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Made in us
Stubborn Prosecutor





USA

Here it is, you have to click the episode events tab and it is there.

(http://wizkidsgames.com/startrek/star-trek-attack-wing/)

I really don't get WK. They make these scenarios way too complicated. The space bacteria is way too good. It should really just be if a ship is in the starting area at the beginning of a turn, 1 die worth of damage, and take an action to cure it. And give us some terrain for crying out loud



At my last OP everyone had played RiF 3 at least once before and were sick of it. We all agreed to toss out the rules, put 2 planets on each table and took turns placing debris. Everyone agreed it was the best tournament we had played in a while. Maneuvering actually mattered, no ridiculous extra rules, no extra stuff trying to kill your ships. Oh, that is one thing I truly envy the X-Wing playerd for, "place 6 asteroids and play". So simple Seriously why did WK bother to write rules for obstacles if we nevet use them. I believe Dominion War 2 was the last OP with a normal obstacle in it. You could say Collective 2 but the Borg destroyed them all be turn 3 in 90% of games. At least Peak Performance has a planet, but the scoring is so crazy on that one I don't even want to get into it right now.

Ok there is my rant for the day.


On the bright side the TO instructions say it is 100 points. So we don't have to worry about double sphere and double fighters taking over, for now anyway.

100pts and the suggested rules will make for some interesting and less crazy builds.

It's time to go full Skeletor  
   
Made in us
Abel





Washington State

Ooooo. It's a K'Vort class Bird of Prey... AWESOME! FYI, that's the best Bird of Prey class ship released so far. Plus, the Officer Exchange Card that will make the Federation become the true US$ 0.05 's of the Galaxy.

The Subatomic Bacteria Tokens are... well, at least the most amount of Hull Damage you can take is 1 [HIT] or 1 [CRIT] each turn. /shrug

I can see Pavel Checkov being used to get rid of the Aux Token from trying to get rid of the SBT's. Reginald Barclay just might become very popular, along with Montgomery Scott, and Charles Tucker III. Heck, Bio-Neural Circuitry might be useful to reroll the SBT "attack" dice. Who else can repair hull?

Romulan Captain Mirok (after you move, if there is at least one friendly ship within range 1, you repair 1 hull or shield), Vulcan crew Kov (discard to repair 2 hull or shields), Mirror Universe Miles O'Brian (Action: repair 1 hull or shield), Mirror Universe Jadzia Dax (reduces hull damage by 1), Ship MU/Borg Assimilation Target Prime (spend a Borg Token to repair 1 hull or shields), ship Romulan/Borg IRW Avatar of Tomed- (while cloaked, you may perform a free Regenerate action), MU/Borg Regeneration Sequencers (discard this card and 1 Drone Token to repair 2 Hull), and of course, any ship that can regenerate (Bioship Alpha and Borg ships). That's all I could find in my collection anyways, but I don't have all the cards either.

I think the best bet here would be to take Federation as your "secondary faction" for the scenario. They seem to have the best/most cards for repairing Hull. I was a bit surprised MU was so good at it too. The cynical side of me once again sees a scenario that favors the Borg as they can just happily Regenerate after the initial joust as the other player struggles to turn around and deal with the Borg. Ah, strike that. The Borg will just continue shooting as it's last ship standing anyways.

The scenario would be much more entertaining and deadly if the SBT's were counted as obstacles. Then people would be really taking it slow and spending lots of actions removing SBT's and not just running straight at each other blasting away (which is pretty much gonna happen anyways).

The fleet build rules- 100 points, and no faction penalty for Captains, Crew or Admirals? OK... I guess the "Suggested Tournament Format" would be the same, except minimum 3 ships + upgrades which could be tight at 100 points. That's more than a few ships with only 3-4 hull in those points ranges.

Ah well. I'm going to recommend to my group we play as if the SBT's are obstacles.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Stubborn Prosecutor





USA

The damage won't be that bad, but clearing them will be a pain.

Tamwolf probably right, the damage is not that much but we are once again flying around in open space. I know that my mixed faction event build will include MU O'Brian and Glen Daro.

If I am reading the scenario rules correctly you can only assign 1 crew, captain, or admiral per ship for no faction penalty. Anyone else see it that way

It's time to go full Skeletor  
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

In RIF our TO had rewritten the last 2 events, sounds like he'll have to find yet another way to fix a scenerio or just make a new one. The other thing that chaffs me is that this ship is awesome and the cards are great as well. Once again its a LE ship...is WK trying to get rid of players or what? once again anyone who doesn't get one and loves klingons will be force to buy one for $45+ on ebay. Just what causal players wanted to see another Ch'Tang.

