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![[Post New]](/s/i/i.gif) 2015/07/11 19:57:00
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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Sienisoturi wrote:StarTrotter wrote: Psienesis wrote: Soladrin wrote: Psienesis wrote:It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.
Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).
Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.
Fallout 1 had a location called The Glow. This was where the FEV was created.
I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.
FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.
Not quite. Ghouls depends on who you speak to. Chris Tyler and the FO Bible say it's a mix of radiation and FEV, Chris A. changed his opinion later on to only radiation. Radscorpion was explained as a combination as well although it's likely that Chris A.'s opinion has opted for pure radiation. At least by the Fallout Bible's interpretation, the vast majority of strange critters in the Wasteland are all at least in part due to the FEV. As per now.... maybe not?
As a side note, am I the only one that thinks that the courier is a ghoul/mutant?
Yes you are.
The Legion and the Brotherhood hates mutants and ghouls. If the Courier was a mutant, chances are he would be shot on sight.
Also, the Bright Brotherhood doesn't recognize you as a ghoul, and that they called the PC smooth skin several times, iirc.
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This message was edited 3 times. Last update was at 2015/07/11 20:01:55
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/07/12 00:27:46
Subject: Fallout 4 Announced
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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BrookM wrote:F4 will not happen either, because chances are Obsidian will again provide a superior, more in line, sequel that doesn't fiddle-fart around with what has been established.
A part of me wonders if Bethesda's killing off of a lot of the charm of the main character to force you more along a set path might actually improve their writing. For some odd reason their dlc stories tend to be better than their main game so who knows?
Automatically Appended Next Post:
TheAuldGrump wrote: BrookM wrote:F4 will not happen either, because chances are Obsidian will again provide a superior, more in line, sequel that doesn't fiddle-fart around with what has been established.
If by 'superior' you mean 'boring as dirt, with no faction that is in any way sympathetic', then, yes, Obsidian is superior.
If I could have shipped the bomb from Megaton, reactivated it, and nuked New Vegas... there would be one more crater in Nevada.
The Auld grump - Hey, look over there! There's still more boring and flat! Whoops, my mistake... there was also yet another invisible wall in the way....
Psssht. Calling New Vegas boring and disliking the factions for not being shining beacons of morality? Fite me mate!
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![[Post New]](/s/i/i.gif) 2015/07/12 00:29:43
Subject: Fallout 4 Announced
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Consigned to the Grim Darkness
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3 had more interesting factions; NV had better gameplay and more setting variety.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2015/07/12 00:32:37
Subject: Fallout 4 Announced
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Melissia wrote:3 had more interesting factions; NV had better gameplay and more setting variety.
Wait Which mods are those? I wouldn't mind adding mods to add interesting factions or make the factions in the game more intriguing.
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![[Post New]](/s/i/i.gif) 2015/07/12 02:15:05
Subject: Fallout 4 Announced
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Fixture of Dakka
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StarTrotter wrote: Melissia wrote:3 had more interesting factions; NV had better gameplay and more setting variety.
Wait Which mods are those? I wouldn't mind adding mods to add interesting factions or make the factions in the game more intriguing.
I think this is a more a case of Different Strokes for Different Folks.
I'm a bigger fan of 3 than NV myself. Of course I've never played any of the earlier games either.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2015/07/12 02:24:24
Subject: Fallout 4 Announced
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Lady of the Lake
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Shadow Captain Edithae wrote:Or maybe the Courier IS infected, but it just has a long incubation period and doesn't set in until after the events of The Divide (Lonesome Road DLC and the end of the game).
Incubation is 10-20 days.
Species: Beauveria Mordicana
An entomopathogenic fungus, B. Mordicana has been developed to colonize the bodies of most common pests. Once it has fully colonized a host body, the host technically dies, but the body continues to move by means of the fungal colonies within it. In this manner the fungus moves amongst more of it's prey, occasionally spraying spores in a radius around the host body, infecting all who come near it. Its drawbacks include the time it takes to kill prey (10-20 days) and its limited effectiveness when dealing with unsocial pests.
http://fallout.wikia.com/wiki/Vault_22_terminal_entries
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![[Post New]](/s/i/i.gif) 2015/07/12 02:24:42
Subject: Fallout 4 Announced
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Sinful Hero wrote: StarTrotter wrote: Melissia wrote:3 had more interesting factions; NV had better gameplay and more setting variety.
Wait Which mods are those? I wouldn't mind adding mods to add interesting factions or make the factions in the game more intriguing.
I think this is a more a case of Different Strokes for Different Folks.
I'm a bigger fan of 3 than NV myself. Of course I've never played any of the earlier games either.
Wait I thought we were talking about mods.
