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Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

In general, is it worth attaching a sanguinary priest to a unit of TH/SS assault terminators? If you fail your armor save, ok then you have FNP. What situations are there where 2+ is negated but FNP is still in effect? Failed dangerous terrain tests come to mind.
   
Made in us
Fireknife Shas'el





As a DW player most people take out terminators with a lot of dice usually low strength thats what you want FNP for because it does happen

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Made in gb
Longtime Dakkanaut





Well Furious Charge will help against all enemies so there is that. And Feel No Pain is incredibly useful if you're up against someone with a huge amount of small-arms firepower. It essentially means they have to use anti-tank against your terminators, instead of against your tanks.
But they really should be inside of a transport anyway. I suppose FNP could help if it gets exploded.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

captain collius wrote:As a DW player most people take out terminators with a lot of dice usually low strength thats what you want FNP for because it does happen

That makes sense. With enough shots, you'll eventually roll those ones. Thanks.
   
Made in gb
Longtime Dakkanaut





Well if you spend a lot of time being shot by plasma vets or charged by Howling Banshees, don't expect much...

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

Testify wrote:Well if you spend a lot of time being shot by plasma vets or charged by Howling Banshees, don't expect much...

That's kind of what I'm trying to get at...is spending 85 pts for a terminator priest worth it? Do I get 85 pts of extra survivability? For an all-comers list.
   
Made in us
Mekboy Hammerin' Somethin'





Not sure how many points BA Termies are, but just calculate it with flat points. Take the point value of a TH/SS terminator and then subtract that many points from 85. Then you see how many terminators the priest will have to save to earn its points back. I'm guessing two or three. And honestly over the period of a game, I could definitely see you rolling at least two or three ones from random shots on those termies.
   
Made in gb
Longtime Dakkanaut





It's unlikely your opponent will waste small arms fire on termies with FNP, though. you'd need 72 lasgun shots to kill a single terminator...or you could blast them with plasma/melta/lascannons.
As I said, it not only makes them more durable, it also diverts fire away from your tanks.
FC is pretty nifty on lightening claw termies too, letting them strike at I5 and S5.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Simply put, yes. Str 5/int 5 lightning claws rock, and it cuts down on losses from bad dice to normal cc attacks and shooting. Definitely worth the 50 pts.

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Blood Angel Terminator with Lightning Claws




Montgomery, AL

Like someone else send, figure out the number of termies you need to save inorder to make your points back. (2-3) And then see if you think you will make those points back on average over the course of multiple games. Some games you won't, others you will. Last tournament I went to I faced a SW termie list that could have used FNP. I killed 4 Termies in a squad on turn one and used zero Melta and Plasma shots to do it. He had a bad dice game.

Another thing to keep in mind is the Terminator armour gives your 1W Priest an Inv Save. That might just allow him to hang around until the end of the battle.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in gb
Blood-Raging Khorne Berserker





London

Yes, although it'a also worth taking more LC than normal because FC boosts your init and strn making those lightning claws even more deadly. If you're thinking of running them in a stormraven or a land raider then that 50 pt priest is a fantastic buy.

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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I would be more inclined to leave your priest in a Land Raider so the Termi's benefit from his aura, but he cannot be picked out in combat.

Also, you cannot take FNP against failed dangerous terrain tests.

Finally, I think it is worth having a Priest stick near your terminators against some enemies. Some armys (necrons?) are going to rely an causing a ton of wounds to punch through terminator armor and this makes it even more difficult.

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Made in us
Mutilatin' Mad Dok




Philadelphia, PA

Giving feel no pain to terminators is not a bad plan. Running into an Ork army they deal with terminators in the following ways:
1. Swamp them with boys.
2. Swamp them in dakka.
3. Send in power klaws, cans, etc.

Feel no pain gets you around 2 / 3 of those. The 3rd you could them focus your army on and reduce it to combat ineffective, minus hidden Power Klaw Nobs.

You could say the same of most armies who are not MEQ. Against MEQ feel no pain helps you as then you have a 2+ / 4+ vs bolters, regular cc, etc. Not a bad plan, but its a pricey plan.

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Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

calypso2ts wrote:Also, you cannot take FNP against failed dangerous terrain tests.

Yeah, you are right...failed dangerous terrain test never allows an armor save.
   
Made in us
Fireknife Shas'el





njpc wrote:Giving feel no pain to terminators is not a bad plan. Running into an Ork army they deal with terminators in the following ways:
1. Swamp them with boys.
2. Swamp them in dakka.
3. Send in power klaws, cans, etc.

Feel no pain gets you around 2 / 3 of those. The 3rd you could them focus your army on and reduce it to combat ineffective, minus hidden Power Klaw Nobs.

You could say the same of most armies who are not MEQ. Against MEQ feel no pain helps you as then you have a 2+ / 4+ vs bolters, regular cc, etc. Not a bad plan, but its a pricey plan.


You are so wrong sir FNP is a necessity if it keeps them up a little while longer then great and yes power claw nobs are a problem thats why you have SS i t will deal with him

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10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
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Made in us
Blood Angel Terminator with Lightning Claws





Baal Fortress Monastery

In my opinion its well worth giving a Terminator Assault Squad a Sanguinary Priest, but its best to keep the Sanguinary Priest in Power Armor and with no upgrades. Sanguinary Priests are meant for 6 inch FNP bubbles. Its really easy to give this to Terminators who have a larger base so often times you can charge your Termies out of the LR or Stormraven and still have the Sanguinary Priest assisting the Terminators from the vehicle.

