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Made in us
Regular Dakkanaut




New Jersey

I am facing Necrons, Chaos Space Marines, Deamons of Chaos, and Orcs.

Battle Suit Commander & 2x Body Guards
TL MP
Flamers

Crisis Team x3 Suits
TL MP
Flamers

Crisis Team x3 Suits
TL MP
Flamers

Crisis Team x3 Suits
TL MP
Flamera

FW Team x6
DF Transport

FW Team x6
DF Transport

Piranah

Piranah

Broadside BS Team x2 Suits
M-T

HH Gunship
Rail Gun
Burst Cannon
M-T

HH Gunship
Rail Gun
Burst Cannon
M-T
   
Made in us
Flashy Flashgitz




CT

I'd try n fit in more plasma.. take advantage of the abundace you can have.

I'm a latin bro, so my slampiece cooks me quesadillas.  
   
Made in au
Imperial Agent Provocateur





Missile Pod/Flamer Spam is good against a lot of things. Looks like you might struggle a little tho against the necrons. You will be working hard to get them down but they will be getting right back up again.
Go with DK, throw in a few plasma

2000
2000
2000
2000
 
   
Made in ca
Stabbin' Skarboy




as much as this is basically a stripped version of my list i dont like it

if your meta is that you need more plasma
try
3x3x crisis TL PR flamer
2xbroadside with ass & plasma TL with TA
2 railheads
along those lines.
Thats necrons nightmare
chaos wont like it either though.

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Regular Dakkanaut




New Jersey

Played the Chaos player amd destroyed him with the above list. The players changed, The campaigne is now Choas (berzerkers), Deamons, Orcs (bikers), Dark Eldar, and Nid vs my Tau, 2 Space Wolve armies, Grey Knights, and Blood Angels.

I will change my Missile Pods to Fusion Blasters against the ork to insta-kill some nobs, but asside from that I feel quite confident. I lost only 2 KP.

If I'm over looking a factor feel free to point it out. I don't like suprises... Not in game anyway.

Tau Vior'la Sept: 6250 pts  
   
Made in us
Regular Dakkanaut




Aren't you a teensy bit worried about the lack of Troops for objective based games?

I'd drop the Fast Attack for another Fire Warrior Squad and Devil Fish just in case there's five objectives on the board.

I'd also be wary of the Space Wolf players, Jaws of the World Wolf will seriously put a hurting on your Suits if your not careful to stagger them.

- 2000 Points
- 2000 Points

'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


'The only perk from being a Captain is that I get my own private bathroom.'

Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador.  
   
Made in hk
Water-Caste Negotiator






Necrons will be your hardest enemy. Those WBB rolls will screw you to no end. The only way to beat them is mass amounts of fire power.

Maybe at least have plasma on the command squad. You'll really need them against the marines.


 
   
Made in us
Regular Dakkanaut




New Jersey

It's a team based game Good vs Evil. The Marines are my friends. And no, not really. Given the volume of fire I can bring to any given target I don't think they will have any troops left either. I plan on going for a wipe every game. And if I fail atleast I went for the lols.

If I do start losing a lot though I will definutely consider dropping a HH for another DF FW squad. But I have had no problem tabling these players in the past, though that was before they all went to Games Day together.


Automatically Appended Next Post:
And the fast attack is my greatest weapon. The distraction two piranah moving flat out over the enemies troops strait at their deployment zone provides is far too valuble. It has consistently tripped up my opponents and taken up to two squads out of the game for two turns before.


Automatically Appended Next Post:
This forum seems very anti-Kroot, anyone have good experiences with them?

This message was edited 2 times. Last update was at 2011/10/26 04:12:08


Tau Vior'la Sept: 6250 pts  
   
Made in us
Regular Dakkanaut




This forum seems very anti-Kroot, anyone have good experiences with them?


Not really. Kroot are free kill points. Coupled with their mediocre close combat and Armor - profile, they're only useful in taking objectives in cover and not moving the entire game.

Kroot Shapers are too expesnive as well for what they do. Twenty-one points for a multi-wound Armor +6 upgrade is abysmal by even Ork standards. (Fething Orks would call that expensive!)

You're better off buying more guns.

And the fast attack is my greatest weapon. The distraction two piranah moving flat out over the enemies troops strait at their deployment zone provides is far too valuble. It has consistently tripped up my opponents and taken up to two squads out of the game for two turns before.


Two +60 Point sacrificial lambs sounds rather steep to me, especially when they're overpriced sacrificial lambs...

This message was edited 1 time. Last update was at 2011/10/26 05:02:39


- 2000 Points
- 2000 Points

'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


'The only perk from being a Captain is that I get my own private bathroom.'

Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador.  
   
