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Zid goes to his first ITC tourney - 2k - Death Guard/Nurgle vs Admech/Knights, Custodes/IG, Eldar/DE  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all!

So next Saturday I'll be participating in my first ever ITC tourney - woo! Having never played an ITC game, this will be a massive change, and my list has been tweeked and tweeked some more to be a lean, mean, killing machine. Or so I like to think it will be, anyway! The field looks like a bunch of Dark Eldar, Custodes/AM in various forms, and a good spread of other factions, so it should be interesting. My list, seen below, is pretty well set in stone; I may make some adjustments if I can complete an Epidemus conversion in time, in which case I'll lose the Contaminator lord and the Gnarlmaw, toss in epidemus, max the PB's back out, and maybe add a few more nurgling bases. But we'll see... this is what I wanna take right now!



med Nasrallah
++ Battalion Detachment +5CP (Chaos - Daemons) [36 PL, 679pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

Rewards of Chaos (1 Relic)

+ HQ +

Daemon Prince of Chaos [9 PL, 180pts]: Corruption, Hellforged sword, Nurgle, Wings

Epidemius [5 PL, 100pts]

Poxbringer [4 PL, 70pts]

+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [12 PL, 221pts]: Daemonic Icon, Instrument of Chaos, 27x Plaguebearer, Plagueridden

++ Battalion Detachment +5CP (Chaos - Death Guard) [73 PL, 1317pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 6. Arch-Contaminator, 6. Curse of the Leper, Malefic talon, The Suppurating Plate, Warlord, Wings

Daemon Prince of Nurgle [9 PL, 180pts]: 4. Blades of Putrefaction, Malefic talon, Wings

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

+ Elites +

Blightlord Terminators [14 PL, 263pts]
. Blightlord Champion: Balesword, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator: Blight launcher, Bubotic Axe

Foul Blightspawn [4 PL, 77pts]

Foul Blightspawn [4 PL, 77pts]

+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger


++ Total: [109 PL, 1996pts] ++

Created with BattleScribe (https://battlescribe.net)



Tweeked it, added some kitted out blts, two spawns, cut the lord and two spitter drones. Also swapped powers up a bit
The list revolves around getting crazy tough Nurgle Demons, and dominating through killiness. EVERYTHING is a Nurgle demon aside from my cultists and lord. Lord tags with the PBC's, Bringer with the PB's, and everything else is pretty self sufficient. The list, I feel, will be able to TAC and should handle very well. I'm comfortable with most of it. The only downside is the list will be rather slow, so most likely my first turn or two will be playing catch up on VP's against faster armies. What do ya'll think? Think I can win, or will I be trolled?

GAME 1 VS. AD MECH/KNIGHTS
Spoiler:
Game 1 saw me facing my buddy Sean from my last battle report (seen here against his Blood Angels: https://www.dakkadakka.com/dakkaforum/posts/list/757516.page). He was playing his Ad Mech combined with a ton of Armigers he recently acquired. His list was:

Forge World Stygies 8 Battalion
Dominus
Dominus
5x Rangers w/ 2 large rifles
5x Rangers w/ 2 large rifles
5x Rangers w/ 2 large rifles
6x Dragoons

Super Heavy Knights battalion
House Vulkar
2x Armiger Helverins w/ heavy stubbers
2x Armiger Warglaives w/ meltas
2x Armiger Wargliaves w/ meltas, one warlord w/ armor of the sainted ion

Sean took Headhunter, Old School, Kingslayer. I took Recon, Old School, and Kingslayer.

We played mission 1 in the ITC packet, and rolled Vanguard Strike as our deployment. I got first, but my damage output was bleh, and I failed to kill anything. This allowed sean a turn to throw everything he had into my army; but his dice abandoned him turn 1, which just saw a bunch of Plaguebearers die, and one PBC go to half wounds. I did learn Dragoons are brutal, forcing 18 wounds on my Plaguebearers (killing 12 or so). Turn 2 was brutal and my Blightspawns, princes, and terminators did work, killing 3 Armigers, and a couple dragoons.. My nurglings were also doing papa-nurgles bidding, scoring me recon points and tying up some rangers. Sean was in a hard spot from this point forward, with me tabling him round 5.