Not sure if the Sanguinary Priest can confer it from inside a Stormraven now that I think about it. Would it be counted from the hull or the base?
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

Red Comet wrote:In my opinion its well worth giving a Terminator Assault Squad a Sanguinary Priest, but its best to keep the Sanguinary Priest in Power Armor and with no upgrades. Sanguinary Priests are meant for 6 inch FNP bubbles. Its really easy to give this to Terminators who have a larger base so often times you can charge your Termies out of the LR or Stormraven and still have the Sanguinary Priest assisting the Terminators from the vehicle.

Not sure if the Sanguinary Priest can confer it from inside a Stormraven now that I think about it. Would it be counted from the hull or the base?

That's an interesting idea to keep the priest in Power Armor. Saves 35 pts too.
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

The Priest powers works from within the transport. So Landraiders and Stormravens are great places for them to be.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

jbunny wrote:The Priest powers works from within the transport. So Landraiders and Stormravens are great places for them to be.

For Stormraven, do you measure from any point of the hull (and wings?) or base? I'm thinking base but have no justification right now.
   
Made in us
Trigger-Happy Baal Predator Pilot






Baal

reps0l wrote:
jbunny wrote:The Priest powers works from within the transport. So Landraiders and Stormravens are great places for them to be.

For Stormraven, do you measure from any point of the hull (and wings?) or base? I'm thinking base but have no justification right now.


It is from the Hull, and the wings are considered part of the hull. It was in the last FAQ for the BRB under unit types.


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Made in gb
Longtime Dakkanaut





reps0l wrote:
jbunny wrote:The Priest powers works from within the transport. So Landraiders and Stormravens are great places for them to be.

For Stormraven, do you measure from any point of the hull (and wings?) or base? I'm thinking base but have no justification right now.

How far is the SR from the ground? Not sure how feasible this would be.
An LR however would be a grand idea, especially with the huge hull.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Trigger-Happy Baal Predator Pilot






Baal

Testify wrote:
reps0l wrote:
jbunny wrote:The Priest powers works from within the transport. So Landraiders and Stormravens are great places for them to be.

For Stormraven, do you measure from any point of the hull (and wings?) or base? I'm thinking base but have no justification right now.

How far is the SR from the ground? Not sure how feasible this would be.
An LR however would be a grand idea, especially with the huge hull.


BRB states that a skimmer (pg 71) must be set down on the table and left in place at th end of its move - it cannot be left hovering in mid-air.

I am assuming that the actual distance from the hull would be measured as if the SR were on the table. But i am sure this would be up for interpratation.


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Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Pg71 refers to leaving it hovering above terrain. The base must be placed on the ground, so the Storm raven is not taken from the base and placed on the table.

Also for measuring, I have only seen it played that you measure out in and not take height into the equation of rather or not a unit is in range.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in au
Irradiated Baal Scavanger




Australia

From what Ive heard you're better of filling that last spot in the vehical with a Librarian in Terminator Armour with a Storm Shield, casting Might of Heroes and Sanguine Sword.

With a unit composition of 2 lightning claws, 3 hammer/shields and the shielded libby, you have a very hardy unit that will only benefit from FnP in limited scenarios. If you're worried about getting swamped by lots of horde attacks, deploy your Terminators in an area that they can gain the Red Grail's 6 inch benefit and vice verca.

This message was edited 1 time. Last update was at 2012/04/15 17:46:39


 
   
Made in us
Twisted Trueborn with Blaster





I'm actually going to go against the grain and say no, with exceptions.

Lemme start off by saying that I don't think it's worth it for the termis to have their own dedicated Sanguinary Priest. They benefit a lot from having one within 6 inches, for reasons many people have already touched on. However, since Blood Angels units should always be working in concert with one another anyways, it's rare that you'd find a termi squad out on their own, away from a priest already attached to another squad.

Now if you're running the mechanized list that takes minimized priests, I could understand throwing a priest in with them, as your available Red Grail bubbles are fewer and further between, but for the most part you should have adequate bubbles just by filling out the rest of your army.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

All great points. Thanks all.
   
Made in gb
Chosen Baal Sec Youngblood




Corsham

i honestly think it is a good option with some draw backs
i personally like to use priest's in tandem with Assult marines, chaplin and libby squads as they wreck house so in my opinion thats a good option for a priest but putting it in with Termies with Storm shield and T hammers just causes the oponent to cringe in pain as those termies are even harder to kill then they were before. it honestly depends on how much survivability you want or whether it would be best placed somewhere else in places like Dev squads, Assult squads and/or more expensive bulked up squads

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Made in nl
Fresh-Faced New User




I would use tactical terminators. 10 of them with 2 cyclone misslie launchers. Walking about, shooting stuff and feeling no pain.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





BA Thunderbubble is a criminally underrated list, IMO.

A wall of Hammernators with Priests and the Sanguinor supporting, while a large mob of AMs follow and clean up the mess. Simple, fun to play, and was quite effective in the 1 game I played with it (borrowed my buddies BAs for a game)

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Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

"Thunderbubble", haha nice. I like that.
   
 
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