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Atlas' Blood Oath (BA) vs. Ricedaddy's Sanguine Fist (SM) 2000 pts!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Who shall prevail?
Sanguine Fist represent the Codex Astartes standard, they'll win handily!
Sanguine Fist will face high casualties but will keep the Angels at bay.
*Shrug* maybe a tie?
Atlas' Host is far too bloodthirsty to accept defeat! They will crush them!
The Host will face heavy loss but pull out with the win.

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Made in us
Furious Fire Dragon





Birmingham, UK

UPDATE: Scroll down for batrep, NEWLY POSTED

So a friend on this website wanted to have a practice match via VASSAL, and I gladly accepted the challenge. Us both being relatively new players, it was a good experience.

Ricedaddy got a list together with a little bit of assistance from the online community, and I took a variation on my usual list, deciding to make a slight change in the lineup and giving my Librarian a little extra oomph.

Lists are as follows:

Ricedaddy's Sanguine Fist


HQ

Marneus Calgar: Power Sword, Iron Halo (4+ INV save), Orbital bombardment (once per game) Gauntlets of Ultramar

Epistolary: Plasma pistol, frag/krak grenades, Force weapon, Psychic hood
Powers: Gate of Infinity, Quickening

Troops

2x Tactical Marines: 7x Boltgun, 1x Meltagun, 1x ML, bolt pistol, F/k grenades, melta bombs

Tactical Marines: 7x Boltgun, 1x Meltagun, 1x ML, bolt pistol, F/k grenades

Scout Squad: w/Telion: 3X Sniper, 1x ML F/K grenades, 1x Stalker Bolter (Telion)

Dedicated Transports

Razorback: Twin linked Heavy Bolters, smoke launchers, searchlight

2x Razorback: Twin-linked Plasma gun/Lascannon, smoke launchers, searchlight

Drop Pod: Storm Bolter

Fast Attack

Land Speeder: Multi-melta, Heavy Flamer


Heavy Support

2x Vindicator: Demolisher Cannon, Storm Bolter, Smoke Launchers, Searchlight
Thunderfire Cannon w/Techmarine: Bolt Pistol, Frag/Krak Grenades, Servo-Harness

Elites

2x Ironclad Dreadnoughts: Seismic Hammer w/meltagun, DCCW w/storm bolter, smoke launcher, searchlight, extra
armor, ironclad assault launchers




Atlas' Host of Blood

HQ

Atlas - Librarian (Epistolary, The Sanguine Sword, Unleash Rage), Terminator Armour and Storm Shield

Mephiston, Lord of Death

ELITES

Furioso Dreadnought (2x Blood Talons with Heavy Flamer and Meltagun, Drop Pod)

Furioso Dreadnought (2x Blood Talons with Heavy Flamer and Meltagun, Drop Pod)

2x Sanguinary Priests

TROOPS

10x Assault Marines (2x Plasma Guns, Sergeant with Plasma Pistol and Power Weapon, Rhino)

9x Assault Marines (1x Meltagun, Sergeant with Plasma Pistol and Power Weapon, Rhino)

9x Assault Marines (1x Meltagun, Sergeant with Plasma Pistol and Power Weapon, Drop Pod)

7x Death Company (7x Chainsword/7x Bolt Pistol, Drop Pod) -

HEAVY SUPPORT
Stormraven Gunship (Hurricane Bolter Sponsons, Twin-Linked Multi-Melta, Twin-Linked Plasma Cannon)

This message was edited 5 times. Last update was at 2012/04/19 23:34:31


No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

Atlas, I think you might have trouble with this one.

You might want to drop the T armour on the libby and get an extra marine in the Assault squads so you can get an extra melta.

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

optimusprime14 wrote:Atlas, I think you might have trouble with this one.

You might want to drop the T armour on the libby and get an extra marine in the Assault squads so you can get an extra melta.

He does it like that because he's his avatar on the battlefield, he wants him to be distinguished uniquely, efficiency be damned. It's not an awful set-up in any case.

