemy to death, while having individually-disposable units. You just have to move them more nowadays than you used to, so they aren't a "gunline" in the sense of a line of shooters standing still and gunning down everything they see.
If the INTENDED question is whether a static shooty army still works, the answer is "sort of". If you can smash the enemy army so badly with shooting that he no longer has enough scoring or units left to contest your couple of scoring units moving out on Turn 4 or Turn 5 to hold the minimum necessary for the win, then yes it can work. But armies like that are somewhat uncommon, and somewhat dependent on lightly-terrained tables.
If the intended question is whether IG lists NOT built around Vets in Chimeras and in Vendettas can work, then the answer is a resounding "yes". Foot infantry horde is extremely strong. And mixed blobs/mech can be very good too. IG is a strong codex with several good builds in it. You just see the mech one all the time because it sets up and plays fast; thus making it easier to use at tournaments under time constraints.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 23:06:09
Subject: Is the guard "gunline" dead?
|
 |
Storm Trooper with Maglight
Milwaukee, WI
|
It seems like a waste to put Heavy weapons in with blobs. By the time they reach their objective (and are able to remain unmoving so as to fire the HW) the game's almost over. If you're using the blobs as a firebase (which is a valid use of them, imo) then why have power weapons in them? Trying to make every IG unit "broad" just makes them "shallow".
|
This message was edited 1 time. Last update was at 2011/03/19 23:06:54
18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 23:19:21
Subject: Is the guard "gunline" dead?
|
 |
Rough Rider with Boomstick
Champaign, IL
|
Doctor Optimal wrote:It seems like a waste to put Heavy weapons in with blobs. By the time they reach their objective (and are able to remain unmoving so as to fire the HW) the game's almost over.
If you're using the blobs as a firebase (which is a valid use of them, imo) then why have power weapons in them?
Trying to make every IG unit "broad" just makes them "shallow".
That exact advice is what I usually give. That's why I made this list: to see if it could be done "right." (plus I think it's good practice to try to prove yourself wrong occasionally) With enough long-ranged power, you can out-shoot most anything so they have to close the distance to either assault or use short-ranged firepower. When that happens, you have assault blobs. Like I said, I'm not entirely convinced this is a perfect list, but it did pretty well in the game I played. Even terminators fell to the volume of Autocannon shots. Of course, they would have fallen to the assault blobs, too, so they didn't really have much of a chance. I'm just saying that crappy AutoCannon AP didn't hurt too much.
|
Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.
Anything is possible when you think before you comment or post.
I'm on a computer. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/19 23:59:24
Subject: Re:Is the guard "gunline" dead?
|
 |
Regular Dakkanaut
|
So I guess the answer to my original question would be, not dead but somewhat usless in the 5th. Now to throw a little more fat on the fire, what about advancing armour with leapfrogging platoons/squads?
|
All skill is in vain when an angel comes down and pisses in the flintlock of your musket.
…And if you mean heretic due to the fact that I detest your rotted, pathetic, corpse of an emperor, then yes, I guess that I qualify there also…
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/20 00:46:06
Subject: Is the guard "gunline" dead?
|
 |
[DCM]
Tilter at Windmills
|
ElCheezus wrote:Doctor Optimal wrote:It seems like a waste to put Heavy weapons in with blobs. By the time they reach their objective (and are able to remain unmoving so as to fire the HW) the game's almost over.
If you're using the blobs as a firebase (which is a valid use of them, imo) then why have power weapons in them?
Trying to make every IG unit "broad" just makes them "shallow".
That exact advice is what I usually give. That's why I made this list: to see if it could be done "right." (plus I think it's good practice to try to prove yourself wrong occasionally) With enough long-ranged power, you can out-shoot most anything so they have to close the distance to either assault or use short-ranged firepower. When that happens, you have assault blobs. Like I said, I'm not entirely convinced this is a perfect list, but it did pretty well in the game I played.
"Proper" blobs should be 41. 31's okay in a pinch. 21's just not enough stamina. Otherwise your list looks decent. I think the Vendettas are a bit out of place.
