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Made in au
Commoragh-bound Peer





A clash of two galaxies begins, several portals are opened between the universes of Mass Effect and 40k, each location is isolated in different parts of Space, each rift is unique in its position, and location, and all factions have access to these portals. But here's the catch, they universes are incompatible to one another, such as Mass Effect has real world physics and no warp whatsoever, beyond that Element Zero is the only major difference from the 'real world'.

Warhammer 40k

The Imperium attempts to bring forth a crusade against the heathen humans only to discover that have no means of FTL travel beyond a couple of Mass Relays and that's it, they have no other means of traveling anywhere throughout the galaxy of Mass Effect. But their location sits them right on the edge of the Systems Alliance's space, and only a few relay jumps over to the Charon Mass Relay, and Earth.
The Imperium however has the greatest level of access to the Mass Effect universe as mentioned before, they have access to more than two Mass Relay's thanks to their location, the only trouble is that they cannot go further than where they are, and they're under near constant and unending assault from the Mass Effect races.

The Tau Empire, is located closest to the Turians region of the galaxy and are also stuck with limited range of one Mass Relay, they are however within striking distance of a major Turian colony, though the Turian Hierarchy has very little intention to let them anywhere near their planets. The two forces are at a standstill however it is assumed that both sides will start a greater confrontation if a peaceful resolution is not achieved.

The Dark Eldar are unable to send raiding forces, seeing as there is no warp, this leaves them at quite a disadvantage, however some Corsairs and even Eldar Rangers do go into the universe of Mass Effect, albeit through the portal which was opened up in Asari Space, see below.

The Orks don't have direct access to a portal but their arrival was more in part of a freak accident, a massive Ork Rok crashed through the dimensional barriers which held both universes apart, and sent the Orks hurtling to a once thriving Krogan colony, from there the Orks have spread like a plague, at least on the planet's surface. But their gestalt field was no longer functioning in the universe of Mass Effect, but their spore like generation is retained, the drawback is that they rely upon weapons scavenged from the Orks of the planet whom they seemed to enjoy fighting, and what crude hand held weaponry they can construct. Ork mercenaries are recruit-able, though they are a rare sight.

The Necrons do not possess much of an interest beyond their own Empire at the moment, at least the only one who has bothered to go out of their way was Trazyan the Infinite, who at the moment has somehow managed to procure a massive alien craft known as a Reaper, how he achieved this feat is still undetermined, or what exact purpose he wanted such a dangerous creature is unknown.

The forces of Chaos have access to a portal which allowed them direct access to an Asari colony on the edge of the Terminus Systems, Slaanesh has seized the opportunity for new ground, though the forces of Chaos have no means of communicating with their dark gods, this doesn't prove too much to take slaves back to the Portal and back into the Eye of Terror.

Tzeentch doesn't honestly care since he cannot influence anything within the Mass Effect realm and prefers to operate through third party forces, rather than directly. His interest is unknown in the matter of Mass Effect, however he does take time to sow chaos and mayhem across the galaxy. Recent activities suggest that he had his agents operating through secret organizations such as those of the Shadow Broker and other information brokers and espionage specialists.

Nurgle has a bit of a problem, most of his forces tend to decay a little too fast when they enter in the universe of Mass Effect, giving him a bit of trouble in terms of spreading his love for all living creatures, which is proving a little tricky, he wants to spread his love, but is unsure how to achieve such a thing when all his minions end up decaying into a pile of sludge.

Khrone in his usual fashion doesn't give a hungry Kroot's rear end at what the problem was, deciding just pouring as many bloodthirsty murderers loose would be enough, though their a little aimless as to where exactly they're supposed to be going. At the moment they've been waging a rather fruitless war against the flora of a death world near the portal where they had arrived from.

(As for the rest of the 40k universe, well that's something I'll cover a little later.)

