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Made in gb
Screamin' Stormboy




The question above as I am wondering which variant I should build when I come to buy one. Thanks in advance.

This message was edited 1 time. Last update was at 2012/05/27 15:22:50


Orks = 4500 pts
Space Wolves = 2000pts

 
   
Made in se
Sneaky Striking Scorpion





Sweden

It seems the Dakkajet is the most favoured so far. It's excellent at popping transports. The other two bombers have unreliable one-shot bombs. After those have been fired they are essentially worse Dakkajets. They also have to come close, into range of all those meltaguns and rapid-firing bolters that could glance you.

This message was edited 1 time. Last update was at 2012/05/27 15:42:07


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Made in de
Grovelin' Grot



Nuremberg, Germany

Well, I think the general consensus is that the Dakkajet is the variant that is most likely to be a valid choice. It is the cheapest (though still quite costly, compared to other FA choices, i.e. Buggies and Deffcoptas) of the three, packs quite a punch - 9 twin-linked S6 shots per turn, 18 during Waaagh, is nothing to be sniffed at - and is BS3, thus being more reliable to actually hit when it matters.
The two bommer variants, while surely very cool-looking, are both too expensive and too unreliabe to actually achieve much. They cost more than the Dakkajet, but are also only AV10 all 'round - that's quite fragile for something that costs as much as three (!) Killa Kans with Grotzookas... What is more, they can't drop their bombs if they move more than 12", and they have to fly over the target to do so... that's very hard to pull off, and you have to sacrifice the survivability provided by moving more than 12", without which they can be brought down way too easily. Furthermore, even if they manage to get the bombs off, they can still scatter off the target for a complete waste of points, plus they don't do much against vehicles, which is what Orks actually struggle against. They may be ok against hordes (where the scatter doesn't matter as much), but Orks already have enough (and more reliable!) tools to handle hordes anyway...

Long story short: build the Dakkajet! For heaven's sake, if you need further reasons: the pilot is wearing a freakin' scarf!!! How awesome is that?!
   
Made in us
Pyro Pilot of a Triach Stalker




New York

I believe the Dakkajet is the best out of the 3, but I'm torn as to whether I should take 1 or 2. My fear is that they're too fragile (but I could just hug it to a KFF Battlewagon...

Are they getting a save at all? AV10 out in the open is just horrible.
   
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Nasty Nob on Warbike with Klaw





Liverpool

If the bombs could be dropped while going Flat Out then the bombers might be worth it, but as it stands they're expensive and unlikely to get to their target before being shot out of the sky.
   
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Humorless Arbite





Maine

I think the blitz bomber can drop the boom bomb in the movement phase. That is powerful.

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Made in gb
Screamin' Stormboy




Thanks a lot. Da Dakkajet it is then!

Orks = 4500 pts
Space Wolves = 2000pts

 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Yeah, I've been thinking the Dakkajet. Strap a third Supa Shoota to it and then roll it along 12" next to a Battlewagon with KFF, popping a transport a turn. Pretty good against MSU armies I'd imagine. I was thinking about maybe running 2 next to the same Battlewagon. It not being open-topped like a Trukk is more helpful than you'd think.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Rough Rider with Boomstick




Places

Well in this i have to look at " What are my Chimera's going to fear " With the Flyer rules , it hits on Side Armor all the time and it can only be hit by Infantry Weapons or Pintle Mounts on some Vehicales ( unless thats part of it's dedicated role , Hyrda ) With MY Chimeras , All of the Carry Vets with Plasma Guns . BUT those 9 Twin linked Shots from the Dakka Fighter would REALLY screw up Chimeras , givin that they have 11 side Armor , however they would be easily shot down by Volleys of Plasma Fire granted that you are not going to kill both the Occupants and the Vehical . But with the Schorcha bomber ( What ever ) it Drops Napalm from what i see but in anyterms i only see that Effective Against other Orks and Big Blog Armies that don't have Dedicated AA . But with the x2 big Bombs ( don't know AP and STrength on them ) But otherwise i would Fear the Dakka Fighter more then anything else becuase that Can hurt my Chimeras though sheer volume of shots

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Dakkajet is best, followed by the Blitzbomma.