   
Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

Andilus Greatsword wrote:
optimusprime14 wrote:Atlas, I think you might have trouble with this one.

You might want to drop the T armour on the libby and get an extra marine in the Assault squads so you can get an extra melta.

He does it like that because he's his avatar on the battlefield, he wants him to be distinguished uniquely, efficiency be damned. It's not an awful set-up in any case.


I agree it's not a bad set up, he just won't be able to fit him in any of his transports other than the stormraven. I just thought sice he had space with in a rhino and a drop pod he could fill out on of those units.

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
Made in us
Death-Dealing Dark Angels Devastator







Spoilers, but you may like what I did to said libby in the bat report when it's up.

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in us
Furious Fire Dragon





Birmingham, UK

ALRIGHT so without further delay...

We met. It was a Saturday evening, last, to be exact. We discussed, we deliberated, and we soon...deployed.

Oh, the wonders of skype and VASSAL. This gentleman is currently living in the South, and I reside in Cincinnati, so I highly appreciate the opportunities granted to us through VASSAL.

As usual, Andilus Greatsword oversaw, although he juggled a game of his own as well, perhaps he'll post a batrep for that too.


Our game began with rolling for mission and deployment and.....


we got..

Spoiler:
CAPTURE AND CONTROL

and

DAWN OF WAR
Dawn of War's an odd one. I kinda wished I had the DoA list ready for this as I can imagine some fun advantages that type of list would give.



We rolled for initiative, and I won. I decided to go first, and we deployed as such

Spoiler:


I don't mind dawn of war so much ever since I started moving my raven flat-out and not acting like firing storm bolters from my rhinos will do anything worth a gak on the first turn, instead using smoke rounds when I come up to enemies early on.

*ahem* so yeah, my movement phase goes as follows:

TURN 1:

ATLAS


I set up my incoming units as such -

Spoiler:


It's quite nice, really, as I'd throw my raven in, get flat-out, maybe kill something in the process, and take one of the objectives with my combat squad, while I move my other assault squads to take over Ricedaddy's objective.

I moved...

Spoiler:


Nothing extremely noteworthy here, just thought I'd make use of my overactive (and at a couple times, sporadic) snapshot-taking. My rhino popped smoke, moved up to the building, ready to unleash hell. I chose to DS my Furioso and death company, figuring that I'd wait and see where my opponent would place his other units before sending in my second anti-infantry powerhouse.

Shooting phase....


Spoiler:


Yeah, it would seem that I hadn't captured the pic after the shooting. But visualize most of those tac marines in the line killed by plasma cannon, Death Company and drop pods and furioso fired as well, killing two to four more. Basically, I fired on them not expecting to put down the entire group, especially considering how he laid them out...very anti-cannon-ey. Their numbers were pretty low by the time I got to assault though, and I did well against their armour saves, come to think of it.

Onto assault!

As you can probably guess, I only had one option for the assault at the moment, Mr. Mephiston. He did just that, putting down remaining tac marines and scoring some damage onto Calgar. Tough mofo, must say, who in turn put a wound onto Mephiston.

His squad looked like this at the end of the ordeal:

Spoiler:


And as such, the turn ended with me holding Calgar up in assault.


RICEDADDY

(incidentally, now I've got....that song by Vanilla Ice stuck in my head. If you don't know what I'm referring to, stop reading this batrep and get back onto modern warfare 3 you prepubescent child...)

*ahem*

Movement phase went as follows:

Ricedaddy first moved on his ironclad dreadnought. I had never faced one of these before, but Rice didn't grant me too many opportunities to try out the more effective means of destroying them (melta....oh lord melta..)

Spoiler:
- Just look at him. More on that later..[/spoiler]

I didn't get the after shot of his movement phase, but I'll just describe it - lots of tanks. He kept a vindicator in reserves and moved one other to prepare for a bombardment, as well as deep striking (nearly off the board) his other ironclad, poised to contest my objective. The closest razorback to my sanguinary priest squad popped smoke so as to get cover from potential attacks in my turn, and he moved his thunderfire cannon with techmarine below the ruined building with his objective, to get ready to unleash attacks in the coming turns.

