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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Do Melta Bombs get their 2D6 versus the Ceramite Plating rule on a Stormraven?

I would say yes, because it states, "melta weapons do not gain the extra D6 armour penetration when shooting at the Stormraven Gunship."

I know that sort of answers my own question - melta bombs aren't shooting attacks - but I just wanted confirmation.

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Nasty Nob on Warbike with Klaw




Stephens City, VA

Unless there's an FAQ stating otherwise they'd get their 2d6. Going to doublecheck via BGB and FAQ's.

   
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Perfect Shot Dark Angels Predator Pilot





Indianapolis, Indiana

Oh boy here we go.



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Regular Dakkanaut




yes you get the 2d6 pen as a melta bomb is used in close combat
   
Made in us
Tough Tyrant Guard






Seattle

I thought because it's a flyer you can't get into hand to hand combat with it? Thus it would be tough to get a melta bomb to said flyer, making such an occasion impossible.

~seapheonix
 
   
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Regular Dakkanaut




thats actually incorrect...it has the fast,skimmer unit type and can be assaulted by moving in base contact with its base
   
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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Visualize it as the grenades having little jet engines or being rifle grenades if you like

Either that or that guy with the bombs has a hell of a throwing arm...

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Made in us
Captain of the Forlorn Hope





Chicago, IL

The rule should include Melta Bombs by the fluff.

But RAW It depends on if Melta-bombs are Melta weapons or not.

Melta bombs do not have the Melta tag in anything other than their name, so RAW it is not currently a Melta weapon.

(I suspect this will change either via FaQ, or in 6th Ed.)


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Made in us
Regular Dakkanaut




but the thing is, are you able to shoot with a melta bomb?

its a grenade that is used in the assault phase...the ceramite plating only has an effect against shooting
   
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Nasty Nob on Warbike with Klaw




Stephens City, VA

puma713 wrote:Do Melta Bombs get their 2D6 versus the Ceramite Plating rule on a Stormraven?
"melta weapons do not gain the extra D6 armour penetration when shooting at the Stormraven Gunship."


DeathReaper wrote:The rule should include Melta Bombs by the fluff.

But RAW It depends on if Melta-bombs are Melta weapons or not.

Melta bombs do not have the Melta tag in anything other than their name, so RAW it is not currently a Melta weapon.

(I suspect this will change either via FaQ, or in 6th Ed.)




DR if what Puma quoted is accurate, Meltabombs will work even if the have "melta" rule as they're not a shooting attack eh?

   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

MeltaBOMBS do NOT have the 'melta' rule.

No 'melta' rule, no immunity to it.

Melta bombs work fine (but if you are using the stormguppy properly, then the opponent should be requiring 6's to hit anyway).

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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

chromedog wrote:MeltaBOMBS do NOT have the 'melta' rule.

No 'melta' rule, no immunity to it.

Melta bombs work fine (but if you are using the stormguppy properly, then the opponent should be requiring 6's to hit anyway).


Yeah, the question arose from 12 Screamers of Tzeentch (backed up by Skarbrand) vs. a flat-out Stormraven.

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Lord Commander in a Plush Chair






chromedog wrote:MeltaBOMBS do NOT have the 'melta' rule.

No 'melta' rule, no immunity to it.

Melta bombs work fine (but if you are using the stormguppy properly, then the opponent should be requiring 6's to hit anyway).


I would like to preface this with the following:

Warning! The following post contains Lucifarian advocacy, and general rules-ass-hat-ery

unfortunately with the GK FAQ, GW has flat stated that despite all our previous standing by the theory that Fluff =/= Rules; Fluff does, in fact, = Rules.

Now that said the Storm Raven still has no immunity to Melta bombs(even when you take codex-dependent melta bomb entries into account); this is because the fluff description for meltaguns, and the fluff descriptions for meltabombs are different.

Meltabombs are either "subatomic charges", or undefined; depending on codex(Subatomc in Marine Codices, undefined in Eldar and IG).

Meltaguns are either Firing Super-heated streams of pure destruction(with a sub-atomic blast), undefined, or sub-molecular thermal agitation; The only one that has the Sub-atomic blast, is the IG codex; where the Meltabomb is undefined(so they are still not even the same, fluff-wise, there).

This message was edited 2 times. Last update was at 2011/10/17 13:54:55


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Painlord Titan Princeps of Slaanesh




How about you can shove a meltabomb into/at a window or engine while the outercoating helps stop a ranged melta attack?
   
Made in us
The Hive Mind





How can it not end well? It looks like everyone's agreed that Melta Bombs work against Stormravens.

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Longtime Dakkanaut





Based on what rules were posted here, I would have to say that melta bombs get 2d6 pen vs storm ravens.

They are not 'shooting'.

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Captain of the Forlorn Hope





Chicago, IL

Leo_the_Rat wrote:How about you can shove a meltabomb into/at a window or engine while the outercoating helps stop a ranged melta attack?


Try doing that to a vehicle going 50 MPH.


As I said I suspect they will change meltabombs to have the melta rule, so the SR's are immune to the extra D6, or the will rename meltabombs altogether to avoid confusion.
   
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Stephens City, VA

DeathReaper wrote:
Leo_the_Rat wrote:How about you can shove a meltabomb into/at a window or engine while the outercoating helps stop a ranged melta attack?


Try doing that to a vehicle going 50 MPH.


As I said I suspect they will change meltabombs to have the melta rule, so the SR's are immune to the extra D6, or the will rename meltabombs altogether to avoid confusion.


