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![[Post New]](/s/i/i.gif) 2012/02/01 19:05:35
Subject: Terminator Close Combat Squads
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Adolescent Youth on Ultramar
Ultramar
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Post your opinion of terminator close combat squads here, and wether they'd be better with lightning claws or a thunder hammer and a storm shield.
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Ultramarine army: 5,378pts
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![[Post New]](/s/i/i.gif) 2012/02/01 19:17:27
Subject: Re:Terminator Close Combat Squads
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Trazyn's Museum Curator
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TH/ SS
Claws I like a bit more. Fairer for its price.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/02/01 20:05:19
Subject: Terminator Close Combat Squads
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Plummeting Black Templar Thunderhawk Pilot
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I like a mixture. I run 3 TH/SS and 2 LC with furious charge with my BT
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![[Post New]](/s/i/i.gif) 2012/02/01 20:08:07
Subject: Terminator Close Combat Squads
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Ancient Ultramarine Venerable Dreadnought
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I love my 5 TH/SS Termies with Lysander and a Land Raider.
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This message was edited 1 time. Last update was at 2012/02/01 20:08:15
Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2012/02/01 20:33:58
Subject: Terminator Close Combat Squads
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Disassembled Parts Inside a Talos
Near Cedar Rapids, IA
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Land Raiders are definitely the way to go, can assault when they disembark, and no chance of deep strike mishap.
I usually use 3 claws 2 TH/SS.
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![[Post New]](/s/i/i.gif) 2012/02/01 20:52:57
Subject: Terminator Close Combat Squads
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Ultramarine Master with Gauntlets of Macragge
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Coolyo294 wrote:I love my 5 TH/SS Termies with Lysander and a Land Raider.
But what does Lysander add to the unit aside from more attacks? Attach him to Sternguard or tactical Terminators if you want his abilities to be useful.
I just painted a squad of em, but I haven't gotten any use of them yet.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/02/01 22:15:24
Subject: Terminator Close Combat Squads
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Sniveling Snotling
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Im a fan of lightning claws mainly because of their appearance but they serve me well.
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![[Post New]](/s/i/i.gif) 2012/02/01 22:21:11
Subject: Terminator Close Combat Squads
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Angry Blood Angel Assault marine
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I like the mixture. However, you can't beat the TH/SS for survivability.
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pitchedbattle.blogspot.com |
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![[Post New]](/s/i/i.gif) 2012/02/01 23:48:39
Subject: Terminator Close Combat Squads
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Dakka Veteran
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Brother SRM wrote:Coolyo294 wrote:I love my 5 TH/SS Termies with Lysander and a Land Raider.
But what does Lysander add to the unit aside from more attacks? Attach him to Sternguard or tactical Terminators if you want his abilities to be useful.
I just painted a squad of em, but I haven't gotten any use of them yet.
He gives the army stubborn. A lot of times thats enough of a bonus I don't care about bolter drill.
When I run them I use 3/ TH/ SS and 2 claws.
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![[Post New]](/s/i/i.gif) 2012/02/02 00:42:04
Subject: Terminator Close Combat Squads
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Decrepit Dakkanaut
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Black Templar Assault terminators with furious charge.
Doing it right for the Emperor since November 2005.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/02/02 02:11:02
Subject: Terminator Close Combat Squads
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Ultramarine Master with Gauntlets of Macragge
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Veldrain wrote:
He gives the army stubborn. A lot of times thats enough of a bonus I don't care about bolter drill.
When I run them I use 3/TH/SS and 2 claws.
I usually run Pedro for the Sternguard bonuses and attack bubble, stubborn has always been kind of a secondary thing for me.
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![[Post New]](/s/i/i.gif) 2012/02/02 02:19:14
Subject: Re:Terminator Close Combat Squads
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Longtime Dakkanaut
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th/ss is the clear winner. th/ss stays top tier no matter what you're up against. even grey knights with halbred will still get bashed in the face by th/ss
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![[Post New]](/s/i/i.gif) 2012/02/03 01:49:02
Subject: Terminator Close Combat Squads
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Member of a Lodge? I Can't Say
Australia
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TH/SS terminators are probably the best terminator variant, especially BA TH/SS terminators that are able to be accompanied by sanguinary priests. GK terminators are probably a close second as whilst they do not have 3++ saves (only 4++), that are super customisable and flexible. As I side note, I personally I dislike the way TH/SS terminators changed how assault units operate in 5th (if it wasn’t as good/cost effective as TH/SS, you didn’t take it). I tend to distance myself from unbalanced units which is why if I was a loyalist player, I’d be more partial to lightning claw terminators (especially when they have access to chaplain, null zone or furious charge).
