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![[Post New]](/s/i/i.gif) 2011/05/10 15:05:18
Subject: GK OSR viable
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Death-Dealing Ultramarine Devastator
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I'd like to make a viable GK OSR list. I understand the difficultys as OSR always scatters the full 2D6. But is there a way (with Karamazov's ability) to make use of an effective OSR?
My first idea was use Callidus assassin to take out a good unit on the opponents side then use Karamazov attached to the squad with Astral Aim to give the assassin a 4+ save and target it with OSR. . would this work?
Also thought about the OSR on top of the corner of a land raider?
Any ideas? thoughts?
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Nivondu
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![[Post New]](/s/i/i.gif) 2011/05/10 15:42:30
Subject: GK OSR viable
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Arch Magos w/ 4 Meg of RAM
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the rapid fire OSR on terminators is somewhat safe if you aren't deployed in a clump.
Ive used it to finish off my own stragglers stuck in CC so the enemy gets no consolidate and is out of combat then drop the big guns on them.
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Godforge custom 3d printing / professional level casting masters and design:
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![[Post New]](/s/i/i.gif) 2011/05/11 02:24:27
Subject: GK OSR viable
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Devestating Grey Knight Dreadknight
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3 Techmarines with OSRs are bound to hit something...
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![[Post New]](/s/i/i.gif) 2011/05/11 02:36:24
Subject: GK OSR viable
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Regular Dakkanaut
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nivondu wrote:..... as OSR always scatters the full 2D6.
Don't servo skulls reduce this down to D6 if within range?
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![[Post New]](/s/i/i.gif) 2011/05/11 12:11:44
Subject: GK OSR viable
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Death-Dealing Ultramarine Devastator
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I'm sure it will be FAQed but right now its up for debate. Some say yes some say no.
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Nivondu
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![[Post New]](/s/i/i.gif) 2011/05/11 20:07:33
Subject: GK OSR viable
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Raging-on-the-Inside Blood Angel Sergeant
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Jaon wrote:3 Techmarines with OSRs are bound to hit something...
4 OSR is the way to go. Can you even imagine how one sided certain games will be with this!
The Callidus Assassin trick is also awesome, but expensive...
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![[Post New]](/s/i/i.gif) 2011/05/11 20:41:45
Subject: GK OSR viable
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Zealous Sin-Eater
Chico, CA
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nivondu wrote:
My first idea was use Callidus assassin to take out a good unit on the opponents side then use Karamazov attached to the squad with Astral Aim to give the assassin a 4+ save and target it with OSR. . would this work?
Any ideas? thoughts?
Assassins are 4++ so no need for the cover save from Astral Aim.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2011/05/12 15:22:44
Subject: GK OSR viable
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Death-Dealing Ultramarine Devastator
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Right, thanks for the reminder
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Nivondu
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![[Post New]](/s/i/i.gif) 2011/05/12 15:59:18
Subject: GK OSR viable
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Member of a Lodge? I Can't Say
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I used one against SW for a game and it was pretty meh. I was even getting 3 shots each turn, but i still was getting barely any wounds. They seem like a bad use of 50 points.
I could see them smashing face against an army with 4+ but most grey knight builds don't really need more anti-horde tools.
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![[Post New]](/s/i/i.gif) 2011/05/13 02:02:13
Subject: GK OSR viable
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Raging-on-the-Inside Blood Angel Sergeant
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Why wouldn't you use the AP1 Lance Strike against well armored foes?
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![[Post New]](/s/i/i.gif) 2011/05/13 02:11:25
Subject: GK OSR viable
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Member of a Lodge? I Can't Say
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Because it's a small blast that scatters 2d6. Also, you only get one shot. The chances of it hitting someone who is anticipating it are low.
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![[Post New]](/s/i/i.gif) 2011/05/13 13:49:57
Subject: GK OSR viable
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Longtime Dakkanaut
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Currently Karamazov is the only way to really use a strike relay as with him you can make plans. You can run a model to 1 inch away of something like a vehicle, use the lance autohit 1.5 inch blast to smack the vehicle with s10 ap1 av12, and get an invuln save on the model hit (works best with a crusader I imagine).
Without the FAQ letting skulls reduce the scatter, all other OSRs become kinda useless. Consider, instead of that 50 pt strike relay, you could get a psycannon (GM) or conversion beamer. These weapons have much better odds of being useful and cost less.
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![[Post New]](/s/i/i.gif) 2011/05/13 13:52:34
Subject: GK OSR viable
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Liche Priest Hierophant
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This is also up for a rules debate, but in theory you can take a master crafted OSR. It would be neat.