Turn 1 was a key point in this game, those autocannon armigers hurt man! But poor wound rolls, and decent saves, stunted his alpha, and it slid downhill as I pushed him into his corner and pummeled him.

MVP game 1 had to be my Corruption demon prince; shriveling Pox was amazing, turning the Dragoons to T5 which allowed the PB's to wound on 4's. Top that off that his weapon was extremely destructive. Rolling a 6 to wound with his weapon is no joke!







The score ended at 32-10, giving me a good start to my day!

Sean was a fantastic opponent, once again, and had the dice not gone the way they did it could have easily gone to Sean. This game, however, displayed what is so good about nurgle; all the invuns and all the FnP's!


GAME 2 VS. CUSTODES/IG
Spoiler:
Game 2 saw me pitted against Henry Barker and his Custodes/IG list. Henry tabled my buddy Joshes Custodes, which mean't I was in for a rough game! Luckily I was familiar with Custodes, so this matchup I felt good about. Henrys list was:

Custodes Outrider Detachment
2x Shield Captain on bike
3x units of 3 Bikes (hurricane bolters)

Vanguard Imperium detachment
Shield Captain on bike
3x Vindicare Assasins
1x Eversor Assassin

IG Tempestus Battalion
Tempestor Prime w/ kurovs aquila and grand strategist
Tempestor Prime
10x Scions
5x Scions w/ 2 plasma
10x Scions w/ 2 plasma

Henry took Headhunter, Kingslayer, and behind enemy lines. I took Headhunter, Old School, and Recon.

Playing ITC mission 2, we rolled spearhead (the worst...) deployment. Henrys deployment was all the bikes in a V shape, the vindicares purched on top of various glaciers where I couldn't charge them, leaving his primes, scions, and eversor in deep strike. I deployed similarly, with a double line of plaguebearers, with my corruption prince, epidemus, and dual spawns behind. My cultists made a huge null-deploy conga line in the back, to stop henry from deep striking behind me. Turn 1 saw Henry advance up and unload into the Plaguebearers, killing all but 3. His vindicares tried to pop my blightspawns, but decent FnP saves left one at 2 wounds left, and my second with 3. However, this ended up being a bad move, because this only allowed a single unit of bikes to make it in (many of his units needed 11" charges). I heroically intervened, and Epidemus plus the Corruption prince cleared the first unit of 3 bikers (the prince rolled 3 6's to wound, henry failed many invuns, and then 4 damage each put them down). A lot of this was luck, but henry was stunned. I lost the rest of my Plaguebearers and my poxbringer in the exchange.

My turn 1 was brutal. I killed all his bikes except leaving one captain at 1 wound, and another untouched. The blightspawns did work, combined with arch contaminator, they did 12 wounds to one squad, and 9 to the other. The PBC's cleaned up whatever was left, while my demon princes charged in to thwomp his captains. I also managed to control all 3 objectives, giving me the bonus.

At this point, Henry's heart wasn't in it (I don't blame him). He stuck it out to try and get what points he could, he did manage to kill my HQ, and score 3 headhunter points (finally killing both spawns on turn 4). He conceded after turn 4, rather than waste time.





The game ended with me scoring 40 points (round 4 I didn't kill more because all he had left was vindicares, and round 2 I missed the bonus due to placement) and henry scoring 11. Henry was a fantastic opponent, and it was his first time facing Nurgle Demons and death guard. He was astonished at how much damage we can dish out at close range. Sadly for him, his strategy (charge into you) played directly into my strategy (get close to you and melt your face off), and his IG battalion wasn't kitted out to face my list. He was a great sport and I hope to get a rematch with him one day!