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This message was edited 1 time. Last update was at 2012/02/03 01:49:59
H.B.M.C. wrote: Goood! Goooood!
Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!
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![[Post New]](/s/i/i.gif) 2012/02/03 22:04:39
Subject: Terminator Close Combat Squads
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Perfect Shot Black Templar Predator Pilot
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kronk wrote:Black Templar Assault terminators with furious charge.
Doing it right for the Emperor since November 2005.
This, with Accept Any Challenge and LC's. A five man squad lays down 20 Int 5 Str5, reroll to hit and wound power weapon attacks, and have terminator armour. There is little that can stand up to that in hand to hand. Make them an eight man squad in a LRC, maybe with a couple of TH/ SS for can opening, and you have yourself a deathstar right there  .
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![[Post New]](/s/i/i.gif) 2012/02/04 04:55:48
Subject: Terminator Close Combat Squads
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Hellish Haemonculus
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Brother SRM wrote:Coolyo294 wrote:I love my 5 TH/SS Termies with Lysander and a Land Raider.
But what does Lysander add to the unit aside from more attacks? Attach him to Sternguard or tactical Terminators if you want his abilities to be useful.
I just painted a squad of em, but I haven't gotten any use of them yet.
This is why I don't use Lysander. It infuriates me that he is useless at range, and the primary bennie that he gives to his squad is useless in melee. It seems to me like I'm always squandering some of his points.
I prefer Vulkan and Thunder Hammer/Storm Shield terminators. The master-crafted feature has saved my bacon more times than I can count, and on the off-chance that your opponent has AP 2 weaponry, I'd prefer my invulnerable save to be a 3-up rather than a 5-up. A power blob that gets wiped out by a single nasty blast makes baby Jesus cry.
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![[Post New]](/s/i/i.gif) 2012/02/04 05:04:47
Subject: Terminator Close Combat Squads
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Bounding Assault Marine
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It's pointless to consider, really.They're both as good as the other. Same points cost, same amount of efficiency, and both look cool as. If you want to take swarms in combat (Like orks, nids, etc) then LC all the way. If you want to bust open tanks then go for TH/SS. or, you could split it down the middle and take TH/SS with LC termies.
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1350 points
200 points I think |
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![[Post New]](/s/i/i.gif) 2012/02/04 05:10:20
Subject: Re:Terminator Close Combat Squads
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Blood Angel Terminator with Lightning Claws
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Since I play Blood Angels I love having 3 TH/SS Terminators with 2 Lightning Claw Terminators since it gives me S5 I5 LC's when a priest is nearby!
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![[Post New]](/s/i/i.gif) 2012/02/04 05:17:21
Subject: Terminator Close Combat Squads
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Ultramarine Master with Gauntlets of Macragge
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Jimsolo wrote:
This is why I don't use Lysander. It infuriates me that he is useless at range, and the primary bennie that he gives to his squad is useless in melee. It seems to me like I'm always squandering some of his points.
I prefer Vulkan and Thunder Hammer/Storm Shield terminators. The master-crafted feature has saved my bacon more times than I can count, and on the off-chance that your opponent has AP 2 weaponry, I'd prefer my invulnerable save to be a 3-up rather than a 5-up. A power blob that gets wiped out by a single nasty blast makes baby Jesus cry.
I've done well using him with Tactical Terminators, shooting as I close the distance, then getting into close combat. It makes for a big, easy to avoid unit, but once they get into hand to hand they ruin whatever they touch.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/02/04 07:41:56
Subject: Terminator Close Combat Squads
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Decrepit Dakkanaut
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Hellwolf wrote:It's pointless to consider, really.They're both as good as the other.
They're not, though.
A TH (nearly) always wounds on a .844 (2+). A LC wounds T3 on a .88 and T4 on .75. They both wound roughly the same amount, which means the only advantage to the LCs is +1A while the TH gets to put much more serious wounds on T5+, is a very credible offensive weapon against vehicles, and has the special stun rule for vehicles, MCs and ICs.
