Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/04/03 01:00:33
Subject: MW German Panzerkompanie
|
 |
Hauptmann
|
With all the issues regarding EW French tanks. I've decided to postpone their purchase. Instead, I've decided to start a Mid War Panzerkompanie, specifically to battle MW Canadian armor in Italy. I made tried making a list, but have not made one before, so I really have no idea what I'm doing
1500pt Panzerkompanie
Company HQ
2 Panzer IV G (late) w. schurzen - 340
Panzer Platoon w. 2 Panzer III M and 1 Panzer IV F1 - 330
Panzer Platoon w. 2 Panzer III M and 1 Panzer IV F1 - 330
Panzer Pioneer Platoon w. 3 squads - 135
Motorized Artillery Battery w. 4 10.5cm leFH18 Howitzers - 245
Heavy Anti Aircraft Battery w. 1 88mm - 120
Total 1500pts
|
Just my 2 cents
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/03 02:03:45
Subject: MW German Panzerkompanie
|
 |
Longtime Dakkanaut
|
What issues with french tanks? and looks like a solid list i love the 88s in there one of my favorite units!
|
Dont worry, Be happy
Play:
Flames of War |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/03 02:50:22
Subject: Re:MW German Panzerkompanie
|
 |
Hauptmann
|
One of the biggest issues with the French tanks is the One Man Turret rule. In a nutshell the tank can't move and fire
|
Just my 2 cents
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/03 14:04:43
Subject: MW German Panzerkompanie
|
 |
Longtime Dakkanaut
|
O I see well why give up on them though?
|
Dont worry, Be happy
Play:
Flames of War |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/03 14:33:55
Subject: MW German Panzerkompanie
|
 |
Leutnant
|
Well the new Pz1V's from the Plastic Soldier Company are gonna make that list a whole lot cheaper
|
The Lieutenant is a Punk! And a pretty 2nd rate Punk at that.......
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/03 16:43:00
Subject: Re:MW German Panzerkompanie
|
 |
Fixture of Dakka
|
I think you should maybe tone down the artillery to a battery of Nebelwerfers. You'll be using your artillery for smoke and pinning, you don't need 105's for such tasks.
The single 88 is probably a VP waiting to happen, if you want AA look into some of the 2cm or 3.7cm options. If you want Anti tank then consider Marder Panzerjagers or towed Pak 40's if they are available.
You should also try to put more of your PzIV F1's into a single platoon to make the most of your bombardment option.
Finally I believe that the list forces you to make your HQ tanks the same as the ones from your platoons, though I may be wrong about this.
Overall mid-war Panzers Companies are a very unforgiving list to play. Don't be put off though.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/03 16:51:31
Subject: MW German Panzerkompanie
|
 |
Longtime Dakkanaut
|
Aldramelech wrote:Well the new Pz1V's from the Plastic Soldier Company are gonna make that list a whole lot cheaper
When do those come out?
|
Dont worry, Be happy
Play:
Flames of War |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/03 16:57:14
Subject: Re:MW German Panzerkompanie
|
 |
Fixture of Dakka
|
http://wwiicentral.blogspot.com/
Hopefully you've all seen the 15mm Plastic Soldier Company T-34 that I recently finished; it was enjoyable to paint and I've been anxious to see what's up next from PSC. I was talking with Will at The Plastic Soldier Company yesterday and he was kind enough to share these diagrams with me that detail his next up armor release for both 15mm and 1/72. It sounds like the 15mm box is planned for April and the 1/72 in May. I'm really looking forward to picking up a few boxes.
I don't know a whole lot about these yet but I think the pictures speak for themselves! In my opinion, this is great news. Be sure to checkout The Plastic Soldier Company at their website. Thanks for sharing these pictures Will!
Soon, perhaps this month.
|
This message was edited 1 time. Last update was at 2011/04/03 16:57:50
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/03 18:32:41
Subject: MW German Panzerkompanie
|
 |
Longtime Dakkanaut
|
thanks!
