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![[Post New]](/s/i/i.gif) 2012/03/24 14:33:25
Subject: Infiltrating question
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Fresh-Faced New User
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What if a complete table side is blocked to infiltraters when they arrive via that flank...?
Do they go back into reserve or die!?
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![[Post New]](/s/i/i.gif) 2012/03/24 14:35:26
Subject: Infiltrating question
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The Hive Mind
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They die. Unless they're jump infantry/skimmer.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/03/24 15:00:34
Subject: Infiltrating question
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Powerful Phoenix Lord
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Sooner or later someone will post the Tau vs White Scars pic where the White Scars player lost before the game began.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/03/24 15:07:39
Subject: Infiltrating question
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Captain of the Forlorn Hope
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Happyjew wrote:Sooner or later someone will post the Tau vs White Scars pic where the White Scars player lost before the game began.
How about we don't.
As said though they would not be able to move fully onto the board, so they would die.
But you should not ever let anyone do this  to you. if they have a lot of infiltrators, just make sure that there are places you can enter from.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/03/24 15:08:44
Subject: Re:Infiltrating question
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Savage Khorne Berserker Biker
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C'mon, that's a great pic. The look on the white scars players face is PRICELESS! HAHAHAHA
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/25 05:07:34
Subject: Re:Infiltrating question
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Sneaky Kommando
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sub-zero wrote:C'mon, that's a great pic. The look on the white scars players face is PRICELESS! HAHAHAHA 
....+1 to this.....
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14,000pts ish
/ 2500pts ish
4500pts ish
/marine 8500pts ish
ON A 2+ I GET TO HIT YOU OVER THE HEAD WITH THE RULEBOOK
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![[Post New]](/s/i/i.gif) 2012/03/25 05:17:24
Subject: Re:Infiltrating question
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Savage Khorne Berserker Biker
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1000 internet kudos to whomever posts that EPIC pic!
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/25 06:04:51
Subject: Infiltrating question
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Frenzied Berserker Terminator
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It had to be done. I'm not sorry.
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![[Post New]](/s/i/i.gif) 2012/03/25 07:39:09
Subject: Infiltrating question
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Frightening Flamer of Tzeentch
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Ha ha ha, now post the pics without the changed faces.
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Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 |
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![[Post New]](/s/i/i.gif) 2012/03/25 15:04:41
Subject: Infiltrating question
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Savage Khorne Berserker Biker
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Cheexsta wrote:It had to be done. I'm not sorry.

HAHAHAHAHA YESSS!!!  I seriously spit coffee out when I saw this pic. Well played sir...well played indeed.
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/25 15:20:36
Subject: Infiltrating question
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[DCM]
Tilter at Windmills
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rigeld2 wrote:They die. Unless they're jump infantry/skimmer.
Tanks can also tank-shock through. If you have multiple tanks, you can potentially use them to push the Infiltrators back via tank-shock to make room for infantry units to enter beside them.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/03/25 16:39:19
Subject: Infiltrating question
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Focused Fire Warrior
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BRB FAQ answers this too
Q: What happens when a unit arrives from reserves but
is unable to completely move onto the board? (p94)
A: The unit is destroyed and removed from play.
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![[Post New]](/s/i/i.gif) 2012/03/25 16:46:41
Subject: Re:Infiltrating question
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Plaguelord Titan Princeps of Nurgle
Alabama
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That is 100% the White Scars player's fault. No remorse.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2012/03/25 19:52:18
Subject: Re:Infiltrating question
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Captain of the Forlorn Hope
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puma713 wrote:That is 100% the White Scars player's fault. No remorse.
Actually its the rules that are at fault, and the judge's arbitration that the White scars lost the game without any real rules backing at the time. There really should be a rule disallowing infiltration and scout moves within 6" of your opponents edge.
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This message was edited 1 time. Last update was at 2012/03/25 19:52:36
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/03/25 20:02:44
Subject: Infiltrating question
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Enginseer with a Wrench
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Why? I feel bad for the sm player. But same time without khan why would you hold reserve? Completely unfun yes. Tournaments in my experience aren't.
And to answer the op original question. Ish. When you hold a unit in reserve and it has the scout abilty. You don't have to outflank. Could just walk on. Correct me if I am wrong.
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3000
3000
2500
on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.
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![[Post New]](/s/i/i.gif) 2012/03/25 20:14:17
Subject: Re:Infiltrating question
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[MOD]
Making Stuff
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puma713 wrote:That is 100% the White Scars player's fault. No remorse.
