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Made in gb
Tough-as-Nails Ork Boy






What do you upgrade yours with, what do you leave behind - and why. Whats good, whats cheezy, whats useless?

I'm taking deffrolla, grot riggers, armour plates, and two big shootas. & sometimes I throw in a Kannon.

I have also had sucess (on a trukk) with a wrekking ball.

I fail to (personally) see the benefit of RPJ or grabbing klaw.

For a 'sit-back-n-fire' wagon I'd probably take killkannon and ard case.
   
Made in us
Fresh-Faced New User





I generally just run. Deff rolla and a big shoota..then depending on points ill add in another big shoota..armor plates..red paint..grot riggers..


but i would really like to try a dakka battle wagon as well as a rokkit wagon.
   
Made in gb
Ultramarine Scout with Sniper Rifle




Terra

from what ive heard, you should always bring a deffrolla. Orks struggle with av 14 and deffrollas help with that

 
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

RPJ, Deffrolla, Armor Plates, Grot Riggers, 1 Big Shoota. Nothing less, nothing more.

EDIT: Thanks for the reminder of RPJ from the poster below this one >.>

This message was edited 1 time. Last update was at 2012/05/07 23:35:53


 
   
Made in us
Black Templar Servitor Dragging Masonry





ALWAYS take the Paint Job. +1" for free every turn for less points than an ork boy? I see absolutely no reason not to take this.

"Trust in the Emperor at the hour of battle.
Trust to him to intercede, and protect his warriors true as they deal death on alien soil.
Turn their seas to red with the blood of their slain.
Crush their hopes, their dreams
And turn their songs into cries of lamentation."  
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

Oh snap! Can't believe I forgot RPJ!

 
   
Made in us
Enginseer with a Wrench





RPJ when 12" just wont get you there.

lets say drive 12, uses ghazs wahha for 6 and charge six that is ong getting you 24(26 if you disembark the full 1.999999999")

what happens when they are 27" away well you now get shot and lose the game. see. RPJ is great. plus you can drive 7 and still shoot out the top and the enemy will now be hitting you on 6's in CC.

But for my wagons i use Deff rolla, RPJ, one BS, armor plates and Griggers

3000
3000
2500

on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.

 
   
Made in gb
Decrepit Dakkanaut






UK

THE_GODLYNESS wrote:lets say drive 12, uses ghazs wahha for 6 and charge six that is ong getting you 24(26 if you disembark the full 1.999999999")


Actually it's 25.9"; rounding up to 26 would be cheating.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Made in us
Daemonic Dreadnought






Grot riggers. Deffrolla without grot riggers+open topped will often=immobolized which=WTF useless if it gets immobilized. Why do orks always forget the grot riggers? Once a wagon is empty and immobilized guardsman can just ignore the wagon and/or safely take piss on the deffrolla.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Deffrolla: can't beat what it does for its points.

RPJ: Just gets you that much closer

Big shoota x2: just need these to not get into the fight. Nothing worse than getting a weapon destroyed result with no weapons on the vehicle.

Armor Plates: Helps, but, not realy needed.

My main purpose is for the battle wagon is to get Grazzy and the mega nobz into close combat and the other guys tank line.


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Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Lots of people mention the RPJ, which I generally find to be overpriced. One inch for 5 points? Blood Angels get six inches for fifteen points. In the old ork dex, RPJ was 3 and Grot Riggers were 2, and together, the five points were worth it.

Now... not so much.

That math also matches the upgrade the BA get.

What I haven't seen people mention here is the boarding plank. In my experience, it's absolutely mandatory, because there are things you don't want to be relying on a daethrolla for.

For example: dreadnoughts. They can brace for impact, and as you're open topped, have a fairly good chance of stopping your ram, if not killing your wagon. But with a boarding plank, you just pull up along side them and your nob (or warboss) hits them with 4 S9 (or 10) attacks. You don't get locked in combat on the chance that it doesn't die, he doesn't get to hit you back, so lower initiative doesn't hurt. It's all around a good move.

Another example: skimmers. The deathrolla only has a 1-in-3 chance of even hitting a skimmer because they can dodge. But with a boarding plank, hey, 4 S9 attacks.

Any wagon carrying a unit with a powerklaw should have a plank. It's the second best upgrade (after the rolla) available.


   
Made in us
Waaagh! Warbiker



USA

deffrolla rpj big shoota. Its cheap and effective. Armor plates and grot riggers are beloved by some but I never seem to need them.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Avatar 720 wrote:
THE_GODLYNESS wrote:lets say drive 12, uses ghazs wahha for 6 and charge six that is ong getting you 24(26 if you disembark the full 1.999999999")


Actually it's 25.9"; rounding up to 26 would be cheating.