Well then, in my opinion NV had more interesting factions, story, setting variety, dialogue, and played better (thank you ironsights!). 3 only really had two things over NV to me. The locations were dramatic, stupid, and silly and Liberty Prime but that might be due to my childhood love of transformers.
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This message was edited 1 time. Last update was at 2015/07/12 02:27:51
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![[Post New]](/s/i/i.gif) 2015/07/12 18:22:16
Subject: Fallout 4 Announced
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Posts with Authority
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Sienisoturi wrote:StarTrotter wrote: Psienesis wrote: Soladrin wrote: Psienesis wrote:It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.
Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).
Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.
Fallout 1 had a location called The Glow. This was where the FEV was created.
I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.
FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.
Not quite. Ghouls depends on who you speak to. Chris Tyler and the FO Bible say it's a mix of radiation and FEV, Chris A. changed his opinion later on to only radiation. Radscorpion was explained as a combination as well although it's likely that Chris A.'s opinion has opted for pure radiation. At least by the Fallout Bible's interpretation, the vast majority of strange critters in the Wasteland are all at least in part due to the FEV. As per now.... maybe not?
As a side note, am I the only one that thinks that the courier is a ghoul/mutant?
TheAuldGrump wrote: BrookM wrote:F4 will not happen either, because chances are Obsidian will again provide a superior, more in line, sequel that doesn't fiddle-fart around with what has been established.
If by 'superior' you mean 'boring as dirt, with no faction that is in any way sympathetic', then, yes, Obsidian is superior.
If I could have shipped the bomb from Megaton, reactivated it, and nuked New Vegas... there would be one more crater in Nevada.
The Auld grump - Hey, look over there! There's still more boring and flat! Whoops, my mistake... there was also yet another invisible wall in the way....
What on earth are you talking about, all the factions in new vegas have rational reasons to do wha they do.
Hmmm, let me read what i wrote... did I say 'not in any way rational'?
Nope!
Did I say 'not in any way sympathetic'?
Yep!
Do I sympathize with any of the factions?
Nope!
Would I nuke New Vegas?
Yes - in a New York minute. I would be a hell of a lot more likely to get rid of that place than wanting to play that stupid card game.
*BOOM!*
Problem solved.
Hell, I'd sell Tenpenny a seat.
The Auld Grump
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Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along. |
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![[Post New]](/s/i/i.gif) 2015/07/12 18:41:49
Subject: Re:Fallout 4 Announced
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Wise Ethereal with Bodyguard
Catskills in NYS
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You do realize that they had a path for when you didn't sympathise right? Independent.
And you didn't sympathize with any of them? Even the people just trying to get by? You would rather they didn't exist than they be flawed.
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This message was edited 1 time. Last update was at 2015/07/12 18:42:14
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2015/07/12 18:51:21
Subject: Re:Fallout 4 Announced
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Ultramarine Librarian with Freaky Familiar
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I've downloaded a couple mods for New Vegas which expand on the Legion and Raider factions. Apparently it creates several hotspots of conflict, so I might wander across a raging battle with the NCR fending off the Legion or bands of Raiders.
Legion
http://www.nexusmods.com/newvegas/mods/51983/?
Raiders
http://www.nexusmods.com/newvegas/mods/52309/?
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![[Post New]](/s/i/i.gif) 2015/07/12 19:47:40
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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TheAuldGrump wrote: Sienisoturi wrote:StarTrotter wrote: Psienesis wrote: Soladrin wrote: Psienesis wrote:It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.
Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).
Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.
Fallout 1 had a location called The Glow. This was where the FEV was created.
I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.
FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.
Not quite. Ghouls depends on who you speak to. Chris Tyler and the FO Bible say it's a mix of radiation and FEV, Chris A. changed his opinion later on to only radiation. Radscorpion was explained as a combination as well although it's likely that Chris A.'s opinion has opted for pure radiation. At least by the Fallout Bible's interpretation, the vast majority of strange critters in the Wasteland are all at least in part due to the FEV. As per now.... maybe not?
As a side note, am I the only one that thinks that the courier is a ghoul/mutant?
TheAuldGrump wrote: BrookM wrote:F4 will not happen either, because chances are Obsidian will again provide a superior, more in line, sequel that doesn't fiddle-fart around with what has been established.
If by 'superior' you mean 'boring as dirt, with no faction that is in any way sympathetic', then, yes, Obsidian is superior.
If I could have shipped the bomb from Megaton, reactivated it, and nuked New Vegas... there would be one more crater in Nevada.
The Auld grump - Hey, look over there! There's still more boring and flat! Whoops, my mistake... there was also yet another invisible wall in the way....
What on earth are you talking about, all the factions in new vegas have rational reasons to do wha they do.
Hmmm, let me read what i wrote... did I say 'not in any way rational'?
Nope!
Did I say 'not in any way sympathetic'?
