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Made in gb
Ultramarine Librarian with Freaky Familiar





 TheAuldGrump wrote:
 Wyrmalla wrote:
 Swastakowey wrote:
11 months ago someone released info on the game. He was downvoted on reddit and so on, but apparently he was not lying...

https://np.reddit.com/r/Fallout/comments/28v2dn/i_played_fallout_4/

May be some more information in there.

Assuming the guy didn't guess some things correctly.


Save transfer? Who the hell still has a save from Fallout 3?
Me.

My girlfriend.

Most of the folks in my Fallout: Florida tabletop game.

My ex roommate.

Anybody that buys Fallout 3 from Steam, to play before Fallout 4 comes out.

Anybody that blows the dust off their old copies of Fallout 3, to play before Fallout 4 comes out....

Silly question, really.

The Auld Grump

*EDIT* My girlfriend avoided Fallout 3 for a long time, thinking that it was all about wandering around a radioactive wasteland, mowing things down with a machine gun.

I showed her my character, built for talking things around when he can, sneaking around when he can't.

She tried the game, and liked it....

Then she had a bad day at work, and realized that what she really wanted to do was wander around a radioactive wasteland, mowing things down with a machine gun.


I only just stopped playing Fallout 3 in favour of moving on to New Vegas a month ago. In fact I still haven't completed Fallout 3 100%, missed out a lot of side quests.
Made in gb
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I think I recall someone earlier mentioning that they felt a chill (or something to that effect) watching the trailer when they saw the power armoured Brotherhood of Steel soldier in the vertibird. My first introduction to the Brotherhood of Steel was in Fallout 3, where they are very much the good guys, and I was accompanied by Veronica when I visited Hidden Valley in New Vegas, so skipped all the "go kill that NCR Ranger snooping around outside and in exchange we'll remove the explosive collar we just strapped round your neck" stuff.

So my perception of them is somewhat skewed - they don't seem all that scary to me.

What were they like in previous games? Were they something to dread?

This message was edited 1 time. Last update was at 2015/06/08 17:42:35


 
Made in gb
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Amazon Kindle counts as android, right? Right?

This message was edited 1 time. Last update was at 2015/06/15 19:00:20


 
Made in gb
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 BrookM wrote:
So, checked back in this morning and all my dwellers are half-dead from radiation poisoning for some reason. I tried producing rad-away, but it takes forever to produce a single one of those, plus it only heals a small bit of the radiation sickness. So, I may be looking at a vault full of corpses or ghouls soon.


Rename it Necropolis.


Automatically Appended Next Post:
 motyak wrote:
Fair point, but then again, if I'm already going to be sticking my phone to my wrist to pretend its a pipboy...


My dad has one of those. But he calls it an iWatch.

This message was edited 1 time. Last update was at 2015/06/16 15:50:34


 
Made in gb
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 Sigvatr wrote:
Shelter being Apple exclusive is utter bullcrap. You willfully neglect the largest part of your target audience? Bunch of idiots.

"Trying to pick up ammo without accidentally drinking toilet water"

HAHAHAHAHAHHA.


Wait, is it a permanent Apple exclusive, or just a timed exclusive? The latter i can live with.
Made in gb
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One thing I'd love to see in Fallout 4 is Companions' skills actually serving a useful purpose like in Knights of the Old Republic. If characters in your Party had useful skills, such as Security, Computer Use, Repair and Demolitions, you could direct them to perform a task that depended on those skills (unlocking a door, defusing a mine, hacking a terminal, repairing a droid).

Compare that to Skyrim or Fallout, where if you the Player Character don't personally possess the required skill, you don't get to do it period. Never mind that your Companion is a skilled mechanic (Raul and Veronica) or a Robot (EDE, Mister Handsy/Gutsy). Only YOU can hack terminals, pick locks etc.

I'm playing a cowgirl/desert ranger type character in Fallout New Vegas, focusing on stealth and long ranged weapons (scoped Hunting Rifle is awesome). But I always feel forced to invest in skills that don't fit the premise, like Repair and Science.

This message was edited 1 time. Last update was at 2015/06/17 19:09:30


 
Made in gb
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Oh, did not know that.
Made in gb
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 Wyrmalla wrote:
Given that games far back as Morrowind had the lock bash functionality modded in, I wonder if Bethesda will include it this time? Though the issue that I had with the newer versions of it was that they have a chance of destroying the contents, including quest items. That and I remember in Fallout 3 setting off a mini-nuke next to a safe and the thing still wouldn't open (having the lock degrade with each hit would have been useful, though also the amount of explosives/strength applied would make damaging items more likely. So your tough character would need to maybe not hit the lunchbox with a super sledge and instead just kick it, or invest points in the agility stat to counter their high strength).


