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![[Post New]](/s/i/i.gif) 2012/06/24 04:53:38
Subject: All these new allies, but not for nids
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Daring Dark Eldar Raider Rider
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Which means everyone is forming these alliances in order to stop the Tyranid's mega-hive fleet that will have showed up in the fluff this edition.
What do you think? Any chance this theory is correct?
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Alone in the warp. |
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![[Post New]](/s/i/i.gif) 2012/06/24 04:55:25
Subject: All these new allies, but not for nids
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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Possibly, or GW could just hate nids. It is probably something related to the fact that nobody would want to work with tyranids.
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2012/06/24 04:55:31
Subject: All these new allies, but not for nids
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Shunting Grey Knight Interceptor
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Its interesting to say the least, and would be cool to see.
But I still think its just because Nids have no possible allies because of the whole cross the universe and destroy all the biomass they find story.
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2000
2000
My name is BlueTau, and I don't even own a Tau army anymore.... I have confused my own identity.
DS:90S+G+MB--IPw40k11++D+A+/areWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2012/06/24 06:07:24
Subject: All these new allies, but not for nids
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Ultramarine Master with Gauntlets of Macragge
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Would you wanna hang out with a Genestealer? I wouldn't, as I quite like my pants.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/06/24 06:10:09
Subject: All these new allies, but not for nids
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Longtime Dakkanaut
Brisbane, Australia
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/Just a little something I made up.
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This message was edited 1 time. Last update was at 2012/06/24 06:10:53
Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.
Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! |
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![[Post New]](/s/i/i.gif) 2012/06/24 06:12:51
Subject: All these new allies, but not for nids
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Fireknife Shas'el
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No allies till you describe what a tyranid diplomat looks like.
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![[Post New]](/s/i/i.gif) 2012/06/24 06:25:43
Subject: Re:All these new allies, but not for nids
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Blood Angel Terminator with Lightning Claws
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Its possible Nids can ally with themselves thus allowing Nids to fully utilize their full array of Elite choices. Maybe..
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![[Post New]](/s/i/i.gif) 2012/06/24 06:51:47
Subject: All these new allies, but not for nids
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Insect-Infested Nurgle Chaos Lord
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nomotog wrote:No allies till you describe what a tyranid diplomat looks like.
This
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This message was edited 1 time. Last update was at 2012/06/24 06:52:05
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/06/24 06:57:34
Subject: All these new allies, but not for nids
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Lady of the Lake
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Brother SRM wrote:Would you wanna hang out with a Genestealer? I wouldn't, as I quite like my pants.
Perhaps IG as a sort of weak throwback to stealer cults. But that'd be up there with the Squats or something.
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![[Post New]](/s/i/i.gif) 2012/06/24 07:00:11
Subject: All these new allies, but not for nids
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Thinking of Joining a Davinite Loge
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I think IG should beable to ally with them.. Genestealer cult anyone?
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![[Post New]](/s/i/i.gif) 2012/06/24 07:00:12
Subject: All these new allies, but not for nids
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Captain of the Forlorn Hope
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Ascalam wrote:nomotog wrote:No allies till you describe what a tyranid diplomat looks like. This 
Umm yea that is not quite a diplomat. More of a scout. Though I guess if you are going to count aggressive negotiations, then Hive Tyrants are Diplomats as well...
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This message was edited 1 time. Last update was at 2012/06/24 07:00:32
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/06/24 07:18:06
Subject: All these new allies, but not for nids
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Insect-Infested Nurgle Chaos Lord
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All diplomacy is a continuation of war by other means.
- Chou En-Lai
I could see them gaining allies by subverting/hive-minding their commanders.
