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![[Post New]](/s/i/i.gif) 2014/12/25 18:22:15
Subject: [1850] - Necron - New toys test
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Longtime Dakkanaut
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In order to try out the new stuff from the campaign book thingy, I quickly made a list. I don't own that much Necrons but I'd like your thoughts on the equipment the models have.
Primary detachement:
Overlord: CCB, phase shifter, semp weave, MSS, phylactry, ress orb, Edge of Eternity, Solar Thermasite - 335Pts
5 Deathmarks + DespairTek - 125Pts
5 warriors + DestrucTek /w god shackle 110Pts
5 warriors + DestrucTek (/w solar pulse) 120Pts
6 Canoptek Wraiths, 4x whip coils - 250Pts
Doomscythe - 175Pts
Formation:
C'tan: pyreshards, Gaze of Death 250Pts
DespairTek /w veil of darkness + god shackle- 70Pts
StormTek /w lightning field + god shackle - 45Pts
Allies:
Knight errant - 370Pts
The CCB starts attached to the wraiths but will prolly detatch mid-game to hunt other targets. The warriors with the god shackle will hide in order to survive and to keep the C'tan T10.
Edit: the formation grants the C'tan FNP 5+ and any wounds rolled against the formation roll vs the C'tans toughness (which is boosted by all the god shackles)
Edit: swapped some things around to give the C'tan gaze of death instead of entropic touch.
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This message was edited 4 times. Last update was at 2014/12/25 18:34:43
You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2014/12/25 20:35:21
Subject: [1850] - Necron - New toys test
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Deadshot Weapon Moderati
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God Shackle = 1 per army and only units from the Shield of Baal formations can use those relics. link: http://www.dakkadakka.com/dakkaforum/posts/list/30/627860.page#7450454
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This message was edited 1 time. Last update was at 2014/12/25 20:36:44
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![[Post New]](/s/i/i.gif) 2014/12/25 21:05:23
Subject: [1850] - Necron - New toys test
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Longtime Dakkanaut
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Sad but understandable. :-)
Back to the drawing board!
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You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2014/12/25 21:26:47
Subject: [1850] - Necron - New toys test
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Ladies Love the Vibro-Cannon Operator
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The formation is garbage.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/12/25 21:29:30
Subject: [1850] - Necron - New toys test
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Longtime Dakkanaut
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T8 str 8 teleporting MC is useless?
I'll take it you have lots of experience.
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You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2014/12/26 00:11:05
Subject: [1850] - Necron - New toys test
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Ultramarine Chaplain with Hate to Spare
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Why would you take the Edge of Eternity when a Warscythe is half the cost and better? As discussed only 1 of each relic. Warriors need a transport as do Deathmarks.
A Bargelords main strength is his survivability so stuffing in a unit is pointless as the barge essentially disappears whilst in there.
Doomscythe is a little mediocre. Nightscythes are by farthe better flyer at the moment and many of your squads desperately need transports. Automatically Appended Next Post: Why would you take the Edge of Eternity when a Warscythe is half the cost and better? As discussed only 1 of each relic. Warriors need a transport as do Deathmarks.
A Bargelords main strength is his survivability so stuffing in a unit is pointless as the barge essentially disappears whilst in there.
Doomscythe is a little mediocre. Nightscythes are by farthe better flyer at the moment and many of your squads desperately need transports.
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This message was edited 1 time. Last update was at 2014/12/26 00:24:05
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![[Post New]](/s/i/i.gif) 2014/12/26 02:40:17
Subject: [1850] - Necron - New toys test
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Loyal Necron Lychguard
Netherlands
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I think Edge of Eternity is a great weapon for the CCB, it allows you to kill the scary hidden Power Fists before they hit you.
But I am afraid that you might be putting too many points in that 'single' model.
Let me explain Edge of Eternity to the people who disagree: It's Executioner ability (Precision Strike) has a 2+ behind it.
