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Made in us
Nurgle Chosen Marine on a Palanquin






How often do you guys play armies that dont have any dedicated CC units? I don't really want to use wraits because I already have 2 fast CC armies. Necrons were my shooting army.

I still havent bought the book because I am unsure on them. Here is something I tossed together.

Deathbringer Flight (2 doom scythes)

Reanimation legion
6 tesla immortals
Overlord with res orb
5 tomb blades, shield, scope, particle beamer
5 tomb blades, shield, scope, particle beamer
10 warriors, ghost ark
10 warriors, ghost ark
20 warriors

Honestly though, I feel like I should just use CAD mostly though. I would rather have a doomscythe and a nighsctyhe, rather than 2 doomscythes.
Another list I threw together, to try more of a footslogging horde type list. I have plenty of models so why not.

Lord with res orb
20 warriors
10 warriors in ghost ark
10 warriors in ghost ark
10 immortals in night scythe
10 immortals in night scythe
5 tomb blades, shield, scope, beamers

This message was edited 1 time. Last update was at 2015/02/17 16:28:23


 
Made in us
Nurgle Chosen Marine on a Palanquin






Requizen wrote:
You don't lose Relentless when the Spyder dies, only RP/Fleet/Shred. So Beamers are still good even if they focus the Spyder or you leave it behind.


Unless I am reading the rule wrong, the buff is applied to everything within range during the movement phase, then it lasts until the start of the players next movement phase. I would assume that the RP/fleet/shred would last until the beginning of my next movement phase, whether the spyder dies or not.
Made in us
Nurgle Chosen Marine on a Palanquin






So glad I don't have to deal with invisible cents in my area. There is almost an unspoken rule not to bring invisibility to friendly games.
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Nurgle Chosen Marine on a Palanquin






I agree on ignore cover being a mandatory upgrade on tomb blades. After that it is just a question between the blasts and gauss. Gauss will most likely have more overall use, shooting at those pesky skimmers and whatnot, however cheap S6 blasts are pretty nice as well. Tomb blades can really stack up the wounds with them.
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Nurgle Chosen Marine on a Palanquin






Tesla immortals will always be my go to unit for a night scythe. A small unit of 5 in the scythe for a linebreaker and harass unit. Plop then 24" away from whatever the enemy has back there, in cover is best, then take pot shots with them.

I wouldn't have charged 20 warriors into a TWC blender, no matter what they are equipped with. The SW player should have turned all the TWC he could onto the warriors for an easy combat res win, then the inevitable sweeping advance!
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So I have 3 ghost arks, but one could easily be changed back to a doomsday cannon. I used to run 3 arks 3 annihilation barges and some scythes at 1500, but with the new doomsday cannon I am considering it.

Think its worth it?
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Ejderhare wrote:
Hi guys,

New Necron player here and was wondering if a AV 13 list was still viable? Was thinking of something like the folowing. Whats the opinion of more experienced players?

1845pts
CAD
*HQ
Catacomb Command Barge

*Troops
10 x Warriors
Ghost Ark
10 x Warriors
Ghost Ark

* Heavy Support
Doomsday Ark
Doomsday Ark
Doomsday Ark

* Lords of War
Obelisk

* Formation
(Annihilation Nexus)
Annihilation Barge
Annihilation Barge
Doomsday Ark

Also i will be playing a 1850 game this weekend against a Farsight enclave Triptide Tau list "spamming" crisis suits as troops (also sometimes uses farsight as commander with the 8 supported with broadsides). What would be the best pure necron counter list to handle this?

Thx before hand for any response




Not really sure how the new CCB will rank up to the old one. Now you don't want to charge stuff that much. Personally I would rather have my warlord in a flyer for an AV13 spam list.

If's hard for me to change my mentality on special characters and HQs. With my other armies they are expensive and somewhat sub par, or they are amazing and super expensive. Necrons have surprisingly well priced and potent special characters!
Made in us
Nurgle Chosen Marine on a Palanquin






Don't bother magnetizing the guns, just don't glue them! If you whittle the cylinder part that sticks into the ark, they will rotate freely and you can position them up or down.

Magnetize where the transport portion meets with the pilot portion. Some green stuff for support, and 2 rare earth magnets on each side will hold it in just fine. Then you can break it in half when its destroyed and for transport. The part with the warriors is about as long and wide as a rhino, it fits snug in a battlefoam rhino slot. I have a 3 rhino slot foam and it transports 2 arks really easily.
Here is a pic, I had magnetized all my warriors, but the doomsday ark was just not that good so I glued them in.

http://imgur.com/a/T4QlZ

Now I am hoping my 3rd ark can be broken in half and turned into a doomsday. Though I am pretty sure I sold/traded all 3 of my cannons... crap.


