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Made in ca
Mutilatin' Mad Dok






Hey guys,

a little argument between me and my friend occurred yesterday about ghazkhull waaaagh. The way I understood the Prophet of the WAAAAgh rule was that I was assured 18'' movement even in difficult terrain. Yesterday, my friend pointed out that the rule says 6'' assured on the WAAAGH movement. I interpreted that as 6'' in the movement phase, 6'' during the running and 6'' assault for a total of 18''. He said it was only during the running phase ("the waaagh movement being the fleet part of the rule that allow em to run then assault. For the game, I just conceded because for the mob affected I did not need much to move (4'' or 5'' max) but it would be nice to ahve a clearer picture in case this issue come's back.

So the question is, if you declare Ghazkhull WAAAGH, are you assured to move 18'' even in difficult terrain or do you have to make the difficult terrain test???


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Made in us
Sinewy Scourge




Grand ol US of A

I believe he is right. The Waaagh from Ghazy only gives you a 6" run move and makes them fleet. If you go through difficult on either the assault or movement you still need to roll.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in dk
Stormin' Stompa





I agree with your friend.

Waaagh-movement refers to the Run move and nothing else.

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Made in ca
Mutilatin' Mad Dok






hmmm, that remove part of the awesomeness of his waaaagh. Still awesome though

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Sinewy Scourge




Grand ol US of A

I still think his waaagh is gross, you get 2 turns of 6" fleet and he has a 2++ for bother turns. So pretty much you call it at the right time...hit a squad and should take it out, then next turn hit another squad and wipe it out. With several mobs doing this it is all over.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in ca
Mutilatin' Mad Dok






Akroma06 wrote:I still think his waaagh is gross, you get 2 turns of 6" fleet and he has a 2++ for bother turns. So pretty much you call it at the right time...hit a squad and should take it out, then next turn hit another squad and wipe it out. With several mobs doing this it is all over.


it's one round. it last the remiander of the palyer's turn and his opponent's turn. So I get one charge with it. If someone has been using the waagh for two of his turns, hit him in the face for cheating that way (a waaagh like that would be OP IMO)

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Made in us
Sinewy Scourge




Grand ol US of A

Really I could have sworn it was the otherway...Don't have my dex on me so ok. No most people here don't run specials but that is what one guy said (2 player turns). I've looked at it before and that didn't seem right, but I know the part about the 6" only counting as the run move is correct.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Martial Arts Fiday






Nashville, TN

The "WAAAAGH" is called during your shooting phase. Pretty hard to use it for Movement that way...

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 warboss wrote:

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Made in us
Sinewy Scourge




Grand ol US of A

His point would be that you move 6" and the call it giving you 6" of movement for the remainder of the turn. Which is a no-no.

This message was edited 1 time. Last update was at 2011/08/05 13:40:48


d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Martial Arts Fiday






Nashville, TN

Actually he was saying that it would circumvent the difficult terrain rules during his movement phase. Which is before you even call the WAAAAGH to begin with.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in ca
Mutilatin' Mad Dok






SlaveToDorkness wrote:The "WAAAAGH" is called during your shooting phase. Pretty hard to use it for Movement that way...


The waagh of ghazkhull can eb called at anytime.

Also, here is the rule as written

Phrophet of the Waaagh!:
Ghazghkull's war cry can unleash a Waaagh! of devastating proportions. Ghazghkull WAAAGH! can be summoned at any time, but only once per game, and not ont he first turn. It replaces the army's usual Waaaagh! - this one is better.

Ghazghkull's WAAAGH! lasts the remainfer of that player turn and all the following player turn. During this period Ghazghkull's saving trhow is invulnerable.

Furthermore, for the duration fo the WAAAGH! all Ork ingfantry units automatically count as rolling a 6 for the WAAAGH! movement they wish to make. All non-fleeing friendly units become Fearless for the duration of the WAAAGH!.

Note that no more than one WAAAGh can be called per turn, so Ghazghkull cannot combine his WAAAGH witht eh WAAAGH generated by a Weirdboy.