Gaze of Death is a big 'no' in that Formation, since the Majority Toughness-rule from that Formation only works for the opponent so you'd be killing your own Crypteks.
My favourite combination at the moment is a ChronoTek with all his wargear and a VeilTek.
Unless I am mistaken you can use the Chronometron to get safer VeilTek-Deep Strikes or you could use it to keep your T8, 3++ Chronotek alive.
I would put the God Shackle on the VeilTek since he won't be the tank that stands in front of everything.
Entropic Strike might be a good upgrade since it allows additional wounds on big Characters and Riptides from your Crypteks.
Lord of Fire might be a strong option since it counters some of the few weapons that could actually hurt you.
The main-issue I see with the list is that it tries to play too many toys and you give some important stuff up for that.
You have only 10 Warriors in 1850 points, that's not much.
It's also illegal since the only Detachment that allows these Relics - on the CCB - requires 3 Troops (and let's them re-roll 1's on RP).
It also lacks movement, the army seems to be quite slow; why not replace the Doom Scythe with Night Scythes?
My advice would be to fix the illegal things and get rid of the Knight.
A Knight, a Formation ánd a gigantic CCB is a bit too much in a single list.
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![[Post New]](/s/i/i.gif) 2014/12/27 00:05:04
Subject: [1850] - Necron - New toys test
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Longtime Dakkanaut
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Kangodo wrote:
Let me explain Edge of Eternity to the people who disagree: It's Executioner ability (Precision Strike) has a 2+ behind it.
Can you explain where you're getting this? Because all it says is Precision Strike, and all that rule says when you look it up is that it's 6+ power.
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![[Post New]](/s/i/i.gif) 2014/12/27 01:36:35
Subject: [1850] - Necron - New toys test
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Loyal Necron Lychguard
Netherlands
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It's in its type: Melee, Armourbane, Executioner (2+), Two-handed
Bolded for emphasis.
That are 3 Sweep Attacks and 4 regular attacks.
2 Sweep Attacks and 3 regular attacks will probably hit, resulting in 4 ID's of your choosing.
This really scares my Sanguinary Guard and Death Company, especially since he can tank anything worse than AP2 with his Sv2+ (re-rollable)
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![[Post New]](/s/i/i.gif) 2014/12/27 01:53:28
Subject: [1850] - Necron - New toys test
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Ultramarine Chaplain with Hate to Spare
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Completely missed that. That does make it seem much stronger.
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![[Post New]](/s/i/i.gif) 2014/12/27 02:44:28
Subject: [1850] - Necron - New toys test
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Longtime Dakkanaut
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Kangodo wrote:It's in its type: Melee, Armourbane, Executioner (2+), Two-handed
Bolded for emphasis.
That are 3 Sweep Attacks and 4 regular attacks.
2 Sweep Attacks and 3 regular attacks will probably hit, resulting in 4 ID's of your choosing.
This really scares my Sanguinary Guard and Death Company, especially since he can tank anything worse than AP2 with his Sv2+ (re-rollable)
Got the book open in front of me right now, and it doesn't say that.
It's just a Warscythe that spends an extra ten points to swap one point of AP for the change to pick your target on a 6, on a model that'll be in challenges 99% of the time anyhow. Automatically Appended Next Post: Some checking, and apparently, can't verify this in person, the version of the Edge of Eternity in the physical book has Executioner, which is useless for ten points, and the version in the Ebook has Executioner 2+, which is so good for ten points as to be hard to take at face value.
Hitting people you'd need to hit on a 5+ on a 2+ is an absurdly massive buff, precision shots is forgettably trivial.
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This message was edited 1 time. Last update was at 2014/12/27 02:54:54
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![[Post New]](/s/i/i.gif) 2014/12/27 03:12:06
Subject: [1850] - Necron - New toys test
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Freaky Flayed One
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Just so you know the necron relics from the exterminatus book are explicitly available to the detachment and formations in the exterminatus book. So, you need another troops choice to be a mephrit dynasty detachment. Top of page 55 in bold, in the rules of the exterminatus book.