Going to get a box of 10 lychguard soon. Seems like sword/board is the best choice for running them, anyone make praetorians? Doesn't seem like it will be possible to do any sort of magnetizing with them.
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Making calls based on what you think the rule implies is never a good idea.
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Nurgle Chosen Marine on a Palanquin






That many spyders sounds like a really fun time!
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Nurgle Chosen Marine on a Palanquin






 adamsouza wrote:
 gwarsh41 wrote:
That many spyders sounds like a really fun time!


For me at least. I don't know about my opponents, since my Scarab farm is undefeated.

There is something demoralizing about adding 10 bases a turn to a squad.

One of my regular opponents is threatening to run a Demon Factory, and to be honest, I'm quite excited to see the epic clash of a Scarab Farm verses a Demon Factory.


I think that 4 16 man pink horror units with a +1S to powers ML3 herald in each unit could give scarab farm a run for its money. The unit would drop 3-4D6 S6 ap4 shots, each failed +4RP would be a dead scarab base. Herald could easily go for prescience and have 2 powers in summoning. On top of that would be fateweaver, flying around with all his silly shenanigans.

I really want to see that matchup now!
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Nurgle Chosen Marine on a Palanquin






I did a game with phase/scythe, diddn't take the res orb, but it wouldn't have made a difference, as all attacks were put on my chariot (power fist) and my lord took no damage. the flame template would have been nice, I have heard a lot of people are using it well.
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Nurgle Chosen Marine on a Palanquin






page old discussion, but still going to comment. Deep strike isn't that dangerous. You have to get really unlucky. First, a 1/3 chance for dead on isn't too bad. Second, youll scatter an average 7. Knowing both of those, its easy to place yourself in a smart position. I absolutely love deep striking daemons! With or without icons!

Back on topic. I get how necrons have the defense down, but my crons can't seem to bring the pain well enough. I think my first issue is target priority. I just feel like warriors don't do enough damage. I was able to proxy up 15 tomb blades in my last game, and they did some good work. CCB lord is still nice too. The bulk was a 20 man warrior unit and 2 10 mans in CCBs. Alsy tried the shield+obyron unit, which was hilariously awesome, will be doing that again soon!
Made in us
Nurgle Chosen Marine on a Palanquin






Havent had a chance to try out a doomscythe, but yeah, should be good with both variants. ripped apart a ghost ark, putting it back together as a doomsday ark. Going to try out that awesome large blast and see how it goes.

Has everyone been sticking to the decurion lately?
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Nurgle Chosen Marine on a Palanquin






Sounds like I just suck with necrons, or am not running the right Aux in my decurions. When you guys run decurions do you bother with ghost arks? My go-to list in the past was

overlord
5 immortals
10 warriors+ark
10 warriors+ark
5 tomb blades
5 tomb blades

From there I tried the wraith aux, and I've tried okironstar once. 3/3 lost, though 2 were very close. 1 lost due to no obsec, other because I couldn't kill dreadknights worth a damn.

This saturday I will have my doomsday ark up and running, so I am going to try to bring it along, maybe leave the ghost arks at home and use those points for more aux. I sort of want to stay away from massed CC stuff, but I feel like I need some sort of CC pressure via flayed ones, wraiths, or Orikanstar (which, love the star)
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I had the Okiron star with I think, 6 or 7 lychguard still up, and obyron still kicking, but okiron hadn't gone super sayian. At one point I was in CC with a chapter master and dreadknight, with CCB lord about to charge in. I won the combat by 2. Both DK and CM fell back, didn't catch them. After that they both ran from the unit the rest of the game.

I might try saving points with arks. I still don't have enough toys for options like destroyers, but I could probably proxy them.
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skoffs, Zhandrekh might be a good choice if you have a warlord trait you need. That dude can change his every turn if he wants. Plus the special rule stealing wouldn't be too bad for wraiths. Might end up with something nice once in a while!

I was just trying to think of some way to make sure the Lychguard units don't break. Did some fun VS matches last night out of boredom. TWC+lord vs Lychguard, obyron/Okyron.
Had an unlucky roll and lychguard were swept, though it took long enough. Both units having ++3 saves, but wolves piling on many more wounds. Being negated by lychguard being much more durable.
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Nurgle Chosen Marine on a Palanquin






Radikus wrote:
Pretty much the conclusion I came to as well. I have been using a small Harvest 3-4 wraiths with the D.Lord and a unit of 10 flayed ones. Besides big death stars those 2 units can kick some serious butt in combat. I am surprised the Destroyer Cult isn't more popular considering how good it actually is.