I can't see wizkids webpage at work so I'll have to check the rules out later

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Abel





Washington State

My TO has already stated that the SBT's will be obstacles. This is going to be fun!

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Painting Within the Lines






Yeah I really wish they would do more scenarios like the original two that are in the back of the rulebook.

I came up with a capture the flag type scenario at a local convention and it turned out very fun. I had new players play it as well as a second session with veterans. Both times it was a cool back and forth chase that developed and the flag changed hands several times. I was hoping to see something like that in Wizkids OP events.

"Wrath of the Mirror Tribbles" 2015


This message was edited 2 times. Last update was at 2015/02/17 17:52:36



 
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

Wait, what am I missing here? I thought the suggested rules were 2 ship minimum plus blind, Double Sphere/fighters could still be a thing, right?

 
   
Made in us
Stubborn Prosecutor





USA

 PlaguelordHobbyServices wrote:
Wait, what am I missing here? I thought the suggested rules were 2 ship minimum plus blind, Double Sphere/fighters could still be a thing, right?



It is a 3 ship minimum, no more that 50 points each and the special rulesmfor big guys. The blind just counted towards as a ship for the minimum. so you could build 2 ships out of your 90 and you were covered.

(http://wizkidsgames.com/blog/2014/10/24/star-trek-attack-wing-updated-suggested-tournament-format/)


Automatically Appended Next Post:
Yes double sphere + 1 fighter is possible in 100 points, 96 to be exact so you have 4 points to spare. What a lot of people were worried about was 2 spheres with 2 fighters ruling the day in 120 points.

This message was edited 1 time. Last update was at 2015/02/18 03:15:04


It's time to go full Skeletor  
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

Do the SBT's interact with Fighters at all? It might be worth it to bring multiples If you can.

 
   
Made in ie
Regular Dakkanaut





 Mr. S Baldrick wrote:
What a lot of people were worried about was 2 spheres with 2 fighters ruling the day in 120 points.


Which is why I'm glad we play Faction Pure
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

Mirok may be worth while for Romulans

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Stubborn Prosecutor





USA

 emperorpenguin wrote:
 Mr. S Baldrick wrote:
What a lot of people were worried about was 2 spheres with 2 fighters ruling the day in 120 points.


Which is why I'm glad we play Faction Pure


One place I play is the other is not

It's time to go full Skeletor  
   
Made in us
Regular Dakkanaut





My WIP A Matter of Honor Fleet:

Basic premise is to set up my four ships aiming toward my opponent's starting area, on one side of the map, with a gap between the middle of my fleet to straddle the 1st row of SBT's:

[IRW Vorta Vor] SBT [IKS Ch'Tang]

[Enterprise NX-01] [Interceptor 5]

Interceptor Five
Mirror Miles O'Brien

IRW Vorta Vor
Mirok
Mirror Admiral Worf

Enterprise NX-01
Donatra
Independent Scan Flagship
Enhanced Hull
Kenneth Dalby

IKS Ch'Tang
Clark Terell
Charles Tucker III

100

The plan would be to go slowly through the SBTs repairing my ships and removing SBTs; try to cloak my two ships when possible; and let my opponent come to me through the other SBTs. Given 4 ships with cross-faction cards I hope to be in the lead with an extra 20FP from the start.

Donatra plus the Independent Scan Flagship helps increase the firepower of my swarm. Admiral Worf can let the IKS Ch'Tang fire twice per turn. This may be nasty with +1 attack from Donatra, +1 attack from the IND Flagship, and re-rolls if cloaked. I just forget if the flagship would only increase one of those attacks and not both.

Thoughts?
   
Made in us
Abel





Washington State

csimian wrote:
My WIP A Matter of Honor Fleet:

Basic premise is to set up my four ships aiming toward my opponent's starting area, on one side of the map, with a gap between the middle of my fleet to straddle the 1st row of SBT's:

[IRW Vorta Vor] SBT [IKS Ch'Tang]

[Enterprise NX-01] [Interceptor 5]

Interceptor Five
Mirror Miles O'Brien

IRW Vorta Vor
Mirok
Mirror Admiral Worf

Enterprise NX-01
Donatra
Independent Scan Flagship
Enhanced Hull
Kenneth Dalby

IKS Ch'Tang
Clark Terell
Charles Tucker III

100

The plan would be to go slowly through the SBTs repairing my ships and removing SBTs; try to cloak my two ships when possible; and let my opponent come to me through the other SBTs. Given 4 ships with cross-faction cards I hope to be in the lead with an extra 20FP from the start.