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![[Post New]](/s/i/i.gif) 2011/05/13 14:16:34
Subject: GK OSR viable
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Death-Dealing Ultramarine Devastator
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Yeah, I'm probably going with conversion beamer and psyker spam.
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Nivondu
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![[Post New]](/s/i/i.gif) 2011/05/13 14:40:10
Subject: GK OSR viable
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Dakka Veteran
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DevianID wrote:Currently Karamazov is the only way to really use a strike relay as with him you can make plans. You can run a model to 1 inch away of something like a vehicle, use the lance autohit 1.5 inch blast to smack the vehicle with s10 ap1 av12,
Except you'd be hitting the vehicle with the marker without having the hole on it, meaning it is a half-strength shot.
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![[Post New]](/s/i/i.gif) 2011/05/13 14:55:33
Subject: GK OSR viable
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[ARTICLE MOD]
Fixture of Dakka
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I really dislike any weapon where the only place you absolutely cannot possibly hit is the place you're aiming at. A 5" blast template has a 2.5" radius. The minimum possible scatter on 2 dice is 2 inches, and that's only going to happen one in thirty-six times. 35 times out of 36, the model that you center the template on is going to be the safest model. That just doesn't make any sense to me. I get that you're firing from outer space and all, but you should still have some chance of hitting what you're aiming at or the weapon is of little use.
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![[Post New]](/s/i/i.gif) 2011/05/13 15:10:41
Subject: GK OSR viable
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Death-Dealing Ultramarine Devastator
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You make alot of sense Redbeard. It really makes OSR so hit-or-miss that its never reliable.
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Nivondu
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![[Post New]](/s/i/i.gif) 2011/05/13 15:23:07
Subject: GK OSR viable
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Badass "Sister Sin"
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somerandomdude wrote:DevianID wrote:Currently Karamazov is the only way to really use a strike relay as with him you can make plans. You can run a model to 1 inch away of something like a vehicle, use the lance autohit 1.5 inch blast to smack the vehicle with s10 ap1 av12,
Except you'd be hitting the vehicle with the marker without having the hole on it, meaning it is a half-strength shot.
Lance strike is full strength against whatever the template touches, iirc.
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![[Post New]](/s/i/i.gif) 2011/05/13 15:45:05
Subject: GK OSR viable
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Arch Magos w/ 4 Meg of RAM
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pretre wrote:Lance strike is full strength against whatever the template touches, iirc.
not lance in particular i dont think, but the weapon does specifically states this
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2011/05/13 15:46:52
Subject: GK OSR viable
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Badass "Sister Sin"
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Grundz wrote:pretre wrote:Lance strike is full strength against whatever the template touches, iirc.
not lance in particular i dont think, but the weapon does specifically states this
Right, that's why I said 'Lance Strike', which is the name of the weapon.
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![[Post New]](/s/i/i.gif) 2011/05/14 00:30:39
Subject: Re:GK OSR viable
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Perfect Shot Ultramarine Predator Pilot
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You could always just go all out, and MSU crusader squads, and drop the pieplates on their heads as soon as you get them into CC. Safest unit you could use for it.
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![[Post New]](/s/i/i.gif) 2011/05/14 04:02:44
Subject: GK OSR viable
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Daemonic Dreadnought
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OSR viability is a lot like the IG's Moo's viability. It's quite low on low point games, but it's very viable in a high point game. At the 2,500 point level the battlefield is so crowded that it's going to hit something, not so much at 1,500 points.
The largest drawback to the OSR isn't it's so much the high cost, it's the platform. The can't move and fire OSR is on the same platform as 2 CC combat monsters the GM and inquisitor, both of which carry the mean grenades. A HQ with an OSR can not be charging into the fray and dropping pie at the same time.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/05/14 07:38:37
Subject: GK OSR viable
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Zealous Sin-Eater
Chico, CA
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schadenfreude wrote:
The largest drawback to the OSR isn't it's so much the high cost, it's the platform. The can't move and fire OSR is on the same platform as 2 CC combat monsters the GM and inquisitor, both of which carry the mean grenades. A HQ with an OSR can not be charging into the fray and dropping pie at the same time.
Well, then its a good thing there Elites that get them.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2011/05/15 00:02:12
Subject: GK OSR viable
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Daemonic Dreadnought
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Noir wrote:schadenfreude wrote:
The largest drawback to the OSR isn't it's so much the high cost, it's the platform. The can't move and fire OSR is on the same platform as 2 CC combat monsters the GM and inquisitor, both of which carry the mean grenades. A HQ with an OSR can not be charging into the fray and dropping pie at the same time.