From what I understand, I can call it on any phase of my turn or my opponents player turn. I then get fleet for 2 turns (1 round). It states that the WAAAGH movement roll 6 but since this waaagh can be called at any time, would it mean i can call it on my movement phase and by pass the terrain rule for that, but use the terrain rule for my running and assault?

Just testing water here.

This message was edited 1 time. Last update was at 2011/08/05 13:56:44


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Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

I thought you could call his WAAGH at anytime?

His 6" rule only effects the Run movement, and iirc infantry gains fleet of foot.

He does get it for 2 player turns, which is 1 game turn.

   
Made in ca
Mutilatin' Mad Dok






jdjamesdean@mail.com wrote:I thought you could call his WAAGH at anytime?

His 6" rule only effects the Run movement, and iirc infantry gains fleet of foot.

He does get it for 2 player turns, which is 1 game turn.


true,

ok, wasnt sure about that

true

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Made in gb
Decrepit Dakkanaut




WAAAGGh movement == Run

Its how they shoehorned Run into 4th edition.
   
Made in ca
Mutilatin' Mad Dok






nosferatu1001 wrote:WAAAGGh movement == Run

Its how they shoehorned Run into 4th edition.


ok, I started playing in january, so did not play that 4th edition

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Made in us
Dakka Veteran




The upside to calling a WAAAAGH! with Ghaz at any time is if you have a unit fleeing you don't want run off the table. If you know you are going to use it in your next turn and have a Mob or 2 break to shooting and they are below 1/2 STR you can call it in your opponents shooting or assault phase to make them fearless so they stick around. Can keep scoring units on the table.
   
Made in ca
Mutilatin' Mad Dok






Boss GreenNutz wrote:The upside to calling a WAAAAGH! with Ghaz at any time is if you have a unit fleeing you don't want run off the table. If you know you are going to use it in your next turn and have a Mob or 2 break to shooting and they are below 1/2 STR you can call it in your opponents shooting or assault phase to make them fearless so they stick around. Can keep scoring units on the table.


I did not see that gazghkull waagh was affecting fleeing units. I thought it was only non-fleeing units that got fearless.

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GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Boss GreenNutz wrote:The upside to calling a WAAAAGH! with Ghaz at any time is if you have a unit fleeing you don't want run off the table. If you know you are going to use it in your next turn and have a Mob or 2 break to shooting and they are below 1/2 STR you can call it in your opponents shooting or assault phase to make them fearless so they stick around. Can keep scoring units on the table.


Only non-fleeing units are affected by his WAAAGH!

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Made in us
Trollkin Champion





Grand Rapids, MI

Serder wrote:it's one round. it last the remiander of the palyer's turn and his opponent's turn.


I just read this somewhere but cant cite it, so I may be wrong, but, when it refers to a "Player turn" that means your turn. If it were referring to your opponents turn it would state "opponent turn".

I'm pretty sure it lasts 2 turns.
   
Made in ca
Mutilatin' Mad Dok






Steak wrote:
Serder wrote:it's one round. it last the remiander of the palyer's turn and his opponent's turn.


I just read this somewhere but cant cite it, so I may be wrong, but, when it refers to a "Player turn" that means your turn. If it were referring to your opponents turn it would state "opponent turn".

I'm pretty sure it lasts 2 turns.


that would be broken.

Ghazghkull's WAAAGH! lasts the remainfer of that player turn and all the following player turn

The way I read that is the player turn on which the waaagh was declared and the following player turn is the turn of the other player. GW really has to start being more clear when they write their codices, lol. I'll continue playing it that way (my turn and my opponent turn) for balancing purposes.

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Made in us
Trollkin Champion





Grand Rapids, MI

Serder wrote:The way I read that is the player turn on which the waaagh was declared and the following player turn is the turn of the other player. GW really has to start being more clear when they write their codices, lol. I'll continue playing it that way (my turn and my opponent turn) for balancing purposes.


