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![[Post New]](/s/i/i.gif) 2011/07/13 18:08:22
Subject: The extent of GW's IP on 40k's Rule System
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Been Around the Block
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The following is a legal question, that i sort of think other people are curious about too.
How much does GW own the substance of their 40k rules?
Do they own the mechanics themselves? (ie: str vs toughness; Initiative determines attack order, etc)
Or do they rather just own their particular version of those mechanics? (ie: rules like "fearless means no morale rolls")
Do they own the stat lines?
Do they own the underlying mathematic formulas for hit/miss rolling?
Do they own the concept of saving throws or re-rolls?
Edit add questions:
[Do they own the measurement dimensions of their tanks?
Do they own "infantry moves 12 inches, then can run based on a dice throw, then can charge 6 inches; in the respective turns" That is, do they own how far units can move? If they do, can the problem be overturned by switching to metric system and being off by 1 mm?]
The reason I ask is that I am considering drawing up some generic rules that function simular to 40k with all the words changed, changing the numerical values but keeping the underlying formulas, and using that as a base to have different new units yet compatable with existing GW and other products; then releasing the rules for free side by side with a range of miniatures in "heroic" scale. I intend to change a bunch of the rules along the way, but I am concerned about them still being substantially simular and i'd like to not have to fold over a frivolous GW lawsuit.
Thank You anyone who comments knowledgeably. I think the answers will be useful to a great number of other small time and aspiring small time guys out there.
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This message was edited 1 time. Last update was at 2011/07/13 18:15:26
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![[Post New]](/s/i/i.gif) 2011/07/13 18:16:32
Subject: The extent of GW's IP on 40k's Rule System
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Mauleed
Bakersfield, CA
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As an attorney, I can give you some invaluable advice:
Ask an attorney in your jurisdiction who practices in IP law. Yes, you will need to pay him, but if you plan on sinking significant time or money into this, its a worthwhile investment.
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![[Post New]](/s/i/i.gif) 2011/07/13 19:16:51
Subject: The extent of GW's IP on 40k's Rule System
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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![[Post New]](/s/i/i.gif) 2011/07/13 20:53:21
Subject: The extent of GW's IP on 40k's Rule System
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Hunter with Harpoon Laucher
Castle Clarkenstein
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NumberZero wrote:The reason I ask is that I am considering drawing up some generic rules that function simular to 40k with all the words changed, changing the numerical values but keeping the underlying formulas, and using that as a base to have different new units yet compatable with existing GW and other products; then releasing the rules for free side by side with a range of miniatures in "heroic" scale. I intend to change a bunch of the rules along the way, but I am concerned about them still being substantially simular and i'd like to not have to fold over a frivolous GW lawsuit.
Well, if you ever did get hit with a 'frivolous' lawsuit for copying 40k, stating your intentions to do so ahead of time on the internet makes it real easy for GW's lawyers.
But best thing to do is get a lawyer. The legal advice you get from the internet isn't goog enough.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2011/07/13 21:01:41
Subject: The extent of GW's IP on 40k's Rule System
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Warplord Titan Princeps of Tzeentch
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mikhaila wrote:The legal advice you get from the internet isn't good enough.
What do you mean? It's worth every penny!
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text removed by Moderation team. |
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![[Post New]](/s/i/i.gif) 2011/07/13 21:05:35
Subject: The extent of GW's IP on 40k's Rule System
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Bounding Assault Marine
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wouldnt be suprised if GW try and do you for 'rolling dice'...
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![[Post New]](/s/i/i.gif) 2011/07/13 21:18:53
Subject: The extent of GW's IP on 40k's Rule System
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Decrepit Dakkanaut
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biccat wrote:mikhaila wrote:The legal advice you get from the internet isn't good enough.
What do you mean? It's worth every penny!
*rimshot*
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![[Post New]](/s/i/i.gif) 2011/07/13 22:33:11
Subject: Re:The extent of GW's IP on 40k's Rule System
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Been Around the Block
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Welp. This thread was actually rather useful. I have compiled an argument to date.
Games Workshop does not, indeed, have a patent on its 40k game system mechanics. I checked, and most of their stuff is assaigned and related to injection molding techniques, casting techniques, and something about a process to make plastic trees.
What they do have is copywrights, and trademarks
See the following:
http://www.cyanide-studio.com/forumBB/viewtopic.php?f=9&t=10197&start=90
http://www.copyright.gov/fls/fl108.html
http://www.quora.com/What-part-of-board-games-besides-the-name-is-governed-by-copyright-patent-law
To wit:
The shapes of their models are protected by copywright, this means no recasting. However they don't have a copywright on the idea of space marines, just the name and trademark of THEIR space marines. Same for guardsmen/ SST. Same for Orcs. Same for Space Elves. Same for ancient alien undead skeletons.