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![[Post New]](/s/i/i.gif) 2014/12/27 11:28:51
Subject: [1850] - Necron - New toys test
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Ultramarine Chaplain with Hate to Spare
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Well that explains why I missed it if it is not in the book.
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![[Post New]](/s/i/i.gif) 2014/12/27 12:35:27
Subject: [1850] - Necron - New toys test
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Loyal Necron Lychguard
Netherlands
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changemod wrote:Some checking, and apparently, can't verify this in person, the version of the Edge of Eternity in the physical book has Executioner, which is useless for ten points, and the version in the Ebook has Executioner 2+, which is so good for ten points as to be hard to take at face value.
Hitting people you'd need to hit on a 5+ on a 2+ is an absurdly massive buff, precision shots is forgettably trivial.
That surely explains the confusion.
With Precision Strikes it's overcosted and useless compared to Warscythes as they are now.
With Precision Strikes (2+) it's probably the best thing since sliced bread!
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![[Post New]](/s/i/i.gif) 2014/12/27 16:16:11
Subject: [1850] - Necron - New toys test
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Been Around the Block
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You have a good post.That does make it seem much stronger.
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![[Post New]](/s/i/i.gif) 2014/12/27 20:11:24
Subject: [1850] - Necron - New toys test
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Ultramarine Chaplain with Hate to Spare
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Kangodo wrote:changemod wrote:Some checking, and apparently, can't verify this in person, the version of the Edge of Eternity in the physical book has Executioner, which is useless for ten points, and the version in the Ebook has Executioner 2+, which is so good for ten points as to be hard to take at face value.
Hitting people you'd need to hit on a 5+ on a 2+ is an absurdly massive buff, precision shots is forgettably trivial.
That surely explains the confusion.
With Precision Strikes it's overcosted and useless compared to Warscythes as they are now.
With Precision Strikes (2+) it's probably the best thing since sliced bread!
Agreed double points to swap Ap1 for precision strikes is not good. Double points for swapping Ap1 for 2+ to hit is completely worth throw that you get to allocate all the wounds and that becomes super effective!
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![[Post New]](/s/i/i.gif) 2014/12/27 20:12:48
Subject: [1850] - Necron - New toys test
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Loyal Necron Lychguard
Netherlands
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Hmm, how would that work?
A 2+ would be a Precision Strike.
But what if he has a 3+ or 4+ to hit?
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![[Post New]](/s/i/i.gif) 2014/12/27 20:20:57
Subject: [1850] - Necron - New toys test
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Ultramarine Chaplain with Hate to Spare
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Kangodo wrote:changemod wrote:Some checking, and apparently, can't verify this in person, the version of the Edge of Eternity in the physical book has Executioner, which is useless for ten points, and the version in the Ebook has Executioner 2+, which is so good for ten points as to be hard to take at face value.
Hitting people you'd need to hit on a 5+ on a 2+ is an absurdly massive buff, precision shots is forgettably trivial.
That surely explains the confusion.
With Precision . it's overcosted and useless compared to Warscythes as they are now.
With Precision Strikes (2+) it's probably the best thing since sliced bread!
Agreed double points to swap Ap1 for precision strikes is not good. Double points for swapping Ap1 for 2+ to hit is completely worth throw that you get to allocate all the wounds and that becomes super effective!
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![[Post New]](/s/i/i.gif) 2014/12/28 10:30:29
Subject: [1850] - Necron - New toys test
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Tail-spinning Tomb Blade Pilot
In a chair, staring at a screen
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Scrap the ctan and doom scythe and switch with heavy support, preferably doomsday arks or annihilation barges
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1500 pts
2000pts |
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![[Post New]](/s/i/i.gif) 2014/12/28 19:17:08
Subject: [1850] - Necron - New toys test
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Decrepit Dakkanaut
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Are you guys high? AP2 is for all intents and purposes the same as AP1; if a vehicle is charged by a Warscythe, it was dead to begin with. Swapping a single AP for the ability to kill more threatening things in a squad is MUCH better. Entirely worth the 10 extra points.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2014/12/28 20:00:10
Subject: [1850] - Necron - New toys test
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Longtime Dakkanaut
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Slayer-Fan123 wrote:Are you guys high? AP2 is for all intents and purposes the same as AP1; if a vehicle is charged by a Warscythe, it was dead to begin with. Swapping a single AP for the ability to kill more threatening things in a squad is MUCH better. Entirely worth the 10 extra points.