... and turns your 5++ into a 3++ making you literally twice as survivable against things that ignore armor saves.
I love LCs, but they're really not any better for also being quite a bit worse. The only army I'd consider taking them on are CSM terminators, who don't have access to storm shields, except even then I wouldn't because it removes your ability to take combi-weapons, which are pretty much THE reason to take CSM terminators.
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![[Post New]](/s/i/i.gif) 2012/02/04 17:34:59
Subject: Re:Terminator Close Combat Squads
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Adolescent Youth on Ultramar
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Ailaros wrote:"They're not, though.
A TH (nearly) always wounds on a .844 (2+). A LC wounds T3 on a .88 and T4 on .75. They both wound roughly the same amount, which means the only advantage to the LCs is +1A while the TH gets to put much more serious wounds on T5+, is a very credible offensive weapon against vehicles, and has the special stun rule for vehicles, MCs and ICs."
Remember though that LCs can always reroll to wound which makes up for the lower strength against T4 or lower. IMO, LCs are great against other terminators, nobs, essentially anything that you need to get through armor saves. On the charge, LCs will have 4A compared to TH/SS will have 3A. Of course, I love my TH/SS for MCs, ICs, and having the last say against infantry. Personally I take a mix and I think they balance each other out.
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This message was edited 1 time. Last update was at 2012/02/04 18:09:08
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![[Post New]](/s/i/i.gif) 2012/02/04 18:05:11
Subject: Re:Terminator Close Combat Squads
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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For my Vanilla marines I usually run 3 TH/ SS and 2 LC. This is in a Pedro list and he keeps the Terminators in his attack bubble( LCs=5 attacks on the charge  )
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/02/04 18:30:05
Subject: Re:Terminator Close Combat Squads
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Decrepit Dakkanaut
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Civilcheese wrote:Remember though that LCs can always reroll to wound which makes up for the lower strength against T4 or lower.
No.
It.
Doesn't.
Wounding on 2+ is .844
Rerolling 5+ is .88, virtually the same.
Rerolling 4+ is only .75. That's worse.
The only time the LC is substantially better per attack is against T2 targets, against which there aren't all that many.
The only benefit in general is that it gets +1A. That's what gives it the extra killing power. Specifically, it makes it only roughly 33% more killy against Marines, while much less killy against anything else. And you don't get the storm shield.
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![[Post New]](/s/i/i.gif) 2012/02/04 18:50:59
Subject: Terminator Close Combat Squads
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Man O' War
Nosey, ain't ya?
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Ailaros
TH+SS gives 0.844 wounds
The LC with the extra attack give 1.125 wounds against MEQ's, not 0.75. 3/2=1.5 1.5/2=0.75 0.75/2 (re-roll) gives an extra 0.375 equalizing to a total of 1.125 instead of your 0.75
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I have dug my grave in this place and I will triumph or I will die!
Proud member of the I won with Zerkova club
Advocate of 'Jack heavy Khador. |
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![[Post New]](/s/i/i.gif) 2012/02/04 20:59:25
Subject: Terminator Close Combat Squads
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Flashy Flashgitz
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Brother SRM wrote:Coolyo294 wrote:I love my 5 TH/SS Termies with Lysander and a Land Raider.
But what does Lysander add to the unit aside from more attacks? Attach him to Sternguard or tactical Terminators if you want his abilities to be useful.
I just painted a squad of em, but I haven't gotten any use of them yet.
Lysander is a hard beatstick with 3 str 10 attacks, 4 wounds and EW. That's a nice addition to a squad of a bunch of other hard beatsticks. I don't take him for bolter drill or stubborn, I take him because he stood toe to toe with a DP and Bloodthirster in the same game for me. Force multipliers are awesome, but forming a centerpiece for a death star that chews faces is pretty nice too.
