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Made in au
Hurr! Ogryn Bone 'Ead!






Western Australia

So, the title says it all. If you were in control of a new DoW 3, what would you do different or the same from the other games?
Personally:
-Map and army creator. It would be awsome imo if you could create your own maps to your liking and create an army from scratch (not just cadians or just vanilla marines etc) where you get to customize your army to your will as well as your maps.
-campaign. I would choose to have a campaign kind of like Rome: Total war.
-expansions. I hate caps and would love to see dow done with caps based on expansions that already exist in warhammer such as apocalypse where you would have unlimited cap and could get titans, or spearhead where you have a bigger cap for tanks than troops etc. Also itd be cool imo if they had pitched battles where you choose a map, and have a squad or points limit to choose your army with no need for bases.
-finally, more races. I would like to see more races, and the various special traits that come along with them, with your warlord being able to be maxed out etc. Plus more units.

their my thoughts, what do the rest of y'all say?

"Tell the Colonel... We've been thrown to the Wolves." -Templeton.
1W OL 1D

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Made in de
Decrepit Dakkanaut





- Finally introduce Necrons. I mean, really?

   
Made in gb
Preacher of the Emperor





-Indepth Army Customization. Create your own commander, colour schemes, choose from a couple of units to take in lieu of others- i.e, maybe Eldar could pick the option of either Wraithguard, Seer Council, or Jetbike squads to represent different craftworlds.
-More playable races.
-One story-driven and one map-based campaign (Potentially per faction)
- As close as possible to Tabletop style (i.e. 10 marines to a tactical squad, 1 special weapon, one heavy. No squads of 4 with 4 flamers.
- DOW1 style scale with DOW2-levels of base building.

I reckon that sums it up for me.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

It'd nice to see armies choose from commanders that really change their units.
Like a Dark Angels captain would mean his troops have cheaper plasma guns or even more/free plasma guns...

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
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Made in gb
Sneaky Sniper Drone





Cheltenham

I would love a mode that allows you you to play exactly like the tabletop game. Like Vassal but even more awesome!

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Made in us
Consigned to the Grim Darkness





USA

I'd like to see an Ork-focused campaign.

Let's face it, all the Ork campaigns in DoW's history have been awesome.

No exceptions.

This message was edited 2 times. Last update was at 2014/05/04 13:11:38


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

The Ork campaign in Winter Assault wasn't awesome...then again, they decided to mix it with chaos, and it became a confused mess as a result.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

Get rid of the base-building/production/resource management element altogether This isn't StarCraft (thank god), it's 40K. Instead, you pick your army before the game begins (the size of said army depending on the size of the game) and then deploy said army, although you can keep units in reserve. With the exception of a few special abilities and units (like the Tervigon) you can't produce more units- once a unit is dead, it's dead. There'd be no in-game resource/upgrade/tech tree managing bs, just moving and commanding your units. Essentially it would be a PC port of the 40K tabletop game, except in real time (REAL real time, none of this StarCraft sped up time crap).

There could be multiple modes/expansion packs, such as an attack/defence Planetstrike style game mode, where one player has a fortress/stronghold (which they set up before the game begins) and the other has to invade/destroy/capture it.

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

So...like Total War then?

Not gonna lie, playing Warhammer 40,000 Armageddon : Total War would be pretty awesome.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Preacher of the Emperor





 Squigsquasher wrote:
Get rid of the base-building/production/resource management element altogether This isn't StarCraft (thank god), it's 40K. Instead, you pick your army before the game begins (the size of said army depending on the size of the game) and then deploy said army, although you can keep units in reserve. With the exception of a few special abilities and units (like the Tervigon) you can't produce more units- once a unit is dead, it's dead. There'd be no in-game resource/upgrade/tech tree managing bs, just moving and commanding your units. Essentially it would be a PC port of the 40K tabletop game, except in real time (REAL real time, none of this StarCraft sped up time crap).

There could be multiple modes/expansion packs, such as an attack/defence Planetstrike style game mode, where one player has a fortress/stronghold (which they set up before the game begins) and the other has to invade/destroy/capture it.


Sounds similar to a more fast-paced version of Warhammer: Battle March. I thought that had promise, but was slightly disappointed. (Mainly by the lack of Vampire Counts)

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Sigvatr wrote:
- Finally introduce Necrons. I mean, really?

Dawn of War had necrons.

Oldcrons anyways.

This message was edited 3 times. Last update was at 2014/05/04 16:09:20


 
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

Every unit! From every army!

 
   
Made in de
Decrepit Dakkanaut





 ZebioLizard2 wrote:
 Sigvatr wrote:
- Finally introduce Necrons. I mean, really?

Dawn of War had necrons.

Oldcrons anyways.