Donatra plus the Independent Scan Flagship helps increase the firepower of my swarm. Admiral Worf can let the IKS Ch'Tang fire twice per turn. This may be nasty with +1 attack from Donatra, +1 attack from the IND Flagship, and re-rolls if cloaked. I just forget if the flagship would only increase one of those attacks and not both.

Thoughts?


You have to assume that at some point, your ships will get SBT's on them. A further assumption is that every ship will be taking 1 point of damage during the planning phase what has an SBT token (plan for the worst and all that). You have 4 ships with very, very low shields and hull values and only one heavy hitter that can throw 6 dice with a reroll. One set of cloaked mines will really, really screw up your whole day ( Cloaked Mines!).

The typical list you are probably going to face in this scenario is one ship of around 20 points, and two more ships of 30+ points each to get the 3 ship minimum. Thanks to the Officer Swap cards, they will be able to pack on some good crew as well. The fewer ships you have means the potentially fewer SBT's you can pick up. I've been contemplating the idea of an Aerie Class Fed ship with Picard Maneuver to be a sort of "Hoover Vacuum" for the rest of my fleet. As it, it moves ahead of my fleet and sucks all the SBT's it can before blowing up.

The way I look at this scenario is that the entire board is a minefield, and I will be taking damage every turn. The first turn of the game will be devoted to getting rid of the SBT's I start with, then I'll consider moving across the board. Overall strategy of playing on a battlefield with mines boils down to what will I do about it? Try and destroy my opponent first, or just try to outlast my opponent? Slinking around in the backfield might work, but what if your opponent does the same?

I'd say give your fleet a whirl in a couple test games and see what happens.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Regular Dakkanaut





I was going through some mock turns on Notepad and I now realize how important action economy is when you are trying to repair your ship and get rid of BSTs. Mirok and the Drone Prototype 01 will be very useful. Will have to rethink this.


Automatically Appended Next Post:
Drone Prototype 01
Independent Scan Flagship
Martok 8

Assimilated B'Rel
Mirror O'Brien
Interphase Generator

IKS Ch'Tang
Mirok
Interphase Generator

100 points


This allows each ship (with Martok's help) to repair and try to get rid of BST every turn

This message was edited 1 time. Last update was at 2015/02/20 20:31:08


 
   
Made in us
Stubborn Prosecutor





USA

csimian wrote:
I was going through some mock turns on Notepad and I now realize how important action economy is when you are trying to repair your ship and get rid of BSTs. Mirok and the Drone Prototype 01 will be very useful. Will have to rethink this.


Automatically Appended Next Post:
Drone Prototype 01
Independent Scan Flagship
Martok 8

Assimilated B'Rel
Mirror O'Brien
Interphase Generator

IKS Ch'Tang
Mirok
Interphase Generator

100 points


This allows each ship (with Martok's help) to repair and try to get rid of BST every turn


Unfortunately you can only put Gareb or the Romulan drone Pilot on Prototype 001. You can put Martok under Gareb but you loose his text. Also according to the WARF you also have to pay the faction penalty for any non Romulan captains under Gareb.

It's time to go full Skeletor  
   
Made in us
Regular Dakkanaut





Ah. I don't have that ship yet; FLGS still doesn't have it. Back to the drawing board
   
Made in us
Regular Dakkanaut





New idea...

Soverign Class
Picard (CS=9) +2 from Fleet Captain
Federation Fleet Captain
Cheat Death (free!)
William T. Riker
Charles Tucker III
Goval

50 points

Assimilated Vessel B'Rel
Mirok
Dul Dukat
Interphase Generator
Kunivas

50 Points

On the Soverign each time it moves it can use Riker to activate Trip; then the Fed Fleet Captain can re-enable Riker. Use the Ship's action to remove BSTs and Picard can still use hte Action Bar for free.

The Assimilated B'Rel can repair each turn if its close to the Soverign class and get rid of BSTs with it's ship action.I'll try to go slow at first so I can get a turn without having to remove BSTs so it can cloak. After I cloak, I can determine if I want to drag it out so my opponent runs into more BST trouble or if I engage so they deal with comabt and BSTs.

Thoughts?


Automatically Appended Next Post:
Oh wait, I think I do need 3 ships per the suggested format.

This message was edited 1 time. Last update was at 2015/02/23 18:25:18


 
   
Made in us
Stubborn Prosecutor





USA

I just can't get excited about another scenario where we fly around in open space

I know some places are going to treat the space herpes are obstacles, but that's not going to be an option for me.
One place I play the TO never deviates from what WK prints. The other place we vote but some guys have already
expressed that they didn't like the idea. My third venue has decided not to run events for a while . Oh well
at least we get a planet in peak performance.