At the time that picture was taken, there was actually nothing that said that units unable to move on were destroyed. Hence the intense study of the rulebook in that pic. The judge decided to hand the game to the Kroot player, and when the FAQ was updated later on the picture was retroactively adopted as an example of the situation.
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![[Post New]](/s/i/i.gif) 2012/03/25 20:14:21
Subject: Re:Infiltrating question
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Focused Fire Warrior
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DeathReaper wrote:puma713 wrote:That is 100% the White Scars player's fault. No remorse.
Actually its the rules that are at fault, and the judge's arbitration that the White scars lost the game without any real rules backing at the time.
There really should be a rule disallowing infiltration and scout moves within 6" of your opponents edge.
Ya the Judge had to make some kind of call. There are no rules allowing the White scars player on the board. He could have just said play the game and if your reserves can't come on then they can't leave reserves. 6 turns later the Tau would have won anyway. Unfortunatly until the FAQ there was no rule covering the situation so the Judge was forced to make one up. Automatically Appended Next Post: he could have also declared they are stuck on the turn when the White scar's reserves come in untill the time limit runs out and again the tau wins by tableing.
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This message was edited 1 time. Last update was at 2012/03/25 20:17:11
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![[Post New]](/s/i/i.gif) 2012/03/25 20:49:58
Subject: Re:Infiltrating question
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[MOD]
Making Stuff
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VoxDei wrote:Ya the Judge had to make some kind of call. There are no rules allowing the White scars player on the board. He could have just said play the game and if your reserves can't come on then they can't leave reserves. 6 turns later the Tau would have won anyway. Unfortunatly until the FAQ there was no rule covering the situation so the Judge was forced to make one up.
Given that there was no existing ruling, simply telling the Kroot player 'Well done, you found a loophole... It's only turn one, so start over and play an actual game' would have been a fairer option than making up a ruling that hands the game to one player on a platter.
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![[Post New]](/s/i/i.gif) 2012/03/25 21:46:18
Subject: Re:Infiltrating question
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Focused Fire Warrior
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insaniak wrote:VoxDei wrote:Ya the Judge had to make some kind of call. There are no rules allowing the White scars player on the board. He could have just said play the game and if your reserves can't come on then they can't leave reserves. 6 turns later the Tau would have won anyway. Unfortunatly until the FAQ there was no rule covering the situation so the Judge was forced to make one up.
Given that there was no existing ruling, simply telling the Kroot player 'Well done, you found a loophole... It's only turn one, so start over and play an actual game' would have been a fairer option than making up a ruling that hands the game to one player on a platter.
Wonder how well he did on sportsmanship
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![[Post New]](/s/i/i.gif) 2012/03/25 23:26:32
Subject: Re:Infiltrating question
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Captain of the Forlorn Hope
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insaniak wrote:Given that there was no existing ruling, simply telling the Kroot player 'Well done, you found a loophole... It's only turn one, so start over and play an actual game' would have been a fairer option than making up a ruling that hands the game to one player on a platter.
I agree with this 1000%
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/03/25 23:57:16
Subject: Infiltrating question
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Courageous Space Marine Captain
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Cheexsta wrote:It had to be done. I'm not sorry.

LMFLOFMC!
Laughed.my fething.lungs.out of my chest. I almost need CPR.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2012/03/26 03:35:19
Subject: Infiltrating question
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[DCM]
Tilter at Windmills
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THE_GODLYNESS wrote:And to answer the op original question. Ish. When you hold a unit in reserve and it has the scout abilty. You don't have to outflank. Could just walk on. Correct me if I am wrong.
You're incorrect. When you declare a unit to be held in Reserve you also must declare how it will be entering play (from your own edge, Deep Strike, Outflank) at the same time. You can't wait and choose later. A special exception is the DE Webway Portal. You declare a normal method, then, IF there is a portal deployed when they arrive, you may use the declared method OR have them enter through the portal.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/03/26 03:48:28
Subject: Re:Infiltrating question
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Plaguelord Titan Princeps of Nurgle
Alabama
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insaniak wrote:puma713 wrote:That is 100% the White Scars player's fault. No remorse.
At the time that picture was taken, there was actually nothing that said that units unable to move on were destroyed. Hence the intense study of the rulebook in that pic. The judge decided to hand the game to the Kroot player, and when the FAQ was updated later on the picture was retroactively adopted as an example of the situation.
insaniak wrote:
Given that there was no existing ruling, simply telling the Kroot player 'Well done, you found a loophole... It's only turn one, so start over and play an actual game' would have been a fairer option than making up a ruling that hands the game to one player on a platter.