Made in ca
Stabbin' Skarboy




kroot suck
piranhas are awesome
your dumb
Tau are not a VOF army so your VOF comment makes 0 sense
against necrons and orks with marines i would load up allot of PR FB MT suits and some fusion piranhas. Also many broadsides.

Keep in mind you have a great ally. Mass combat squaded marines can become very numerous and do great for vof along with bringing allot of nice anti horde options. Teamwork is key

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Regular Dakkanaut




docbrown wrote:kroot suck
piranhas are awesome
your dumb
Tau are not a VOF army so your VOF comment makes 0 sense
against necrons and orks with marines i would load up allot of PR FB MT suits and some fusion piranhas. Also many broadsides.

Keep in mind you have a great ally. Mass combat squaded marines can become very numerous and do great for vof along with bringing allot of nice anti horde options. Teamwork is key


Piranhas are abysmal. 60+ Points for an Armor 11-10-10 unit that can die from bolter/gauss rifle fire is a complete waste, especially for armaments you get with them. The only real worth they have is giving them Seeker Missiles and using Marker Lights to waste transports, that's about it.

Tau are not a VOF army? Really? What else do they have, Close Combat units?

If you're facing Necrons and Orks, I suggest Missile Pods+Plasma Rifles (for Necrons overall and Ork Nob Bikers), Twin-Linked Flamers and Missile Pods (or Burst Cannons) (For Scarab Swarms, Ork Mobs, and pot-shotting those flimsy Ork Vehicles), and maybe a Pathfinder Team (for those lovely Markerlights).

One Broadside Team is usually enough, since their primary role is to hunt down heavily armored Tanks (such as the Monolith or Looted Tanks), Two is stretching it, and Three squads are not advised.

Keep in mind that most Space Marine players have a balance of both Close Combat Units (most likely in transports or drop pods) and Devastators and Predators for Support, so in reality, you'd likely be in a close supporting role backing up the assault units.

- 2000 Points
- 2000 Points

'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


'The only perk from being a Captain is that I get my own private bathroom.'

Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador.  
   
Made in us
Regular Dakkanaut




New Jersey

Yea I hate plasma though, never helped me worth their cost, and tempt me to move too close. The large volume of fire MP get has always worked better for me.


Automatically Appended Next Post:
The campaigne is also 1v1 at all times... so I won't get support. I'm with him on the piranah, psychology is more important then numbers. And Stormy I'm gona have to dissagree with all of your suit load out suggestions... I simply think what your suggesting costs to much for what it does.

This message was edited 1 time. Last update was at 2011/10/26 05:26:11


Tau Vior'la Sept: 6250 pts  
   
Made in ca
Stabbin' Skarboy




ok without support its totally different.

vs necrons use allot of plasma and fusion
piranhas may need to go
broadsides are a must

vs orks i am tempted to suggest this
http://alt40k.blogspot.com/2011/10/recently-i-tried-helping-guy-on.html
for a more standard approach use allot of bladestorms.

@storm
tau are a mobile SOF army
we spam s5 s7 and s10 al dependant not on the amount of shots but the strength of them.
you dont fire 10 railguns at a raider in hopes of killing it. you fire 2 and assume it kills it.



The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Regular Dakkanaut




There's nothing intimidating about an open-topped, Armor 11-10-10 vehicle that has an 18" Burst Cannon or a 12" Melta. Nothing.


Your loss on the load-outs then.

- 2000 Points
- 2000 Points

'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


'The only perk from being a Captain is that I get my own private bathroom.'

Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador.  
   
Made in ca
Stabbin' Skarboy




it is if you have a basilisk or other still important but defenseless vehicle.
ps turbo boost 3+ save is no joke either.
that now requires 3 anti tank hits to be effective. Thats 6 hits on bs3. They serve a purpose.

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Regular Dakkanaut




tau are a mobile SOF army
we spam s5 s7 and s10 al dependant not on the amount of shots but the strength of them.
you dont fire 10 railguns at a raider in hopes of killing it. you fire 2 and assume it kills it.



This would be true in 4th Edition, I would whole-heartedly agree. But the 5th Editions rules on Cover Saves throws puts SoF at a disadvantage. A universal +4 Cover Save to units in cover and getting rid of Target Priority (shooting through units gives +4 cover) makes infantry more durable.

While the high strength weapons are a benefit, its not as reliable as before (unless you have a couple Pathfinder Teams). Not to mention the Codex is tailored for 4th edition and thus more expensive pointswise compared to other armies.


Automatically Appended Next Post:
that now requires 3 anti tank hits to be effective. Thats 6 hits on bs3. They serve a purpose.


Who wastes anti-tank weapons a Piranha? Anything strength 5 (or 4 Depending if its side armor) can kill it!

All Orks need to do is charge it! A free kill point turbo-boosting straight at me?! More please!