All the text in all their publications carries a copywright; but nowhere are they entitled to free and unabridged commercial or noncommercial use.
Just change all the numbers and all the names and don't use any identical text. Maybe change a bunch more just to make it better and be sure.
Nobody owns a copywright or patent on mathematics and the grammar of the english language.
I am eager to hear any counter-argument.
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![[Post New]](/s/i/i.gif) 2011/07/13 22:47:32
Subject: The extent of GW's IP on 40k's Rule System
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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There is no counterargument (in regards to rules). Game mechanics are never copyrrightable, etc. You can atually get away with using the same exact rules, so long as it is presented in a different manner (I.E. change the way the rules are described). GW doesn't own the terms Weapon Skill, Ballistic Skill, Strength, Toughness, Initiative, Wounds, Save, Leadership, Armor Value, etc.
The only things that you do have to watch out for are things with more unique names, such as "And They Shall Know No Fear" "Feel No Pain" "Gets Hot" etc. as they are slightly more specific.
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This message was edited 1 time. Last update was at 2011/07/13 22:48:34
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![[Post New]](/s/i/i.gif) 2011/07/13 23:00:06
Subject: The extent of GW's IP on 40k's Rule System
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Been Around the Block
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chaos0xomega wrote:The only things that you do have to watch out for are things with more unique names, such as "And They Shall Know No Fear" "Feel No Pain" "Gets Hot" etc. as they are slightly more specific.
I was thinking of changing literally every name of every thing in the rules. Like every single noun regardless if it was already generic. Gets Hot! can also be called Is Sometimes Explosive! Feel no Pain can also be called Lacking in Sensitivity to Pain and Harm. ATSKNF is a bad rule so i was thinking of reworking how Morale, also known as Espirit de Corps, works.
Would this look cumbersome? yeah, probably. But it would also be scott free.
(sorry scott)
PS: Rolling Dice can also be called Throwing Dice. A D6 can be called a R6 because it generates random numbers. +1 is mathematics.
Technology Fists. Hot Liquid Gun. Occasionally Melting Things Cannon. It can just go on and on, so easily.
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![[Post New]](/s/i/i.gif) 2011/07/13 23:33:09
Subject: Re:The extent of GW's IP on 40k's Rule System
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Hunter with Harpoon Laucher
Castle Clarkenstein
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You should look into the things WOTC has copyrighted and patented. Trust me, if you tried this idea with MTG, it would not work.
And not saying it will work anyway. GW can always through a cease and desist or lawsuit at you, and then you get to prove all your points in court.
I think the bigger questions is Why bother? And why should anyone bother to buy your knock off rules or miniatures? Do something original, create your own game, and the miniatures for it. Why put in the effort of miniatures and rules, and not do something that is yours, vs a cloned copy of a GW rules set?
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2011/07/14 00:07:39
Subject: Re:The extent of GW's IP on 40k's Rule System
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Nimble Dark Rider
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I had the same idea actually. Create a basic rip off of 40k and fantasy and release it anonymously online under the GNU/GPL.
Not that i have any love for GNU, but it would create a massive headache for GW's lawyers if they tried to do something about it.
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![[Post New]](/s/i/i.gif) 2011/07/14 00:13:43
Subject: The extent of GW's IP on 40k's Rule System
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Using Inks and Washes
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Platuan4th wrote:biccat wrote:mikhaila wrote:The legal advice you get from the internet isn't good enough.
What do you mean? It's worth every penny!
*rimshot*
Is that some new sex term? Either way is sounds slightly dirty even if it isn't.
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2014 will be the year of zero GW purchases. Kneadite instead of GS, no paints or models. 2014 will be the year I finally make the move to military models and away from miniature games. |
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![[Post New]](/s/i/i.gif) 2011/07/14 00:16:26
Subject: Re:The extent of GW's IP on 40k's Rule System
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Been Around the Block
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mikhaila wrote:I think the bigger questions is Why bother? And why should anyone bother to buy your knock off rules or miniatures? Do something original, create your own game, and the miniatures for it. Why put in the effort of miniatures and rules, and not do something that is yours, vs a cloned copy of a GW rules set?
Because the idea of space marines is cool; and I don't like how 40k's rules function but don't know how to make the maths for a wholly original game so it is easier to make modifications for a game that already works; Plus making my own miniatures is cheaper, selling them might cover the costs, and overall i could put out a arguably better range of miniatures at a lower price thus undercut a large corporation via competition in the free market which adds value to the consumer?