Yep!
Do I sympathize with any of the factions?
Nope!
Would I nuke New Vegas?
Yes - in a New York minute. I would be a hell of a lot more likely to get rid of that place than wanting to play that stupid card game.
*BOOM!*
Problem solved.
Hell, I'd sell Tenpenny a seat.
The Auld Grump
Funnily enough, they actually give you that option in Dead Money.
Except instead of a nuke, its a corrosive gas that has a chance of turning people into...things.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/07/15 05:02:34
Subject: Fallout 4 Announced
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Gore-Soaked Lunatic Witchhunter
Seattle
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I nuked both the Legion and NCR in Lonesome Road. Seemed only fair.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2015/07/16 00:33:06
Subject: Fallout 4 Announced
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Rogue Inquisitor with Xenos Bodyguards
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It's amazing the total calm that Ulysses gets when you don't nuke either side, and let the nukes wreck themselves via the self destruct code from Eddie.
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"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
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![[Post New]](/s/i/i.gif) 2015/07/16 01:17:15
Subject: Re:Fallout 4 Announced
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Wise Ethereal with Bodyguard
Catskills in NYS
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It's so sad too.  only time I got legitimately upset while playing NV. I really felt for him, because he was my companion. He followed me from right at the beginning of my journey. I didn't get a companion until I was really far into the game (and that was completely by accident, I just unlocked a door, and Raul was there). He was my friend, in a land of strangers. And he was such a brave, happy little robot. When Ulysses took him away from me, it was the first time I felt any negative feelings towards him (Ulysses). And he was not ordered to die, but did so willingly, and saved countless lives, but his sacrifice will only be remembered by two people, Ulysses and the Courier.
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2015/07/17 14:51:48
Subject: Fallout 4 Announced
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Longtime Dakkanaut
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FNV: I went independent New Vegas. I figure when I leave Yes Man can run the place pretty much indefinitely. He says at the end that he gives himself an upgrade that gives him a little more flexibility in decision making, so that works for me. I know it puts a strain on the Followers, but that's why I had King and a few other citizens doing their parts to share the weight. I didn't like the NCR's exploitation of people, nor the brutality of Caeser's Legion. My playing a female courier really didn't help matters, since they constantly called me a weakling and occasionally a whore.
Lonesome Road? No nukes. The Mojave is radioactive enough.
Also: Stealth Armor from Old World Blues for me. In the end my party was usually me, Rex and Lily. I played a stealthy thinky courier that liked to snipe folks from as far away as possible. Thanks to Christine's Sniper rifles and .308 AP rounds, that meant one shotting pretty much anything short of the toughest Deathclaws. Had to pull out the Anti Material Rifle for those...
And let's be real. Boone was never your companion. You were his companion.
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![[Post New]](/s/i/i.gif) 2015/07/18 04:36:38
Subject: Fallout 4 Announced
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Dangerous Outrider
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Speak for yourself, I played with a melee build using the unique Super Sledge "Oh, Baby!" or the Katana from the Gun Runner's Arsenal because it was modable. I was the lead as a melee tank and Boone was just support.
I hope Fallout 4 has a sword type weapon, a Chinese Officer Sword like Fallout 3, even a machete would be good. Also to have it be modable and useful even in late game without it needing to cracle with energy from some power sword mod or something. Just a nice quality Sword with a mundane top tier mod option.
Well, at least I can expect there to be a modable Super Sledge, of which I have no qualms about the more eccentric mods it may have.
And I'm glad it will let you name your weapons. Very glad.
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![[Post New]](/s/i/i.gif) 2015/07/18 09:43:36
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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I just want a modable power fist. Even in Fallout 1, power fist was my favourite weapon.
Also, vindicator minigun would be fun.
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![[Post New]](/s/i/i.gif) 2015/07/18 12:41:50
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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Soladrin wrote:I just want a modable power fist. Even in Fallout 1, power fist was my favourite weapon.
Also, vindicator minigun would be fun.
Not surprising, considering how there were only 3 unarmed weapons, and the power fist was the only one that was useful late game.
I tried punching out a death claw with brass knuckles. It was a good thing I had Ian with me, without a burst weapon of course.
Remember kids, never give Ian a SMG.
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This message was edited 1 time. Last update was at 2015/07/18 12:44:33
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/07/18 14:37:43
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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Why not? He always hits.. something.
Also, I wish we had the fallout 1 and 2 style of powerfist in the bethesda games. They looked way cooler.
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![[Post New]](/s/i/i.gif) 2015/07/18 14:43:12
Subject: Fallout 4 Announced
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Ian has died more times at my hands than that of the enemy.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/07/18 14:59:26
Subject: Fallout 4 Announced
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Wait, you guys actually used companions?!