MVP this game was, by far, the Blightspawns. They claimed 5 bikers, 10 scions, and soaked up 4 rounds of vindicare firepower. This was mostly due to luck (I think I made my armor save twice with my 6+ lol) and henry rolling badly. However, it was only 3 shots per turn, and the variable damage hurt him because volume of damage defeats nurgle more than anything. My terminators this game did jack; I think they killed 6 scions at the end.


GAME 3 VS. ALTAOIC ELDAR/DARK ELDAR
Spoiler:
Game 3 saw me at the top table! I couldn't believe it, haha. I was pretty stoked, and win or lose, it was a great day showcasing the might of Papa Nurgle.

Here I ended up facing Greg Steiner, store owner of Hobbytown USA in Fayetteville, and a local tourney player for many, many years. We had a great chat (hes retired army, while I'm active air force), and definitely a great guy whom is extremely level headed. Greg has only faced Death Guard a few times, and I have never faced Eldar, so we talked a lot before the game. We were also instructed by the TO to take all 6 battle rounds. Gregs list was as follows:

Altaioc Battalion
Skyrunned warlord w/ fusion gun, shimmerplume, and fates messenger trait
Illic Nightspear
3 units of 5 Rangers (one had 6)
8x Shining Spears
5x Dark Reapers
6x Dark Reapers

Altaioc Battalion
Farseer Skyrunner w/ doom and fortune
Warlock Skyrunner w/ Protect
Warlock Skyrunner w/ Quicken
3x units of 5 Rangers

Dark Eldar Spearhead
Archon w/ blaster
3x Disintigrator Ravagers

We rolled Dawn of War deployment, which was extremely appropriate for this showdown. Greg placed his reapers in the webway, all his rangers infiltrated, and he deployed all his bikes in the middle with the ravagers behind them. I deployed my PB blob in the center, protecting a lot of characters, with PBC's on my left, and cultists scattered throughout. Greg won the roll off, but I seized!

Turn 1, however, was not good for me. My mortars all took a dump, and I hit a single ravager doing 1 wound. both my nurgling squads failed their charges on rangers, and all my psychic powers were blocked. However, my right cultists did claim 4 of 5 rangers from one squad, the last one passed his test. I also plinked a few others. Greg showed what his army could do turn 1, and with quicken, he was able to place all his bikes in the middle of my army because I left a hole when I advanced (damn!). His rangers also did work, and between them and his bikes positioning, he claimed both my blightspawns, did did 6 wounds to one prince. He plinked a few wounds off one PBC as well, and I think he shot one nurgling base, and killed a bunch of cultists clearing one squad, leaving a second with only 2 dudes. In assault he killed my warlord prince, but epidemus held strong taking 1 wound. I killed 2 bikes in return. His HQ also charged a PBC, which I didn't realize he was immune to overwatch. Greg also canceled my locus of fecundity, which could have saved my HQ :(

Turn 2 I was able to swing back a bit., killing all but 1 shining spear leaving it on 1 wound with the help of Shriveling pox and my PB's. I also cleared a couple ranger squads, and my nurglings got stuck into 2 others. I also killed the quickening warlorck. I forgot to deploy my terminators, though. Greg was able to put out the pain again, claiming a second demon prince, my poxbringer (he did 3 wounds when I charged on an overwatch), and some PB's. He also attempted on Epidemus again, but he held strong at 4 wounds. Illic is an donkey-cave BTW.... dudes rifle is painful. He also cleared a second cultist squad, and left my last squad on 1 dude (after morale). He also charged 2 ravagers into my last nurgling on the right (who kept his rangers there), but he couldn't kill it and it took 1 wound off a ravager. He was also able to blaster one of my demon princes for 4 damage with his archon, I rolled a bad save and he rolled 6 damage @_@

