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Made in us
Fresh-Faced New User




So my friend just build a grey knight army and i have never play nor see a grey knight list what should i expect to see from him. I'm a termagant heavy army so i think i will be fine.
   
Made in us
The Hive Mind





The 3 major builds of Grey Knights are too wildly different to give advice.

Henchmen, Purifiers, or Paladins.

On top of that you can Hybridize the builds.

Termagant heavy army, to me, doesn't mean you'll be fine. What do you have to pop tanks?

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Made in us
Fresh-Faced New User




Hive guard with impaler cannon.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

If they go heavy on the force weapons, just swamp them in cheap melee gaunts, and genestealers. Hive Guards with impaler cannons are good too

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Made in us
Shepherd





Things nids can do vs gk
1. Bring as many creatures with SitW as you can
2. Dont underestimate your shooting because aside from paladins most of the gk still die like normal marines.
3. Screen your big creatures from psycanos etc with gargoyles/gaunts
4. have something like ymgarls, outflanking genestealers or doom to keep your opponent off balance .

Most the shooting from psyflemanetc wont hurt your swarms.

Henchman are different but really they tend to razorspam, dca etc. DCA you just need to get them out of their vehicles.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Do you have any Tervigons? 2-3 of them with Catalyst should be a boon for you. The Doom of Malan'tai in a Spore Pod could also ruin some GK player's day.

   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

I've won four games in a row with 'Nids against GK. It's easy. Lots and lots and lots of Stealers. Basically, Take whatever HQ you run, some AT as needed, and fill the rest of the list with Stealers.
   
Made in us
Shepherd





Stealers? Uh never have had any problems killing nids plus id rather see them then tervigons and a bucket load of termagaunts. For one stealers don't shoot, i can use sanctuary so your going at 1 and then rinse and repeat.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Draigo wrote:Stealers? Uh never have had any problems killing nids plus id rather see them then tervigons and a bucket load of termagaunts. For one stealers don't shoot, i can use sanctuary so your going at 1 and then rinse and repeat.


Instead of saying how you'd beat nids, help him on how to beat GK.

Stealers are a good bet, Tervigons, lots of SitW, hordes of gaunts, and hive guard.

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Made in us
Shepherd





Zid wrote:
Draigo wrote:Stealers? Uh never have had any problems killing nids plus id rather see them then tervigons and a bucket load of termagaunts. For one stealers don't shoot, i can use sanctuary so your going at 1 and then rinse and repeat.


Instead of saying how you'd beat nids, help him on how to beat GK.

Stealers are a good bet, Tervigons, lots of SitW, hordes of gaunts, and hive guard.


I already did zid. Scroll up.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Fresh-Faced New User




hey guys thanks for all the help
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I would avoid getting your MC into combat as every unit has a force weapon.

1 wound on your MC and its gone basically.


The little gribblies are what is best, although Purifiers will give you trouble as they are equally good against gribblies or MC because of Cleansing Flame. SitW will only do so much for you.

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Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

Draigo wrote:Stealers? Uh never have had any problems killing nids plus id rather see them then tervigons and a bucket load of termagaunts. For one stealers don't shoot, i can use sanctuary so your going at 1 and then rinse and repeat.

See them? You can't see them until your locked in combat with them and being ripped apart by my 40 rending attacks. Of course, that's only one of my three units....
   
Made in us
Shepherd





DragonRider wrote:
Draigo wrote:Stealers? Uh never have had any problems killing nids plus id rather see them then tervigons and a bucket load of termagaunts. For one stealers don't shoot, i can use sanctuary so your going at 1 and then rinse and repeat.

See them? You can't see them until your locked in combat with them and being ripped apart by my 40 rending attacks. Of course, that's only one of my three units....


I can't see them? Um they're not hard to see and stop with sanctuary. The you are not ripping anything apart since you are Int 1. Thats discounting shooting of course. Sorry but stealers aren't good vs draigowing or anything with a libby since sanctuary is a default power.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

Draigo wrote:
DragonRider wrote:
Draigo wrote:Stealers? Uh never have had any problems killing nids plus id rather see them then tervigons and a bucket load of termagaunts. For one stealers don't shoot, i can use sanctuary so your going at 1 and then rinse and repeat.

