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Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

 Bromsy wrote:
This is the face I make when I don't give a damn.

I played Fallout 3 because I thought I'd never see another Fallout game otherwise. Wasn't a fan.

Since I played Fallout 1&2, with a few exceptions 3 just felt lazy and derivative. They wanted to try something new, so they moved the setting across the country. Then proceeded to softball everything else in. Some of the mutant animals? Sure, maybe. Ghouls? Makes sense.

But you gotta have the FEV, Supermutants, Floaters, Centaurs, The Enclave, The Brotherhood of Steel (Who they took all the shades of grey out that made them interesting and turned them into generic good guys), Deathclaws, all kinds of crap that it makes no sense to have in the Capital Wasteland except that they have to be shoehorned in either because we the consumer can't be smart enough to enjoy a new Fallout game on it's own merits or because the guys making the game were too damn lazy to come up with their own ideas. Not to mention the dumbing down and hand holding that happened. If you don't want me to kill kids, don't put kids in the game. As a matter of fact, don't hand me a game and call it a sandbox if you are going to make every tenth person unkillable. (Also looking at you, Skyrim)

Not only that, but we are two hundred years after the nukes flew? And yet the game looked and was set up like it happened maybe a generation or two ago?

New Vegas was an across the board improvement, and moved things back to the right part of the world, but there were still issues - notably the whole progression of time thing.


But then, magic - Wasteland 2 came out. While it had it's flaws, it was a return to top down isometric post apocalyptic rpging that I enjoyed waaaay more than 3. So I doubt 4 will do anything to draw me in.


Deathclaws are mutant lizards. There's lizards all over the Eastern seaboard.

Times change in the games industry. In the 90s, an isometric-view game that allowed you to kill kids was "edgy" but acceptable for an M rating. A realistic FPS with zooming functions and such in the 2000s? AO rating, which is an immediate sales-killer as many of the big-box chains will not carry a game with an AO rating.

The reason DC looks "immediately post-bomb" is because, for like 3/4 of its dev cycle, it was. Then they decided to not make it quite so soon after the bomb, but the art resources had already been done, so they left them as they were. That's why there's still National Guard tents and stuff standing around the Capital Wastelands. The game was originally envisioned to be very soon after the bombs dropped, and thus the remains of relief efforts, emergency response, etc. would still be present... but then they advanced the timeline a bit. They just stuck with the resources they'd already made.

The Brotherhood of Steel in DC are the good guys... kind of. But the Brotherhood is a factional organization. Just because the BoS in DC are nice does not mean the ones just down the road in Charleston, SC are going to be... or the ones in Miami, or Vegas.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in gb
Battlefortress Driver with Krusha Wheel





Brum

 Sigvatr wrote:
Please let it be Fallout 4. A European Fallout would be awesome!


Its definitely Fallout 4 and its going to be set, at least in part, in the Commonwealth which is I believe is Boston. Its a shame, at least in one sense, that Obsidian are no longer involved.

I just can't wait for all the paid mod shenanigans that Bethesda have got planned.

This message was edited 1 time. Last update was at 2015/06/03 07:00:42


My PLog

Curently: DZC

Set phasers to malkie! 
   
Made in us
Posts with Authority






 Co'tor Shas wrote:
 Bromsy wrote:


Not only that, but we are two hundred years after the nukes flew? And yet the game looked and was set up like it happened maybe a generation or two ago?


Huh? What do you mean by that.


200 years of wind and rain would see almost all of the buildings destroyed - instead of being partially collapsed with some rubble piled around. Canned food would not be viable still, cars would be at best heaps of rusted metal, not still recognizable. Those are just the things that would happen so long as there was still oxygen to cause oxidation - the bombs dropped in 2077, Fallout 1 started in 2161 and stuff was pretty fallen apart and ruined even in the arid southwest; 2277 is when you exit the Vault into the capital wasteland - more than a century after Fallout 1 and everything is more or less at the same level of decay.

That's not taking into account that plants and stuff are generally more able to handle background radiation and two centuries after the war you'd see some level of regrowth, which would wreck stuff even more.


Automatically Appended Next Post:
 Psienesis wrote:


Deathclaws are mutant lizards. There's lizards all over the Eastern seaboard.