Turn 3 saw a huge swing in my favor. My nurglings tied up a squad of reapers, I controlled 3 objectives, and killed a warlock plus put his HQ to 2 wounds and farsser to 4 wounds. My PB's charged and tied up a ravager and the last spear, while my corruption prince charged 2 other ravagers. Greg rolled well for saves, and I did 1 damage to 1, and left the second at 1 wound. My nurgling then wounded and killed it! Greg was unable to kill anything on his turn, but he was able to push back and control 2 to my 1 objective. Note here, Greg was nice and allowed me to deploy my terminators during the psychic phase when I realized I forgot to put them down. Turn 4, 5, and 6 were slow grinds, but greg was able to consistently hold more objectives than me. In the end, greg had 2 ravagers (one with 1 wound, 1 with 9 wounds), 1 ranger, 5 reapers, and illic left. I had 1 PBC (9 wounds) 3 terminators, and 23 plaguebearers (yay 1's on banner).





This game ended in a loss for me, but the score was 24 to 29 in Gregs favor. He missed 1 point on reaper (needed to kill plague bearers) while I missed 1 point on Old School. This was a very close game, and I learned a lot. The big mistake turn 1 with the hole, coupled with how many damn snipers he had, really put me on the back foot losing my warlord and both spawns turn 1. Epidemus was a boss this game, and I was able to get my tally to 7 before he bit it turn 4 due to Illiacs sniper shots. I also learned each floor, regardless of physical height, was only 3"... which could have allowed me to reach illiac earlier, maybe even killing him. Thats a mistake I definitely won't take again! It was a great final game, against an extremely great opponent. I look forward to another game with Greg, and now I know more about eldar. Reading about them is definitely different than facing them!

MVP this game was my Nurglings, bar none. One squad accounted for 5 rangers, and tied up gregs reapers for 2 turns. The other squad killed 2 rangers, tied them up for 3 turns, and killed a ravager, as well as forced greg to tempest launcher them numberous times. Nurglings for the win!


POST GAME THOUGHTS, UNIT RATINGS, AND RESULTS
Spoiler:
After the dust had settled I learned many things about many different armies, two of which I had never faced. I played three fantastic games, and I really like the ITC format; games are extremely fluid, and you definitely need to play to the objectives more than in traditional 40k. I felt my army was rock solid all day, and the dice were in my favor. When our game finished the results were posted:



I had come in 3rd place by a mere 3 points! Just wow.... I was shocked and extremely happy. I haven't had this much time in a while, and it was great to be out rolling some dice against some extremely competitive armies.