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![[Post New]](/s/i/i.gif) 2011/07/14 00:16:29
Subject: The extent of GW's IP on 40k's Rule System
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Rogue Daemonhunter fueled by Chaos
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Standard disclaimer: I'm a lawyer, but i'm not your lawyer. I'm not offering legal advice on any particular issue. I also am not an IP lawyer, so I have no real expert advice here.
Generally speaking, copyrights protect expressions of an idea, not the idea. Patents can protect processes, including game mechanics. The link from KK does a better job than I will with it.
I will give three peices of friendly (non-legal) advice: 1) consult with a real lawyer before doing anything, 2) Incorporate (or form an LLC) before you get anything close to market to protect your liability, 3) don't be stupid and taunt GW. They don't need to win a lawsuit to make your life hell.
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![[Post New]](/s/i/i.gif) 2011/07/14 00:32:28
Subject: The extent of GW's IP on 40k's Rule System
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Been Around the Block
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Polonius wrote:They don't need to win a lawsuit to make your life hell.
Such as? They actually do because sternly worded letters and mild telephone harrasment mean piss all.
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![[Post New]](/s/i/i.gif) 2011/07/14 00:33:38
Subject: Re:The extent of GW's IP on 40k's Rule System
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Longtime Dakkanaut
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The legal advice you get from the internet isn't good enough.
What do you mean? It's worth every penny!
This is Da truth!
You can further on freely choose between all the "yes" and "no" answers on the internet and do so for free. Cant be any better then this.
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Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
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![[Post New]](/s/i/i.gif) 2011/07/14 00:40:33
Subject: The extent of GW's IP on 40k's Rule System
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Rogue Daemonhunter fueled by Chaos
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NumberZero wrote:Polonius wrote:They don't need to win a lawsuit to make your life hell.
Such as? They actually do because sternly worded letters and mild telephone harrasment mean piss all.
Such as... filing a lawsuit!
You'll be forced to appear. You can either hire a lawyer (expensive) or appear yourself (only if you didn't incorporate). Yes, you will win, and you might even get the case dismissed early. But stepping lightly early on can help set up an easier to dismissal.
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![[Post New]](/s/i/i.gif) 2011/07/14 00:41:25
Subject: The extent of GW's IP on 40k's Rule System
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[DCM]
Tilter at Windmills
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Do some reading on the "retro clone" movement for D&D. There are multiple small publishers printing re-phrased versions of old D&D rules sets right now, despite Wizards of the Coast still having copyright.
In the US, at least, you cannot copyright a game mechanic. You can protect the idiosyncratic expression of that idea- your own wording of that mechanic. But not the rules themselves.
I believe the same general principle holds in the UK, because OSRIC (the original clone of 1st edition Advanced Dungeons & Dragons) was first put together over there, IIRC.
That being said, three disclaimers apply:
1) I don't know if other legal jurisdictions handle it differently.
2) I Am Not A Lawyer.
3) A big company with deep pockets can sue you and hurt you financially even if their lawsuit is meritless.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/07/14 01:01:32
Subject: The extent of GW's IP on 40k's Rule System
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Androgynous Daemon Prince of Slaanesh
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Why not just build your own game system? Make your own rules up for it. Don't just re-word GWs stuff. That's lazy and won't use your creative ability at all. We're gamers, we're creative. Use it, don't waste it.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2011/07/14 01:45:31
Subject: The extent of GW's IP on 40k's Rule System
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Dakka Veteran
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Just release it for free on the internet.
Non-GW rules don't sell anyway.
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"Worglock is not wrong..." - Legoburner
Total Finecast Models purchased: 30.
Models with issues: 2
Models made good by Customer Service: 2
Finecast is... Fine... Get over it. |
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![[Post New]](/s/i/i.gif) 2011/07/14 02:20:11
Subject: The extent of GW's IP on 40k's Rule System
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Hunter with Harpoon Laucher
Castle Clarkenstein
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Mannahnin wrote:Do some reading on the "retro clone" movement for D&D. There are multiple small publishers printing re-phrased versions of old D&D rules sets right now, despite Wizards of the Coast still having copyright.
In the US, at least, you cannot copyright a game mechanic. You can protect the idiosyncratic expression of that idea- your own wording of that mechanic. But not the rules themselves.
I believe the same general principle holds in the UK, because OSRIC (the original clone of 1st edition Advanced Dungeons & Dragons) was first put together over there, IIRC.
That being said, three disclaimers apply:
1) I don't know if other legal jurisdictions handle it differently.
2) I Am Not A Lawyer.
3) A big company with deep pockets can sue you and hurt you financially even if their lawsuit is meritless.