Shooting phase -

He had lots of shooty gunz. I shall simply say that. He successfully killed a member of my death company and fired several other shots although luckily for me the death company marine was the only one to die on that phase.

Spoiler:


Assault phase -

hoo boy....this was where he made up for his losses. He sent that ironclad, and I learned just how much a furioso with S6 and blood talons does NOT do well against a decked out ironclad with seismic hammer.

In short - he got blown to bits, easy peasy.

I should mention that although he's hard to see, the shooting phase shot has the Epistolary in the picture, he's just under the model info box. He joins the assault though. Noteworthy - He cast the Quickening on himself, which granted him the initiative, and could have caused some trouble against Mephiston...

In the other assault with Mephiston, Calgar put the hurt down on him, scoring three more wounds, staying alive for one more turn, with Mephiston wounding him as well. Not too shabby.....also, Mephiston also killed the Epistolary, directing two attacks onto it and having high success there. Mephiston managed to avoid any wounds from the librarian, who without the quickening would have had to wait for Mephiston to make his move and might not have gotten a shot. A close call, for sure, and the Lord of Death consolidates (there's a little blood spatter in the upcoming image that's hard to see, but that's where the Epistolary joined, it's clumped with another spatter from a tac marine)

I didn't expect this first turn to go slowly, and I was right not to, but still, lots of things happened already, considering it was Dawn of War. This is how the map looked at the end of turn 1 -

Spoiler:


Bloody. And more to come...


TURN 2


ATLAS



So I knew that I should probably do something about that ironclad. However, I made probably a costly error, opting to disembark my librarian's squad and letting them move to shoot and assault the dreadnought. In retrospect, a lucky plasma shot from my combat squad could have done the trick....oh well. I was also unlucky with my melta shooting, so there's that as well. Either way, I wanted not to lose my other objective, and while I could have used the multi melta on the raven to perhaps add more chances of popping the bastard, I shipped it another 12 inches into the trees, to provide another target and give it cover. I probably should not have bothered.

.............

Spoiler:




I disembarked my sanguinary priest squad, ready to unleash hell, and moved the rhino backwards to give room for the other rhino who subsequently stopped at the ruin and popped smoke.

Here's the end of my movement:

Spoiler:


Shooting phase -

My librarian's squad failed to do anything to the dreadnought other than shake it. Pathetic.

Spoiler:


The sanguinary priest's squad successfully whittled down the opponents guarding the objective, thanks to a little help from melta and plasma, and went in for the assault. Remember earlier, my shame about not keeping my stormraven to put the squeeze on the ironclad? Well...I made use of where he was and bloodstrike-shot the razorback nearest Mephiston and successfully stunned it, which is what I needed, thank the dice Gods. He also used the melta and only immobilized the other ironclad...meh. Good enough, for now.

Assault phase -

Spoiler:


Mephiston had likely only one chance left to finish Calgar, otherwise being faced with the deadly, dual-power-fist opponent's wrath. The Death Company, who were forced to move into the assault thanks to black rage, made this a more reasonable possibility. They won, death company consolidating and making a wall not that different from the slaughtered pigs hanging on meat hooks you have to navigate through every once in a while in video games, in other words, they are there to not only get in the way, but to also piss people off incessantly.

I was making a lot of moves to protect Mephiston, interestingly enough.

But the worst part of this assault was by far the result of my fight with the ironclad.

You see, I successfully got unleash rage and sanguine sword, which was great. It was the only way I could score a pen hit in the assault and quickly remove this threat. But...

He scored the penetrating hit, but only shook it!



In return, he targeted my librarian, scoring three hits with a highly powerful assault weapon! Come on invul saves!

FAIL. DEAD. The assault squad was thus stuck in with this dreadnought, librarian bleeding in the corner like *insert abused celebrity wife's name here* - the assault squad was epically screwed at that point, whose only hope was to hold the dreadnought at bay long enough so that it wouldn't cause a problem for my combat squad.

