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Made in gb
Servoarm Flailing Magos





Marine players always seem to forget how widespread power weapons are when they're equipping terminators.
I'd have thought against other elite close combat units not striking last would be a huge advantage, especially at 40 points a model.
But I suppose it depends how good you are at making lots and lots of 3+ saves.

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Made in ca
Stealthy Warhound Titan Princeps







Coolyo294 wrote:I love my 5 TH/SS Termies with Lysander and a Land Raider.


Meh. It makes waste of his ridiculous awesome bolter drill Special Rule. Throw him in a drop pod with sternguard and watch as your enemy has to choose between getting eaten in CC by Lysander and the PF sarge, or get's eaten by what is essentially TL sternguard with their Special Ammo.

Anyways, 3x TH/SS, 2x LC is the way to go. Against anything not I4+, you get to lighten the load your three TH/SS termies take, and then they break everything.

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Killian wrote:Does the math presented here take into account possible losses before the TH strikes can be made? I'm pretty sure a Termie unit of 3 TH/SS and 2 LC will beat one with 5 TH/SS.

Math to the rescue!

Assuming the LC mix squad charges, the squad is left with 1 or 2 termies. If the TH squad charges, it leaves combat with 1 or 2 termies. It's more or less a draw. The fact that you get +1A doesn't significantly outpace the fact that they're against 3++'s, even if most of the first attacks land on SSs of their own.

Except then you run the two side by side against MCs or vehicles or units with multiwound T4 (or worse) models, and the all-THSS wins handily. As you're rather likely to see multiwound, high-toughness and vehicles in any given game, you're rather likely to come across several instances where you wish you had the THSS. On the other hand, killing one more ork boy or guard blobsman a turn isn't likely to make much of a difference.




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Made in se
Ferocious Black Templar Castellan






Sweden

I like to run 6 where 4 are claws and 2 TH/SS. Then again, Furious Charge on LC Terminators makes for a whole different unit, especially when combined with Preferred Enemy. I probably wouldn't run LCs on a vanilla Assault Terminator squad, they're there to be an anti-deathstar and countercharge unit to kill off the enemy big nasties.

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