Times change in the games industry. In the 90s, an isometric-view game that allowed you to kill kids was "edgy" but acceptable for an M rating. A realistic FPS with zooming functions and such in the 2000s? AO rating, which is an immediate sales-killer as many of the big-box chains will not carry a game with an AO rating.

The reason DC looks "immediately post-bomb" is because, for like 3/4 of its dev cycle, it was. Then they decided to not make it quite so soon after the bomb, but the art resources had already been done, so they left them as they were. That's why there's still National Guard tents and stuff standing around the Capital Wastelands. The game was originally envisioned to be very soon after the bombs dropped, and thus the remains of relief efforts, emergency response, etc. would still be present... but then they advanced the timeline a bit. They just stuck with the resources they'd already made.

The Brotherhood of Steel in DC are the good guys... kind of. But the Brotherhood is a factional organization. Just because the BoS in DC are nice does not mean the ones just down the road in Charleston, SC are going to be... or the ones in Miami, or Vegas.


Deathclaws were genetically engineered before the great war from Jackson's Chameleons. They aren't mutants. In 2161 they were localized entirely in southern California and were so rare that they were considered legendary. But apparently by 2277 their population had boomed to the point where they spread across the entire continent to infest the capital wasteland in the dozens. And somehow not wiping out all life in the area by doing so, despite also doubling in size in the same interval.

This message was edited 1 time. Last update was at 2015/06/03 07:32:46


 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Fallout 4, that has me interested, will it go more new Vegas or revert taking influence deeper from the originals and incorporate a slightly different approach

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Decrepit Dakkanaut





Nottinghamshire

I could see me buying into a new gen console or up to date PC for this. I loved New Vegas.. Never managed to finish it due to time constraints.


[ Mordian 183rd ] - an ongoing Imperial Guard story with crayon drawings!
[ "I can't believe it's not Dakka!" ] - a buttery painting and crafting blog
 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






Feth you Bethesda, stop making games so fast, I haven't even finished Fallout NV yet, let alone Skyrim!

 Bromsy wrote:
Not to mention the dumbing down and hand holding that happened. If you don't want me to kill kids, don't put kids in the game. As a matter of fact, don't hand me a game and call it a sandbox if you are going to make every tenth person unkillable. (Also looking at you, Skyrim)

Not putting kids in would be even worse. Game worlds full of people but with not a single child in the entire world always feel fake and unrealistic, like the whole world is about to die out. Besides, why would you want to kill a kid, even a virtual one in the first place? That is a bit disturbing.
Also, important quest characters have to be protected too, otherwise there is going to be a huge whinestorm of people complaining they have to restart the entire game just because some monster killed an npc. I like the way they handled it, because I want to do all quests in a single playthrough. I don't want to play the game multiple times and hope that this time I will be able to do all quests I missed.

This message was edited 1 time. Last update was at 2015/06/03 13:25:14


Error 404: Interesting signature not found

 
   
Made in gb
Courageous Grand Master




-

Dreadclaws are in Fallout 3 because the Enclave brought some with them.

"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

I loved 3, but New Vegas bored me- mostly because I leveled up too fast I think.

But I'm definitely looking forward to 4.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

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Plus other games- miniature and cardboard both. 
   
Made in us
Fixture of Dakka






So did we watch a countdown clock to finally be presented with a "Please Stand By" screen?

Edit: My tab does say "Fallout 4" though...

Edit 2: Ok, trailer up, officially excited! Vault 111 eh? And the "pre-war" scenes are awesome!

This message was edited 2 times. Last update was at 2015/06/03 14:13:39


"The Omnissiah is my Moderati" 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.




The Youtube video went live, but the site is wonky.
   
Made in nl
Decrepit Dakkanaut






I am extremely disappointed by the texture quality on that. It already looks dated.

This message was edited 1 time. Last update was at 2015/06/03 14:33:55


 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Yeah, not impressed.

   
Made in de
Decrepit Dakkanaut





Hm. Graphics and animations looked pretty bad. Minus points for the "War never changes." Come on.

   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Also, is it me or does the "town" they showed look like it won't be anything more than 10 houses?

   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

 Soladrin wrote:
I am extremely disappointed by the texture quality on that. It already looks dated.


Yeah, I mean I liked it in FO3, but that was a while ago...