That was a reasonable assault phase, although my terminator armour for my librarian did not get a very positive christening.

My other assault squad finished off the tac marines combat squadded over the objective and consolidated to the edge of the ruin, just enough to get cover saves in case they were faced with fire.


RICEDADDY

Movement phase - I didn't leave the fella with many options for movement. He disembarked one of his razorbacks and prepared those tac marines to shoot at me, and had the other razorback head for the trees for cover. His scouts shuffled a bit behind the razorback, and prepared to unleash some rending shots at the death company.

Meanwhile, he deep struck his land speeder, in a rather risky move, to the top left corner of my map so as to try to shoot out a few marines!

Did he succeed, or deep strike off the board?

Spoiler:
Success! Very, very close call though. He got ready to flame up my combat squad and possibly get in a melta kill......hoo boy.


Shooting phase -

He had quite a few options here, all of which he exploited. Firstly, he decided to make up for the kills I got against his HQ and decided to burn my upper combat squad.

Spoiler:



He did just that. He fired his flamer, which was in range, and his melta, and the drop pod's storm bolter. Thankfully, he only killed off two of my guys and they were able to avoid being forced off the board.

Meanwhile, his vindicator decided to attempt to destroy my stormraven. On a stroke of luck, it did not do anything noteworthy on this shooting phase, but I knew this luck would run out.

His tac marines, and razorbacks, fired upon my assault marines, and with such powerful combined fire I lost...

Spoiler:
Two units! *phew* that was a tricky one, although I had the cover saves to thank partially there.


Finally, he killed a member of my death company, and I believe that was the first attack from the thunderfire in this game. Due to experience from a recent game against another friend of mine, I have been somewhat......wary, or even afraid of the shooting phase, and my opponent definitely was equipped, to say the least. Let's just hope the dice Gods continue to smile upon me in the coming turns...



Assault Phase - Little to report here. His scouts didn't assault the death company, which was pretty wise, as they'd just kite towards them in the next turn as well as the razorback, so this was a well-played delay here. The major flaw of the Death Company at work, ladies and gentlemen.

The ironclad up in the north....actually, funny story, I didn't even bother doing my rolls XD there was NOTHING left for assaulting that could have even done a thing against it. He missed all but one of his attacks, so I was able to not worry about my guys running off or being killed for another turn, losing only one marine.

TURN 3:

ATLAS


Movement phase -

I rolled to see if I could successfully deep strike my remaining reserves (failed earlier) and they did! yay!

My empty drop pod dropped near the enemy's objective to be a general annoyance and possibly provide cover fire, and my other dreadnought......

well...

Spoiler:
I might as well do another Farley gag.
- RIP Chris Farley -

Basically, I had decided to DS my Furioso nearby the lower ironclad to get revenge, and there was very little risk...realistically. He was 10 inches either way from DSing off the board, and mishaps were unlikely to be bad...

NOPE. I scattered, straight left, 11 inches. Rolled for mishaps, terrible accident, I had wanted to find a youtube vid of Farley doing his Matt Foley Bit where he was flying out into the audience, but him falling and crashing onto anything was just as suitable. Either way, I lost my dreadnought.


With that in mind, I moved my stormraven into further protective cover, and got ready to fire upon the vindicator, as I imagined it would be perhaps the bigger of the threats due to its range. Death Company huddled up to multi-assault and shoot the razorback and scouts, and my regular assault combat squad finally disembarked, and with the other sanguinary priest squad, moved to unleash hell upon the right flank. I was prepared to take that objective if at all possible, and luckily I'd get the charge necessary to do so.

My other combat squad turned to deal with the prominent contesting threat of the land speeder, confident that their plasma gun would do enough damage.

Finally, Mephiston, the only assault player capable of putting down that pesky dreadnought, ran in to make the attempt.

Spoiler:
- How the movement phase looked in the end.

