Killian wrote:Does the math presented here take into account possible losses before the TH strikes can be made? I'm pretty sure a Termie unit of 3 TH/SS and 2 LC will beat one with 5 TH/SS.
Math to the rescue!
Assuming the
LC mix squad charges, the squad is left with 1 or 2 termies. If the
TH squad charges, it leaves combat with 1 or 2 termies. It's more or less a draw. The fact that you get +1A doesn't significantly outpace the fact that they're against 3++'s, even if most of the first attacks land on
SSs of their own.
Except then you run the two side by side against
MCs or vehicles or units with multiwound T4 (or worse) models, and the all-THSS wins handily. As you're rather likely to see multiwound, high-toughness and vehicles in any given game, you're rather likely to come across several instances where you wish you had the THSS. On the other hand, killing one more ork boy or guard blobsman a turn isn't likely to make much of a difference.