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Dreadnoughts with Grey Knights. Is it worth it?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Sickening Carrion




Vancouver Island, Canada

Hi folks,

Recently I have gotten into Grey Knights. I've started with 500 pts and so far I thoroughly enjoy them. I was thinking about making a 1500 pts list at some point. So of course I have been looking at 1500 pts list online and I don't think I have found a single list that have Dreadnoughts. I have seen plenty with Dreadknights, but no Dreadnoughts. Which is a shame because Dreadnoughts in general are one of my favourite units.

So I ask the people of DakkaDakka, why is that? Do people simply not like them? Perhaps they're considered a unit useless nowadays? Or are there simply better ways to spend your points?

This message was edited 1 time. Last update was at 2015/01/19 21:49:04


Do what you love and love what you do. Like sell firewood. 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

You've already answered it.

Noughts aren't Knights.

Dreadknights right now are impossible to pass up.

While I personally pride myself in staying out of netlisting or metalisting, I personally find it to be near impossible to make a list without 2.

If you want a walker, most any veteran GK player on here is going to point you at the Knight Errant.

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Made in gb
Dakka Veteran





As an Alpha strike anti armour unit not much beats a dreadnought with a multi melta in a drop pod. If
You have a few extra points making him venerable just to hit on 2+ is a bonus.

Not often that doesn't make the points back for me.

Not sure GK have pods in the codex but allying some in would be worth it while the rest of your army rips infantry to pieces.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

GKs don't have Pods for some bizarre reason.

We have no way to deliver our dreadnoughts, and dreadnoughts have been of dubious value for several editions.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in gb
Dakka Veteran





I suppose if you were happy to be unbound you can just buy in a pod from BA codex.

3000 Points - Right Hands of the Emperor, Imperial Fists Successor
1000 Points - Right Hands of the Emperor Elite PDF force
Bolt Action 1500 pts US Army
Bolt Action 1000 pts US Airborne
X Wing - Giant rebel fleet
Halo Fleet Battles - 1000 pt UNSC Force, 1000 pt Covenant Force

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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

A Dreadknight with a heavy psilencer and a teleport pack can also deliver an alpha strike and isn't pigeonholed into a role.

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Made in us
Longtime Dakkanaut





For what it is worth, if you and your community allow Forge-World units, the Doomglaive Dreadnought can be very fun, and will sometimes catch a ride in a Storm-Raven in higher point games, when I feel like playing pure GK.

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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

What are the Doomglaive rules?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

IIRC they were a DCCW that gave +d3 attacks and was a Force Weapon.

They were made for the Daemon Hunter codex though. So they're way outdated.

That dreadnought could take a Psycannon though.

This message was edited 1 time. Last update was at 2015/01/19 21:03:08


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

A Dreadnought is one of the very few ways of getting a Melta on a GK unit. However, very few people play a GK Dreadnought like that. Double Autocannons with Psibolts was the way to play 'Noughts from 5th thru 6th, until the new codex nixed Psibolts. Now no one plays GK Dreadnoughts.

They are too expensive, too fragile, do not fill a niche role that another unit doesn't do better, and their only delivery system is a Stormraven. Now, GK players are going to take Stormravens, yet few still take Dreadnoughts. Which is sad, because a MM/PF armed Dreadnought is still a pretty decent combat monster assaulting from a Stormraven (even though a Nemesis DreadKnight does it better).

One thing I will tell you, people rarely expect to see a Dreadnought n a GK list these days, so the shock factor of one hitting the table before charging into combat found be decisive.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Guarded Grey Knight Terminator





Yeah, GW decided to give GK dreadnoughts a nerf and a significant price hike at the same time. Only reason to take one is if it looks cool.

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Made in us
Devestating Grey Knight Dreadknight







Honestly Dreadnoughts for most lists aren't that good, but if you're going to do it make sure you double down on it.

Now GK Dreads... aren't too different than ordinary Dreads, all we got is Psychic Pilot and Aegis; and we pay for it. We also don't have really any special variants like SW Shield and Axe, BA Furioso or Libby, or even Ironclads for more AV.

The attachments also aren't special, though ironically this might be in our favor in most cases. They have a Heavy Flamer NOT Incinerator, which means your 5-man PAGK squad is going to be hitting harder in range. But they DO have a melta if you can figure out how to deliver it.

And the FW Dread... is pretty alright, if it wasn't for its insane price tag in and out game.

 SHUPPET wrote:

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Made in sg
Regular Dakkanaut




 DarkLink wrote:
Yeah, GW decided to give GK dreadnoughts a nerf and a significant price hike at the same time. Only reason to take one is if it looks cool.


And Dreadnoughts in the first place haven't been doing too stellar.

for the emperor 
   
Made in ca
Commander of the Mysterious 2nd Legion





the best reason to take a dreadnought eight now is to get a vehicle at a lost cost point, (100 points for a basic SM dread isn't that bad. especially in smaller games) however GKs pay 25 points extra for their Dreadsnoughts and the gain just isn't really worth those 25 points.

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Made in us
Longtime Dakkanaut





Oceanic

Dreads may look cool but they kinda suck in this game, though they have gotten a little better in this edition because AP3 or worse can't blow it up. But there isn't much of a reason to bring one.