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

I painted these guys weeks ago not knowing that vault would be 111, so I am stoked, the graphics are improved over the old FO-3,

[/img]

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in de
Decrepit Dakkanaut





 shasolenzabi wrote:
the graphics are improved over the old FO-3


...that is 7 years old

   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

 Sigvatr wrote:
 shasolenzabi wrote:
the graphics are improved over the old FO-3


...that is 7 years old


Have you watched the video in 1080p? the basic setting for some reason is 360, the whole things is much better in HD 1080p

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in us
Fixture of Dakka






Don't give a feth about the graphics not being omgbbq. The gameplay is always huge and satisfying. If you're playing RPG's for the graphical quality, you're doing it wrong.

Game looks great to me, conveys the aesthetic well and will no doubt be the massive time-sink that fans want.

But haters gonna hate...

"The Omnissiah is my Moderati" 
   
Made in us
[MOD]
Solahma






RVA

 Alex C wrote:
The gameplay is always huge and satisfying. If you're playing RPG's for the graphical quality, you're doing it wrong.


The main thing is scope for exploration. What Bethesda could afford to improve over Skyrim is their storytelling. FO3 had some wonderful stories, especially Trouble on the Homefront and A Meeting of the Minds.

   
Made in gb
Fixture of Dakka






Glasgow, Scotland

I totally thought they were going to play "We'll meet again" at the start of that trailer. Seriously, after listening to hundreds of classic tunes when playing 3 and New Vegas you realise how similar a load of them sound. :(

Uh, does that house from the trailer have the same layout as the one from Breaking Bad? o.O

Bonus points that they used the same Mr Handy as they did in the original Fallout 3 Trailer. Holy crap is that the same house from that trailer?! XD

Points then:

They've retained some designs from Fallout 3, as in little bits of clutter like the rockets above the baby's crib, the Enclave armour, Captain Cosmos poster, Riot Shotgun from NV. T-51b looks like its had a redesign though (no big wheel on the back). Is that Brotherhood riding those Vertibirds? If so then I take it that Bethesda took a nod from Tactics and brought in the Brotherhood's airships from there (they haven't explicitly made Tactics non-canon, and gave it nods back in 3 too).

It looks a lot greener than 3 did, which is great.

Yay, they had to get Mudcrabs in there somewhere...

Ooh, Super Mutants.

USS Constitution? ...Flying? 0.0

I see a poster on the wall of some slum telling people to "Enlist!".

Eugh, more Red Rocket Gasoline rather than Poseidon for some reason. :/

The city looks a lot more like the original concepts rather than what they went for in 3. As in its more "Metropolis" than just what our world looked like in the 50s with some crap tacked on.

Is that T-45d power armour or a later variant of it? Cool though, a nod to Van Buren where the guys guarding the Vault just before the War were kitted out in the same suits. I'm liking the redesign. It reminds me more of a futuristic car than something that's all edges (which the original design had credit to be, but given that the T-51b's been made to look more advance then the earlier armour can be too).

New weapons on the wall? I see the same laser rifle that one of the guys outside the Vault was carrying (credence to the Kotaku claim that you play as a guy from before the War? Plus the original trailer's house at military crap in one of its rooms the dog passes). A Power Fist maybe. Some smaller laser weapons (not Wattz 1000s unfortunately), and is that a Sniper Rifle?

Pipboy's not been redesigned majorly. It looks more like a bit of military gear, but thankfully they didn't change the original's useless ergonomics (the buttons are all in horrible places, as noted by the guy who originally made the thing, he only discovered this after it was finalised). It has a massive light bulb on the side now however, rather than the light being emitted from its screen (hopefully then it'll be like a directional torch rather than lighting up 360 around you like in 3 and the originals)...

Looks like the family from the start, or in other word's the game's tutorial, don't make it into the Vault in time. ...Or do they?

...Probably. Least the father will.

Overall it looks a lot more realistic than 3 did, but put that down to it being a good couple of years on. Its nice to see the game looking like that though, even Skyrim was a bit off looking. However I'm also getting a RAGE feeling from those post-war towns.

Edit:

Looks like the Mr Handy from the trailer wound up in that guy's garage . Also see a rudimentary trap made from a tin can and bottle caps and a pulse grenade on a shelf. Heh, and yeah if it wasn't super clear who the owner of that armour was there's his pipboy on that workbench.