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![[Post New]](/s/i/i.gif) 2015/07/18 15:13:23
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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For story/role playing purposes yeah. It's not because the game is hard.
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![[Post New]](/s/i/i.gif) 2015/07/18 15:43:53
Subject: Fallout 4 Announced
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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In Fallout 3, bringing them along made the game harder. Good luck keeping those fethers alive!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/07/18 15:55:28
Subject: Fallout 4 Announced
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Ultramarine Librarian with Freaky Familiar
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I have 4 companions now in my modded second playthrough of new vegas. Boone, ED-E, the Shoddycast Storyteller and his Eyebot EDNA. When I get to Freeside Rex will make 5.
It's stating to feel like a Bioware game.
Mind you having a big party by my side has made for some epic firefights. With the Raider and Legion faction overhaul mods I'm using I regularly wander across bands of 10 or more enemies but can still come out unscathed.
The Storyteller is a beast with a Super Sledge. And so am I with a chainsaw, despite having just 25pts in Melee Weapons. That thing just chews through armour. Automatically Appended Next Post: Soladrin wrote:For story/role playing purposes yeah. It's not because the game is hard. 
I just treat mine like pack mules.
I'm sworn to carry your burdens.
-The Storyteller
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This message was edited 3 times. Last update was at 2015/07/18 16:01:26
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![[Post New]](/s/i/i.gif) 2015/07/18 16:02:09
Subject: Fallout 4 Announced
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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BrookM wrote:In Fallout 3, bringing them along made the game harder. Good luck keeping those fethers alive! 
The funny part is, it wasn't until my second playthrough that I realized I actually had acquired a companion somewhere along the way.
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![[Post New]](/s/i/i.gif) 2015/07/18 16:08:54
Subject: Fallout 4 Announced
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Ultramarine Librarian with Freaky Familiar
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Speaking of the Storyteller...he's an odd one. There I am, trying to infiltrate the Legion camp at Cotttonwood Cove and I hear behind me...
"Dovahkhin, Dovahkhin. Hmm hmm hmm hmm, Dovahkhin Dovahkhin."
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This message was edited 1 time. Last update was at 2015/07/18 16:09:30
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![[Post New]](/s/i/i.gif) 2015/07/18 16:43:38
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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In the old games, yeah. It was harder to solo the game in Fallout 1 and 2, as the combat was considerably more brutal.
No bullet sponges or quick use stims here.
Late game they do become useless since they have such crappy default armor, but there's a mod to fix that.
In the beth games I usually just solo it, unless I need a pack mule.
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This message was edited 3 times. Last update was at 2015/07/18 17:25:40
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/07/18 23:37:23
Subject: Fallout 4 Announced
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Battlefortress Driver with Krusha Wheel
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CthuluIsSpy wrote:
Late game they do become useless since they have such crappy default armor, but there's a mod to fix that.
.
You can equip them with armour in FO2, except for Marcus and Goris for obvious reasons. I'm fairly sure you can do it in FO1 as well but its been a very long time since I played that game. In fairness once you get a Gauss rifle combat becomes pretty easy given that it has a very high chance of getting a lethal critical.
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This message was edited 2 times. Last update was at 2015/07/18 23:39:16
My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2015/07/19 09:08:56
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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Silent Puffin? wrote: CthuluIsSpy wrote:
Late game they do become useless since they have such crappy default armor, but there's a mod to fix that.
.
You can equip them with armour in FO2, except for Marcus and Goris for obvious reasons. I'm fairly sure you can do it in FO1 as well but its been a very long time since I played that game. In fairness once you get a Gauss rifle combat becomes pretty easy given that it has a very high chance of getting a lethal critical.
You can't in FO1 without mods.
In FO2 you are given a bit more control of your companions.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/07/20 12:34:19
Subject: Fallout 4 Announced
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Longtime Dakkanaut
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Lotet wrote:Speak for yourself, I played with a melee build using the unique Super Sledge "Oh, Baby!" or the Katana from the Gun Runner's Arsenal because it was modable. I was the lead as a melee tank and Boone was just support.
I'm amazed you were able to hit anything, because my Boone was a psychotic killing machine. He'd kill things I didn't even know existed. Just walking along and suddenly cut to some random radscorpion going down or some legion scout's head blowing up.
Kanluwen wrote:Wait, you guys actually used companions?!
I am an incurable pack rat, I need companions to carry stuff for me so I can actually walk.
I'm thinking of starting another game, going high str/end/luck, low int/cha, melee build. Basically the opposite of what I did. Side with the legion maybe, just to see. I mostly sided with NCR last game, right up until the end when they tried to swoop in on my hard work and take everything. Might be interesting to see the other side of things.
First game since Mass Effect 1 where I finished a game and immediately thought "I should play again".
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