Well, then its a good thing there Elites that get them.
Single wound elites with no invo save.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/05/15 04:10:41
Subject: GK OSR viable
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Zealous Sin-Eater
Chico, CA
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schadenfreude wrote:Noir wrote:schadenfreude wrote:
The largest drawback to the OSR isn't it's so much the high cost, it's the platform. The can't move and fire OSR is on the same platform as 2 CC combat monsters the GM and inquisitor, both of which carry the mean grenades. A HQ with an OSR can not be charging into the fray and dropping pie at the same time.
Well, then its a good thing there Elites that get them.
Single wound elites with no invo save.
And 3+ cover saves. The 1 wound only a problem if you set him out alone in no cover, going "Hey Shot Me".
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2011/05/15 04:45:27
Subject: GK OSR viable
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Daemonic Dreadnought
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Noir wrote:schadenfreude wrote:Noir wrote:schadenfreude wrote:
The largest drawback to the OSR isn't it's so much the high cost, it's the platform. The can't move and fire OSR is on the same platform as 2 CC combat monsters the GM and inquisitor, both of which carry the mean grenades. A HQ with an OSR can not be charging into the fray and dropping pie at the same time.
Well, then its a good thing there Elites that get them.
Single wound elites with no invo save.
And 3+ cover saves. The 1 wound only a problem if you set him out alone in no cover, going "Hey Shot Me".
After the cost of the OSR a techmarine is as expensive as a vindicare, but he only has a single wound to the Vindicare's 2 wounds. End result is he's twice as vulnerable as a vindicare, which is a very vulnerable unit.
I guess you could double down and use the techmarine to give the vindicare a 2+ cover save, but then we're talking about nearly 300 points for 3 wounds worth of models.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/05/15 04:59:42
Subject: Re:GK OSR viable
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Loyal Necron Lychguard
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schadenfreude wrote:After the cost of the OSR a techmarine is as expensive as a vindicare, but he only has a single wound to the Vindicare's 2 wounds. End result is he's twice as vulnerable as a vindicare, which is a very vulnerable unit.
I guess you could double down and use the techmarine to give the vindicare a 2+ cover save, but then we're talking about nearly 300 points for 3 wounds worth of models.
The big difference though is the techmarine is an IC while the vindicare is not. You can hide the techmarine in a small squad sitting on an objective.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/05/15 15:00:17
Subject: GK OSR viable
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Fresh-Faced New User
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OSR's can be very effective, although it does rely a bit on luck. So what you do is bend the luck to your favour, like everything in 40k.
Karamazov lets you place without scatter on your own guys so him + a sacrifical crusader squad, which he lets you buy can be quite effective.
Techmarines with OSR's can be very effective, especially since they can buy Servo-skulls. Unfortunately after a turn or two, most of the servos will be gone, so use it wisely, especially the lance strike on the tough vehicles like Landraiders and the such.
The barrage bomb would benefit from actually being a barrage weapon, but it can put out alot of large blasts over the course of a game. The barrage blast is great for softening up hordes or even meqs.
The Psyk-out is... situational at best. So far I've never had the chance to use it...
But yeah, they aren't bad at all, aslong as you play them right. If you have a spare elite slot, somehow, throwing one in for 149 points may not be a waste, and the bolstering ruins can help hold objectives or just keep alive stuff like the vindicare.
As independent characters, thechmarines can hide in squads, some cheap warrior acolytes and maybe a few monkeys can keep them alive quite cheaply, and possibly hold objectives with Coteaz. Plus the jokaeros might make the strikes rending, or give them +12" range. (infinity+12=?)
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![[Post New]](/s/i/i.gif) 2011/05/15 20:32:21
Subject: GK OSR viable
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Lord Commander in a Plush Chair
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Noir wrote:And 3+ cover saves. The 1 wound only a problem if you set him out alone in no cover, going "Hey Shot Me".
You mean we're not supposed to have our IC's out in the middle of a feild, unescorted, holding a giant "shoot me!" sign?
mind=blown
Maelstrom: better yet use that Tech marine's bolster defenses and place the objective in those ruins: Techmarine+attending squad now have a 3+ cover, and can be a many-gunned squad that scores with a GM.
Another reason to take Techmarines: 2 point discount on Servo skulls(vs other marines).
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/05/16 06:31:48
Subject: GK OSR viable
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Loyal Necron Lychguard
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Kommissar Kel wrote:Maelstrom: better yet use that Tech marine's bolster defenses and place the objective in those ruins: Techmarine+attending squad now have a 3+ cover, and can be a many-gunned squad that scores with a GM.
I figured that was kind of a given
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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