Even if they made Melta-bombs have the melta rule it is not a Shooting melta which is what the SR gets protection from.
As long as Grenades are some kind of CC attack SR's will take a hit from them.
   
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Lord Commander in a Plush Chair






DeathReaper wrote:
Leo_the_Rat wrote:How about you can shove a meltabomb into/at a window or engine while the outercoating helps stop a ranged melta attack?


Try doing that to a vehicle going 50 MPH.


Why not, we do it with every other Skimmer.

DeathReaper wrote:
As I said I suspect they will change meltabombs to have the melta rule, so the SR's are immune to the extra D6, or the will rename meltabombs altogether to avoid confusion.


Giving Melta Bombs the melta rule will do nothing:

A) grenades are not Shooting attacks(stated less for the Ceramite rule, and more for the melta rule)
B) you cannot Halve 0"(for determining if the melta bomb is placed within 1/2 distance of the vehicle you are in base contact with).

Further; the Ceramite rule itself is worded in such a way that the Melta bombs damage would still supersede it: Melta bombs do not gain an "Extra D6"; they have a flat penetration roll of 8+2d6(monolith Living metal specifically counters this).

And finally we have a shared name-portion, but no fluff indicating the 2 are one and the same; so meltabombs are in no way "Melta Weapons"
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control




Bristol, UK

I would say they get 2D6 AP. Storm Raven armour stops melta weapons 'extra' D6. Meltabombs do not get an 'extra' D6, they are S+2D6. Nowhere does the Storm Raven state melta weapons loose D6, they just don't gain it.

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Meltabombs aren't Melta.

The skip with thrusters will be prone to critical meltdown.

Serves them right for jacking Necron tech (which the Necrons then lost somehow..)

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KK - half of 0" is 0", so you CAN halve 0. Unfortunately they dont have range: 0", they just dont have a range. And half of "undefined range" is "undefined"
   
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Captain of the Forlorn Hope





Chicago, IL

Kommissar Kel wrote:
DeathReaper wrote:
Leo_the_Rat wrote:How about you can shove a meltabomb into/at a window or engine while the outercoating helps stop a ranged melta attack?


Try doing that to a vehicle going 50 MPH.


Why not, we do it with every other Skimmer.


No, there are no rules for placing the grenades/Meltabombs "into/at a window or engine" you roll against the vehicles AV

UltraPrime wrote:I would say they get 2D6 AP. Storm Raven armour stops melta weapons 'extra' D6. Meltabombs do not get an 'extra' D6, they are S+2D6. Nowhere does the Storm Raven state melta weapons loose D6, they just don't gain it.


All normal armor penetration rolls are Str +1D6

Meltabombs roll Str +2d6.

Meltabombs roll an extra D6 for armor pen all the time, just like melta weapons do at 1/2 range.

I suspect they will change it with a FaQ or 6th ed to either call Meltabombs something else, or give meltabombs the melta rule.
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Ascalam wrote:Visualize it as the grenades having little jet engines or being rifle grenades if you like

Either that or that guy with the bombs has a hell of a throwing arm...


The guy at my GW says it pretty well - between movement the skimmer lands/hovers/refuels/etc, so they can get near it and try to attach something to it.

This message was edited 1 time. Last update was at 2011/10/17 21:18:40


   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

'Melta' WEAPONS have the 'Melta' rule.

Melta-bombs do NOT have this rule.

The melta rule adds a die to AP at half range or less.
Melta-bombs are used in cc against vehicles, not thrown and not shot. They have NO range, AP factor, or any other details save a S of 8+2d6. With NO range, it cannot ever have HALF-range (it is not half of 'zero', it is half of nothing). With no AP rating, they never get the +/-1 extra for AP1/- either.


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Old enough to know better, young enough to not give a ****.

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nosferatu1001 wrote:KK - half of 0" is 0", so you CAN halve 0. Unfortunately they dont have range: 0", they just dont have a range. And half of "undefined range" is "undefined"


Wasn't aware that you were the 1 human-being capable of dividing by 0 nos, I will have to keep that in mind next time I want to take a quick run to Alpha Centarii about 7000 years ago.


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Chicago, IL

Kommissar Kel wrote:
nosferatu1001 wrote:KK - half of 0" is 0", so you CAN halve 0. Unfortunately they dont have range: 0", they just dont have a range. And half of "undefined range" is "undefined"


Wasn't aware that you were the 1 human-being capable of dividing by 0 nos, I will have to keep that in mind next time I want to take a quick run to Alpha Centarii about 7000 years ago.

Except Nos did not divide by zero.

Nos Multiplied by 0.5

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I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
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[MOD]
Not as Good as a Minion






Brisbane

Kommissar Kel wrote:
nosferatu1001 wrote:KK - half of 0" is 0", so you CAN halve 0. Unfortunately they dont have range: 0", they just dont have a range. And half of "undefined range" is "undefined"


Wasn't aware that you were the 1 human-being capable of dividing by 0 nos, I will have to keep that in mind next time I want to take a quick run to Alpha Centarii about 7000 years ago.



ha. love it. I think nos's point was that it wouldn't work though, because it is undefined and will get all confusing because of that. I don't see why they wouldn't get it, and my justification is the same as pretty much everyone else's here, that it isnt a shooting attack and doesn't involve an 'extra D6'.

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California

You can divide zero, but not divide by zero. Chop 0 watermelons up in any configuration, you'll always have 0 watermelon slices.

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I'm reasonably sure that if GW ever felt the need to settle this, they would definitely consider MELTA bombs to be MELTA weapons.

Call it a hunch.

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