See them? You can't see them until your locked in combat with them and being ripped apart by my 40 rending attacks. Of course, that's only one of my three units....


I can't see them? Um they're not hard to see and stop with sanctuary. The you are not ripping anything apart since you are Int 1. Thats discounting shooting of course. Sorry but stealers aren't good vs draigowing or anything with a libby since sanctuary is a default power.

Can you use sanctuary on my turn? If so GK actually is OP......
   
Made in us
Shepherd





DragonRider wrote:
Draigo wrote:
DragonRider wrote:
Draigo wrote:Stealers? Uh never have had any problems killing nids plus id rather see them then tervigons and a bucket load of termagaunts. For one stealers don't shoot, i can use sanctuary so your going at 1 and then rinse and repeat.

See them? You can't see them until your locked in combat with them and being ripped apart by my 40 rending attacks. Of course, that's only one of my three units....


I can't see them? Um they're not hard to see and stop with sanctuary. The you are not ripping anything apart since you are Int 1. Thats discounting shooting of course. Sorry but stealers aren't good vs draigowing or anything with a libby since sanctuary is a default power.

Can you use sanctuary on my turn? If so GK actually is OP......


I use it at the start of the assault phase as long as I havent already used my max powers per turn.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

Draigo wrote:
DragonRider wrote:
Draigo wrote:
DragonRider wrote:
Draigo wrote:Stealers? Uh never have had any problems killing nids plus id rather see them then tervigons and a bucket load of termagaunts. For one stealers don't shoot, i can use sanctuary so your going at 1 and then rinse and repeat.

See them? You can't see them until your locked in combat with them and being ripped apart by my 40 rending attacks. Of course, that's only one of my three units....


I can't see them? Um they're not hard to see and stop with sanctuary. The you are not ripping anything apart since you are Int 1. Thats discounting shooting of course. Sorry but stealers aren't good vs draigowing or anything with a libby since sanctuary is a default power.

Can you use sanctuary on my turn? If so GK actually is OP......


I use it at the start of the assault phase as long as I havent already used my max powers per turn.

So you can you use Sanctuary on MY turn in My assult phase?
   
Made in us
Shepherd





Yes lol Just like I use quicksilver during the movement phase. The libby can have a lot of power but only so many he can use in a turn.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

Draigo wrote:Yes lol Just like I use quicksilver during the movement phase. The libby can have a lot of power but only so many he can use in a turn.

There aren't very many things in 40k that I would say are truly overpowered, but GK librarians just made the list.
   
Made in us
Krazed Killa Kan






How effective is Shadow in the Warp against GK Psykers?

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Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

TedNugent wrote:How effective is Shadow in the Warp against GK Psykers?

It differs form battle to battle. It works pretty consistently though.
   
Made in us
Shepherd





That's why I said termagaunts are better then stealers vs gk lists with coteaz or libby with sanctuary. Gaunts can be replaced and shoot before assault.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

Draigo wrote:
DragonRider wrote:
Draigo wrote:Stealers? Uh never have had any problems killing nids plus id rather see them then tervigons and a bucket load of termagaunts. For one stealers don't shoot, i can use sanctuary so your going at 1 and then rinse and repeat.

See them? You can't see them until your locked in combat with them and being ripped apart by my 40 rending attacks. Of course, that's only one of my three units....


I can't see them? Um they're not hard to see and stop with sanctuary. The you are not ripping anything apart since you are Int 1. Thats discounting shooting of course. Sorry but stealers aren't good vs draigowing or anything with a libby since sanctuary is a default power.

I just rerad the Sanctuary power and it doesn't reduce you to initiative one. I'd just have to take a difficult and dangerous terrain test.
   
Made in us
Shepherd





DragonRider wrote:
Draigo wrote:
DragonRider wrote:
Draigo wrote:Stealers? Uh never have had any problems killing nids plus id rather see them then tervigons and a bucket load of termagaunts. For one stealers don't shoot, i can use sanctuary so your going at 1 and then rinse and repeat.

See them? You can't see them until your locked in combat with them and being ripped apart by my 40 rending attacks. Of course, that's only one of my three units....