The other line of thinking is to try and skip melee units entirely and go Cult and loads of Tomb Blades. Highly mobile and shooty. Throw warriors in arks and the immortals in a night scythe and play objectives.


Honestly, with my track record 0/3/1 and how I want to play my necrons, vs how the models I have. I have been thinking about trying the super shooty list. It's a pretty massive investment though, especially considering I never expected my necron force to grow larger than my SW, or as large as my daemon force!
A bunch of destroyers for heavy infantry and vehicles, with a bunch of gauss and blast tomb blades for hordes and objectives. Lots of speed, lots of T5 +3/+++4 saves, and a decent amount of bullets. What you suggest is really appealing to me! I wonder if I can find someone to proxy some destroyers and tomb blades... I have 2 destroyers and 3 blades...

I really never wanted my necrons to be an assault army. Wraiths are OK fun, but don't fit well with my current list being slow, with destroyers and tomb blades it might help. Until then, the lychstar did pretty well last time for me. I really want to try it again. A nice anvil to discourage opponents.
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I have a serious beef with trying the old +2 save tank thing. I have tried it with my TWC and a runic armor HQ in front. They always die to a few bolter shots and I give up warlord or an important character really quickly.

I did the Lychguard thing with proxies. 7 lychguard, Orikan and Obyron. I kept getting challenged by either a chapter master or dreadknight though, so okiran didn't get to swing much. As a whole though, the unit create a big 12" radius bubble my opponent stayed away from. Pretty sure he was happy when I won combat and his biker CM+DK both fell back. there was a lot of shunting and turbo boosting after that.

I have to say, I like the shieldguard more than the harvest. That is, if I only was to have a single CC unit in a unit of shooting. They are more durable, and because of that, people seem less willing to try to take them out in CC. Where wraiths, I feel like I get stuff in CC with them all the time.

I would love to try a CAD that is a bundle of Tomb blades, destroyers, a lychguard star and some praetorians jumping around. Pop in a GA with warriors and a Scythe with immortals and cruise around.

I also think I forgot to mention, I used the doomsday ark a few days ago. I had terrible target priority, as I had never faced a homonculus dark eldar army. However it did manage to roll a 1 or 2 every time he failed his cover saves, never blowing up a vehicle. If I was smart I would have moved the first turn, taking the small blast and giving myself a great firing lane, while forcing him to take the long route around the battlefield.

Made in us
Nurgle Chosen Marine on a Palanquin






What point level do you guys play at with these destroyer cults? I tried to put together a list with the cult and I couldn't fit much outside of a naked decurion.

Hoping I will get to proxy test these dudes soon. Still hoping that a tomb blade and destroyer heavy army could be good. I wouldn't mind a fast shooty army.

This message was edited 1 time. Last update was at 2015/04/14 17:20:49


 
Made in us
Nurgle Chosen Marine on a Palanquin






Honestly my current worry with Eldar is that they will go from one horrible annoyance (serpent shields and scatter lasers) to another annoyance (strength D all over)
S6? No worries.

Also, I can't wait to get more tomb blades.
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Yeah, no need for the sky is falling reactions just yet. We can't build tactical ideas with scraps of information.
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Nurgle Chosen Marine on a Palanquin






I played against GK/Scars a bit ago. The ONLY thing I had to deal with the DK was lychstar with shields. However he fell back, shunted and then proceeded to whoop on the rest of my army. Honestly I think wraiths might do better against them. slightly less durable, but rending and S6 will go a long way.

GK are one of the armies I just feel hopeless against with my necrons. Anything high toughness with a good save is demoralizing. I imagine once I build and run some praetorians that will change.
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Nurgle Chosen Marine on a Palanquin






Requizen wrote:
 gwarsh41 wrote:
I played against GK/Scars a bit ago. The ONLY thing I had to deal with the DK was lychstar with shields. However he fell back, shunted and then proceeded to whoop on the rest of my army. Honestly I think wraiths might do better against them. slightly less durable, but rending and S6 will go a long way.

GK are one of the armies I just feel hopeless against with my necrons. Anything high toughness with a good save is demoralizing. I imagine once I build and run some praetorians that will change.


Hm, how did he fall back with the Dreadknight?

Either way, the ability to kill a Dreadknight in Assault largely depends on how many Warscythes are there with him, otherwise the only real other options are C'Tan, Wraiths, or massed Praetorians (have to make sure to have enough to weather him going first). Most everything else will just get wrecked by him.

From a range we really just have Heavy Destroyers. Praetorians do well, and you can get lucky with Beamer Wraiths, though that's expensive and often wasted.