Sure, but the judge made the exact same decision that GW did. So, in that, wouldn't you say he made the perfect decision? The judge's ruling is the judge's ruling - you know that before you set up your army. Just because GW came out with a ruling that confirmed what he enforced, doesn't make his decision any less valid.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2012/03/26 08:34:02
Subject: Re:Infiltrating question
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[MOD]
Making Stuff
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puma713 wrote:Sure, but the judge made the exact same decision that GW did. So, in that, wouldn't you say he made the perfect decision?
No. It would have been the right decision if it was in a published FAQ for the event before anybody put miniatures on the table. It would have been the right decision if he had allowed the game to start over.
But making a call that simply hands the game to the other player is not the way to encourage people to come back to events that you run...
The judge's ruling is the judge's ruling - you know that before you set up your army. Just because GW came out with a ruling that confirmed what he enforced, doesn't make his decision any less valid.
It's not a matter of the decision being valid. It's a matter of the decision being fair.
Imagine if you were playing in a tournament, and your game stalls when you come to a situation that the rules don't cover. You call over a judge, he considers the issue, turns to your opponent, and says 'You win the game'.
That's essentially what happened here. The call might have been the 'right' one strictly by the rules, but it wasn't the right one to make for a game currently in progress.
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![[Post New]](/s/i/i.gif) 2012/03/26 09:55:46
Subject: Infiltrating question
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Courageous Space Marine Captain
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Mannahnin wrote:THE_GODLYNESS wrote:And to answer the op original question. Ish. When you hold a unit in reserve and it has the scout abilty. You don't have to outflank. Could just walk on. Correct me if I am wrong.
You're incorrect. When you declare a unit to be held in Reserve you also must declare how it will be entering play (from your own edge, Deep Strike, Outflank) at the same time. You can't wait and choose later. A special exception is the DE Webway Portal. You declare a normal method, then, IF there is a portal deployed when they arrive, you may use the declared method OR have them enter through the portal.
Also the tunnel made by trygons.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2012/03/26 10:35:22
Subject: Re:Infiltrating question
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Dakka Veteran
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insaniak wrote:
But making a call that simply hands the game to the other player is not the way to encourage people to come back to events that you run...
It's a simple enough mistake to correct from happening to him again - partly why its so funny. Though extreme, I don't think a TO should start ruling in a way that tries to compensate for bad choices of either player. The winning player knew what he was doing and knew the rules well enough to try it.
Getting tabled on turn 2 doesn't encourage people to keep playing 40k but on the very rare occasion is happens, it is still fair by the rules. Getting punished for bad choices in the game can give people a reason to play too.
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![[Post New]](/s/i/i.gif) 2012/03/26 11:59:01
Subject: Re:Infiltrating question
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[MOD]
Making Stuff
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Nemesor Dave wrote: Though extreme, I don't think a TO should start ruling in a way that tries to compensate for bad choices of either player.
I'm not talking about compensating for bad choices by the player. I'm talking about the TO ruling on a previously unaddressed rules loophole in a way that is fair and allows the game to continue.
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![[Post New]](/s/i/i.gif) 2012/03/26 12:54:47
Subject: Re:Infiltrating question
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Dakka Veteran
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insaniak wrote:
I'm not talking about compensating for bad choices by the player. I'm talking about the TO ruling on a previously unaddressed rules loophole in a way that is fair and allows the game to continue.
Well, fair is such relative term. On that issue, TO cannot make "fair" ruling that allows game to continue. You will either be "unfair" against the White Scars player (play as RAW, White Scars cannot move within 1" of model) or you will be unfair against the Tau player (White Scars player is allowed to break rules by moving to table).
IMO, in this case TO hit hard issue and made the right choice (later confirmed by GW to be the correct interpretation of rules).
In friendly game, it's pretty obvious that the "fair" way to go would have been for the White Scars player to just say: "Ok, I lost. Let's do another game." But in tournament, losing is losing.
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![[Post New]](/s/i/i.gif) 2012/03/26 12:57:55
Subject: Infiltrating question
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Frenzied Berserker Terminator
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Gotta say that I agree with Insaniak. At the time, the rules simply didn't address the situation, so it would not have been fair to expect the White Scars player to know it could happen.
Of course, after the FAQ the player would have no excuse.
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![[Post New]](/s/i/i.gif) 2012/03/26 13:32:58
Subject: Infiltrating question
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Discriminating Deathmark Assassin
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There is no loop hole. If you can't move within 1" of your opponent, then in this case you can't move at all. The tau player knew that and took the opportunity. It's the sm player's fault that didn't pay attention to the tau player's list. I bet he thought "Tau?! Easy pickings..."
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