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Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

I think that SM deads should be able to have any combo of wepon arms e.g two twin linked hevey flamer arms or a plasmer cannon and a assault cannon. This would just make them so much better and more customizable, with out makeing them OP or unfair on the oponent. What do you guys think?

This message was edited 1 time. Last update was at 2011/05/01 20:05:08


 
   
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Land Raider Pilot on Cruise Control




California

It might, but it could just as easily be overpowered. Two DCWs on a S 5 model, and two Heavy Flamers? Be afraid.

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
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Bonkers Buggy Driver with Rockets






Your Friend Doctor Robert wrote:It might, but it could just as easily be overpowered. Two DCWs on a S 5 model, and two Heavy Flamers? Be afraid.

*ahem* Ironclad

Really the standard dread should have a CC arm and something on the other one. The current layout is okay except I'd remove the left twin autocannon arm to annoy everyone



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Growlin' Guntrukk Driver with Killacannon





Hererford, leo

:0! its weak enough as it is i think. its a lot of pionts for just a walking 1 gun platfrom tbh. err 2 cc n 2 hevey flamers- blood angels furiosos dead???

 
   
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Land Raider Pilot on Cruise Control




California

What I'd like to see is a Dreadnought HQ for the standard Codex. Maybe an ex-Techmarine, so he can take a whole bunch of Servo equipment, and, for a bunch of points, a Conversion Beamer.

Also, Dreadnought Squadrons of 1-3 Dreads.

This message was edited 2 times. Last update was at 2011/05/01 21:45:04


Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

Yeah that would be nasty. dread really need to be in 2 or 3 becuse one melta bomb there molten slag.

 
   
Made in au
Irked Blood Angel Scout with Combat Knife





2 furioso dreads with blood talons and heavy flamers and one tech dread. they'd never stop.

or 2 death company dreads (same set up as furioso's) and one tech dread.
Ravens could pick up the DC dreads if they're stuck in no mans land.

a tech dread should be able to transform into a tank and move 18". think about it. it's a tech dread. would be like megatron or something.


 
   
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Liche Priest Hierophant






Juvieus Kaine wrote:
Your Friend Doctor Robert wrote:It might, but it could just as easily be overpowered. Two DCWs on a S 5 model, and two Heavy Flamers? Be afraid.

*ahem* Ironclad

Really the standard dread should have a CC arm and something on the other one. The current layout is okay except I'd remove the left twin autocannon arm to annoy everyone



*ahem* Deffdred



stonned_astartes wrote:Yeah that would be nasty. dread really need to be in 2 or 3 becuse one melta bomb there molten slag.


That's sort of the point of Melta weaponry. Every unit needs to have at least a chance of killing every other unit, whether that be through Wargear, sheer size, or Charge bonuses. I once had a lone Grot take a wound off a Carnifex; why shouldn't a Guard squad (or whoever it is that gets Melta bombs) be able to take down a Dreadnaught?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

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California

A squad with Melta Bombs can take down two Dreadnoughts, just need to attack both at once, which you can since they're the same squadron. I just don't like seeing an entire Force Orginization slot killed by a single attack.

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
Liche Priest Hierophant






'cept not all the things that go in that FoC slot are susceptible to Melta, such as Nid and Necron MCs, which gives people actual reasons to play those armies.


By the same token, most tanks are a single thing in an FoC slot, and can be taken down by a single attack. You may or may not know how incredibly frustrating it is when your Battlewagon with Deffrolla and a load of scoring Meganobz gets Wrecked on the first turn, before it's even moved, by a lucky Lascannon shot.

Now, I'm not arguing against Walker squads, but I bet we both agree it would be pretty cheesy (though awesome!) to be able to take 2 or 3 Deffdreds for each HS slot, plus the ones Big Meks allow. Instead of Kan Walls you'd be seeing Dred Walls, with AV 12 and 4 DCCWs all ready to charge.

If a walker is going to be in a squad, it's going to have to be weaker than a single model unit walker, either in AV or loadout. Maybe a Scout Drednaught, with 1 DCCW and 1 ranged weapon, with swap out options. But you'd have to weaken it to Sentinel or Killakan levels before allowing for more than one in a slot.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
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Hererford, leo

Yeah, i totally agree. but dreads are not, they take up one slot each. they already do have two weapons i was just thinking that instead of having rockets and plasma, or auto cannon and laser cannon, why shouldn't you be aloud two of what ever weapon you like(you can already have two auto cannons).

 
   
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Liche Priest Hierophant






Wait, really? Drednaughts only have two weapons? But what about all those underslung Multimeltas and Plasma guns and stuff? 'sthat only on fancy Dreds?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
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Hererford, leo

naa, A) there only small, B) its only a flamer or a storm bolter on a cc arm. I'm talking about having two big weapon arms of any choice.

 
   
Made in gb
Worthiest of Warlock Engineers






preston

ide like to see this aswell.
the thought of a dread with twin assault cannons
or plasma cannons
or multimeltas
or heavy bolters
this is a perfectly feasible idea especially since forge world produce left arm dread shooty weapons.
and seeing as SM are flexible tactically in the fluff then whywhywhy cant they take dual ranged weapons when they feel this to be the most needed for the warzone.
just a thought...