Heavy weapons in blobs do fine. Depending on the matchup and the mission, you probably only need to move for maybe half the game, if that. Remember that with Run Run Run you can cover a good bit of ground in two turns. ~23" on average.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/20 01:02:07
Subject: Re:Is the guard "gunline" dead?
|
 |
Rough Rider with Boomstick
|
Deceiver wrote:Unfortunatly I agree with Ailaros. The game is moving faster and faster in terms of movement and gunlines work best when they can slow the enemy down long enough to cripple your opponant. To make up for the increased movement, guard got new artillery and some REALLY big guns. The problem is that some of these don't work very well. The idea of a pure gunline never performed before in my opinion. You still needed flexibility in terms of countercharge units and the odd transport to capture objectives. By the time you find the right balance your playing a hybrid gunline. This is a style which is still very much alive and probably better than ever. With the 'Bring it down' order the main fire base can eat mc's and vehicles for breakfast and the 'FRFSRF' you can put out even more lasgun shots. Thats without taking into consideration the line itself can be a counter charge, instead of taking a back-up unit by making power blobs. And then theres the big boys, the new tanks and artillery and piece such as master of ordnance. I don't think guard have ever have so much fire power. Manticore *drools*
Leaf blower lists just got more power to make up for the extra cover saves
Pure gunline got orders
Mech got cheaper chimeras and more new toys like the vendetta and other tank options
Hybrid lists got the lot.
This is spot on.....and with hybrid lists you get the "flavor" of gunlines yet have the shiny new toys to play the mobility game, which makes it a very powerful build...
|
40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1
40K 6th ed W/L/D
1/0/0
WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/20 01:12:55
Subject: Is the guard "gunline" dead?
|
 |
Rough Rider with Boomstick
Champaign, IL
|
Mannahnin wrote:"Proper" blobs should be 41. 31's okay in a pinch. 21's just not enough stamina. Otherwise your list looks decent. I think the Vendettas are a bit out of place.
Heavy weapons in blobs do fine. Depending on the matchup and the mission, you probably only need to move for maybe half the game, if that. Remember that with Run Run Run you can cover a good bit of ground in two turns. ~23" on average.
No need for list critique, I posted this a while ago. Mainly I post it as a semi-viable basis for a gunline list and as anecdotal evidence they don't auto-fail. I still wouldn't argue that they're great, though.
As for "proper" blob size, I've had plenty of success with 21, as has Ailaros. I go up to 42 occasionally if the opponent or situation calls for it, but the flexibility of being able to deploy as 2x 21 is worth the 45 points of Commissar. Automatically Appended Next Post: I do think, though, that an IG gun line would need to be hybrid. The vehicles are better weapons platforms than HWSs, and you need blobs to deal with assaults.
|
This message was edited 1 time. Last update was at 2011/03/20 01:20:33
Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.
Anything is possible when you think before you comment or post.
I'm on a computer. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/20 01:32:29
Subject: Is the guard "gunline" dead?
|
 |
Rough Rider with Boomstick
|
ElCheezus wrote:Mannahnin wrote:"Proper" blobs should be 41. 31's okay in a pinch. 21's just not enough stamina. Otherwise your list looks decent. I think the Vendettas are a bit out of place.
Heavy weapons in blobs do fine. Depending on the matchup and the mission, you probably only need to move for maybe half the game, if that. Remember that with Run Run Run you can cover a good bit of ground in two turns. ~23" on average.
No need for list critique, I posted this a while ago. Mainly I post it as a semi-viable basis for a gunline list and as anecdotal evidence they don't auto-fail. I still wouldn't argue that they're great, though.
As for "proper" blob size, I've had plenty of success with 21, as has Ailaros. I go up to 42 occasionally if the opponent or situation calls for it, but the flexibility of being able to deploy as 2x 21 is worth the 45 points of Commissar.
Automatically Appended Next Post:
I do think, though, that an IG gun line would need to be hybrid. The vehicles are better weapons platforms than HWSs, and you need blobs to deal with assaults.
I've used a blob of 2 squads as part of Capt' AlR's outflanking platoon,and they have worked great. That entire platoon really hits hard when they come in, especially as the command squad is mounted and melta equipped, and I also bring in SWS as support..the blob often times assaults and finishes off the job...
|
This message was edited 1 time. Last update was at 2011/03/20 01:32:54
40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1
40K 6th ed W/L/D
1/0/0
WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/20 02:25:03
Subject: Re:Is the guard "gunline" dead?
|
 |
Perfect Shot Ultramarine Predator Pilot
|
I can tell you for sure that MY old IG gunline is dead.