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I'll show ye..... - Phillip J. Fry
Those are brave men knocking on our door! Let's go kill them! - Tyrion Lannister |
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![[Post New]](/s/i/i.gif) 2012/02/04 21:36:53
Subject: Terminator Close Combat Squads
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Ultramarine Master with Gauntlets of Macragge
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beigeknight wrote:
Lysander is a hard beatstick with 3 str 10 attacks, 4 wounds and EW. That's a nice addition to a squad of a bunch of other hard beatsticks. I don't take him for bolter drill or stubborn, I take him because he stood toe to toe with a DP and Bloodthirster in the same game for me. Force multipliers are awesome, but forming a centerpiece for a death star that chews faces is pretty nice too.
Think about it though: What's that squad going to charge that will survive that many thunder hammer attacks anyway? Most of the time you're not even going to need Lysander's attacks because whatever you hit will be dead already. If you're sinking lots of points into TH/ SS terminators, you've gotta roll with Vulkan for the master-crafting!
Civilcheese wrote:
Remember though that LCs can always reroll to wound which makes up for the lower strength against T4 or lower. IMO, LCs are great against other terminators, nobs, essentially anything that you need to get through armor saves.
Lightning claws aren't very good against nobs. They can allocate those wounds around like nobody's business, and they have two each. Thunderhammers DEMOLISH nobs, since they instant kill them and ignore their armor.
For the record, I like lightning claws but don't take very many. I have them so when my Terminators charge something, they can get a kill or two before the hammers come down. I run 3 LC Terminators in my full size assault squad.
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![[Post New]](/s/i/i.gif) 2012/02/04 21:44:57
Subject: Re:Terminator Close Combat Squads
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Ancient Space Wolves Venerable Dreadnought
The oceans of the world
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TH/SS because they get the invul. in cc.
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![[Post New]](/s/i/i.gif) 2012/02/04 21:45:54
Subject: Re:Terminator Close Combat Squads
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Angry Blood Angel Assault marine
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Ailaros wrote:Civilcheese wrote:Remember though that LCs can always reroll to wound which makes up for the lower strength against T4 or lower.
No.
It.
Doesn't.
Wounding on 2+ is .844
Rerolling 5+ is .88, virtually the same.
Rerolling 4+ is only .75. That's worse.
The only time the LC is substantially better per attack is against T2 targets, against which there aren't all that many.
The only benefit in general is that it gets +1A. That's what gives it the extra killing power. Specifically, it makes it only roughly 33% more killy against Marines, while much less killy against anything else. And you don't get the storm shield.
The Crusader wrote:Ailaros
TH+SS gives 0.844 wounds
The LC with the extra attack give 1.125 wounds against MEQ's, not 0.75. 3/2=1.5 1.5/2=0.75 0.75/2 (re-roll) gives an extra 0.375 equalizing to a total of 1.125 instead of your 0.75
Eventually, all threads become Mathammer!!
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pitchedbattle.blogspot.com |
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![[Post New]](/s/i/i.gif) 2012/02/04 22:40:47
Subject: Terminator Close Combat Squads
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Death-Dealing Ultramarine Devastator
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After running 5 TH/SS Termies in a bunch of games I've felt that all 5 guys hitting last just hurts a bit too much. Now I run 3 TH/SS and 2 LC so I get the 8 LC attacks off at I4 and then finish them off with the 9 TH attacks.
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4,000 pts of 6th Company Ultramarines
2,500 pts of Necrons |
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![[Post New]](/s/i/i.gif) 2012/02/04 23:45:23
Subject: Re:Terminator Close Combat Squads
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Decrepit Dakkanaut
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Feldmarshal Goehring wrote:Eventually, all threads become Mathammer!!
Well, that's what statistics is good for. Clearing up misconceptions. In this case the math shows us that LCs are only a little better against a small range of targets while the THs are e lot better against a bigger range of targets. Throw on the storm shields, and there's a (lot of) good reason(s) why people take the THSS instead of LCs. If you need experience to play out what the numbers already tell us, fine, but math saves a lot of hassle.
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![[Post New]](/s/i/i.gif) 2012/02/05 05:06:34
Subject: Terminator Close Combat Squads
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Death-Dealing Ultramarine Devastator
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Does the math presented here take into account possible losses before the TH strikes can be made? I'm pretty sure a Termie unit of 3 TH/SS and 2 LC will beat one with 5 TH/SS. ESPECIALLY if there is a Librarian with Null Zone near by.
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4,000 pts of 6th Company Ultramarines
2,500 pts of Necrons |
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