The Bomma isn't all that bad actually. The Boom Bomb only scatters D6, minus your BS of 2. It gets 2D6 for penetration which will threaten even Land Raiders.

It has a small chance of killing itself but that result is a large blast that causes Str9 AP2 hits on anything underneath it. No half strength for vehicles or anything. In a tight parking lot that could be devestating.

It also has a small chance of getting a free round of shooting at its target with its Supa Shoota.


For 140 points that seems darn good to me. The Dakkajet is just better against infantry and can't kill itself.



the Burna-bommer is the only one of the three that isn't much use.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in us
Automated Rubric Marine of Tzeentch






You take three dakkajets and two Warphead Weirdboys for your HQs. Multiple WAAAGHs=MOAR DAKKA!

This message was edited 1 time. Last update was at 2012/05/28 19:17:30


 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Burna Bomma, because i'm a big fan of burny stuff...

The Dakkajet seems to be the most generally effective so far, though.

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Made in gb
Screamin' Stormboy




Do you think the dakkajet is effective against monstrous creatures? Thanks for all the replies by the way!

Orks = 4500 pts
Space Wolves = 2000pts

 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Well, lets do the mathammer, using a carnifex as a base for a monstrous creature. So, to hit, 5 hits, 4 miss, re-roll, a further 2 hit, so 7 hits. To wound, 3 wounds (as we rounded up last time), it gets its 3+ save, passes 2, suffers 1 wound leaving it with four left.

The short answer I think is no. However, where I think that the Dakkajet will excel is in taking out things like Scarab bases due to the fact that it is doubling them out and protecting your battlewagons, you can keep this up until you finally get close and bring the spyders down. It'll also be pretty good against light transports such as Rhinos and Chimeras, when you shoot that Archon in the face doubling him out as well will also be pretty entertaining.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Kasrkin229 wrote:Well in this i have to look at " What are my Chimera's going to fear " With the Flyer rules , it hits on Side Armor all the time and it can only be hit by Infantry Weapons or Pintle Mounts on some Vehicales ( unless thats part of it's dedicated role , Hyrda ) With MY Chimeras , All of the Carry Vets with Plasma Guns . BUT those 9 Twin linked Shots from the Dakka Fighter would REALLY screw up Chimeras , givin that they have 11 side Armor , however they would be easily shot down by Volleys of Plasma Fire granted that you are not going to kill both the Occupants and the Vehical . But with the Schorcha bomber ( What ever ) it Drops Napalm from what i see but in anyterms i only see that Effective Against other Orks and Big Blog Armies that don't have Dedicated AA . But with the x2 big Bombs ( don't know AP and STrength on them ) But otherwise i would Fear the Dakka Fighter more then anything else becuase that Can hurt my Chimeras though sheer volume of shots


I'm pretty sure that chimeras only have 10 SA.

EDIT: Also, does anyone know roughly how big it is? Like, in comparison to a battlewagon?

This message was edited 1 time. Last update was at 2012/05/28 21:09:43


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Rough Rider with Boomstick




Places

No Chimeras is 11 last time i checked , rear is 10

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Kasrkin229 wrote:No Chimeras is 11 last time i checked , rear is 10


Chimeras are 12/10/10.

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Ye Olde North State

Yeah, i got my IG codex right here, and it says 12/10/10.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Rough Rider with Boomstick




Places

loota boy wrote:Yeah, i got my IG codex right here, and it says 12/10/10.
Sorry about that havn't looked into my Codex for a while , But Regardless , still going to hurt either way

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
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Ork Admiral Kroozin Da Kosmos on Da Hulk






Grey Templar wrote:The Bomma isn't all that bad actually. The Boom Bomb only scatters D6, minus your BS of 2. It gets 2D6 for penetration which will threaten even Land Raiders.

Considering that the rules are almost identical to the koptaz' Big Bomm, and that does get a reduced scatter, the bitza bomma won't either.

