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Made in us
Regular Dakkanaut





For 65 points in the Dark Angels codex you can get a long range big blast template. Is it worth the points? What are some better anti horde options in the DA book?

 
   
Made in us
Locked in the Tower of Amareo




Yes, I use them all the time in TAC lists to get the coveted "no cover save" mechanic. Do DA have LRs are dedicated transports? That makes it easier for BA a bit. That and I have predators in my FA slot.
   
Made in us
Regular Dakkanaut





I rarely if ever run land raiders, I usually have dev squads and a mortis contemptor competing for my heavy support. But I am thinking about adding a Whirlwind at 1500 points and a pair of them at 2000. The way I see it there will always be infantry that need liquidating.

 
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

I've gained more respect for them in this gunline, hide behind the aegis, era we live in now. I can't use them in my armies but I wouldn't tell someone to not use them.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in us
Perfect Shot Dark Angels Predator Pilot






I like them because they can fire out of LOS. The only other options are a vindicator or devs with missiles. At least long range options.
   
Made in us
Regular Dakkanaut





Tagony wrote:
I like them because they can fire out of LOS. The only other options are a vindicator or devs with missiles. At least long range options.

This is one of the reasons I am interested in them. I fight a lot of IG and now tau, and I really wanna park a whirlwind on the edge of the field and nuke their troops hiding behind their aegis lines.

 
   
Made in us
Water-Caste Negotiator



Phoenix, AZ

Whirlwinds are amazing units. The fact that they can ignore cover alone makes them worth their price. As you have said you fight a lot of IG and Tau, the unit is exceptionally good against those two armies in general.
   
Made in us
Executing Exarch





The Twilight Zone

The cheap cost in the DA codex makes them incredibly viable. Against xenos and IG they can easily make their points back. Even against power armor and terminators, an S5 blast is nothing to sneeze at. It is cheap and effective enough to bring to a TAC battle, so long as you have a heavy slot available.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Dakka Veteran





The wound allocation rules for barrage allows them to function reasonably well as snipers in addition to their anti-horde role. Also, you can move 6 and shoot them too! So if you are low on, or lacking in, suitable targets for your whirlwinds then they can serve well enough as mobile walls for LOS blocking.

I concede that there are generally better options for the specific tasks that they perform. However, the versatility that the provide for their point cost makes them well worth using.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Shas'la with Pulse Carbine




New Bedford, MA

For the DA codex, they are definitely a viable option in a TAC list. They are relatively low cost and can perform a multitude of different tasks. A smartly played whirlwind can make it's points back in damage and take the pressure off your infantry.

Dark Angels- 7500 pts
Tau- 5000pts
Chaos Daemons- 3000/2000 pts
Dark Eldar(allies)- 1500 pts
Zoom, Zoom, Iyaan.
 KalashnikovMarine wrote:
I just watched a battleship falling in love with a man.... yep. That's enough anime for the day.
 
   
Made in us
Locked in the Tower of Amareo




Hell I use them at 90 in the BA.
   
Made in us
Devious Space Marine dedicated to Tzeentch




In this edition denying cover saves is so important. Everything has moved more towards massive hordes or fast movers utilizing jink saves to avoid getting shot down.

Tau Markerlights (now with approprate fire power to back up their markerlight network)
DA Bikes with Jinks
Chaos Cultists + Dragon (Breath weapon)
IG and "Fire on my Target" or the billion other ways they do it
GK ... cheese
Daemons ... and their plague bearers? Nurglings? The one that gets shrouded + stealth.

Its funny they nerf cover and some how still manage to make it one of the most important mechanics in their game.

   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

 Dr. Serling wrote:
The cheap cost in the DA codex makes them incredibly viable. Against xenos and IG they can easily make their points back. Even against power armor and terminators, an S5 blast is nothing to sneeze at. It is cheap and effective enough to bring to a TAC battle, so long as you have a heavy slot available.


I have more faith in a s5ap4 large blast shot against tacs than a single s10ap1 shot.

 
   
Made in gb
Secretive Dark Angels Veteran






Extremely viable, 65 points is a steal for Ignores Cover and Barrage.

Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in nz
Longtime Dakkanaut





New Zealand

My only concern would be if they're taking up a HS slot perhaps better used for something else. But presuming you have a spare slot and 65 points, they seem a great choice for an all-comers list.
   
