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Made in us
Fanatic with Madcap Mushrooms





Auburn CA

So due to the new Ogre FAQ out today a question has come up from them answering this question.

Q: If a Wizard is hit by a ranged attack from the bearer of the
Greedy Fist, does it lose a Wizard Level? (p62)
A: Yes

Does this include spells like Fate of Buja and Caress ?

 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Seems to be true. Yikes...

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

I would say no because of this SKAVEN FAQ
Q. When facing Dwarfs, can the wielder of Dwarf Bane re-roll To
Wound with shooting and magic, and are his ranged attacks armour
piercing? (p107)
A. No.

 
   
Made in gb
Powerful Irongut






Yep.

   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

That Skaven FAQ references shooting and magic. If those don't count as ranged attacks, what does?

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I would say No- not MAGIC ranged attacks. It's unclear, obviously... or maybe it's just unclear to me, as it sounds too good/overpowered to be true.

   
Made in gb
Decrepit Dakkanaut




A magic ranged attack is still a ranged attack
   
Made in bg
Cosmic Joe





Bulgaria

What non-magic ranged attacks can these guys even get, pistols?


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

And breathweapons

 
   
Made in bg
Cosmic Joe





Bulgaria

I'm with nos on this one but just like with armours till now imma just gonna avoid that combo for now. Same reason i dont use skrox GW just won't make good rules for some things.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Killer Klaivex




Oceanside, CA

The difference between the skaven FAQ is that the effect the Skaven FAQ is talking about is a melee weapon.
They FAQ'd the chaos warriors rending sword the same way, the re-rolls to wound only applied to hits in melee.

With the Greedy Fist, it's a Talisman, so thinking that it's melee only doesn't follow.

That said, this makes ogres a brutal wizard killing force.
If you don't out right assassinate them from the lore of death, you're knocking off level(s) of magic in one go.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in bg
Cosmic Joe





Bulgaria

Must have something to do with the price of the new finecast models


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I don't think its an unfair advantage. I mean it doesn't auto-kill the wizard, so no victory points just yet. And then you still have to win the game with old fashioned clubbing.

Ogres also don't have any of the crazy Delete this Unit spells aside from Purple Sun(which Ogre players would be daft to use in any type of game besides one played strictly for Shiggles) so it isn't like their magic is going to blow past the now defenseless enemy and win the game singlehandedly.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in bg
Cosmic Joe





Bulgaria

Yea mass regen never wins games, ask my temple guard


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

It doesn't win games on its own. If you play poorly then you will still lose. Ogres require good timing of their charges and engagements to win properly. If they get swamped they will lose.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in bg
Cosmic Joe





Bulgaria

Yes mournfangs require carefull timing to just kill whatever the hell they want.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

They do not kill whatever they want.

anything with Str5, or tons of Str4, attacks and decent armor saves can withstand a mournfang charge. And mournfangs really hate cannons and high toughness enemies and magic.

Chaos Warriors with halberds, Khorne marauders(Flails or GWs), Temple Guard, or anything with Stubborn is going to give Mournfangs trouble. Str3 T3 with 5+ or worse saves(and some 4s depending on the situation) are what Mournfangs kill. anything else is dicy for them to deal with.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in bg
Cosmic Joe





Bulgaria

Have you tried GW you dont loose much in init, and it would krack armour open nicely.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

It isn't as efficient as the Ironfist. The GW only effects 3 of the attacks a Mournfang cavelry model makes. the 4 mount attacks, stomps, and impacts are all uneffected.

the Ironfist on the other hand protects every part of the model and keeps it alive much longer.

the Dragonhide banner also gets more milage on Ironfist MFC because of this.



If you can use Rhinox Riders I would say its ok to give them GWs as they can have a 2+ save with GWs.

Otherwise the IFs are far superior to GWs.


Mournfangs arn't meant to be can-openers. they are leaf blowers as opposed to jack-hammers.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Powerful Irongut






Grey Templar I fear you are in danger of being drawn away from the Op and into the world of Hoverboy's prejudice.

   
Made in bg
Cosmic Joe





Bulgaria

Thats my bad really sorry.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

As the OP I find my question answered and this derailment a fairly enjoyable read! Please continue!

 
   
Made in bg
Cosmic Joe





Bulgaria

Naah i'm done guess i'll have to step up my game vs fangs lol


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Grey Templar wrote:Str3 T3 with 5+ or worse saves(and some 4s depending on the situation) are what Mournfangs kill. anything else is dicy for them to deal with.

GT, I'll agree with you that there are counters... but this statement just is Not true. I have an army full of S5/6 and T4, although with poor armor saves (my trolls have regen, of course, which ends up acting like the same thing as an excellent armor save if the Mournfangs don't have flaming). Mournfangs give me nightmares. I've faced them twice and both times they basically deleted my whole army without the help of the rest of the opponent's force.

Granted, I have mounstrous infantry, and I think that's just a mad matchup. Something like dwarf hammerers should be able to handle them, right? I thought so, too... until I read Red_Zeke's battle report where they deleted his decent-sized hammerer unit of the board in a single charge, along with a unit of bulls.

They are just plain the scariest unit I've faced. I'm sure there are counters, but I just don't know what they are yet. Perhaps we can start up a thread in tactics and link to it here, since this isn't really the section for it, but it's a topic that needs discussing!


About the OP- I'm convinced, ugh...

This message was edited 3 times. Last update was at 2011/12/14 12:56:57


 
   
Made in us
Regular Dakkanaut





well you left off the part of the faq that says "ie lore of death". so yes lore of death works on it.
   
Made in us
Longtime Dakkanaut






? The FAQ entry doesn't mention lore of death at all:

Q: If a Wizard is hit by a ranged attack from the bearer of the
Greedy Fist, does it lose a Wizard Level? (p62)
A: Yes.


Perhaps I am misunderstanding you? I am still not entirely sold on the "magic spell = ranged attack" though. Granted, the Greedy Fist seems like one of those items that should have never made it out of play testing, but there you have it.
   
Made in mx
Morphing Obliterator





Mexico

streamdragon wrote:

Perhaps I am misunderstanding you? I am still not entirely sold on the "magic spell = ranged attack" though. Granted, the Greedy Fist seems like one of those items that should have never made it out of play testing, but there you have it.


Well, the FAQ was updated with a designer's note saying that he overlooked that and he thinks that the casters shouldn't be able to grab magic armor (i'm assuming the greedy fist is armor), so it was definitively not intended to be but looks like he got orders from above to just let it run, see what happens.

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in us
Longtime Dakkanaut






The designer's note re: allowing magic armor is talking about the IronFist, not the Greedy Fist (which is a magic Talisman).
   
Made in mx
Morphing Obliterator





Mexico

ohh, my bad got confused, though the fists were shieldy things

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in us
Longtime Dakkanaut






You're half correct; Iron Fists are the shieldy things.

Greedy Fist is a magic talisman that does quite a few things, stealing wizard levels and spells among them.
   
 
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