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Destroyers. Worth it?
Yes. If so, why?
No. If so, Why?
Depends too much on your local meta to say.

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Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

I just wanted some opinions as to weather or not these guys are any good. What do you guys think?
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I like them.

I usually tend to field a squad ro 2 of heavy Destroyers. yes, they are expensive for 1 wound models. ut they are also a highly mobiel lascannon and one of the few ways a Necron army can get soem AP2 guns on the table.

if you need Ap2 *vs terminators for example) take some. if nto , dont (necrons have beter and cheaper anti-tank options all over the codex). The normal variants are good aganst marines wth their heavy 2 AP3 guns as well.

Their main bonus is the re-rolls of 1's to-hit and to-wound/pen. makes the heavies pretty reliable.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
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Iron Warriors (8000 points-ish)

 
   
Made in us
Stalwart Space Marine




Tulsa, OK

At first I did not think destroyers were worth it, but I am coming around. In my games with them so far they have shredded infantry, while being able to stay safe with their mobility, hiding behind terrain and generally only allowing the victim be the only unit they can easily hit back.

My initial worry was that weapons like missiles will quickly down them, but having wraiths and vehicles saturates their target priorities.

I don't think preferred enemy allows you to reroll to penetrate armor since you are not rolling to wound.

4000+
4000+ 
   
Made in de
Decrepit Dakkanaut





Overpriced? Yes. Effective? Yes. Cost-effective? Yes.

I still field them because Necrons lack AP 2 firepower...also works vs. FNP. And AV 14. Zandrekh likes them too

   
Made in us
Loyal Necron Lychguard






 Praxiss wrote:
I like them.

I usually tend to field a squad ro 2 of heavy Destroyers. yes, they are expensive for 1 wound models. ut they are also a highly mobiel lascannon and one of the few ways a Necron army can get soem AP2 guns on the table.

if you need Ap2 *vs terminators for example) take some. if nto , dont (necrons have beter and cheaper anti-tank options all over the codex). The normal variants are good aganst marines wth their heavy 2 AP3 guns as well.

Their main bonus is the re-rolls of 1's to-hit and to-wound/pen. makes the heavies pretty reliable.


They're assault, not heavy. (Both versions)

Necrons actually only have like two weapons that are heavy that aren't vehicle mounted, and neither are that good. The transdimensional beamer and the particle beamer.


Automatically Appended Next Post:
 Trozen wrote:
At first I did not think destroyers were worth it, but I am coming around. In my games with them so far they have shredded infantry, while being able to stay safe with their mobility, hiding behind terrain and generally only allowing the victim be the only unit they can easily hit back.

My initial worry was that weapons like missiles will quickly down them, but having wraiths and vehicles saturates their target priorities.

I don't think preferred enemy allows you to reroll to penetrate armor since you are not rolling to wound.


That's correct, you do get to re-roll the hits, but not the pens. Better than last edition though where you didn't get PE against vehicles at all.

This message was edited 2 times. Last update was at 2012/09/28 22:34:51


 
   
Made in us
Longtime Dakkanaut




I really love the 3 Heavy and 2 Normal combo. Fast, resilient, and deadly against any target.

I've been playing around with the idea of running a Dlord with the crew for some time. Maybe with Gauntlets (for a bit better anti-horde firepower) or SoL (because it jives so well with the other AP 3shots)...then again maybe just keeping the WS to bail them out of assault if it comes to it. Keeping him relatively lean otherwise. Possible Semp Weave to eat missiles, and definitely a Res Orb. I know it seems like an odd spot for him at first, but the idea is to really ratchet up the survivability of one of the hardest hitting squads you can have.

Others have already hinted at this, but the key is to maximize their maneuverability and keep them on the peripheries, on the flanks, at maximum range, whether that be 35.9" or 23.9". Hit your closest target hard, and you'll sufficiently minimize return fire.
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

The key to using destroyers is to ulitize their mobility, as that accounts for basically half their price. When playing against Necrons with my Guard, a heavy destroyer squad in the enemy deployment wouldn't be that much of a target priority, but a heavy destroyer squad moving up my flanks become a target priority immediately.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

What's the best unit composition for a unit of Destroyers/Heavy Destroyers for killing Paladins and Terminators?
   
Made in de
Decrepit Dakkanaut





100% Heavy Destroyers as normal Destroyers only have AP 3.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Can't do that. Up to 3 destroyers may have heavy gauss cannons.
So if you have 5, its more like 60% Heavy.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in jp
Proud Triarch Praetorian





No, you just have a unit of 3 Heavies, thereby 100%.
It's actually not that great an idea to mix normal Destroyers and Heavy, as if you're firing long range, the normal Deatroyers will have nothing to do. Better to split them up, that way Heavies can focus on the Tanks/Termies, normal D's can focus on the MEQ.

 
   
Made in gb
Tunneling Trygon






They are pretty good at downing monstrous creatures. Generally Ap3/2 will ignore armour and S5 wounds on a 4 and S9 wounds on a 2 with rerollable 1s ...