If a general off in X sector issues an order for Y Regiment of guard to assist Z xeno force in the elimination of another force, in the emperor's name etc, they aren't likely to say no Automatically Appended Next Post: Their ability to subvery members of other species and use them against enemies of the hive mind sounds tailor-made for IG + Nids vs (insert other army here), to me
Subvert a company or two of guard, a tau enclave, an ork tribe... you get the picture
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This message was edited 1 time. Last update was at 2012/06/24 07:20:47
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/06/24 07:21:57
Subject: All these new allies, but not for nids
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Captain of the Forlorn Hope
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They would be better off eating the potential allies and gaining their knowledge and spawning new nids out of that consumed biomass.
subverting/hive-minding commanders is an all too lengthy process where distinct identification is needed, then once the deed is done they would have to make them act fairly "Normal" and I just do not see that happening.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/06/24 07:33:06
Subject: All these new allies, but not for nids
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Insect-Infested Nurgle Chaos Lord
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*shrug*
Probably.
Doesn't stop them doing both, though, if they are feeling sneaky. They are quite capable of long-term sneaky infiltration/planning that provides them with non-nid armies at their disposal.
Stealer cults are still in the fluff, if no longer playable in the dexes, and take several generations to seed, grow and prepare themselves before over-running a world's defenses.
Sometimes just eating everyone in tooth's reach isn't the best solution.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/06/24 07:35:52
Subject: All these new allies, but not for nids
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Pulsating Possessed Chaos Marine
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You guys have seen every scifi movie involving negotiations with a hostile alien race driven by a "hive mind" right? Cause I mean...I don't like having to clean up doodie...from where I let it loose in my pants...
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15 successful trades !! |
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![[Post New]](/s/i/i.gif) 2012/06/24 07:40:49
Subject: All these new allies, but not for nids
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Water-Caste Negotiator
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I would have thought Eldar would be able to dominate the them if the nids were caught up a warp storm and couldn't access the Hive Mind...
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![[Post New]](/s/i/i.gif) 2012/06/24 07:41:21
Subject: All these new allies, but not for nids
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Insect-Infested Nurgle Chaos Lord
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I miss my old ork-nid hybrid rules :(
Actually i miss a lot of the old ork rules, period
Mind you, some of the ork+other race combos could be fun.
I have an urge to grab a Hammerhead, a tau crisis suit and a unot of fire warriors, and orkify them. Nob head on the suit, grot heads on the FW, as well as grot boots.. Ork Kaptin on the turret gun..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/06/24 07:47:49
Subject: All these new allies, but not for nids
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Dominating Dominatrix
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It feels a bit like GW doesn't want anyone to remember Genestealer Cults. Just one part of the fluff they couldn't make real money off, like LotD.
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![[Post New]](/s/i/i.gif) 2012/06/24 07:57:36
Subject: Re:All these new allies, but not for nids
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Insect-Infested Nurgle Chaos Lord
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I think it was the purple pimp-mobiles and the gang associations ('drive by shooting' rules, for example) that they were trying to distance themsleves from.
A lot of the small, cool niche armies went away. You could still run them (Cult limos as Chimera, perhaps? ) but it would be as a counts-as. Not as satisfying.
I may have to revisit the old Cults and make a small force.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/06/24 08:30:02
Subject: Re:All these new allies, but not for nids
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Lady of the Lake
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Probably the same reason they seem to want to forget Necromunda then.
No reason they couldn't come back, the limos that is, would kind of hope for renegade guard to be led by a corrupt governor in one.
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![[Post New]](/s/i/i.gif) 2012/06/24 08:36:01
Subject: Re:All these new allies, but not for nids
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Powerful Pegasus Knight
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I think the cults of today are more likely to be hanging around in brightly coloured hatch backs with tinted windows and huge exhausts.
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![[Post New]](/s/i/i.gif) 2012/06/24 13:21:36
Subject: All these new allies, but not for nids
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Screaming Shining Spear
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I was so excited to finally run a Genestealer cult. BUT NOPE.... can't have nice things...