This message was edited 1 time. Last update was at 2011/10/26 06:01:29


- 2000 Points
- 2000 Points

'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


'The only perk from being a Captain is that I get my own private bathroom.'

Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador.  
   
Made in ca
Stabbin' Skarboy




im not saying we excell because we are SOF im saying we ARE SOF
5th ed nuked allot of our advantages but we remain an army that is underclassed at VOF
Name one army that is more dependent on SOF then us. Our main weapon is a unit that is essentially a dreadnought with lower armour and a poor autocannon, SOF
our best anti tank is a stationary infantry model with a S10 gun, SOF
our troops carry the best ranged rapid fire basic gun in the game, SOF



Automatically Appended Next Post:
K what has S5.
Most people want this thing dead now and it can draw allot of fire.
maybe you need to try some psychological warfare my friend.

This message was edited 1 time. Last update was at 2011/10/26 06:12:58


The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Regular Dakkanaut




Like I said, you may think its psychological, but it isn't.

- 2000 Points
- 2000 Points

'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


'The only perk from being a Captain is that I get my own private bathroom.'

Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador.  
   
Made in au
Bounding Assault Marine







I will say this: your tau, your fighting orks. Tau are gunners, orks are stabbers. If you have to deal with orks, get lots of bad guns (orks get 6+ cover save, no need to overstock) on rapid fire and assault. The more bullets in the air the better. Don't get into CC, you'll die dismally. i can't help you with any other of your opponents.

1350 points
200 points I think 
   
Made in ca
Stabbin' Skarboy




tell that to my history of completely wrecking others gameplans.
Yes some smart players will ignore them but most wont.
they are not "easy to kill"

vehicles have to slow down to shoot them. Basilisks cannot fire main guns if they do. Other then say termy storm bolters what has s5 that i should worry about. Your to preoccupied with the idea of what can kill it and not focusing on what will have to kill it. ''say eldar I bring a piranha in and you want your dire avengers in a falcon to take it out. They have to leave the falcon, Shoot, get back in. That falcon will likely move in favor of this maneuver and thus i have forced my opponents hand. He moves his falcon and disembarks his troops where i want him to. Even then you get 1.3 valued hits on side armour aka 1 glance. With turbo cover save you get .43 valued hits. 6 dire avengers Might hurt it.

Other then a reaper launcher im not that scared of your anti inf hurting my vehicle. With good planning I force you to use tools for a purpose they were never designed for.

other then heavy bolters and the odd gun your depending on weak s4 or strong s6 to kill it. 9/10 times you use a less then optimal weapon to kill them. this will set that weapon back at least 1 turn if not 2. Meanwhile this weapon isn't killing my suits.

Not to mention that a piranha is the best melta delivery we have. and its drones are nice for being annoying.

yes it is pricey but tau is pricey man. 3 75 point piranhas can do wonders in a game.

Hellwolf makes one valid point that bassically says
TAKE KROOT. including nobz and klaws it more then 1 kroot per ork on point basis for a 24" rapid fire gun that ignores saves.
Use MP's to pop transports and then kroot rifles will chop them boyz up.

This message was edited 1 time. Last update was at 2011/10/26 06:56:30


The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Fixture of Dakka





Los Angeles

A little different perspective.
OzTeG8ndPwRfl wrote:I am facing Necrons, Chaos Space Marines, Deamons of Chaos, and Orcs.


OzTeG8ndPwRfl wrote:Battle Suit Commander
Have you considered the FireStorm? BC/MP/MT?
Given this:
OzTeG8ndPwRfl wrote:The campaigne is now Choas (berzerkers), Deamons, Orcs (bikers), Dark Eldar, and Nid vs my Tau,
you want volume fire. The daemons have invulns, so (not good ones), so just make 'em save a lot. Volume is needed for greenskins and bugs (if not MC heavy). KhorneBs ... volume works on marines too, so I won't pitch AP2 FireKnives.

OzTeG8ndPwRfl wrote:FW Team x6
DF Transport
piranha
Do your d'fish and piranhas at least have DisPods? I'd give the piranhas Flechettes too, making orks, bugs and daemons make more saves.

What's the DE? Venom spam, WWP or Mech? I'm doing well with DE this year, so I can offer advice there. As is, your Deathrain list will Scissor vs. a Deldar-Mech Paper Plane list easily.

OzTeG8ndPwRfl wrote:Broadside BS Team x2 Suits
M-T
MTs? Hmm, okay. Yeah, given you're going for volume, MT is good, but add a Team Leader, a BK and the 2 Shield Drones.

I like FireStorms for the higher fire rate than Deathrains, but given your enemies, the flamer templates will be good.