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in de
Decrepit Dakkanaut





 CthuluIsSpy wrote:
Can't do that. Up to 3 destroyers may have heavy gauss cannons.
So if you have 5, its more like 60% Heavy.


As already pointed out by skoffs, 3/3 = 100%

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Sigvatr wrote:
 CthuluIsSpy wrote:
Can't do that. Up to 3 destroyers may have heavy gauss cannons.
So if you have 5, its more like 60% Heavy.


As already pointed out by skoffs, 3/3 = 100%


Oh, I though you were talking about using groups of 5. Yeah, that makes sense, though I tend to prefer using mixed squads, just for a bit of versatility.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd take either 5 normal Destroyers for anti-MEQ or 3 Heavy Destroyers for anti-TEQ. Both also work against tanks.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
One Canoptek Scarab in a Swarm




Canada

I personally love these and think that they are totally worth the points. a group of 3 or more destroyers for troop killing and at least 2-3 H.Destroyers is just awesome pit them with a group of 6 wraiths makes your fast attack crazy!!!!!



I never forget a face.... but in you case ill make an exception..... 
   
Made in us
Irked Necron Immortal





Washington, USA

I prefer Destruct Teks for my AP 2 needs. Harder to kill them too as they can hide in warrior mobs.
But that's just how I run. Their mobility and other abilities are quite nice if your army can afford them.


 
   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

So, a unit of 5 Destroyers and a unit of 3 Heavy Destroyers should be able to handle most situations. Now I just have to figure out how to fit in some wraiths...
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

They would be useful if anyone actually used AV14 vehicles around here... Oh and if Doom Scythes weren't so awesome.
   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

Would you recommend Wraiths over Destroyers?
   
Made in us
Daemonic Dreadnought






AL

 DragonRider wrote:
Would you recommend Wraiths over Destroyers?


Ultimately, yes. Wraiths are significantly more effective and you can give them PE: Everything! by simply attaching a Destroyer Lord to their unit.

However, filling up your FA Slots with 2 Units of Wraiths and 1 unit of Destroyers can be very, very effective.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

Destroyers or Heavy Destroyers?
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

 DragonRider wrote:
Would you recommend Wraiths over Destroyers?
I would never run an army of Necrons without them.
   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

How many would you recommend using at 1750 points?
   
Made in us
Daemonic Dreadnought






AL

 DragonRider wrote:
How many would you recommend using at 1750 points?


Personally, I'd never go less than 2 units of 5.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

 DragonRider wrote:
How many would you recommend using at 1750 points?
1squad, 6 Wraiths 3 with Whips, and a tricked out Destroyer Lord. At any point value.
   
Made in ca
One Canoptek Scarab in a Swarm




Canada

 NecronLord3 wrote:
 DragonRider wrote:
How many would you recommend using at 1750 points?
1squad, 6 Wraiths 3 with Whips, and a tricked out Destroyer Lord. At any point value.


Personally if you can put the points into your fast attack that is were Necrons really have a lot of power!!!
Wraiths imo being the most useful. Don't go anywhere without 6 of them with at least 3 whips. as for Destroyers i try to go 5/5 then a unit of 3/3 H.destros,
however if you have marine killing or termy killing covered with other things go with another blob of wraiths replacing one of the destro units. However even
though Wraiths are much more useful in terms of CC dont rule out the mobility of a unit of Destroyers or heavies some times a really mobile unit can be
seeming everywhere at once causing an opponent a lot of grief. In conclusion the choice is entirely up to you how many you want to use personally if the
points are there use as many as you can but that is just how i play!

This message was edited 2 times. Last update was at 2012/10/02 06:36:42




I never forget a face.... but in you case ill make an exception..... 
   
Made in ca
Depraved Slaanesh Chaos Lord





I'm a big fan of using a single unit of Wraiths w/ whip coils and a DLord w/ Warscythe, and then two units of Destroyers: 3 heavy & 2 normal. (the normal ones end up as ablative wounds, if nothing else)
   
Made in de
Decrepit Dakkanaut





 DragonRider wrote:
Would you recommend Wraiths over Destroyers?


Depends on what you want to do. Wraiths are more effective at taking on light-medium infantry whereas Destroyers excel at killing MEQ at a safe range. The problem is that Destroyers are pretty expensive for a 1W model and only got a 3+. Overall, I'd also prefer Wraiths over Destroyers as they are more effective / sturdy. Heavy Destroyers are worth having a look at though as they can do what Wraiths can't: get rid of heavy vehicles.

   
Made in us
Longtime Dakkanaut




 azazel the cat wrote:
I'm a big fan of using a single unit of Wraiths w/ whip coils and a DLord w/ Warscythe, and then two units of Destroyers: 3 heavy & 2 normal. (the normal ones end up as ablative wounds, if nothing else)


This, min/maxers tend to cringe at the idea of ablative wounds, but they really buff up the units survivablility significantly as they increase your RP threshold. Also, since they are AP 3 and Gauss, they will be able to damage anything the Heavies shoot at if they happen to be in range.
   
 
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