I'd gladly swap 1 AP point for precision strikes for free.
For ten points? No. I use rolls on the vehicle damage table way more often than I get an Overlord into combat then don't declare a challenge.
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![[Post New]](/s/i/i.gif) 2014/12/28 21:03:48
Subject: [1850] - Necron - New toys test
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Loyal Necron Lychguard
Netherlands
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Slayer-Fan123 wrote:Are you guys high? AP2 is for all intents and purposes the same as AP1; if a vehicle is charged by a Warscythe, it was dead to begin with. Swapping a single AP for the ability to kill more threatening things in a squad is MUCH better. Entirely worth the 10 extra points.
I'd have to disagree too.
Precision Strikes is not worth the 10 points.
Precision Strikes on a 2+, well, that is something different
PS. At this point we can fairly assume that Warscythes will remain as they are, but with AP2.
Unless the Precision Strikes (2+) is valued at 5 points, meaning the WS's will become 15.
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![[Post New]](/s/i/i.gif) 2014/12/28 22:01:56
Subject: [1850] - Necron - New toys test
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Longtime Dakkanaut
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Kangodo wrote:PS. At this point we can fairly assume that Warscythes will remain as they are, but with AP2.
Unless the Precision Strikes (2+) is valued at 5 points, meaning the WS's will become 15.
Unless they wanted to differentiate it from a normal Warscythe.
Certainly a Scythe-shaped Warscythe instead of a Warscythe shaped scythe having worse penetration makes sense. More awkward shape to swing in a fight, reaper symbolism aside.
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![[Post New]](/s/i/i.gif) 2014/12/29 05:01:17
Subject: [1850] - Necron - New toys test
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Decrepit Dakkanaut
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changemod wrote:Slayer-Fan123 wrote:Are you guys high? AP2 is for all intents and purposes the same as AP1; if a vehicle is charged by a Warscythe, it was dead to begin with. Swapping a single AP for the ability to kill more threatening things in a squad is MUCH better. Entirely worth the 10 extra points.
I'd gladly swap 1 AP point for precision strikes for free.
For ten points? No. I use rolls on the vehicle damage table way more often than I get an Overlord into combat then don't declare a challenge.
Yes, because that's the greatest way to really stop vehicles...
No, AP2 is really just fine. Being able to take out pesky Melta Bomb and Power Fist users is WAY more of a benefit, as even Mathhammer 40k will show you there's not much more benefit to the AP1.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2014/12/29 08:42:20
Subject: [1850] - Necron - New toys test
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Ultramarine Chaplain with Hate to Spare
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Slayer-Fan123 wrote:changemod wrote:Slayer-Fan123 wrote:Are you guys high? AP2 is for all intents and purposes the same as AP1; if a vehicle is charged by a Warscythe, it was dead to begin with. Swapping a single AP for the ability to kill more threatening things in a squad is MUCH better. Entirely worth the 10 extra points.
I'd gladly swap 1 AP point for precision strikes for free.
For ten points? No. I use rolls on the vehicle damage table way more often than I get an Overlord into combat then don't declare a challenge.
Yes, because that's the greatest way to really stop vehicles...
No, AP2 is really just fine. Being able to take out pesky Melta Bomb and Power Fist users is WAY more of a benefit, as even Mathhammer 40k will show you there's not much more benefit to the AP1.