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4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2012/06/24 13:25:34
Subject: All these new allies, but not for nids
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Servoarm Flailing Magos
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Genestealer cults are like squats, no one outside of the internet cares about them
You can ally with tyranids the same way you can ally with an aggressive yeast infection. I.e., you can't.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/06/24 13:33:01
Subject: All these new allies, but not for nids
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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The thing is I can get the snubb at the moment, as if you just open Imperial Guard and Tyranids as allies, you probably won't see as many Cult armies as Hive Tyrants stomping around with Guard. However I'd like to think a special character or rule could be added in the next update of the Tyranid codex, allowing Guard armies to take A Genestealer Patriarch and normal stealers in a Guard force. I am guessing now the Allies rule is in place, the potential for Special Characters opening up additional unique alliance pathways may occur.
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This message was edited 1 time. Last update was at 2012/06/24 13:33:20
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2012/06/24 13:51:01
Subject: All these new allies, but not for nids
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Grovelin' Grot Rigger
England
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I hope GW doesn't do a straight cut bad/good line for allies ):
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Waaaaaaaaaaaaaaaggggggghhh!!!!!!! |
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![[Post New]](/s/i/i.gif) 2012/06/24 15:06:17
Subject: All these new allies, but not for nids
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Screaming Shining Spear
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This message was edited 1 time. Last update was at 2012/06/24 15:07:03
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2012/06/24 15:21:45
Subject: All these new allies, but not for nids
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Mekboy on Kustom Deth Kopta
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felixander wrote:http://www.games-workshop.com/gws/content/article.jsp?catId=&categoryId=§ion=&pIndex=0&aId=22400024a&start=1&multiPageMode=true
They didn't make it good/bad
Its hard to say, from the brief text it sounds like they have armies that work well together, armies that will work together if they have to, and some armies just won't work together. Depending on the catagory your allies falls into probably determines how many ally units and what type of units you can bring (my 2c)
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![[Post New]](/s/i/i.gif) 2012/06/24 15:25:13
Subject: Re:All these new allies, but not for nids
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Elite Tyranid Warrior
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Do you think the tyranids will get some other kind of bonus to off set that they cannot take allies?
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![[Post New]](/s/i/i.gif) 2012/06/24 15:29:00
Subject: Re:All these new allies, but not for nids
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Brainy Zoanthrope
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I don't know that much about all the "fluff" yet, but it seems like maybe Tyranids would ignore Necrons since they wouldn't have biomass and maybe Necrons would let Tyranids just do their thing since it involves killing the other organic life (at least untill they get rid of whoever else is on the planet they happen to be fighting on). It might be a bit of a stretch, but that's all I could come up with for a semi feasable Tyranid alliance.
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![[Post New]](/s/i/i.gif) 2012/06/24 15:29:33
Subject: Re:All these new allies, but not for nids
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Zookie wrote:Do you think the tyranids will get some other kind of bonus to off set that they cannot take allies?
Why would they?
Tyranids are, quite frankly, the ONLY race in 40k which does not "ally" itself with anyone.
People keep pointing and shouting "But they should have done Genestealer Cults! Then Tyranids could have allies!".
No they could not have. Genestealer Cults are made up of random civilians and mutants; none of which currently exist in a rules format. They would not have the same stats as Guardsmen (they don't have the training for it), and would have even worse stats than the Conscripts/Penal Legionnaires.
Being under the psychic thrall of a xenos creature does not make you a competent soldier. It makes you cannon fodder.
Automatically Appended Next Post: Ol'Dirty wrote:I don't know that much about all the "fluff" yet, but it seems like maybe Tyranids would ignore Necrons since they wouldn't have biomass and maybe Necrons would let Tyranids just do their thing since it involves killing the other organic life (at least untill they get rid of whoever else is on the planet they happen to be fighting on). It might be a bit of a stretch, but that's all I could come up with for a semi feasable Tyranid alliance.
Necrons go out of their way to kill Tyranids, but Tyranids try to avoid them.
The "kill all organics" bit of Necrons no longer exists, thankfully.
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This message was edited 1 time. Last update was at 2012/06/24 15:30:28
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