Shooting phase -

Very successful shooting. I shook the razorbacks on the right, and stunned the land speeder (and destroyed its melta), and wrecked the vindicator by melta. *phew*

Spoiler:
Apologies for the markings, forgot to click those away


Assault Phase -

The Death Company unleash hell. They kill all except for Tellion, the lone sniper, and stun/immobilize the razorback. The right sanguinary priest squad crushes a razorback and kills the tac marine squad to two men. The regular assault squad.....can't do anything cause they fired their plasma gun! I had hoped they'd have destroyed it in that shooting, but oh well.

Mephiston narrowly dodges being killed, and shakes the ironclad in return. If I get one more #$!* shaken in this game I'll lose it.

The top assault squad loses no men this time! Wow!

End of assault!


Spoiler:



RICEDADDY


So he needed his other vindicator in here, pretty badly. He successfully rolled for that reserve, and brought him in there. He took his remaining shaken razorback into the woods. There was no other movement he wished to perform, so onto the shooting!

He got to use his thunderfire once again....and much to my chagrin it succeeded!

Spoiler:
- Had to make use of this shot.

As you can see if you look closely, his vindicator also successfully destroyed a weapon on my stormraven, and he destroyed my multi melta, so that really got to me there. His poor land speeder was stunned previously and out of flamer range, and there was a number of jokes exchanged such as lighting cigars or marshmallows on the flames. So it was taken well

Assault phase -

The Death Company quickly cleaned up and consolidated, although they'd go right for the razorback anyways. The topmost squad lost another member to the dreadnought but successfully kept him at bay for another turn, making an effective although unintentional tar-pit. My Sanguinary Priest squad quickly dispatched the remaining tac marines and consolidated to take the objective from the techmarine's (hopefully) cold, dead hands.

His Dreadnought on the bottom, fighting Mephiston?

....nothing. More shaken. Mephiston stays in the battle, unable to do more then shove the dreadnought around, even with sanguine sword it would seem, due to poor damage rolls.

Spoiler:


That's the end of that...

Spoiler:



TURN 4:

ATLAS


Movement Phase -

Not much to report here. I moved my combat squad to once again attempt on the land speeder as it would once again be posing a threat, and my sanguinary priest squad moved to finish the techmarine and thunderfire. The right combat squad also moved to shoot at the razorback. The Death Company proceeded to attack the razorback once again.

Spoiler:


The shooting phase was highly successful. I was lucky enough to take out the thunderfire despite the odds being in favour of the techmarine taking the bullet, although I knew I wouldn't be able to assault in this turn. The chances are something was going to die though, as I had two rhinos, drop pods, and a slew of marines ready to pop these guys. It should also be noted that I was getting get's hot all game and successfully saved against those.

The Stormraven managed to use combined arms fire and immobilize the vindicator, although it remained a threat.

My combat squad didn't do squat to the razorback, and was now in danger of getting killed.

Finally, I immobilized the land speeder, neutralizing the threat. *phew*

Onto the assault:

Assault phase -

My Death Company finished the razorback, making it explode, even killing a tac marine in the process! Wow.

My marines held up in assault against the dreadnought, losing one more but holding strong.

Mephiston shakes the other ironclad. Whoop.

Game's starting to close in on a conclusion...


RICEDADDY

Movement Phase -

So Ricedaddy at this point was in trouble, and was basically aiming to stop me from claiming my objective and pretty much fight to preserve a tie. He moved his tac marines out of the wreckage of the razorback, and prepared to fire at the death company.

Elsewhere, his last remaining razorback pushed through my assault marines, and they deftly got out of the way.

Onto shooting....

Shooting phase -

Ricedaddy had a few things to do here, and he was able to put the hurt on my infantry. He killed a Death Company man with melta, and in the other side he fired his TL plasma gun at my marines, killing two but they stayed in the fight. He managed to also kill one of my combat squad members with his drop pod, but they managed to keep fighting.

Meanwhile, his techmarine has quite the arsenal of deadly gadgets, and killed another man of my sanguinary priest's squad. Ugh, but at least that was over.

Assault phase was a bit scary, my top assault squad getting killed to three men, and Mephiston managed to shake the ironclad. Again. Also, however, he managed to remove the seismic hammer, so his chances of dying were now much lower.