Yes, but DoW II left them out :(

   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

I do think it'd be fun to play a game where you preselect your forces...
It'd be pretty cool if they included allied detachments as well.
Like IG could grab a squad or two of space marines to bolster their forces while SM could grab a platoon to help hold a position.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Fireknife Shas'el




If I was to do it, I would try to make it more like the table top to the point where you could just use it as a cheaper alternative. At the core, would be a really robust army customizing. You would be able to pick how many units you had, what kinds and even get down into the nitty gritty giving each model it's own name, paint job and custom bits. Actual battles would be turn based something a little like X-com only much larger scale. Basically take the table top and put it on PC so I don't have to spend hundreds to play it.

This message was edited 2 times. Last update was at 2014/05/04 19:28:03


 
   
Made in ca
Pustulating Plague Priest






Well, these would be kind of (very) ridiculous but:

- A different SM chapter if the campaign was SM based.

- Throw in the units from 6E.

- Random weather effects.

- Have an antagonist as awesome as Kyras (well, he was awesome in my opinion at least).

- Bring in the rest of the races.

- Maybe make the gameplay larger-scale?

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in ie
Hallowed Canoness




Ireland

Dawn of War III ... hmmm.

I would commit sacrilege and have the main game not feature Space Marines, instead going back to the good old days of Final Liberation and at first have it be all about Imperial Guard versus Orks. Perhaps the game could be set in an already known warzone like the Third War of Armageddon, with the player having access to a Steel Legion and a Crooked Moon Tribe campaign where they start out as a junior officer / a simple Nob with command over just a token section of their faction's forces, but as the game progresses they gain in rank (or size, for the Ork) and are granted access to more troops as well as a selection of personal wargear, special abilities, and/or a bodyguard detachment.

Preferably, the campaigns itself would not just be a simple series of missions in a straight chain, but instead feature a strategic map where the player must move about, deploying their forces wherever they think they can make the most difference. The player would occasionally also receive orders from their higher-ups (especially at the start of the campaign), although they would sometimes conflict with one another and the player has to weigh the effects of one mission against another - and not just the outcome of the mission itself, but also the NPCs you end up turning down - they might deny you their support (such as air strikes authorised by a Navy attaché) later on! Many territories that can be conquered would feature various strategic objectives that would grant its occupant valuable advantages such as resources, production facilities, morale boosts, stationary superheavy weapons, or improved communications.

The gameplay itself would be inspired by Company of Heroes, which means no base building - however, fortifications and reinforcements in the field would be possible. Cover and sight/sound for detection (also affected by weather and lighting conditions) would play a big role, and of course troops can find shelter in bunkers or abandoned buildings/ruins. Multiplayer would also offer friends who own the game a chance to jump in and take command of a portion of your forces that you can make available for them.

Similar to DoW 1+2, more races would be added to the game via expansions, with the first expansion adding the missing Space Marines (Blood Angels) and Battle Sisters (Order of the Martyred Lady) to the Armageddon campaign. Starting with the second expansion, more races are added for all new campaigns in a different warzone (as Tau on Armageddon aren't very fluffy, for example).

Each army would offer limited customization options, so that you could re-colour, say, the Blood Angels to get Black Templars. However, specific sub-faction packs for more complex changes (such as turning the Steel Legion into Cadian Shock Troops) would be offered as DLC, which in addition to the visual changes would add a few bonus missions of a nature that befits the specific sub-army (such as a Black Templar campaign suddenly including religiously inspired objectives).


I also like the idea of a turn-based game a la X-Com, as proposed by nomotog - however, I have a feeling this scope would fail horribly on a larger scale. So instead of applying this idea to Dawn of War, I'd rather keep it for a squad-focused concept such as a Deathwatch or, hell, why not a Necromunda Gang War game?
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

Dawn of Total War would be AWESOME.

But only if most of the major factions could be represented properly. Even making the fluff behind a Nids-vs-Orks-vs-SPESSMERHINES-vs-IG-vs-CSM-vs-Crons-vs-Tau-vs-Eldar-vs-DarkEldar-vs-SOB-vs-GreyKNights-vs-whatever I've forgotten, would take a very convoluted plot.

I could see it working more like Galactic Conquest rather than a single planet. Sorta like Star Wars Empire at War campaigns.

Also, we would need a different combat system. The Total War Engine wouldn't really work well for 40k. It works great for Fantasy, but not 40k. Again, something like DoW as is, or Star Wars Empire at War would work much better. Even the Age of Empires system would work far better.

 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Just have tau, necrons and dark eldar. I dunno make it more like company of heroes if possible. I'm more worried about factions being presented well.