Actually, within 2" in 40k means the distance between two models is 2" or less, so 26" would be perfectly within the rules.

Personally, I always bring deff rolla, big shoota, riggers and armor plates. If I have points to spare, I get planks, grabbin klaws and red paint in that order. Though, that's already 15 points x4, so I usually a kopta, some gretchin or a unit of lootaz instead.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Resentful Grot With a Plan





I give my wagons: deffrolla, kannon, big shoota, armor plates, and a grabba klaw (which usually gets dropped)(I like the chance of a skimmer not running away, but they should be boarding planks). I usually run 2 and move 6" the first turn or two and try to pop a vehicle with redundant str8 weapons. The meks are close by or in the battlewagon so I skip grot riggers.

The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
 
   
Made in za
Mutilatin' Mad Dok





Many people seem to underestimate that 1" from Red Paint.

Plus, if your vehicle moved 7", assaulting units need 6's to hit it

You generally want at least two guns to help mitigate weapon destroyed results, thus mitigating that eventual Wrecked result.

I generally run my Battlewagon with:

*Deffrolla
*Armour Plates
*Grot Riggers
*Red Paint
*Big Shoota x2

If I have 5pts remaining, I take away one Big Shoota and toss a kannon on there.
If the 'wagon is running with only the Mek inside, as is the current case, I'll tos 'Ard Case on there as well.

This message was edited 2 times. Last update was at 2012/05/09 10:12:56


 
   
Made in us
Dakka Veteran





Marblehead MA, U.S.A.

One of the best anti infantry BW is deffrolla, grot riggers, red paint job, armour plates, 4 big shootas, and fill it with 15 burnas, and a big mek with burna and kff

This message was edited 1 time. Last update was at 2012/05/09 11:01:16


Current Armies: Chaos Space Marines(Building), Orks(Completed), Vanilla Marines(Near Completion), Trollbloods(Completed), Axony (Building)

"Nobody ever defended anything successfully, there is only attack and attack and attack some more."
George S. Patton

“Courage isn't having the strength to go on - it is going on when you don't have strength.”
― Napoleon Bonaparte 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Kharrak wrote:Many people seem to underestimate that 1" from Red Paint.

Plus, if your vehicle moved 7", assaulting units need 6's to hit it

You generally want at least two guns to help mitigate weapon destroyed results, thus mitigating that eventual Wrecked result.


To the red paint, yes and no. Whenever I have it, I'm really glad that I got it. When ever I don't have it I don't miss it. So basically it comes down to painting all my vehicles red or getting some other toyz for 20 points, like a burna for my big mek or boarding planks. The toyz are usually the better choice.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in za
Mutilatin' Mad Dok





Jidmah wrote:To the red paint, yes and no. Whenever I have it, I'm really glad that I got it. When ever I don't have it I don't miss it. So basically it comes down to painting all my vehicles red or getting some other toyz for 20 points, like a burna for my big mek or boarding planks. The toyz are usually the better choice.

I generally agree with you. I've taken to removing Red Paint from my Trukks, and only leaving it on my BW for those pesky units that try to assault it so I can keep those hits against rear armour down.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Generally my wagon full of burnaz scares the gak out of anyone even considering assaulting a battlewagon

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

Do you guys ever consider taking the hard top upgrade?

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Nope.

Unless you're running a sit-back-and-shoot wagon, being open-topped is pretty important, either to let the boys out and assault, or to allow everyone to fire from out of the back.

   
Made in us
Tunneling Trygon





The House that Peterbilt

sudojoe wrote:Do you guys ever consider taking the hard top upgrade?

Conventional wisdom is no, but there's an interesting school of thought regarding ard top that is worth considering and knowing about.

Consider, turn 1 its unlikely you will get to assault (can't waagh), so you will be hanging out around midfield waiting for turn 2 to come around. At midfield and with a 6" waagh from Ghaz your units are already threatening 21+" without the aide of the wagons movement. So the idea here is conserve KP a bit more readily, have more of a chance at deathrollering stuff turn 2 and still have a respectable shot at assaults turn 2 anyways.

Now that idea falls flat against faster armies, or in some deployment scenarios, so its not something I would do personally. But its worth mentioning I think.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in za
Mutilatin' Mad Dok





sudojoe wrote:Do you guys ever consider taking the hard top upgrade?

As I stated, I only ever 'Ard Case upgrade if there's nothing inside but the Big Mek with his KFF.

You need open topped for assaulting after disembarking, and for passengers firing from the vehicle.
   
Made in us
Tough-as-Nails Ork Boy





I never take any battlewagon without armor plates. There are so many times I've been stunned, and it really, really sucks.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






winterman wrote:
sudojoe wrote:Do you guys ever consider taking the hard top upgrade?