OzTeG8ndPwRfl wrote:I will change my Missile Pods to Fusion Blasters against the ork to insta-kill some nobs, but asside from that I feel quite confident. I lost only 2 KP.
This is a terrible idea. Fusion means within 12", JSJ to 18 and a WAaaagh! later and you're eaten. Keep away from green skins.

This message was edited 1 time. Last update was at 2011/10/26 07:01:11


 
   
Made in us
Regular Dakkanaut




New Jersey

The orc player is my best friend, and I have played him many times. The Fusion insta-kill meaning with 12 shots 8 will hit and 4 nobs die. 5 If I shoot the Broadsides too. Then everyone else shoots killing maybe one more. He takes his Ld test, if he fails he spebds the rest of the game running, if he passes I jump my suits 6" back in 4 different directions preventing multi-assault. He kills one unit, I finish him. I beat him like this every time. He has never bested me.

Tau Vior'la Sept: 6250 pts  
   
Made in ca
Stabbin' Skarboy




lol
as an ork tau player my answer is simple.
you bring melta i bring boyz
you bring burst cannons or missile pods i bring nobz
not to mention you are now in my range for shootas

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Regular Dakkanaut




New Jersey

BC MP MT Crisis Suits hit with 3 S7 and 3 S5 shots per turn. Thats 4.5 wounds on T4 at 18"

Deathrain hit with 4.5 S7 and wound with 3.75 at 36" on T4.
Or at under 8" wound with roughly 7.5 on adverage.

Deathrain is better over 18" and under 8" making the suit your suggesting only better in a 10" area and less specialized at killing both vehicles and infantry.

My money is always on the deathrain. Besides against Deamons and Nids Deathrain will land more wounds at 18" then its competitors, Deamons and Nids being T5 & T6 and all.


Automatically Appended Next Post:
Well Doc he is not you, he always fields bikers.

This message was edited 1 time. Last update was at 2011/10/26 07:37:09


Tau Vior'la Sept: 6250 pts  
   
Made in ca
Stabbin' Skarboy




BC MP MT Crisis Suits hit with 3 S7 and 3 S5 shots per turn. Thats 4.5 wounds on T4 at 18"

Deathrain hit with 4.5 S7 and wound with 3.75 at 36" on T4.
Or at under 8" wound with roughly 7.5 on adverage.

wtf are these numbers?

2 MP 3 BC 2.5 hits 1.83 wounds
Deathrain hits 1.5 wounds 1.25
besides
18"+6=24-6-6-6=6 safe
12+6-6-6-6=0 pretty much fethed in terms of assault.

ps deathrains are just tlmp so what are you saying here

if hes fielding bikers and your trying for deathrains take a hike. you need firestorms. anything to pump out as many shots as possible. you have to ignore those saves. Or (if he only feilds bikers period) MECHTAU.

6 devilfish
3 ionheads
3 piranhas
all have d pod
all have flecthette
all have MT
as many have SMS as possible
dont stop moving. make him chase you across terain. Turn his PK nobz into a much less usefull anti vehicle force. Push a flank and use the room. your equal speeds so it will be hard to catch you. And when in doubt tank shock. his low LD will force bosspoles meaning a ramm and shoot with a plain fish can result in 1.64 wounds to a biker unit.

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in au
Bounding Assault Marine







docbrown wrote:lol
as an ork tau player my answer is simple.
you bring melta i bring boyz
you bring burst cannons or missile pods i bring nobz
not to mention you are now in my range for shootas

here here

1350 points
200 points I think 
   
Made in ca
Stabbin' Skarboy




Hellwolf wrote:
docbrown wrote:lol
as an ork tau player my answer is simple.
you bring melta i bring boyz
you bring burst cannons or missile pods i bring nobz
not to mention you are now in my range for shootas

here here


on a 1v1 basis when you know your opponent orks are an interesting game.
whoever is 1 step ahead when planning will likely win.

ie. bring 9 carnifexes ill bring 45 lootas
bring 100 guards ill bring 3 wagons of burnas
bring MSU marines ill bring MSU bikers

Orks will always beat you at whatever it is you plan on doing.
That is not the question.
The question is can you prevent them from doing it.

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in au
Bounding Assault Marine







LOTS of bullets, i.e, heavy bolters, autocannons and assault cannons

1350 points
200 points I think 
   
Made in ca
Stabbin' Skarboy




to which i reply 3 battle wagons with shoota boys and kff meks

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Regular Dakkanaut




New Jersey

I should like to play you doc I have never lost to orcs in my life with the exception of a game I rolled some 100 ones in.

Those numbers are based on a squad of 3 suits.

Sorry I was reffering to TL MP and Flamer suits not Deathrain.

I already covered the orcs. All 12 of my suits will be TL FB and Flamer. He hasn't ever beat me when I use that. Even if you can beat it, I know he can't.

Tau Vior'la Sept: 6250 pts  
   
 
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