It died when a fence gave your guys (Who can now, at minimum, run) a 33% chance to laugh at a battlecannon round to the face.
It died when my AV14 leman russ` effectively became an AV10 "Place krak grenade/chainfist here!" point sink on most tables/opponents I was then playing.
It died when I repeatedly got faced with how useless lasguns truly were in the face of abundant 4+ coversaves protecting horde infantry units (I'm looking at you poisongaunts and boyz.)...even en masse.
It died when my indirect fire ordnance got overly large minimum range bubbles, and the only one that even LOOKS appealing anymore not actually having a model (Colussus)
It died when I have to rapidly react to fast units contesting an objective, or getting TO the objective in one piece to begin with, and generally could not with foot infantry.
You can hybrid a gunline supporting a powerblob or mech/mechvets, but to go pure gunline IG is an exercise that will meet with success only if your opponent is going easy on you, or you REALLY got lucky on terrain. Or both. Don't bother.
You need to move. Either to minimize his cover, or to get the heck out of the way of what hes about to hit you with, and if your hardest hitting units depend on being able to sit in one place and fire? You are going to have a very bad day.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/20 03:05:14
Subject: Is the guard "gunline" dead?
|
 |
Fixture of Dakka
|
Ailaros wrote:I'm going to go against the grain and say that it is dead....
Okay, isn't seeing this in print like one of the signs of the end times?!?! i never thought you'd give up on gunline.
and i'm slowly, but not completely sold on Hybrid lists. when you add Boots, you loose part of your AV 12 wall.
i think it can be done, but i haven't found my comfort level.
|
"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/20 03:11:28
Subject: Is the guard "gunline" dead?
|
 |
Been Around the Block
|
Gunlines were probably the worst army in all of 40k in terms of sheer boredom. Thank god it is mostly dead.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/20 03:26:16
Subject: Re:Is the guard "gunline" dead?
|
 |
[DCM]
GW Public Relations Manager (Privateer Press Mole)
|
Sure gun line armies are dead. This is why you never see anyone building armies centered around shooting, like Vendetta/Chimera spam or SW Razorspam or BA Predator/Razorspam or.......wait a minute.....
Gun line is alive and kicking, it's just mounted in an armor shell now. Army builds across the spectrum share certain characteristics;
Spamming transports/armor
Spamming long range weaponry
Having 1/2 single model units (Or maybe one hammer unit) that can handle most other units in HTH
BA---Mephiston----then Pred Variants and Razorbacks (common and I believe a similar build won the Nova)
SW---Wolf Lord on TWC w/ Wolves to soak St. 10 shots------then Razorspam and combi-melta gak (common and I believe also placed highly in Nova/Adepticon)
IG----Iron hand (sometimes)-----then Vendetta/Chimera spam
There are a few exceptions to this-----Orks, etc. It seems like Deathstar units just get c-blocked by vehicles now and fed MSU while the rest of the army withers.
I don't know what the fix is---other than making gun platform vehicles less available to small units (3 henchmen, 3 WG, etc). It's too late for that though---and considering the GK Dex is new----and I can see Coteaz henchmen Razor/Psy-Dread lists staring out of the book at me----they seem happy to continue it.
|
Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/20 03:33:59
Subject: Re:Is the guard "gunline" dead?
|
 |
Decrepit Dakkanaut
|
alarmingrick wrote:Okay, isn't seeing this in print like one of the signs of the end times?!?! i never thought you'd give up on gunline.
Heh, I think you're thinking of someone else.
AgeOfEgos wrote:Sure gun line armies are dead. This is why you never see anyone building armies centered around shooting, like Vendetta/Chimera spam or SW Razorspam or BA Predator/Razorspam or.......wait a minute.....
Right, that's why I said... Ailaros wrote:that's at tournaments.
Tournaments have certain things that skew them towards certain types of army lists. In fact, it can skew things so badly, that a static gunline can actually be BETTER in a tournament, instead of a laughingstock. Thus why so many people bring them to them.
For the rest of us, though...
|
|
|
 |
 |
|