|
Dont worry, Be happy
Play:
Flames of War |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/04 00:50:39
Subject: Re:MW German Panzerkompanie
|
 |
Hauptmann
|
I went through the rules and it doesn't say my HQ tanks have to be the same as the troop ones, or, I couldn't find it
At any rate, here is a revised list
Company HQ w. 2 Panzer IV G - 290
Panzer Platoon w. 3 Panzer IV F1 - 300
Panzer Platoon w. 3 Panzer III M, 1 w. schurzen - 350
Panzer Pioneer Platoon w. 3 squads - 135
Rocket Launcher Battery w. 4 15cm NW41 - 160
Tank Hunter Platoon w. 3 Marder III H - 270
Total 1500pts
|
Just my 2 cents
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/04 20:10:32
Subject: Re:MW German Panzerkompanie
|
 |
Focused Dark Angels Land Raider Pilot
|
orkboy232 wrote:I went through the rules and it doesn't say my HQ tanks have to be the same as the troop ones, or, I couldn't find it
At any rate, here is a revised list
Company HQ w. 2 Panzer IV G - 290
Panzer Platoon w. 3 Panzer IV F1 - 300
Panzer Platoon w. 3 Panzer III M, 1 w. schurzen - 350
Panzer Pioneer Platoon w. 3 squads - 135
Rocket Launcher Battery w. 4 15cm NW41 - 160
Tank Hunter Platoon w. 3 Marder III H - 270
Total 1500pts
Even so, it's not a good idea to have your HQ tanks different from the tanks in your platoon. The Gun Tank rule lets your opponent roll a d6 for every hit he gets on your platoon, and on a 5+ he can assign it to a tank with a different chassis or gun than the rest of your platoon. So basically, he is going to be able to pick out your company commander or 2iC right away.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/04 22:29:12
Subject: Re:MW German Panzerkompanie
|
 |
Hauptmann
|
Are there any suggestions on how to remedy this? I want to keep the Panzer IV G's because they seem like they are effective, and besides, they look awesome IMO
|
Just my 2 cents
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/05 00:56:07
Subject: MW German Panzerkompanie
|
 |
Focused Dark Angels Land Raider Pilot
|
Change your CoHQ to a Panzer IV F1, your 2iC to Panzer III M and put a Panzer IV G in each squad, or both on one. You get the idea.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/05 13:57:13
Subject: Re:MW German Panzerkompanie
|
 |
Hauptmann
|
Company HQ w. 1 Panzer IV F1 & 1 Panzer III M (Pz III has schurzen) - 220
Panzer Platoon w. 3 Panzer IV F1 - 300
Panzer Platoon w. 2 Panzer IV G & 1 Panzer III M (Pz III has schurzen) - 410
Panzer Pioneer Platoon w. 3 squads - 135
Rocket Launcher Battery w. 4 15cm NW41 - 160
Tank Hunter Platoon w. 3 Marder III H - 270
Total 1495pts
Is that a little better?
|
Just my 2 cents
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/09 15:30:34
Subject: MW German Panzerkompanie
|
 |
Regular Dakkanaut
|
Hi it's been a bit since I played FOW but I played a lot of midwar. I believe one of your combat Co's does have to be the same as HQ. As for Rocket launchers no thanks. Bad fire power and no repeat bombardment. I have had much more sucess with 10.5's. Marders are ok in that they provide mobile anti-tank but wuth thier thin armor they tend to go away real quick. An 88 battery in cover is hard to deal with. It will kill anything on the battlefield, has great range, a gun shield which forces your enemy to make a firepower test and for I think 10 points you can add crew to make it rate of fire 3. This is just stuff I have had succes with. Ya wanna get real cheesy just through an elephant in there lol!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 20:27:25
Subject: MW German Panzerkompanie
|
 |
Focused Dark Angels Land Raider Pilot
|
MrJody wrote:Hi it's been a bit since I played FOW but I played a lot of midwar. I believe one of your combat Co's does have to be the same as HQ. As for Rocket launchers no thanks. Bad fire power and no repeat bombardment. I have had much more sucess with 10.5's. Marders are ok in that they provide mobile anti-tank but wuth thier thin armor they tend to go away real quick. An 88 battery in cover is hard to deal with. It will kill anything on the battlefield, has great range, a gun shield which forces your enemy to make a firepower test and for I think 10 points you can add crew to make it rate of fire 3. This is just stuff I have had succes with. Ya wanna get real cheesy just through an elephant in there lol!
His first combat company is the same as his HQ.