I'm really considering getting Sentry Pylons. Death Ray ones are relatively cheap on points and could deal with a lot of things the rest of our army struggles with. Heat Ray ones are super expensive, but are basically the best artillery our army can get (especially since Artillery > Vehicles in basically all situations). Either would be a nice source of long range AP2 or better weaponry.


Are DKs fearless? He just failed his moral and fell back. Looking back on the game, he did moral wrong, but I didn't call him on it. If I had the game might have been different.

On the topic of sentry pylons, I just got one in the mail. Death ray variant. Obviously the old rules are the busted has hell old death ray, but this one hits twice for gaks and giggles. Heat ray is what I was thinking, as there wouldn't be any 10 min lectures on how the death ray works (as that happened every time I used a death ray with the old book).
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Well if WKs start popping up in my LGS, I wont feel bad bringing some Daemon lords of war. I don't own any necron ones, but have considered that giant pylon from time to time.

I have also been eyeing the Gauss Pylon, the superheavy Str D 3 shot skyfire interceptor one. Also gives a +5 invul to itself and all necron units with at least 1 model in 12", which is nothing to scoff at. Enjoy our extra durability!

Has anyone used it? It's 120" range, and also has a weaker alternative fire for if there are no large targets to shoot. The point cost is the same as that famous stoner holiday, so it will be almost a full 1/3 of a 1500pt list.

This message was edited 1 time. Last update was at 2015/04/22 15:26:35


 
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Alcibiades wrote:
(which is evidence for my theory that the codexes were balanced against each other -- but then what happened wih Daemonkin?).


Same thing that happened to Dark Angels.

So it seems that my future investment in a destroyer cult will be worth it. Any merit to a majority destroyer and tomb blade decurion with new eldar out?

This message was edited 1 time. Last update was at 2015/04/27 16:40:48


 
Made in us
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I havent ever tried, but if I was to ever want a gakload of tomb blades, that is the way I would go.
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Shikei wrote:
Speaking of Deathmarks, how does Hunters from Hyperspace work on vehicles? Or does it not work, and the strength is resolved at 4 and it's pretty much useless?

also since the deepstrike rules require the unit to be in deepstrike reserve and the veil of darkness makes you remove the unit from the table and then arrive using the deepstrike rules, can you arrive twice from deepstrike reserve with your group of deathmarks with your destroyer lord?


Doesn't look like they get Hunters from Hyperspace as the rule states "arrives from deep strike reserve", and Veil just says immediately arrive via deep strike rules; nothing about going to reserve then arrive.


Its like two of the most heated rules debates just met and are having a baby!
Deep strike is mentioned as "also known as deep strike reserve". However I could easily see this as a RAI, and not allow it as well.

As for the other question about HfH vs sniper, huge rules debate about it right now. Eldar players will say that the gun is a sniper weapon, and sniper weapons only wound on 6. Necron players will say HfH is an independent modifier, like fleshbane. Eldar players will say the attack is made with a sniper weapon. GC wording is "attacks made with a sniper weapon wound on 6". Necron player will say it doesn't matter, its like fleshbane. Rinse and repeat.

So aside from WKs, do deathmarks have a place in Necron lists? I feel like crons are a decent army that can just ignore them. Unless you are going vehicle spam, we don't have many multiwound models without invul saves. We have the spyder, prime target for the D guns, as it is a huge buff to the guns. Went from 1 wound, to most likely a dead spyder. Destroyers are T5, so the old guns insta killed them already, only change now is a 6 prevents cover (I think). Wraiths used to be instant killed by it, but now have a small chance, though 6s is still instant kill. C'tan? yeah, sucks for them, but they are not exactly competitive. The biggest pain is that we no longer get our reanimate, but its 1 or 2 models a turn, per WK. So we are in a similar boat that orks are, ignore the WK and focus on the other stuff.
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So reading all this tactica, watching bat reps and whatnot. Should I stop looking at necrons as a shooting army, and start looking at them as more of a hybrid, like how Space Marines are?

Decurion crons can choose to assault like orks and daemons, or shoot like Tau, while maintaining resilience stronger than marines.
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Pretty sure its in the BRB that when the game references "turn" it means player turn. So I don't see why they couldn't assault. If it was game turn, and your opponent went second, you would still be able to.

I played against my own necrons, was lending them to a buddy. Tried out my SW against them, no death stars though. Ive faced crons with my daemons, and they didn't feel super resilient, but nothing is when a bunch soul grinders are walking on them, but against Grey hunters? Dang, I forgot how resilient necrons could be. I poured about 25 wounds on a unit and only 2 died.

Should have some more tomb blades and about enough destroyers to try out the cult soon!
 
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