Spoiler:
- Result of this turn


TURN 5:

ATLAS


Movement Phase -

The Death Company once again ran towards the tac marines, having to take a difficult terrain test through the wreckage but passing. Elsewhere, the sanguinary priest's squad moved to attack the techmarine, and the combat squad went to fire upon the rear of the razorback. The top combat squad turned its fire on the drop pod to get rid of it.

Shooting phase -

Death Company's shooting did little, as did the stormraven (who at this point had nothing but plasma which would do nothing against the vindicator's AV13). Top squad almost lost itself due to gets hot, doing.....nothing to the drop pod.

On the right side of the map, the combat squad successfully popped the razorback, killing a tac marine in the process. The sanguinary priest's squad finished that techmarine quite handily in the shooting.

Spoiler:


Assault Phase -

The Death Company killed two tac marines, the top squad held against the ironclad losing no men...

Spoiler:
Mephiston......FINALLY popped the ironclad. I didn't really expect him to beat it with only one wound remaining, but he was successful and now in the line of fire of a vindicator. Oh joy, but he did his work perfectly fine.


Spoiler:


RICEDADDY

Movement phase -

He had very few options left aside from a last ditch effort to stop my guys from claiming the objective, which could effectively hold up a tie if the game ended here. Oh the joys of capture and control.......:(


Shooting Phase -

His vindicator predictably made wormfood out of Mephiston with its cannon. Gak.

They moved in for the attack -
Spoiler:



Assault phase -

He did well, killing two men on my sanguinary priest's squad, me killing two of his men in return. A tie was very possible here. My top squad continued to hold against the ironclad. I also managed to finish the tac marines with my death company, and they angrily proceeded towards the vindicator.

I didn't capture a shot of the result here, but basically visualize two casualties on both sides for the assault on the right objective.


But would the game end like this? I would have my combat squad claiming the top objective, and the lower being unclaimed, meaning a victory for me!

Spoiler:
Nope. Continues to turn 6.


TURN 6:

ATLAS


Movement Phase - Very little to do here, I mainly just moved my Death Company, guided by rage, to the vindicator, and prepared for the shooting phase and assault.

Spoiler:


Shooting Phase - Nothing. Like, there was nothing I could to to the vindicator, my only hope was the assault.

Assault Phase - Success, to an extent! I managed to blow off the demolisher, effectively neutralizing the vindicator once and for all! I also managed to win the assault against the tac marines, and consolidated to my objective! There was an unfortunate loss of another assault marine, leaving just the sergeant and priest left to face the dreadnought.

Spoiler:


RICEDADDY

There was no movement to be done. He was a trooper at this point, wanting to see what he could bring down, and he did just that!

Shooting phase - Success! He killed my top combat squad, taking off one of my points!

Spoiler:


Assault Phase - Ironclad killed another man, leaving just the priest standing.

Spoiler:



At this point, Ricedaddy conceded, and thus....


Victory for the Host of Blood!

Objectives:

Atlas: 1
Ricedaddy: 0


Afterthoughts: This game was long. lol, it was a great game, filled with humour and the hours spent were well done so. I had not faced vindicators or ironclads before, but now, I don't want to again hahaha...scary things, although I probably could have put more melta attention against them.

Ricedaddy had a solid list, and I was lucky to do as well as I did. His ironclads were tough, tough opponents, and if I didn't hold them off I could have been viciously screwed if melta wouldn't work. It's always interesting, squaring off against other marines, as the armour saves make for interesting assaults. That being said, I was able to push through his shooting luckily enough, thanks to Dawn of War, and take the ground quickly.

On the specific note of Dawn of War, Ricedaddy was pretty limited by this, as it hindered his firepower significantly early on, and thus things didn't go according to plan. It's tricky, that type of deployment, for sure, and had we been doing a pitched battle, the result would have been highly different. But Ricedaddy has a solid grip on the rules that I sadly cannot yet boast about, and as such it was probably my personal first game where I referred to my charts instead of Andilus just telling me what to roll

Excellent game though, and I'd be happy to play again, perhaps on a team...................