And I would disagree on the Nebelwerfers, I find them to be awesome. They're cheap, no frills artillery for pinning and smoke, nothing more. If that's all you're looking for so you can play fire and maneuver with your tanks, it's great, if you're looking for them to kill something it's best to look somewhere else.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 21:18:40
Subject: MW German Panzerkompanie
|
 |
Fixture of Dakka
|
Nebelwerfers have the same Firepower (4+) as a 105 when fired indirect, they have the same chance of killing infantry. Their chance to hit in a first strike situation is higher than a 105 as they don't take penalties for additional range in rolls. Since you'll only be bombarding to pin what you're about to assault or to smoke repeat bombardment is irrelevant. You can also have an anti tank gun attached directly to the platoon.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/18 20:37:18
Subject: MW German Panzerkompanie
|
 |
Regular Dakkanaut
|
Maybe I am wrong or maybe they chaned the Nebbie FP since last I played but I am pretty syre it is 5+ One bonus they do have is no modifier if you don't range in on 1st attempt.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/18 21:29:00
Subject: MW German Panzerkompanie
|
 |
Focused Dark Angels Land Raider Pilot
|
MrJody wrote:Maybe I am wrong or maybe they chaned the Nebbie FP since last I played but I am pretty syre it is 5+ One bonus they do have is no modifier if you don't range in on 1st attempt.
I just checked, it's 4+ for the 15cm and 3+ for the 21cm.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/19 20:48:56
Subject: Re:MW German Panzerkompanie
|
 |
Hauptmann
|
The army looks good though?
|
Just my 2 cents
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/20 03:13:44
Subject: Re:MW German Panzerkompanie
|
 |
Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
|
orkboy232 wrote:Company HQ w. 1 Panzer IV F1 & 1 Panzer III M (Pz III has schurzen) - 220
Panzer Platoon w. 3 Panzer IV F1 - 300
Panzer Platoon w. 2 Panzer IV G & 1 Panzer III M (Pz III has schurzen) - 410
Panzer Pioneer Platoon w. 3 squads - 135
Rocket Launcher Battery w. 4 15cm NW41 - 160
Tank Hunter Platoon w. 3 Marder III H - 270
Total 1495pts
Is that a little better?
As with all Tank Companies, you want some sort of recon unit to lift GtG and push away ambush spots.
You really only need 3 nebs.
I'd swap Marders for 5 Pz. IIs as both recon and cheap assault platoon, drop a neb and use the point to upgrade both of your Ms to Panzer IV Gs.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/21 03:06:46
Subject: MW German Panzerkompanie
|
 |
Regular Dakkanaut
|
I agree with Jackster. Pz IV G's are pretty darn good in MW and if you drop the Marders in exchange for some Recon ya might even have a few points leftover for some AAA.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/21 05:15:20
Subject: Re:MW German Panzerkompanie
|
 |
Private
VA
|
I think that list is coming together well. I would play it with my Armored Rifles. Sooooo much infantry! I hate painting it all!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/22 19:48:17
Subject: MW German Panzerkompanie
|
 |
Longtime Dakkanaut
Beaver Dam, WI
|
Another thought is go with the mortar addons to your poineers halftraks instead of the artillery. Probably can save you a few points and still have some devastating artillery barrages.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/23 00:50:36
Subject: Re:MW German Panzerkompanie
|
 |
Hauptmann
|
Company HQ w. 1 Panzer IV F1 & 1 Panzer IV G - 245
Panzer Platoon w. 3 Panzer IV F1 - 300
Panzer Platoon w. 3 Panzer IV G - 435
Light Panzer Platoon w. 5 Panzer II F - 250
Panzer Pioneer Platoon w. 3 squads - 135
Rocket Launcher Battery w. 4 15cm NW41 - 115
Total 1480pts
What should I do with the last 20pts?
|
Just my 2 cents
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/23 08:58:59
Subject: MW German Panzerkompanie
|
 |
Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
|
Schurzen for all the Gs.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/23 17:33:00
Subject: Re:MW German Panzerkompanie
|
 |
Hauptmann
|
I actually can't take schurzen on the G's because they're the earlier mark of tank. I also can't afford to upgrade them to Panzer IV G (late) or IV H.
|
Just my 2 cents
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/24 03:13:46
Subject: MW German Panzerkompanie
|
 |
Regular Dakkanaut
|
With 3 FI's and 4 G's you don't need the 5 II's. The G's can handle pretty much anything youll come across. I would still suggest some recon or some kind of AAA. Light tanks are nice and fast but so is recon and they can reveal ambushes and remove gone to ground. Just suggestions that I've had succes with. The list is shaping up nicely though. Test it a few times and change it as needed. Also watch out for Shermans in mid-war!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/24 06:03:39
Subject: MW German Panzerkompanie
|
 |
Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
|
The IIs are recon...
Dont think AA is needed, Ally Air MW isnt that common.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/25 20:48:34
Subject: MW German Panzerkompanie
|
 |
Fresh-Faced New User
|
Don't forget that light AA guns have great rate of fire and descent fire power, so they make good infantry deterrents to protect one of your objectives.
Frank V.
|
|
 |
 |
|