I can't see them? Um they're not hard to see and stop with sanctuary. The you are not ripping anything apart since you are Int 1. Thats discounting shooting of course. Sorry but stealers aren't good vs draigowing or anything with a libby since sanctuary is a default power.

I just rerad the Sanctuary power and it doesn't reduce you to initiative one. I'd just have to take a difficult and dangerous terrain test.


It was ruled at the store by to's that they treated like assaulting into terrain.


Automatically Appended Next Post:
Though if you read page 36 of the rule book treating terrain as difficult/dangerous means that your assault may not even happen if you rolled poorly.

This message was edited 1 time. Last update was at 2012/03/08 03:54:58


The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Martial Arts Fiday






Nashville, TN

Yes, taking a test during your Assault move takes you to I1.

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Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

Draigo wrote:
DragonRider wrote:
Draigo wrote:
DragonRider wrote:
Draigo wrote:Stealers? Uh never have had any problems killing nids plus id rather see them then tervigons and a bucket load of termagaunts. For one stealers don't shoot, i can use sanctuary so your going at 1 and then rinse and repeat.

See them? You can't see them until your locked in combat with them and being ripped apart by my 40 rending attacks. Of course, that's only one of my three units....


I can't see them? Um they're not hard to see and stop with sanctuary. The you are not ripping anything apart since you are Int 1. Thats discounting shooting of course. Sorry but stealers aren't good vs draigowing or anything with a libby since sanctuary is a default power.

I just rerad the Sanctuary power and it doesn't reduce you to initiative one. I'd just have to take a difficult and dangerous terrain test.


It was ruled at the store by to's that they treated like assaulting into terrain.


Automatically Appended Next Post:
Though if you read page 36 of the rule book treating terrain as difficult/dangerous means that your assault may not even happen if you rolled poorly.

Well, after that lengthy conversation I just realized why I hadn't heard of Sanctification. The only GK player
I ever play against uses a Grand Master not a Librarian. Still it's good to know your enemy's strengths and weaknesses.
   
Made in us
Shepherd





I would suggest reading the codex since there are quite a bit of tricks that will have you scrathing your head if you didn't know about them. Rad grenades, halberds, among others can be quite a suprise.

Thats why I like termagaunts better vs gk since theyre disposable and can shoot to help them in cc.

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Been Around the Block





Some insight that I'd like to share in light of running a Genestealer heavy list; they suck at attacking defensive units in cover unaided.

However, I'd like to point out that even if Sanctuary gets treated as cover or as difficult/dangereous terrain, there's the fact that the Genestealers
have the move thru cover USR;

Logistically in order to counter the loss in Initiative you assault with a second unit (since defenders only get the I10 against one
enemy unit). Unless that 'Nid list is hyper-thin on numbers, they should be able to field more bugs than the GK army can field
psykers/units and get the maxium amount of damage done. While Genestealers aren't cheap to field, they are an effective shock
troop, bar none. Ontop of that a Broodlord can (but unlikely) lockdown IC's in melee or help break morale faster. With the later
affect being acclumlitive.

Having trouble making the frontlines? Field a vanilla Warrior Brood to tank/screen the rest of the horde and break the gridlock.
You'd be surprised at the resiliencey they offer and with that amount of raw force in a small'ish footprint, you can at least draw
the attention away from everything else. And should you make it close enough to assault, you've got Synapse going for you,
Shadows in the warp, plus some tough hombre's that can take the hit in assault into cover ontop of it all. Obviously, one size
doesn't fit all, (and GK has access to ForceWeapons) but it won't take much adjust ment to incorporate and the opponent will
have a rough time of it, no matter thier tactic. And a small bonus; that in using the ID function of the Force Weapon the model
has to forfeit using a power ontop of rolling a psyhic test-that is delicisously affected by shadows in the warp!

So odds are in favor of spearheading an assault with the Warriors


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Made in us
Shepherd





Hhmm that point about the stealers is interesting and I wonder how that'd be handled. Maybe like they did with writhing worldscape?

The enemy of my enemy is a bastard so lets kill him too.


 
   
Made in us
Regular Dakkanaut






I am the guy he is going up against and am basically not worried about winning or losing. Also he knows the basics of my list. And i am telling how to beat me.

P.S. Bring it bitch

This message was edited 1 time. Last update was at 2012/03/08 04:42:30


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