A lot of them can just continue to use DnD 3.5, as I believe it's still open liscense. Hackmaster was actually given the rights to 2.0 to turn into Hackmaster. I'm thinking WOTC doesn't care a whole lot about anything but 4th edition. Automatically Appended Next Post: NumberZero wrote:mikhaila wrote:I think the bigger questions is Why bother? And why should anyone bother to buy your knock off rules or miniatures? Do something original, create your own game, and the miniatures for it. Why put in the effort of miniatures and rules, and not do something that is yours, vs a cloned copy of a GW rules set?
Because the idea of space marines is cool; and I don't like how 40k's rules function but don't know how to make the maths for a wholly original game so it is easier to make modifications for a game that already works; Plus making my own miniatures is cheaper, selling them might cover the costs, and overall i could put out a arguably better range of miniatures at a lower price thus undercut a large corporation via competition in the free market which adds value to the consumer?
If you don't know how to do the math for a new game then you are going to be in sheer hell to 'make the maths' for a small business selling miniatures.
It's laughable that starting from scratch you'll just make a better range of miniatures. Cheaper? sure. It's easy to make cheaper miniatures than GW. Selling them if they look like garbage may be tough though.)
You won't be able to undercut GW in anyway noticeable unless you put years into it. Lots more work than just talking about it on the internet.)
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This message was edited 1 time. Last update was at 2011/07/14 02:26:25
....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2011/07/14 06:37:10
Subject: The extent of GW's IP on 40k's Rule System
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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I think you would do better to produce the models and not worry about rules.
There's always a market for interesting models. Soda Pop have been going a couple of years with their Relic Knights figures, without a game. People buy them anyway.
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![[Post New]](/s/i/i.gif) 2011/07/14 21:27:04
Subject: The extent of GW's IP on 40k's Rule System
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Storm Trooper with Maglight
Back in the UK and hating it
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biccat wrote:mikhaila wrote:The legal advice you get from the internet isn't good enough.
What do you mean? It's worth every penny!
Then 'tis like the breath of an unfeed lawyer- you gave me nothing for't. Can you make no use of nothing, nuncle?
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![[Post New]](/s/i/i.gif) 2011/07/15 03:53:22
Subject: The extent of GW's IP on 40k's Rule System
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Decrepit Dakkanaut
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Worglock wrote:Non-GW rules don't sell anyway.
Privateer Press, Battlefront, Cassus Belli and the entire historical scene would like a word with you.....
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2011/07/15 04:40:32
Subject: The extent of GW's IP on 40k's Rule System
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Ancient Ultramarine Venerable Dreadnought
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If I wanted to play 40k, I'd play 40k. Think of something original, don't just rehash something somebody else has already done.
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Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2011/07/15 05:08:13
Subject: The extent of GW's IP on 40k's Rule System
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Longtime Dakkanaut
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102(b) "In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work." That about sums it up, really. A rule -system- is not protectable. Rules are also procedures, processes, and methods of operation. So no, the straight mechanics are not protectable under copyright, but sections of the rulebook that explain the rules could be protectable. So don't plagiarize the rulebook, but copy the mechanics any way that you like. In the US, Games Workshop is only an assignee on patents describing injection molding processes.
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This message was edited 1 time. Last update was at 2011/07/15 05:19:50
Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"
AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."
AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
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![[Post New]](/s/i/i.gif) 2011/07/15 21:21:01
Subject: Re:The extent of GW's IP on 40k's Rule System
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Powerful Irongut
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Like others have pointed out if you are going to do what you propose, you'd be better getting legal advice. Internet lawyers are fine but if you end up in front of a beak then their advice is probably not going to cut it.
The case that springs to mind is Whiter Shade of Pale by Procol Harem - which no doubt had Bach spinning in his grave.
As for you not being able to work out the maths in your proposed rule system.... what maths?
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![[Post New]](/s/i/i.gif) 2011/07/15 21:27:20
Subject: The extent of GW's IP on 40k's Rule System
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Dark Angels Librarian with Book of Secrets
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Soooooo, by just changing the name of everything, you really think that Games Workshop is not going to notice? That's like me opening a restaurant, offering a sandwich with two all-beef patties, special sauce, lettuce, and cheese on a sesame seed bun and calling it a Special, then acting surprised when McDonalds sues me.
Here's a hint to all people who seem to be confused with the legalities and procedures concerning intellectual property: if you invented something, and someone put out something almost, kinda like what you did, would you be angry enough to sue?
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![[Post New]](/s/i/i.gif) 2011/07/15 21:51:43
Subject: Re:The extent of GW's IP on 40k's Rule System
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Shas'o Commanding the Hunter Kadre
Missouri
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Not if I had confidence in my product.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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