Bashing a lock to break it open at the risk of damaging the contents was a feature in KOTOR too.
Made in gb
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nomotog wrote:
Bashing use to be a common thing. I don't know why it went away. Maybe because losing loot feels bad. Like if I lost loot for opening a box with a grenade, I might just not want to open it under the idea that I'll just do it latter. You never do do it latter of coarse. You could just have grenades open things without damaging things and have the noise and general value of bombs to balance it out.


Automatically Appended Next Post:
 AlexHolker wrote:
nomotog wrote:
The hulking death machine isn't meant to unlock a safe*. That is the thing with fallout. You get to pick a few and that is what you can do. Everything else, your meant to miss.

But that is stupid. It is the same mindset that ruined the ending of Fallout 3 before Broken Steel fixed it. If we have a friend with particular skills and no reason not to help us out, we should be able to take advantage of their help. There can certainly be limitations - a Brotherhood scribe will probably refuse to help you hack into a Brotherhood computer network - but there should be a sensible reason for it.
I like using companion's skills, but I would rather the skills they have be complementarity to the players skills rather then replacements. Kind of like how NV did it. Something like a scrib being able to hack robots not terminals. It's a new ability rather then a replacement because you can't normally hack robots just terminals.


I tend to never revisit previously explored locations. Exploration for me is like ticking off a check list.

It'd nice if certain previously explored locations became re-infested/repopulated after you've cleared them, to give you a reason to revisit.

Cleared a Vault? A gang of Raiders have moved in and began using it for a base to raid trading caravens. Exterminate them, and claim the bounty on their leader's head.

Cleared a ruined village/neighborhood of critters and ghouls? Families of wasteland settlers have moved in and made it their home. Revisit the place to trade with them, or kill them all and loot their gak.

Skyrim did this, though it was really just a case of resetting the location and triggering the respawn of the original npc types. No back story to why the place is being repopulated.

This message was edited 1 time. Last update was at 2015/06/17 23:05:58


 
Made in gb
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lol. So much for next gen consoles.
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Xbox One and PS4, you had one job! Be better than the last generation. But you messed it up quite stupidly.
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Meet the New Gen, same as the Old Gen.
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 hotsauceman1 wrote:
 Psienesis wrote:
Why anyone would play a Bethesda game on a console is beyond me. While the base games are acceptable, "great" even, it is the inevitable modding communities that spring up around their games (and the Construction Kits) that really make them shine. The right mods in the right places can turn a game from "good" to "freakin' amazing!".

While I've heard that the XBone will allow some mods to be installed (I'm picturing through a Steam Workshop-like interface) the tools and options for PC-oriented mods are far and away superior.


A game doesnt need mods to be good, thats why.


But why just play a good game, when you can turn a good game into a great game? And mods effectively give you infinite content, for as long as the community lasts.

This message was edited 2 times. Last update was at 2015/06/23 22:53:24


 
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 Pete Melvin wrote:
Do you not even just go ballistic sometimes when a character really, relaly annoys you and you just stab them in the face?

Just me?


When Lydia in Skyrim crosses me, we go for a lovely hike up a mountain...
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That kid in New Vegas Freeside endlessly chasing the giant rat annoyed me. I couldn't kill him so I killed the rat.
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Hopefully there'll be some Raider clans we can join. It'll be nice to be the bad guy for a change, raiding settlements. Imagine a quest where an intact inhabited Vault is discovered, and you have the choice of helping the Vault Dwellers defend the Vault, or join the Raiders and massacre them all.
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Has anyone played the Hardcore mode in New Vegas? Any advice for that? Is it any good?

I'm at the point now where I'm a ridiculously overpowered monster and I'm thinking about re-rolling as a straight up Cowboy. (Revolvers, Cowboy Repeaters etc ). I also missed out on a lot of the Companion quests, the ones that depend on accumulating "history points" by having them present when you visit certain places or the first time you speak to a certain NPC.
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 AlexHolker wrote:
 Shadow Captain Edithae wrote:
Has anyone played the Hardcore mode in New Vegas? Any advice for that? Is it any good?

I recommend it. One thing I would suggest is the mod Bottle That Water, which as its name suggests lets you refill water bottles. It's probably not necessary to do well, but it's the kind of thing that feels right to be able to do.


Cheers. Downloading now.

Gonna start a new character for Hardcore. As I'm watching Firefly lately, its feels right that I call him Malcolm Reynolds.

In Fallout 4 I really hope a lot of the Western style weapons make a return - I've enjoyed the weapons in New Vegas far more than Fallout 3. The (scoped) Hunting Rifle and Cowboy Repeater especially.