Made in us
Bounding Dark Angels Assault Marine





Australia

Would three in a DW list fit in well? My issue is hat against an army like tyranids, despite being cheap they still cannot make their points back.

3500 (ish) points
who-knows-how-many points random stuff  
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Not everything is about points. If you use your indirect fire to blow a 75 point scout squad off an objective hidden out of LOS and in cover, and win the game due to the swing in VPs, they might just be your MVP that game.

Or if thinning out the ravening hordes enough to get one more round of shooting before your gun line gets locked in CC. The handful of gaunts might only be a few dozen points, but an extra round of plasma fire is priceless.

   
Made in us
Bounding Dark Angels Assault Marine





Australia

Would three of them be worth it though, or is that overkill? In order to support my DW I might include some typhoons too, but their really expensive for 2 missiles.

3500 (ish) points
who-knows-how-many points random stuff  
   
Made in us
Dakka Veteran





I think two is generally enough but it depends on what you are facing right?

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Longtime Dakkanaut




 bobtheoverlord wrote:
Would three in a DW list fit in well? My issue is hat against an army like tyranids, despite being cheap they still cannot make their points back.


How are they not making the points back? Even using the s4ap5 ignore cover blast you are picking nid troops up off the table everytime they hit. 13 Guants and you have earned the points back.
   
Made in us
Dakka Veteran





barnowl wrote:
 bobtheoverlord wrote:
Would three in a DW list fit in well? My issue is hat against an army like tyranids, despite being cheap they still cannot make their points back.


How are they not making the points back? Even using the s4ap5 ignore cover blast you are picking nid troops up off the table everytime they hit. 13 Guants and you have earned the points back.


If he is facing a monster mash, especially with lots of FMCs, then whirlwinds would be pretty ineffective against most of the enemy force.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Locked in the Tower of Amareo




That's the dilemma of TAC. But, averaged across all possible matchups, the Whirlwind is solid. It even gets its points back pretty easily vs non-nurgle non-BA meqs.

In the worst case vs Nids, target the gaunts the Tervigons spawn.

This message was edited 1 time. Last update was at 2013/05/22 22:49:57


 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

I bring 2 DA WW in every game. Granted, my meta contains a lot of Tau, IG and DE but they're rock stars, even against marines.

I think it's a combination of them being cheap, and despite a respectable damage output, a fairly low target priority.

Rule #1 is Look Cool.  
   
Made in za
Fixture of Dakka




Temple Prime

That depends on how MeQ heavy your meta is.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Locked in the Tower of Amareo




Whirlwinds can cause pinning tests for loyalist marines. Pretty funny when it happens. Plus, scouts hate these things.
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

Barrage sniping is pretty damn amazing especially at taking out Sgts and banners. They will always make their points back.

 
   
Made in us
Locked in the Tower of Amareo




People have this idea in their head about the durability of meqs. Yeah, they can take some hits ,but STR 5 is pretty efficient at forcing saves. And the thing is cheap to boot, so presumably it frees up points to make your elites more potent. And the "no cover save" mechanic is worth a little less efficacy against meqs compared to some other heavy choices as well I think.
   
Made in gb
Boosting Space Marine Biker




midlands UK

yes but no predators just whirlys and vindicates

Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in gb
Boosting Space Marine Biker




Northampton

Given their relative cheapness they are very good bang for your buck. I've started including them in my TAC lists because the meta in my area currently has everyone and their dog packing ADL's. Whirlwinds absolutely murder faily squishy troops hunkering down behind cover (barrage rocks) and can do a fairly decent job against MEQ's with the number of wounds they can cause over the course of a game.

My most recent match against Tau had my opponent with 2 objectives to my 1, with 60 firewarriors hiding behind his ADL like sardines, 3 turns, and 30 dead firewarriors later the tau finally got the message that bunching up so much was a terrible idea.

For its cost, its brilliant, but it does compete with other very strong units in HS that you may prefer to take
   
Made in us
Screaming Shining Spear





Central Pennsylvania

Absolutely.

Barrage Sniping = Win

Anti-Cover = Win

You'll laugh all the way to the Bank of Khorne with the blood you can deposit from those pesky Harlequins and Stealth/Shrouded dependant deathstars

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
 
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