GG, Ricedaddy, and I hope to work with you again soon.

The Emperor Protects.

This message was edited 6 times. Last update was at 2012/03/03 03:26:14


No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

I kept forgetting to take pics during my game. Needless to say, I got pwned by a massive, highly competitive Ork mob.

   
Made in us
Furious Fire Dragon





Birmingham, UK

Indeed. Next game will be turn-to-turn photos instead of all-out shots

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Titan Atlas wrote:Indeed. Next game will be turn-to-turn photos instead of all-out shots

I honestly prefer all-out, breaks the flow of the report less imho (especially in a Vassal report where there aren't 2 lovely painted armies duking it out). If you want to write the reports then you can do it however you like, of course.

   
Made in us
Furious Fire Dragon





Birmingham, UK

k

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Death-Dealing Dark Angels Devastator







GG to you as well, Atlas. I still laughed at the mental image of your combat squad toasting marshmallows with my heavy flamer.

Dawn of War...ugh. It wasn't so much Mephiston starting within his max possible assault range, but not being able to deploy my heavy support (which is what I was counting on to try to even things up early on). As such a mistake in deploying the Vindicator too close to the table to rotate for a shot first turn ( ) as well as not being able to fire the Thunderfire Cannon first turn hurt...bad. The snipers never really had a chance to have much of an impact either. I had hoped to punch out your transports early using the long range AT, and then hope to tarpit some of your marines with pinning attacks (Thunderfire could help hear with its Sub-terrain ammo type). Alas, all of this went out of the window and I had to try and think on my feet right from the start of my first game. I'm definitely interested in seeing how this list would do in a different deployment, although I'd tweak it a little bit.

I think it's also worth pointing that the Ironclads have extra armor as standard gear, which contributed to so many of the Shaken results. After their performance, I think it will be tough for me not to take them in the future.

Overall, for my first game, I'll take it. I never ceased to be pesky at the least. Also, I can't believe how many time you rolled 1 on Gets Hot...yet saved it.

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

At some point in the future, maybe you 2 could play a team game against me?

   
Made in us
Death-Dealing Dark Angels Devastator







That would be...interesting to say the least. I can see it now: I shoot, he whacks, you win.

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Not necessarily. Depends which army I choose I guess, but I don't like Dreadnoughts or Vindicators very much if that makes you feel better.

   
Made in ie
Norn Queen






Dublin, Ireland

Nice rep, I really enjoyed reading it, was clear and could follow the battle all throughout.

The spoiler pics of Picard and espeically of Mutley, man that had me spewing water on my desk.

I feel like Rice was on the back foot from the get go, which made it very tough for him, even by turn 3-4 he only had the Dread and possibly the Speeder to contest with everything else pinned back.
Perhaps a full reserve turn 1 would have worked better for him?

Very nice the way BAs can put so much in your face early on, scary too.

What happened in the Calgar/Meph fight, I couldnt quite track the end of it?

I'd defo like to see a rematch here of pitched battle annhilation

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Furious Fire Dragon





Birmingham, UK

Basically, Mephiston lost four wounds against Calgar, while Calgar's dual power fist combo meant a high degree of danger. The only thing that saved Mephiston from an earlier death was higher initiative, really.


Automatically Appended Next Post:
optimusprime14 wrote:
Andilus Greatsword wrote:
optimusprime14 wrote:Atlas, I think you might have trouble with this one.

You might want to drop the T armour on the libby and get an extra marine in the Assault squads so you can get an extra melta.

He does it like that because he's his avatar on the battlefield, he wants him to be distinguished uniquely, efficiency be damned. It's not an awful set-up in any case.


I agree it's not a bad set up, he just won't be able to fit him in any of his transports other than the stormraven. I just thought sice he had space with in a rhino and a drop pod he could fill out on of those units.