As for my list, heres how I would rate each unit:
Demon Prince w/ Corruption and Shriveling Pox - A+ - Extremely potent model. Hitting on 2's, rerolling everything... dude was a beast. And getting up to 4 damage a swing is no joke. Definitely impressed the hell out of me. Shriveling pox is also extremely good; -1 toughness can swing a lot of fights in your favor.
Demon Prince w/ Supporting Plate, Arch Contaminator, Blades - B - I took blades to put on my termys, which never happened, and I took contaminator for the spawns, which only came into play once. I feel like a support demon prince really isn't the way to go... you go all out offense with spells to help you live or kill better, and skills that do the same. Arch Contaminator is best left to chaos lords.
Demon Prince w/ Curse of the Leper - B+ - So I failed to cast curse consistently each game.... which sucked. The spell is extremely good, and I could have used it to clear rangers game 3. Otherwise, dude was a lawnmower, and gets higher marks because he did his one job instead of multi-tasking.
Epidemus - A - Hear me on this one: if you are running a majority nurgle-demon army, you need this dude. His buffs are insane, and can turn the tide of the game quickly if you get a good round in. I learned to run less units that don't benefit his tally (i,e, Terminator) because you want his buffs. He was also no slouch in CC, though damage 1 on his sword is kinda disappointing.
Poxbringer w/ fleshy abundance - C - I'm finding this guy less necessary for his locus, but more for his spell. I wish Scrivener could take a spell. The bringer didn't do much in any of the games, he died game 2 turn 1, game 3 he died on an overwatch.
Plaguebearers w/ full kit - B+ - These guys are impressive, to say the least. I now find myself wanting to run multiple squads with the support units in tow (scrivener, bilepiper). These guys can do a crapload of wounds due to their rerolling weapons, plus epidemus buffs. Even with zero ap, the volume is quite impressive. When you combine this with damage 2 from the super banner on a turn, they can turn heads.
Nurglings- A+ - These guys... provide so much. They can secure early tallies by targeting soft stuff early, tie up pivotal backline elements, or provide a pretty large speed bump for your enemy. 12 wounds is no joke, especially with a possible FnP and 5++. I want more...
Cultists - C - they did their job; held objectives. They also killed some rangers.... yep.
Foul Blightspawn - A - These guys are so incredible, I wish I had a third. Their damage output is unrivaled for Death Guard. Their main weakness is a low wound count (4) and how slow they are. Three in a rhino may definitely see a place in some future list for me....
Plagueburst Crawlers with Dual Spitters - A - I can't say much more than you have already read, these guys are a staple of any death guard or nurgle demons list IMO. However, I still find their mortars to be terrible, and I really have to stop trying to make them hit... Oh, I didn't mention it, but game 3 I did auto-explode one, and it took 2 wounds off 3 eldar HQ's
Blightlord Terminators - D+ - This is probably the part most people are interested in. Now, Blightlord Terminators are extremely durable; I have used them many, many, games, and rarely do I lose them all. The flail is an incredible weapon as well. However, everything else about the unit leaves a lot to be desired. WS 3/BS3 without support units misses a lot. I was forced each game to place them in a way they had to be self-sufficient, which time and again they prove they aren't that good on their own. If I could have gotten my princes near them it may have helped, but generally by turn 2 the field is so chaotic its hard to get a good placement. They helped kill 1 Armiger, killed 6 scions, 2 rangers, a warlock (with 1 wound) and farseer (with 2 wounds), but for 263 points... you'd expect more?

Overall I liked my list, and definitely am going to start skewing more toward the demon side of things. I feel people underestimate the power of nurgle demons; invun saves and Feel no Pain on nearly everything is a huge boon. I'm also going to secure more nurglings, and cultists are out once that happens. Nurglings are more or less immune to morale unless someone can kill 2 bases, and 12 wounds is really good for 54 points. not to mention they help with the tally. I may also look into more Plaguebearers; these guys are extremely strong. Being able to soak up 12 hurricane bolters and still have 3 dudes left says something. Fantastic games and I can't wait to play again! I might start using ITC as my normal format from here on....

Thanks for reading and feel free to leave C&C!

This message was edited 7 times. Last update was at 2018/06/17 15:27:53


Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Good luck - tight list!

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Primark G wrote:
Good luck - tight list!


Thanks! I updated it, I feel the new list is even better

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Yeah I like it better too.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I did one more list adjustment; people submitted their lists and several people and bringing knights.... which i realized i was not fully equipped to deal with.

So after lots of discussion, i swapped in some BLTs and spawns in place of my drones and lord. Staying power is sligjtly less, but kill potential is greatly amplified.

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Good luck this weekend!

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

All games posted; feel free to leave C&C!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Congrats on the good showing. Good write up as well.

1st Legion Dark Angels

Eldar Craftworld Eth-Kariel
Spear of Kornous - High Elf Expeditionary Army (Retired) 
   
Made in it
Contagious Dreadnought of Nurgle





right now nurgle is the most competitive God to play in 40k, is not a suprise you got well with N demons+Dg, actually i played 2 tournaments playing N demons battalion+Ts supreme command, (2nd and 3rd place), now i added a Dg outrider and next week end i should bring them to another tournament, btw congrats for your 1st tournament

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

Nice reps and cool list. I think I've seen a few of your DP conversions (or similar ideas) on reddit. It'll look great!

I was also tempted to run Blightlord Terminators, but I realized that everything I wanted them to do could be done by obliterators better. (I basically wanted them to DS and shoot) I don't really like the nurgle demon models but it seems like the way to go competitively. What are your thoughts on the Foetid Bloat Drone, and why did you pick the crawler over it as your vehicle of choice?