Really? So doubling your chances to kill a vehicle in a single round (with just 3 attacks and Ws4 you're unlikely to hull point it to death in a single round) is more beneficial than on a roll of a 6 getting to assign a wound to a guy you should have just challenged out anyway? That's really a double the cost upgrade? No without this alleged 2+ rule the relic is worthless.
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![[Post New]](/s/i/i.gif) 2014/12/29 18:59:33
Subject: [1850] - Necron - New toys test
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Decrepit Dakkanaut
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FlingitNow wrote:Slayer-Fan123 wrote:changemod wrote:Slayer-Fan123 wrote:Are you guys high? AP2 is for all intents and purposes the same as AP1; if a vehicle is charged by a Warscythe, it was dead to begin with. Swapping a single AP for the ability to kill more threatening things in a squad is MUCH better. Entirely worth the 10 extra points.
I'd gladly swap 1 AP point for precision strikes for free.
For ten points? No. I use rolls on the vehicle damage table way more often than I get an Overlord into combat then don't declare a challenge.
Yes, because that's the greatest way to really stop vehicles...
No, AP2 is really just fine. Being able to take out pesky Melta Bomb and Power Fist users is WAY more of a benefit, as even Mathhammer 40k will show you there's not much more benefit to the AP1.
Really? So doubling your chances to kill a vehicle in a single round (with just 3 attacks and Ws4 you're unlikely to hull point it to death in a single round) is more beneficial than on a roll of a 6 getting to assign a wound to a guy you should have just challenged out anyway? That's really a double the cost upgrade? No without this alleged 2+ rule the relic is worthless.
On average we are getting a penetration power of 14. Unless you're facing an army of Land Raiders, you're gonna get enough penetration hits to blow up that target.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2014/12/29 19:38:21
Subject: [1850] - Necron - New toys test
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Ultramarine Chaplain with Hate to Spare
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I'm not doubting that you'll penetrate with most hits. I'm doubting you'll do 3 HPs with 3-4 attacks hitting on a 4 (3 if you're not fighting a walker). So you're wanting those 1-2 pens to kill as often as possible and Ap1 literally doubles your odds there.
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![[Post New]](/s/i/i.gif) 2014/12/30 02:44:01
Subject: [1850] - Necron - New toys test
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Decrepit Dakkanaut
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FlingitNow wrote:I'm not doubting that you'll penetrate with most hits. I'm doubting you'll do 3 HPs with 3-4 attacks hitting on a 4 (3 if you're not fighting a walker). So you're wanting those 1-2 pens to kill as often as possible and Ap1 literally doubles your odds there.
Except most things that we want to kill only have the 3 HP anyway. That wrecks most things and it would be a lot better to have the ability to pick off things holding Melta Bombs or TH/ PF's instead. If it has 4 HP it either isn't great offensively (Ghost Ark) or it has really high armor anyway that you should use a Stormtek on in the first place (Land Raider). The strength of the CCB is the ability to pick off easy, threatening targets, and the new Warscythe helps SO MUCH with that.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2014/12/30 08:33:17
Subject: [1850] - Necron - New toys test
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Ultramarine Chaplain with Hate to Spare
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Did that even make sense when you wrote it? How is doing 1-2 HPs killing a 3 HP vehicle? Have you ever played the game? Automatically Appended Next Post: Also why aren't you challenging out MBs and PFs?
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This message was edited 1 time. Last update was at 2014/12/30 08:39:50
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![[Post New]](/s/i/i.gif) 2014/12/30 12:19:21
Subject: Re:[1850] - Necron - New toys test
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Longtime Dakkanaut
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He's seems to be referring to a command barge, where you can inflict that 1-2 hull points twice per turn.
Which really, is a completely different discussion than the validity of the Edge of Eternity on an Overlord.
Thinking of that though, if every strike is precision and strength 8... You could make a pretty good attempt at assassinating the enemy warlord.
Still has the standard barge problem of forcing you to either charge afterwards or hang around to get charged next turn though. Hooray for being trapped within twelve inches of the enemy with a unit that splurged hundreds of points into immunity to the shooting phase if you want to do damage.
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