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Made in us
Thunderhawk Pilot Dropping From Orbit





Dayton, TN

hey the new rule book says that some armies can upgrade the Missle Launcher to have Flakk missles. The Faqs I have looked at mention nothing about the upgrade. So since the Flakk is in the Ml main profile do all MLs get it or does no one get it since the Faq does not say so.

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Savage Khorne Berserker Biker





Tampa, FL

The rulebook says that it's an option to be upgraded with. Since the FAQs did not cover this upgrade, no army ATM can use Flakk missiles.

 
   
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GW Public Relations Manager (Privateer Press Mole)







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This message was edited 1 time. Last update was at 2012/06/30 17:22:46


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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I would say that for the moment its a change to the profile of the missile launcher for all armies with that weapon.

So all missile launchers get it for free, for now.

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Dayton, TN

Ooo looks like its spliting on decision :(

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Resolute Ultramarine Honor Guard






Vancouver, BC

Well, in the Vanilla Marines Errata;

"Note that this is an older codex, written for a previous edition of the rules. You therefore will need to consult the Reference section of the Warhammer 40,000 rulebook for an up to date list Unit Types and Vehicle Hull Points. You'll also find that some of the weapons in this Codex are written out longhand, rather than using the weapon profile format in the Warhammer 40,000 rulebook. Don't worry - these are functionally identical, unless noted otherwise in this document"

Does this mean that we use the rulebook's version of our weapons unless the FAQ says otherwise, or the codex one?


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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, you use the rule book version if its different. So Missile launchers get Flakk missiles.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in us
Longtime Dakkanaut




No. Read the BRB version. It clearly says that all MLs get Krak and Frag, and that *some* have the *option* to get Flakk. Do you see anything stating that the Vanilla Marines are part of that 'some'? Does it say how to excercise that 'option'?

No. So no, you do not get them.



Plus, that passage only mentions weapons going from longhand to 6E notation. It does not say to use the BRB version if different... it says they are already the same. And in either case, the BRB version does *not* say all MLs come with FLakk.

This message was edited 1 time. Last update was at 2012/06/30 18:25:50


 
   
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Violent Enforcer




Panama City, FL

I think I'm gonna have to agree with Ares and Core on this one.

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The Conquerer






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Well they better FAQ it in as an option otherwise its purely useless.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in us
Longtime Dakkanaut




Why? It is an option they want to have available. Does not mean it has to be widely available. If MLs get easy access to Flakk missiles, it kinda negates the entire concept of flyers being hard to hit.
   
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The Conquerer






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True, but as of now nobody has access to it. So its kinda pointless to put it in there.

Maybe if it was a free upgrade, but it replaced the normal Frag and Krak ammo so you only had Flakk missiles.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Fresh-Faced New User




coredump wrote:Why? It is an option they want to have available. Does not mean it has to be widely available. If MLs get easy access to Flakk missiles, it kinda negates the entire concept of flyers being hard to hit.


Not really, they're one shot a piece, and need a 3/4 to glance AV 10/11. They also get no bonuses to the damage chart. ETA: Immobilized doesn't even kill them any more.

This message was edited 1 time. Last update was at 2012/06/30 18:44:39


 
   
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Loyal Necron Lychguard





St. Louis, MO

1 missile with flakk is not scary, 15-20 of them are terrifying, and there are plenty of armies that can do that.

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Its in the profile of the weapon. Why wouldnt you be able to use it?

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US

Because some have the option as an upgrade not everyone. Does your codex guve you the option to upgrade to flakk?

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Longtime Dakkanaut





BlueDagger wrote:Because some have the option as an upgrade not everyone. Does your codex guve you the option to upgrade to flakk?


Because if it was an upgrade that costs you points, it wouldnt be included in the profile, just like the medusa bastion breech shells are not included?

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Maelstrom808 wrote:1 missile with flakk is not scary, 15-20 of them are terrifying, and there are plenty of armies that can do that.


The most regularly seen is 3x 4ML long fangs. You should get a glance and 3 pens or so out of all that shooting. You'll reliably take out one night scythe, and hurt another at triple the cost of your target. Doesn't seem game breaking.

Guard can field more, but its less effective than a Hydra, of course. It might make MLs worth taking, at least.
   
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Dayton, TN

So I am guessing no ones FAQ gave them Flakk? If this is so then maybe every ML does get them until specified directly from GW.