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Made in us
Grovelin' Grot Rigger





Idaho

I would like to see both game types:

A Old school RTS mode like DOW 1

and a Table top turn based Vassal upgrade,

They need to focus on making all the units from the game available. Focus on their strengths and weaknesses, like plasma guns exploding!...

And give me Obliterators!

Paints EVERYTHING Red 
   
Made in us
Consigned to the Grim Darkness





USA

If you want an old school RTS, at least choose something that isn't based off of starcrapped

I think DoW2's gameplay as a basis, but in a larger scale, could work rather well. But if we had to change gameplay, something like Wargame: AirLand Battle would be excellent for an Apocalypse-style setting.

This message was edited 1 time. Last update was at 2014/05/05 11:42:35


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

I really do miss map editors with triggers like we used to get in Age of Empires, Epire Earth, and that kind of game. I remember building custom campaigns for some of them.

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BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Fireknife Shas'el




 Lynata wrote:

I also like the idea of a turn-based game a la X-Com, as proposed by nomotog - however, I have a feeling this scope would fail horribly on a larger scale. So instead of applying this idea to Dawn of War, I'd rather keep it for a squad-focused concept such as a Deathwatch or, hell, why not a Necromunda Gang War game?


Eh if you did a Deathwatch or Necromunda game, then you don't really get to include as wide a range of fractions as playable options.

Turn based games can work in larger scale battles. It really depends on how you do them. I think you would do things squad by squad rather then person by person and that would allow you to have big battles. I have also seen other systems like command points and other mechanics that allow for even larger armies by limiting activations. (Warhammer table top is an turn based game you know.)
   
Made in us
Posts with Authority






I would make an updated version of DoW2, with 3-5 'main' factions each with a different campaign. I really liked the rpgish small scale action angle. I'd change how some of the units worked a bit, but overall I liked it.

I'm thinking IG, Marines, Chaos, Orks, and Nids to start.
Then expansions. I think the nid campaign should start as a genestealer cult that calls a hive fleet.


If I wanted a large scale combat game, I'd want it more Final Liberation style (with FMV!) and have space combat incorporated.

But overrall I'd like a turn based tactics/rpg Necromunda game more than either. Build your gang leader, start a gang, fight for territory (feed your enemies to your minions, Go Scavvies!)
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

I'd like for them to go back to the RTS style of DoW than the RTT style of DoW2. I thought DoW was a substantially more fun game but I don't really like RTT; I'm predisposed. I like building stuff and climbing tech trees.

Alternately, making it closer to the tabletop could be fun, too. Sort of like an animated version of Vassal with the rules baked in.



This message was edited 1 time. Last update was at 2014/05/05 20:46:33


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USA

 Ouze wrote:
I'd like for them to go back to the RTS style of DoW than the RTT style of DoW2. I thought DoW was a substantially more fun game but I don't really like RTT; I'm predisposed. I like building stuff and climbing tech trees.

Alternately, making it closer to the tabletop could be fun, too. Sort of like an animated version of Vassal with the rules baked in.
If you want buildings/research/etc, go with something like SupCom or Total Annihilation rather than reverting it to a modified starcrapped clone.

I can't stand playing DoW1 these days. It pretty much sucks as a game compared to most newer RTS games, in terms of raw gameplay. Even the most recent CnC games are better (well, maybe not CnC4...)

This message was edited 2 times. Last update was at 2014/05/05 20:50:01


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Insect-Infested Nurgle Chaos Lord







Something squad based like X-com would be up my alley. Perhaps with more individual character customisation.

   
Made in us
Consigned to the Grim Darkness





USA

 Medium of Death wrote:
Something squad based like X-com would be up my alley. Perhaps with more individual character customisation.
That'd be a neat idea, but I think it'd be better off being Dark Heresy or Rogue Trader, than Dawn of War.

This message was edited 1 time. Last update was at 2014/05/05 20:59:07


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Pustulating Plague Priest






 Melissia wrote:
 Medium of Death wrote:
Something squad based like X-com would be up my alley. Perhaps with more individual character customisation.
That'd be a neat idea, but I think it'd be better off being Dark Heresy or Rogue Trader, than Dawn of War.

Couldn't it also work with Deathwatch?

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in us
Consigned to the Grim Darkness





USA

 SkavenLord wrote:
 Melissia wrote:
 Medium of Death wrote:
Something squad based like X-com would be up my alley. Perhaps with more individual character customisation.
That'd be a neat idea, but I think it'd be better off being Dark Heresy or Rogue Trader, than Dawn of War.

Couldn't it also work with Deathwatch?
No, because deathwatch is boring. If you insist on it being a military hack'n'slash style game, Only War would be better. At least then it wouldn't be easy mode all the time, and you could have characters that have something resembling personality.

This message was edited 2 times. Last update was at 2014/05/06 12:10:54


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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