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
Contagious Dreadnought of Nurgle





crawlers are thougher, that's the only real reason, mortar sometimes might be useful but is not the main reason why you bring them, personally i prefer drones the fly kw in a model armed with flamers is awesome, btw i think is just about personal taste.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 djones520 wrote:
Congrats on the good showing. Good write up as well.


Thanks DJ!


Automatically Appended Next Post:
 starbomber109 wrote:
Nice reps and cool list. I think I've seen a few of your DP conversions (or similar ideas) on reddit. It'll look great!

I was also tempted to run Blightlord Terminators, but I realized that everything I wanted them to do could be done by obliterators better. (I basically wanted them to DS and shoot) I don't really like the nurgle demon models but it seems like the way to go competitively. What are your thoughts on the Foetid Bloat Drone, and why did you pick the crawler over it as your vehicle of choice?


Oddly enough, I don't post on any reddit 40k forums 0.o But I appreciate it! I have most in my blog (link in sig), I still need to post my epidemus and last prince haha.

Blightlords seem like they would be good. They are very, very durable, and take a lot to table them. However, your right, Obliterators overall are better, even if they die much easier, at least they will kill... something.

Bloat drones, for me, have never worked well. They outpace the rest of your army, and while they get in close and can shoot earlier, str 6/T7/10 wounds just isn't that great overall. PBC's have the same BS, 2 more wounds, 1 more toughness, and are str 7. Top it off with a mortar that (situationally) can do... stuff, plus a stubber, they can actually put a dent in stuff. The biggest weakness is they can't fall back and shoot, unless you make place for a tree. PBC's, in my testing, are way better than drones; not to mention they are 18 points cheaper. I've tried to make drones work, the T7 and 2 less wounds is really what makes them weaker in my eyes. Meltas need 4's to wound a PBC, which can't be underestimated. My game 1 the Armigers were having a horrible time trying to dent one of the PBC'd due to this


Automatically Appended Next Post:
 blackmage wrote:
crawlers are thougher, that's the only real reason, mortar sometimes might be useful but is not the main reason why you bring them, personally i prefer drones the fly kw in a model armed with flamers is awesome, btw i think is just about personal taste.


It is. The Fly keyword doesn't matter if your opponent can 1 round the drone (which happened to me often...). I once tried 3 drones in a 2v2 game, and all three were killed turn 1 by a dark angel gunline and some destroyers. That was half my list turn 1, lol.

This message was edited 2 times. Last update was at 2018/06/18 11:45:54


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It is. The Fly keyword doesn't matter if your opponent can 1 round the drone (which happened to me often...). I once tried 3 drones in a 2v2 game, and all three were killed turn 1 by a dark angel gunline and some destroyers. That was half my list turn 1, lol.

where is stated you cant fall back with a flying unit if you surronded? fall back is made during movement phase so fly keyword works and matter at all.

This message was edited 1 time. Last update was at 2018/06/18 14:39:06


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Thanks for the write up Zid, and 'grats on the placement!

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Jacksonville, NC

 blackmage wrote:
It is. The Fly keyword doesn't matter if your opponent can 1 round the drone (which happened to me often...). I once tried 3 drones in a 2v2 game, and all three were killed turn 1 by a dark angel gunline and some destroyers. That was half my list turn 1, lol.

where is stated you cant fall back with a flying unit if you surronded? fall back is made during movement phase so fly keyword works and matter at all.


No... my point is if they kill them, fly doesn't matter. Never said you can't fall back?


Automatically Appended Next Post:
 Boss Salvage wrote:
Thanks for the write up Zid, and 'grats on the placement!

- Salvage


Thanks boss man!


Automatically Appended Next Post:
 Primark G wrote:
Congrats on the high placement you did great!



Thanks mark!

This message was edited 3 times. Last update was at 2018/06/18 16:04:42


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