I'd rather have a MC instead.

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Made in us
Stealthy Space Wolves Scout






Allied with Space Wolves you can bring some Drop Pods from their Fast Attack slot. Just bring a min force


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Made in gb
Shas'ui with Bonding Knife




I remember how GK players used to spam their 'psflemen' dreads but now that they are only Str7 nobody wants them since they're not SM Dreads +1.

They aren't taken now because the Dreadknight is too cheesy and broken. Remove the Dreadknight and then Dreadnoughts become attractive again.
   
Made in us
Devestating Grey Knight Dreadknight







Pozy, your ignorance of the GK codex is showing again. How can Dreadnoughts be attractive when the conclusion is the even cheaper C:SM ones are not really worth it?

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

 Quickjager wrote:
How can Dreadnoughts be attractive when the conclusion is the even cheaper C:SM ones are not really worth it?

That's the gist of it - vanilla SM Dreadnoughts are a questionable value, and GK pay a 25 point premium for... psychic pilot and the aegis? Not worth it, especailly when you can buy a highly superior Dreadknight for jut a few more points.
   
Made in gb
Shas'ui with Bonding Knife




 DanielBeaver wrote:
 Quickjager wrote:
How can Dreadnoughts be attractive when the conclusion is the even cheaper C:SM ones are not really worth it?

That's the gist of it - vanilla SM Dreadnoughts are a questionable value, and GK pay a 25 point premium for... psychic pilot and the aegis? Not worth it, especailly when you can buy a highly superior Dreadknight for jut a few more points.


That's my point though; if the Dreadknight didn't exist then it would be a good option
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Yes, when good options are removed you look at what is left...

If the codex didn't have Terminators I bet Strikes would be more appealing.


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Made in gb
Shas'ui with Bonding Knife




Removing the Dreadknight would make Grey Knights far more balanced as the Dreadknight is way too good compared to other stuff.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Removing the Dreadknight would be terrible for codex balance as we lack any kind of long ranged AT and the durability and speed makes up for that and balances weaknesses that we've been trying to handle sInce 4th Edition.

I for one am glad that we no longer need to rely on Melta StormTroopers as our a=only answer to Tank heavy lists. The Dreadknight style of play suits the codex perfectly.

The only thing that the Dreadknight is way better than in the book are the other things it competes with in its slot. Heavy...offers Dreadnoughts, which are almost laughable DK or no DK and purgators, which got supernerfed with salvo-cannons.

Pozy, you seem to have some sort of GK vendetta right now, which is surprising as Tau should be well suited to handle most any GK list.


Automatically Appended Next Post:
Give Dreadnoughts access to personal teleporters...and now we're talking...

This message was edited 1 time. Last update was at 2015/01/20 15:56:02


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Made in gb
Shas'ui with Bonding Knife




It is nothing to do with my Tau. Do you watch Miniwargaming's videos on YouTube? A Grey Knight players tabled Tau by turn 2 (and people call Tau cheesy).

I just dislike how the Dreadknight isn't hated against much whilst the Riptide always receives hate and they are both bad.

You don't need long range fire power when you deepstrike turn 1 into the opponent's face.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I will agree that the RIptide receives too much hate. It's a highly mediocre unit that can be ignored...as long as you kill the Markerlights.

We either need ranged firepower or the ability to pop a tank from the front. We have little ability to do either. Any veteran daemonhunter will tell you how difficult life was before Dreadknights, and they've become especially important now with their points decrease in this edition and the loss of psybolt ammo codex wide...as well as the loss of Inquisition.

Pure GK require Dreadknights to be any kind of competitive.

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Made in gb
Shas'ui with Bonding Knife




Woah, I wouldn't call the Riptide mediocre.

Str 7 is the typical anti tank strength nowadays due to exploding vehicles is too ifficult, and you have access to str 7 in all of your squads.

Whilst range is an issue, it is just part of the Grey Knights being an in-your-face type of army.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Psycannons are only effective on terminators.

Granted I have played the Biomancy game with a Dark Angels libby just to get myself Relentless Psycannon Purifiers...but that more unreliable and requires Allies.

So, we have access to S7 in Terminator squads (2 Cannons for 400 points) or Dreadknights (A Cannon and a half for 200ish points)

Unless he stands still a PAGK has 2 shots at 12" range. Terrible gun for him.

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Made in gb
Sword-Wielding Bloodletter of Khorne






Every option is viable in codex dredknights, sure if you look at it from a purely compettative angle you won't detur from the norm of multiple dk but that depends on how compettative you are
   
Made in gb
Shas'ui with Bonding Knife




Yes, but range doesn't matter when you alpha strike.

Why do you think melta guys in drop pods do so well? Because it gets short range guns into range.

Especially since you can run and then shoot when you come in.

This message was edited 1 time. Last update was at 2015/01/20 16:55:22


 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

SGTPozy wrote:
Yes, but range doesn't matter when you alpha strike.

Why do you think melta guys in drop pods do so well? Because it gets short range guns into range.
And those guns are melta. Not glorifed assault/auto cannons

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