Conventional wisdom is no, but there's an interesting school of thought regarding ard top that is worth considering and knowing about.

Consider, turn 1 its unlikely you will get to assault (can't waagh), so you will be hanging out around midfield waiting for turn 2 to come around. At midfield and with a 6" waagh from Ghaz your units are already threatening 21+" without the aide of the wagons movement. So the idea here is conserve KP a bit more readily, have more of a chance at deathrollering stuff turn 2 and still have a respectable shot at assaults turn 2 anyways.

Now that idea falls flat against faster armies, or in some deployment scenarios, so its not something I would do personally. But its worth mentioning I think.


I'd bet my hat you have either never done that, or played it wrong. You can only disembark from the two doors and out of the rear of the battlewagon model, which luckily is just enough space to get 20 boyz out there whithin 2" without braking coherency (cudos to the model builder for thinking of that), and you now have a donut of boyz around the back of your battlewagon, reduicing your charge range and on top of that, forcing one half to conga-line around the battlewagon to not break coherency. Of course, you could face your rear towards the enemy first turn, but that kind of doesn't increase survivability.

'ard case is nothing but a downgrade on a battlewagon.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

I was actually thinking of something like a 6 battle wagon deff rolla wall going all the way across the map.

(3 heavies, and 3 squads of small groups of 3 cheap nobs to stay inside the vehicle )

I guess I'm just so used to my baneblade wall that I want to recreate it lol.

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Tough-as-Nails Ork Boy





sudojoe wrote:I was actually thinking of something like a 6 battle wagon deff rolla wall going all the way across the map.

(3 heavies, and 3 squads of small groups of 3 cheap nobs to stay inside the vehicle )

I guess I'm just so used to my baneblade wall that I want to recreate it lol.


You can take I think 8 if you wanted to. Though I don't think it's a good idea.

This message was edited 2 times. Last update was at 2012/05/10 12:33:35


 
   
Made in us
Foolproof Falcon Pilot






AresX8 wrote:RPJ, Deffrolla, Armor Plates, Grot Riggers, 1 Big Shoota. Nothing less, nothing more.

EDIT: Thanks for the reminder of RPJ from the poster below this one >.>

I take these, plus I never leave home without a boarding plank and grabbing klaw. There are times that you don't want to hop out, and the ability to roll over one vehicle while smashing a second is exactly what you need. For the points it's a steal. As for the klaw, I play in a skimmer heavy environment, and for 5 points it really helps counteract their 3+ dodge against the rolla. Sure, I pay 10 more points per wagon, but I also can effectively target an additional vehicle a turn, as well as have some anti-skimmer insurance.

This message was edited 1 time. Last update was at 2012/05/10 12:44:22


   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

You can take I think 8 if you wanted to. Though I don't think it's a good idea.


hrm.. tough call to give up some kustom forcefields to get 2 more wagons but I can see this being really funny. With about 8 wagons I'm pretty sure I can just about cover my edge of the table. It'd be like a giant rolling pin going 13' each turn flattening everything.

Almost worth doing just for fun lolol though I guess I probably need some troops inside etc.

130 x8 = 1040 points for the wagons.
warboss x2 =120
nobz 60 x4 =240

= 1400 baseline.

That'd give you some other points spreads to get boyz/power claws and upgrades as needed.

Heck I bet at 1500, 8 wagons would be pretty darn hard to stop what with full on AV 14 wall comming at you.

It'd be like one game that I saw 3 land raiders at 1500. Really hard to build a list that can take that down easily at that points level.

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Tough-as-Nails Ork Boy





sudojoe wrote:
You can take I think 8 if you wanted to. Though I don't think it's a good idea.


hrm.. tough call to give up some kustom forcefields to get 2 more wagons but I can see this being really funny. With about 8 wagons I'm pretty sure I can just about cover my edge of the table. It'd be like a giant rolling pin going 13' each turn flattening everything.

Almost worth doing just for fun lolol though I guess I probably need some troops inside etc.

130 x8 = 1040 points for the wagons.
warboss x2 =120
nobz 60 x4 =240

= 1400 baseline.

That'd give you some other points spreads to get boyz/power claws and upgrades as needed.

Heck I bet at 1500, 8 wagons would be pretty darn hard to stop what with full on AV 14 wall comming at you.

It'd be like one game that I saw 3 land raiders at 1500. Really hard to build a list that can take that down easily at that points level.


Apparently it's not. Use 8 battlewagons hahahahaha. There lies a problem with anti infantry with the lack of boyz. Deff Rollas, iirc are strength 10 but you can still roll your armor save. Which is weird considering that a giant steam roller is hitting your entire body and squishing you into the ground at high speed.

 
   
 
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