Yeah, i thought it was the same myself until i saw a ruling on how they state the terms for turns. I'll try to find it.

BTW I agree 100%, there are SOOOO many rules that are vauge and can be interpreted different ways. It really bothers me that they havent cleared a lot of it up. Even the FAQ's dont make things definitive. The KFF-Kan Wall debate is still going, just over something different.
It really discourages me from trying competitive play.

This message was edited 1 time. Last update was at 2011/08/05 14:56:47


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Ghazghkull Thrakka's Waaagh! Lasts for the current an the next player turn. You will never get two charges with it.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Trollkin Champion





Grand Rapids, MI

40k Rulebook wrote:Whenever a rule uses the word "turn", it means player turn, otherwise it will clearly state "game turn"


Yup, I'm wrong.


Just wishful thinking!
   
Made in ca
Mekboy on Kustom Deth Kopta




The main reason Graz's Waaaa lasts through your opponents turn and the best reason to call it on your opponents turn, is his added bonus of a 2+ invuln save

 
   
Made in us
Dakka Veteran




OOPs shows how often I use Ghaz. It is only for non-fleeing units. Need to take him and my MANZ out for a spin and brush back up on thier rules.
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Remember... Ghazzy is slow and purposeful (SnP)...

So, even if you declare his Waaagh, this is how you move:

1) Movement phase: You still need to roll 3D6 for his movement (SnP) (or 2D6 if he's in a unit that doesn't have Move thru Cover USR)
2) Shooting phase: ON his Waaagh, you can Run the full 6" or shoot
3) Assault phase: Because of his Waaagh, he's now fleet... so he can choose to assault BUT, you still need to roll 3D6 for his movement (SnP) (or 2D6 if he's in a unit that doesn't have Move thru Cover USR)

So his movement range is between 7" to 18"... so be aware of your distances when trying to get Ghazzy into assault. This is one reason why most players break Ghazzy out of his squad so that he can utilize his 3D6 for his Movement/Assault phase.

Also, the advantage of calling his Waaagh on your opponent's turn is to get the 2+ invulnerable/Fearless if you're about to get spanked. Remember, you have to do this before your opponent does any to hit/to wound rolls. If Ghazzy and his unit is caught out of the open and he's about to eat some lead, I do this so that Ghazzy/leftover squaddies doesn't break.

Live Ork, Be Ork. or D'Ork!


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






whembly wrote:Remember, you have to do this before your opponent does any to hit/to wound rolls. If Ghazzy and his unit is caught out of the open and he's about to eat some lead, I do this so that Ghazzy/leftover squaddies doesn't break.

Everything is true but this. Prophet of the Waagh! explicitly states that it can be called at any time, which includes after to-wound rolling or just before you make any 25% tests.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nz
Regular Dakkanaut






SlaveToDorkness wrote:The "WAAAAGH" is called during your shooting phase. Pretty hard to use it for Movement that way...


this is normally correct, except for ghaz. he can call his at any time.
so if he gets charged and singled out by power weapon attacks, he can call it and use his improved invulnerable save
then he still has fleet in your turn
   
Made in fr
Sneaky Striking Scorpion





In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.

the WAAAAAAGH allows you to atomatically gain 6" movement in the shooting phase and gives the unit fleet of foot this means that the standard movement and charging have to be rolled for if in difficult terrain. the runniong however does not as rolling to see how far you run also counts for your roling for going through DT.

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5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Jidmah wrote:
whembly wrote:Remember, you have to do this before your opponent does any to hit/to wound rolls. If Ghazzy and his unit is caught out of the open and he's about to eat some lead, I do this so that Ghazzy/leftover squaddies doesn't break.

Everything is true but this. Prophet of the Waagh! explicitly states that it can be called at any time, which includes after to-wound rolling or just before you make any 25% tests.


What I really mean was that if you've already rolled your saves and your squad with ghaz get's broken, you really can't call his Waagh to get fearless.

Live Ork, Be Ork. or D'Ork!


 
   
 
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