Actually, due to sanguinary priest in one rhino and 10 men in the other, there was no space left in the rhino. The stormraven's capacity was juuuuuuuust full with the termie armour lol

But if I go for more competitive builds I'll drop my avatar and go with 5 or 10-man squads with optimal troops amounts. It's entirely for fun, and in this game he failed miserably anyways

This message was edited 1 time. Last update was at 2012/03/03 15:28:05


No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Death-Dealing Dark Angels Devastator







Depends which army I choose I guess, but I don't like Dreadnoughts or Vindicators very much if that makes you feel better.


Yes. Yes it does.

I feel like Rice was on the back foot from the get go, which made it very tough for him, even by turn 3-4 he only had the Dread and possibly the Speeder to contest with everything else pinned back.
Perhaps a full reserve turn 1 would have worked better for him?


Too true. While Calgar was alive I had the option for all of my units to choose to pass/fail morale checks at will, which would have been useful trying to escape some locked assaults, but I never got far enough away from the table edge to be willing to risk fallbacks. When this scenario inevitably comes up again I'll think about a full reserve on turn one, the thought hadn't crossed my newbie ridden mind.

It's entirely for fun, and in this game he failed miserably anyways


He he he.

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in us
Furious Fire Dragon





Birmingham, UK

Yeah, there was a slew of misfortune in that game...oh well. It was funny at least

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ie
Norn Queen






Dublin, Ireland

Thats the beauty of posting good batreps Rice, one can learn or think of something different, you werent newb, you just hadnt played VS fast ass BAs in a DoW CC game before.

Until next time!

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Furious Fire Dragon





Birmingham, UK

Thanks for reading, and I also enjoyed your guide on batreps, it's helpful, and it was rightly pinned.


Automatically Appended Next Post:
and Rice definitely put up quite a fight, not once did I get a newb impression when playing him.

My first game? ...well, different story :p

This message was edited 1 time. Last update was at 2012/03/04 04:22:03


No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ie
Norn Queen






Dublin, Ireland

Thanks Atlas

Keep postin'!

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Furious Fire Dragon





Birmingham, UK

Distinctive possibility of that likewise

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Death-Dealing Dark Angels Devastator







I did have the benefit of kind of learning along with Atlas, as I was reading the battle reports of his "initiation" into the game by Andilus (when I have a few minutes of down time I'll hop on and read other bat reps, too). I'm sure I learned enough from those to not do anything too boneheaded.

Also, I agree totally about learning from bat reps, Ratius. When Atlas told me he was going to post a report my first thought was that it would be great having some more experienced players take a look at it.

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Well even us experienced players are still learning, it's definitely an on-going process - especially as the game changes every couple months with new armies/units/strategies/etc.

   
Made in us
Furious Fire Dragon





Birmingham, UK

Indeed. I'm waiting on the mega-ultra-deathstarriffic-BA unit to end all units to come out, or perhaps some rules that make DoA less difficult or more approachable haha

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Death-Dealing Dark Angels Devastator







Absolutely. One reason 40K has such draw to me is because of that. There isn't an always-winning strategy (though some armies are so powerful it almost seems so). In this sense it's seems to be a good analog of real combat strategy: you can never guarantee an outcome. Weird things happen in battle.


Automatically Appended Next Post:
Also, I find myself randomly drawn to the concept of an SM bike list, which I completely despised the thought of a week ago. I have no idea why, but my thinking on the game has already changed after only one battle.

This message was edited 1 time. Last update was at 2012/03/04 04:48:56


Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in us
Furious Fire Dragon





Birmingham, UK

mhmm, the combination of skill and luck is nice, as that way players can feel like it's not as much of a strict mathematical procedure and more of a game.

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ie
Norn Queen






Dublin, Ireland

You three (TA, Rice and AG) seem so damn fun, maybe we can Vassal a game sometime, I'd love to play VS you guys Via Skype or something for fun sometime !


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Furious Fire Dragon





Birmingham, UK

Hellz yeah! PM us and we'll set something up. Keep in touch.

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ie
Norn Queen






Dublin, Ireland

5am here + drunk but will do dude later this week

Love to try my Nids VS you guys!

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
 
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