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Banelord Titan Princeps of Khorne






Kal-El wrote:So I am guessing no ones FAQ gave them Flakk? If this is so then maybe every ML does get them until specified directly from GW.


Actually I'm guessing that since no ones FAQ gave them Flakk, then maybe every ML doesn't get them until specified directly from GW.

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Grey Templar wrote:True, but as of now nobody has access to it. So its kinda pointless to put it in there.

If they didn't put it in there, it wouldn't be there when later codexes do get it as an option...



Kal-El wrote:So I am guessing no ones FAQ gave them Flakk? If this is so then maybe every ML does get them until specified directly from GW.

If it's specifically listed as an option, and nobody has that option, then nobody gets it.


I would assume it's just covering their bases for later developments.

 
   
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Jovial Plaguebearer of Nurgle




Somewhere in GA

There are other weapons on the BRB list that are in no current army. Can I equip my IG with them as well?


No.... you don't get FLAKK missiles until you either have it FAQ-ed into your army or you have a codex entry that allows you to take them. If you asked me this at a tourney where is was the TO, I would probably have trouble not laughing at you for that question.

This message was edited 1 time. Last update was at 2012/07/01 00:10:19


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St. Louis, MO

ratfusion wrote:
Maelstrom808 wrote:1 missile with flakk is not scary, 15-20 of them are terrifying, and there are plenty of armies that can do that.


The most regularly seen is 3x 4ML long fangs. You should get a glance and 3 pens or so out of all that shooting. You'll reliably take out one night scythe, and hurt another at triple the cost of your target. Doesn't seem game breaking.

Guard can field more, but its less effective than a Hydra, of course. It might make MLs worth taking, at least.


Maybe you are right, but I think one weapon that can be fairly effective at pretty much every single target and cover the majority of the board as long as you have LOS is going to show up a lot more often in a shooting-centric game.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

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Mohoc wrote:There are other weapons on the BRB list that are in no current army. Can I equip my IG with them as well?


No.... you don't get FLAKK missiles until you either have it FAQ-ed into your army or you have a codex entry that allows you to take them. If you asked me this at a tourney where is was the TO, I would probably have trouble not laughing at you for that question.



A completely new weapon is different from an existing weapon getting a 3rd firing mode.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Thunderhawk Pilot Dropping From Orbit





Dayton, TN

Grey Templar wrote:
Mohoc wrote:There are other weapons on the BRB list that are in no current army. Can I equip my IG with them as well?


No.... you don't get FLAKK missiles until you either have it FAQ-ed into your army or you have a codex entry that allows you to take them. If you asked me this at a tourney where is was the TO, I would probably have trouble not laughing at you for that question.



A completely new weapon is different from an existing weapon getting a 3rd firing mode.


I agree with Grey Templar on this. Why would you be able to equip your IG with a weapon that you have no idea which unit gets? The Missle Launcher already had a profile, units that use it, and they just added the 3rd option...It specificly does not say you can't take it, but it does not specificly say you can either. I am guessing this will be FAQ in the MRB FAQ or GW will update the current FAQs to include it in ML profiles and give us the point cost if there is one.

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Because it says that some have the option to upgrade and get flakk missiles. It's not a standard option for every missile launcher.

So until the FAQ actually says that you do have the option, you don't have the option.
   
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Left Coast

Some, could be a reference to some types of missiles launchers (I.e. CML do not get the option, but missile launchers do)..,

   
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The wording is option to upgrade, not option to fire. So if you don't get an option to upgrade your missile launcher, you're not going to be able to fire flakk. By the wording "upgrade I would assume there is going to be some sort of cost involved.
   
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Thrall Wizard of Tzeentch




Left Coast

I agree, but I don't recall any precedent where a weapon profile listed an optional ammo type that wasn't part of the standard profile. The regular missile launcher is the only missile launcher in the weapon list to include the "flak" missile option. None of the codex FAQs include an "option" to upgrade. Seems like the intent was to make the missile launcher include the flak, but someone hosed the language in the weapon overview to include "option" to upgrade.

   
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punchdub wrote:I agree, but I don't recall any precedent where a weapon profile listed an optional ammo type that wasn't part of the standard profile.

The last Chaos Space Marine codex listed the indirect fire mode for the Battle Cannon in the weapon profile. This was an option that had to be purchased for an additional points cost from the Defiler's entry.

 
   
 
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