It's time to go full Skeletor  
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

It surprises me that Wizkids haven't tried making life easy on themselves and have competitions to send in ideas for the OPs with gift voucher rewards or something.



 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

 Mr. S Baldrick wrote:
I just can't get excited about another scenario where we fly around in open space



We've been using a random generator, its not perfect but it has given our games more variety.

Random Generator:
Crit-Player A must place 1-2 planets or 6 obsticles or combination
Hit-Player A chooses to place 1-2 planets or 6 obsticles or combination
Battlestation-Player B must place 1-2 planet or 6 obsticles or combination
Blank-Player B chooses to place 1-2 planets or 6 obsticles or combination

This message was edited 2 times. Last update was at 2015/02/26 13:23:00


22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Stubborn Prosecutor





USA

-Runestonegrinder

That sounds like a neat system. At the venue where we vote we tossed out all the rules for RiF3. The TO put 2 planets on each table and each player placed 2 asteroids. I hope everyone goes for that again because it was really fun. I think the missions can make STAW more fun, but I prefer the ones like Attack on AR558 or the 1st Dominion War OP, where terrain plays a part in the mission.

It's time to go full Skeletor  
   
Made in us
Regular Dakkanaut





They updated the points; 120 points now.
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

So, how do the SBT tokens work with Fighters? since fighters don't receive damage normally.

 
   
Made in us
Stubborn Prosecutor





USA

csimian wrote:
They updated the points; 120 points now.


I just saw that. I like it for my faction pure venue, it was getting tough to fit a 3rd ship into 100pts. However for mixed faction venues the prospect of facing double sphere + double fighters isn't very appealing.

It's time to go full Skeletor  
   
Made in us
Regular Dakkanaut





 PlaguelordHobbyServices wrote:
So, how do the SBT tokens work with Fighters? since fighters don't receive damage normally.


I do not have the Fighter reference card with me to quote from. However, I would assume that they would take a hull damage and lose a token from the SBT (if a hit or crit is rolled). As always check with your TO first.

If they rule in Peak Performance that Fighters do not gain back their tokens, then I am not expecting to see many fighters at all in these two scenarios. That being said, you could still do 2 Borg Spheres with a bare-bones 20 point ship. Maybe the Praetus with 2 Cloaked Mines going straight down the middle for both scenarios.
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

You know, I might take a loaded Regent's flagship and a couple B'Rel classes for this mission.

 
   
Made in us
Stubborn Prosecutor





USA

Ok here is a stab at this

32 Battle Cruiser
06 Picard
03 Glen Daro
04 Cloaked Mines

32 Battle Cruiser
05 Dukat
03 Jennifer Sisko
04 Cloaked Mines
04 Cloaked Mines

24 Fighter Squadron 6
03 Coordinated Attack

I like the fed fighters better for this OP because of the extra shield.

120

It's time to go full Skeletor  
   
Made in us
Regular Dakkanaut





That does look nasty. Jennifer Sisko can really thwart someone's attempt at dealing with the SBTs. I assume you'll be flying the fighters in the middle and taking actions to get rid of SBTs on all your ships. Just be careful with those fighters, if they get too close to another ship with SBTs then they get infected too.

Here's my build:

Generic Borg B'Rel
Mirok

Drone Prototype 01
Gareb
Toreth
Mirror Admiral Worf

USS Enterprise Refit
Independent Scan Flagship
Donatra
Kenneth Dalby

IKS Ch'Tang
Clark Terell
Charles Tucker III

120

This will be the last time I am a TO for a while. My wife said something about not committing my time this close to the due date of our second child...

So I'll be getting the top prize no matter what. So I figure a swarm could be fun. If I see a bunch of cloaked mines I intend to take my ships into the SBTs on my side using The Borg B'rel and Drone Prototype to clear the way for my other ships. I will try to make my opponent come to me through the SBTs since I'll be ahead in fleet points in most cases (140 to start). Besides, I'll be saving my Cloaked Mines for Peak Performance.
   
Made in us
Stubborn Prosecutor





USA

-csimian
The swarm seems fun. You could use your ships to infect the other guy.


This could work, but I don't think I could bring myself to use it.

44 Tac cube
03 Miles O'Brian

44 Tac cube
03 Glin Daro

24 Named Scout Cube from RiF
02 Mirok

120

Tac cubes can repair and attack every turn. The STB can only do one damage a turn so you don't even have to care if the Tac cubes are infected.The scout can scan and get 4 evade dice a turn and as long as a tac cube is alive Mirok can do his thing.

It's time to go full Skeletor  
   
 
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