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Made in ca
Dakka Veteran




Why?

Because the CODEX ASTARTES GUIDES US TO VICTORY!

Seriously though, I crave 3 Dread squads like Kans, dual MM, PC, and AC.


But, there is something to be said ragarding balance. Kans are cheaper, come in groups, and are generally a lot shittier than a dread. I would like it, but I doubt it would be balanced.

Think of it. 3 squads of 3 dreads each, add MOTF and add 6 more dreads. 15 DREADS!

This message was edited 1 time. Last update was at 2011/05/05 13:53:54


 
   
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Hererford, leo

Wouldn't have the points. but yeah, i agree with you both on that one though, maybe squads of 2's?

 
   
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California

Dreadnought Hunter-Pairs. I like it.

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
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*coughs*
I'm sorry to pull things off topic slightly, but I saw someone mention that a single guy with a meltabomb was a threat to a dreadnought and I thought I would try and understand that statement. You are aware that you only get 1 attack per model with grenades right? And you are also aware that in order to hit walkers with grenades you need to roll a 6 to hit right? In a squad of ten meltas, yeah, you'll probably get him. But with one model? Not likely. That dread is more likely to pound the bejesus out of you before your meltabomber knew what hit him =/

Some of the out of date dreads could use some upgrades, but overall, I would have to disagree. Dreads don't need squadrons, or anything of the like.
   
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California

Amanax wrote:*coughs*
I'm sorry to pull things off topic slightly, but I saw someone mention that a single guy with a meltabomb was a threat to a dreadnought and I thought I would try and understand that statement. You are aware that you only get 1 attack per model with grenades right? And you are also aware that in order to hit walkers with grenades you need to roll a 6 to hit right? In a squad of ten meltas, yeah, you'll probably get him. But with one model? Not likely. That dread is more likely to pound the bejesus out of you before your meltabomber knew what hit him =/

Some of the out of date dreads could use some upgrades, but overall, I would have to disagree. Dreads don't need squadrons, or anything of the like.
OBJECTION!

Don't you roll for WS like with a normal attack vs. a Walker?

Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
 
   
Made in us
Lord Commander in a Plush Chair






No. all grenades(and yes meltabombs are grenades, look on page 63 of the brb if you need to verify that) hit walkers only on 6's(page 73 of the brb, third paragraph; it even gives an extra, albeit wholly unnecessary, statement of meltabombs specifically).

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
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Commissar Kel is correct. Also, the only time you would roll against WS for grenades against walkers is if it is immobilized or stunned.
   
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Hererford, leo

YaY! Don't dread arms hit a i 1 though so they go last. so you wouldn't pummel the gak of them before they though it, but 6 is a high roll.
But dreads in hunter packs with w.e weapons you like sound awesome tbf.

 
   
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Liche Priest Hierophant






No, actually. DCCWs are different from Powerfists/Klaws, in that they strike at initiative.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
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Hererford, leo

Hmmm...maybe i failed with dreads because i lacked knowledge.

 
   
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Liche Priest Hierophant






Don't sweat it. First time I ran a 4 DCCW deffdred, I didn't realize the extra DCCWs gave extra attacks, so I was only giving the Dred something like, what, 3 attacks, instead of the 6 it actually had? That and the whole striking at initiative thing, too.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
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Now you know! And knowing's half the battle!!!

Sorry, couldn't resist. But yeah, dreads strike at initiative order, they are pretty nasty due to that fact. Though, unless you are running a BA dread with blood talons, avoid swarms. They will just bog you down the entire game =/

   
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Hererford, leo

yeah. cheers. Though if i'm swapping the cc arm out for rockets then...oh no.

 
   
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Springfield, VA

Amanax wrote:Now you know! And knowing's half the battle!!!

Sorry, couldn't resist. But yeah, dreads strike at initiative order, they are pretty nasty due to that fact. Though, unless you are running a BA dread with blood talons, avoid swarms. They will just bog you down the entire game =/



I always thought that the other half of the battle was sheer, unadulterated violence.

On topic:

That sounds like a great idea! Although I would be cautious; it can get a little ridiculous sometimes. I run an Iron Hands list, and for some reason people INSIST that we have lots of dreads. Its like the never read the Index Astartes or anything....
   
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Hererford, leo

Unit1126PLL wrote:
Amanax wrote:Now you know! And knowing's half the battle!!!

Sorry, couldn't resist. But yeah, dreads strike at initiative order, they are pretty nasty due to that fact. Though, unless you are running a BA dread with blood talons, avoid swarms. They will just bog you down the entire game =/



I always thought that the other half of the battle was sheer, unadulterated violence.

On topic:

That sounds like a great idea! Although I would be cautious; it can get a little ridiculous sometimes. I run an Iron Hands list, and for some reason people INSIST that we have lots of dreads. Its like the never read the Index Astartes or anything....


Yeah. i wounder why. but i have seen some amazing iron hands dread conversions. I suppose its just a matter of making them and asking if the opponent will allow me to field them.

 
   
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Grim Dark Angels Interrogator-Chaplain





Earth

Nope I dont want Dark Angel "Mortis" dreads in other SM armies, if you want dual weapon dreads.. play DA =)
   
 
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