This message was edited 1 time. Last update was at 2015/06/26 20:55:27


 
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Hunting Rifle.
Cowboy Repeater.
Marksman Rifle.
Assault Carbine.
Riot Shotgun.
Hunting Shotgun.
The .45 Auto SMG (Thompson).

I hope at least some of these return.

I've barely touched the Big Guns or Energy Weapons.
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Got my Nexus Mod Manager up and running again (installed it months ago for Skyrim but never got round to playing it)...and now I'm starting to get carried away.

Installing the ShoddyCast Storyteller mod now.

Spoiler:

This message was edited 1 time. Last update was at 2015/06/26 22:26:41


 
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Deleted - off topic. Will post in What are you playing now? instead.

This message was edited 2 times. Last update was at 2015/06/28 00:12:29


 
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 Kanluwen wrote:
So, do you guys think there will be something similar to the NCR Ranger Armor in Fallout 4?

Because I will preorder right now if there is.


If you play on pc, its only a matter of time till someone mods it in.
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 Sigvatr wrote:
 Co'tor Shas wrote:

It's only the NCR rangers, and it's relatively late game.[/img]


NRC Elite Ranger armor can be obtained relatively early on and usually is a mid-game option. Lategame, you just use Power Armor.


Unless you're role playing and don't want it. :p

My second character is a wannabe cowboy and wandering scavenger who joins the NCR.

Desert Ranger Combat Armour can be obtained in a cave in Zion Canyon (Honest Hearts DOC). The best thing about it is that it's not tied to the NCR Faction, so faction reputations remain normal when you wear it. You can walk right into the Legion Fort wearing it. Looks cool too. But it's a mid game item, the Honest Hearts DLC is for lvl 20+ or something.

This message was edited 1 time. Last update was at 2015/07/08 15:32:46


 
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Also, a tip for maintaining Ranger Armour. It costs a bloody fortune to have a vendor repair Ranger Combat Armour from 0 to 100%. But if you raise your Repair skill to 90, the Jury Rigging perk will let you use any Armour of the same weight category to repair it.
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 n0t_u wrote:
Yeh, cause the Mojave got a lot less fallout than other places thanks to House. Ghouls should be even rarer there than they were in Fo3.


And for the most part they are. They're just located in a handful of radiation hotspots, a Vault, an NCR outpost destroyed by a dirty bomb, a nuclear facility etc. There are no subway tunnels sprawling right across the Mojave, infested with Ghouls.
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Or maybe the Courier IS infected, but it just has a long incubation period and doesn't set in until after the events of The Divide (Lonesome Road DLC and the end of the game).

This message was edited 1 time. Last update was at 2015/07/11 15:32:40


 
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I've downloaded a couple mods for New Vegas which expand on the Legion and Raider factions. Apparently it creates several hotspots of conflict, so I might wander across a raging battle with the NCR fending off the Legion or bands of Raiders.

Legion
http://www.nexusmods.com/newvegas/mods/51983/?

Raiders
http://www.nexusmods.com/newvegas/mods/52309/?
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I have 4 companions now in my modded second playthrough of new vegas. Boone, ED-E, the Shoddycast Storyteller and his Eyebot EDNA. When I get to Freeside Rex will make 5.

It's stating to feel like a Bioware game.

Mind you having a big party by my side has made for some epic firefights. With the Raider and Legion faction overhaul mods I'm using I regularly wander across bands of 10 or more enemies but can still come out unscathed.

The Storyteller is a beast with a Super Sledge. And so am I with a chainsaw, despite having just 25pts in Melee Weapons. That thing just chews through armour.


Automatically Appended Next Post:
 Soladrin wrote:
For story/role playing purposes yeah. It's not because the game is hard.


I just treat mine like pack mules.

I'm sworn to carry your burdens.
-The Storyteller

This message was edited 3 times. Last update was at 2015/07/18 16:01:26


 
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Speaking of the Storyteller...he's an odd one. There I am, trying to infiltrate the Legion camp at Cotttonwood Cove and I hear behind me...

"Dovahkhin, Dovahkhin. Hmm hmm hmm hmm, Dovahkhin Dovahkhin."

This message was edited 1 time. Last update was at 2015/07/18 16:09:30


 
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 streamdragon wrote:

First game since Mass Effect 1 where I finished a game and immediately thought "I should play again".


In Bethesda games I get that feeling before I even finish the game. Skyrim...Fallout...in New Vargas I'd only completed the first two dlc Honest Hearts and Dead Money, before I decided to do a second character. I'm glad I did though, missed out on a lot of the companion quests last time.

This message was edited 1 time. Last update was at 2015/07/20 15:22:39


 
 
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