Automatically Appended Next Post:

This message was edited 6 times. Last update was at 2015/06/03 16:00:26


 
   
Made in nl
Decrepit Dakkanaut






 Alex C wrote:
Don't give a feth about the graphics not being omgbbq. The gameplay is always huge and satisfying. If you're playing RPG's for the graphical quality, you're doing it wrong.

Game looks great to me, conveys the aesthetic well and will no doubt be the massive time-sink that fans want.

But haters gonna hate...


I don't play RPG's for the graphics, but there is a certain expectation for it after so long. The texture work in that trailer is straight up bad and would affect my enjoyment of the gameplay.

But, haters gonna hate on people with different opinions.
   
Made in us
Fixture of Dakka






 Soladrin wrote:
But, haters gonna hate on people with different opinions.


Yup, like those hating on my opinion that it looks awesome by claiming the graphics suck.

Damn haters...

Seriously though, I've watched about 5-6 times now and have seen nothing bad about the visuals. Maybe the sheer amount of awesome is blinding me.

This message was edited 1 time. Last update was at 2015/06/03 16:18:48


"The Omnissiah is my Moderati" 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

The doom and woe's already started on the No Mutants Allowed forum thread for this.

Good point though, Vault 112 was a simulation Vault that had a bunch of Pre-war people living in it. In that case the pre-war segment may be a simulation (i.e. the same intro as the film had), or the protagonist may have been stored from before the War. I'm disliking that he's voiced however, though that could be just for the intro, or not even by the player character.

Oh, and they seem to think its the same engine as Skyrim, which I'd hope. Bethesda have flip flopped between saying its that or the one they used for Wolfenstein (which to quote, is totally unusable for an open world RPG). They're reasoning, ah, picking out all the flaws with that in engine screen shot that I posted above. =P

And yes, the Youtube comments on that video are literally all just "The graphics suck". Dude good, my computer will probably be able to run the damn thing then (and that's just the vanilla game, what about with all the mods..).

This message was edited 1 time. Last update was at 2015/06/03 16:15:44


 
   
Made in gb
Member of a Lodge? I Can't Say






Suprised no one has posted this...
[Thumb - 2015-06-03-17-10-07-1042159430.jpeg]

   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

I was thinking type 52 at first, but maybe type 47 or 48 power armor?

Oh I think I will be loving this FO

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in de
Decrepit Dakkanaut





 Alex C wrote:
 Soladrin wrote:
But, haters gonna hate on people with different opinions.


Yup, like those hating on my opinion that it looks awesome by claiming the graphics suck.

Damn haters...


Perceiving it as hate doesn't mean it's hate. Objectively, as in as of today's standards, the graphics are terrible, 3/10 territory. If an official trailer looks as "good" as a 7 year old game, then graphics are bad. This isn't hating. I am pretty sure it will still be a really good game, just like Fallout NV (with mods) and Fallout 3 (with mods...) and Skyrim (with mods...I...spot a pattern!). From a technical POV, however, graphics are bad.

Same goes for the animations. They are bad. Hands down. The dog isn't walking, it's running its running (duh) animation and looks like he's floating a few inches above the ground. That's bad animations right there.

This message was edited 1 time. Last update was at 2015/06/03 16:18:14


   
Made in gb
Fixture of Dakka






Glasgow, Scotland

@ shasolenzabi

Nah I think they've just redesigned the T-51b/ T-45d. They've given the Vertibird a go over too, as well as changing the Vault suits back to how they looked in the originals. Put that down to their lead artist dying just after Skyrim came out (though he'd been working on the project before that presumably). =/

Here's a better run down than I can come up with:

http://fallout.gamepedia.com/Blog:News/Fallout_4:_Welcome_Home_-_Trailer_analysis_and_summary#Summary
   
Made in us
Fixture of Dakka






I guess I have much lower standards for graphics than others have.

Seriously don't give a feth and can't comprehend the flak it's getting over the visuals.

"The Omnissiah is my Moderati" 
   
Made in ie
Norn Queen






Dublin, Ireland

Meh the gfx wouldnt bother me so much, F3 and Vegas werent exactly top notch either but got the job done overall.
Ultimately as long as its a solid plot, large world, good quest line and decent RPG system I'll be happy.



Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
 
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