I do agree on it being fairly reliable at taking out at least one vehicle per game. That's about the expected lifespan of any other melta-squad in other armies, so that's a big step forward from being forced to punch a Leman Russ/Predator sitting in a corner of the board.

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Made in gb
Screamin' Stormboy




I'm still stuck on which to choose in a way. Although 9 strength hits at bs3 is amazing for orks, I think that the blitza bomma can be a real av 13/14 threat which the orks don't really have much of and still be able to kill some ground infantry. Please advise! Thanks

This message was edited 1 time. Last update was at 2012/05/29 14:50:57


Orks = 4500 pts
Space Wolves = 2000pts

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Jidmah wrote:
Grey Templar wrote:The Bomma isn't all that bad actually. The Boom Bomb only scatters D6, minus your BS of 2. It gets 2D6 for penetration which will threaten even Land Raiders.

Considering that the rules are almost identical to the koptaz' Big Bomm, and that does get a reduced scatter, the bitza bomma won't either.

I do agree on it being fairly reliable at taking out at least one vehicle per game. That's about the expected lifespan of any other melta-squad in other armies, so that's a big step forward from being forced to punch a Leman Russ/Predator sitting in a corner of the board.


But the Big Bomb doesn't roll 2D6 for penetration right?

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Screamin' Stormboy




Yes the boom bomb rolls 2D6 + 7 for armour penetration.


Automatically Appended Next Post:
This is why I am wondering which to choose.

This message was edited 2 times. Last update was at 2012/05/29 16:15:29


Orks = 4500 pts
Space Wolves = 2000pts

 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

yes you roll 2 d6 consult chart, most of the time it is 2d6 +5 S if roll 3-4 both take S9 AP2 hit, snake eyes big blast template because it crashed and everything even partially under the template gets hurt S9

This message was edited 1 time. Last update was at 2012/05/29 18:40:51


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Made in gb
Screamin' Stormboy




Out of the three variants do you think they are competitive, semi competitive or uncompetitive?

Orks = 4500 pts
Space Wolves = 2000pts

 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

If they had an AV of 12 Front and sides, I think they would be very competative as they are now they are sort of competative, but they mean a manditory Big Mek with KFF in Battle waggon... so sort of limits for foot list

Armies
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Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Gork and Mork wrote:Out of the three variants do you think they are competitive, semi competitive or uncompetitive?


I'm not sure wether any are competitive, but in comparison to each other, i'd say that dakkajet is the most competitive, but the blitza bomma is very close behind. They are hard to compare, because one takes out transports and one takes out tanks, but i'd put the dakka ahead, just because the blitza is more random. Very close though.

The burna, is, sadly a pile of squiggoth gak, and shouldn't be used outside of the most friendliest of games. Hell, the blitza bomma beats it in competitiveness and lol factor, so i really don't see much reason anyone would take this, unless you really just care that much about your burning abilities.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Roarin' Runtherd







I dunno, I think the burna bommer could have potential against nids. Not so much with the main bombs, but with the skorcha rokkits. Granted, they are pricey for one-use-only weapons, but I'm just imaging loading up on them and unleasing all 6 at once and decimating the big swarms of gaunts and genestealers, with no cover save to boot.

Either way, I'm eager to start testing out strategies with these

This message was edited 1 time. Last update was at 2012/05/29 23:31:29


 
   
Made in gb
Space Marine Scout with Sniper Rifle



Andover

Kasrkin229 wrote:...BUT those 9 Twin linked Shots from the Dakka Fighter would REALLY screw up Chimeras , givin that they have 11 side Armor...


Aren't Chimeras 12-10-10 for Armour?

My bad, I see you've all thrashed this out already!

This message was edited 1 time. Last update was at 2012/05/29 23:34:36


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Heroic Senior Officer





Western Kentucky

If I remember right, someone did the math and said that even against AV 12, a Dakkajet is pretty much guaranteed to shake it's target. What's the amount of shots you would need to properly immobilize or knock weapons off of an AV 12 vehicle. Like say, a vendetta?

That's what is going to be the kicker, we've got lots of IG players at our club (including me) and they all love vendettas. If these jets can't take out vendettas, then they'll get knocked out of the sky turn one...

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