Mass Effect

The Systems Alliance begins a war of attrition to bring the Imperium of Man to heel, but with virtually no luck, most ships were destroyed by the vastly more powerful Imperial warships point defenses and lance batteries, leaving the Alliance on the retreat. However something amazing happened during a second engagement, a single Alliance Corvette managed to bring down a Firestorm frigate, how this was achieved was by the officer in charge, seeing little hope of winning the battle and surviving, the officer in charge turned his vessel into a massive FTL missile. The corvette struck the frigate at 12775 times the speed of light, weighing in at 2700 tons, the ship turned the imperial frigate into a pile of scrap.

This tactical discovery warranted the Alliance creating a series of small but extremely powerful torpedoes, the size of small ships and shuttles which could be set on an automated course and launched at their enemies, the drawback to this however was the difficulty producing as many Mass Effect drives as possible and loading them onto torpedo vessels, and the size of the craft could not be carried by anything smaller than a carrier class vessel.

With this the war had taken a turn as the Imperium's navy is on the constant lookout for Alliance vessels and the fear of being destroyed by ship sized projectiles. This however did not address all of the Alliance's problems, the colonies which were still under constant fire between the Systems Alliance and the Imperium were dangerous hot spots of activity, battles are fierce and bloody. Another factor amidst this was the cost of resources and man power, along with the prospects of ever negotiating with the Imperium. A decision has yet to be made in regards to leaving the system to the Imperium. Though the Alliance government sees that this war should be fought away from any major human port or planetary system to avoid drawing any further human worlds into the conflict.

The Turian Hierarchy is in a state of undeclared war with the Tau Empire, as they had initially rejected any policy of ceding to the Empire, though talks continue with the Citadel Council in regards to future political exchanges, the situation on the border continues to degenerate, as hostilities spark off between the expansionist Tau and the Turian Hierarchy. Neither one is willing to start a full war unless they have no other reason. Planetary level skirmishes occur regularly with both sides using a series of blinding tactics to overcome one another, the Hierarchy's disciplined and highly trained forces constantly cutting swaths in the Tau infantry's numbers, while the Turians suffer serious losses of machinery and man power to the Tau's deadlier energy based pulse rifles and drone fighter squadrons. Though the war isn't over yet, the chances of a victory clearly define that the Hierarchy doesn't have the capacity to match the Tau's technological advantage.

To the Asari Republics, a discover was made by the Asari which led them to the Eldar planets in the Segmentum Ultima, which sparked an expedition into Eldar held space, the end result of which was of mixed results, at the moment the Eldar saw the intrusion of the Asari on their territory to be an affront at least to Craftworld Biel-tan, other Craftworlds have sent in their own forces to see what the Asari bring to bear on the galaxy. The discovery of Element Zero and Mass Effect, and the fact that no being in the universe of which the Asari originate from possess any form of psychic ability, aside from the Asari's unique species traits are a cause for concern, at least in some of their opinions. No conclusion has been drawn.

The Salarian Union holds vast military and technological interests in the galaxy of Warhammer, and it is of no surprise that when they discovered a small portal leading to Imperial worlds in the Segmentum Tempestus, they didn't waste time trying to locate worlds where they could gather technology and resources from. However they did unfortunately draw the attention of another very dangerous faction, the Adeptus Mechanicus, with the trade of their alien technology, at least the very outdated technology, they managed to procure access to a few dozen Imperial worlds, and begin scouring for anything which may give them a technological advantage over the Imperium and other races.
Their discovery of techno-sorcery with Omni-tools sparks the belief that they have STCs which drew in the attention of the Adeptus Mechanicus, at the moment, the Mechanicus are scouring the whole segmentum looking for the portal from where the Salarians had come from.

Other Races:

Hanar: Don't particularly care, but lend aid to their allies through their assassins and specialists.

Volus: Providing as much financial support to the war effort, though their interests lie within the opportunity to open up trade with another galaxy, some have been suspected to have aided in trying to spread the Tau's ideology.

Elcor: Don't particularly care either way, they're in support of the Council but don't do much beyond that.


Non-Council races:

Vorcha are used as disposable shock troopers which is no surprise, their quick growth and large numbers allow for the Council races and other non-council races to fight continuously without having to worry too much about casualties.

Krograns have taken a surprising love for their newest enemies, the Imperium and whatever other races which have appeared, they gladly sell their services, and in exchange the genophage has been cured from their people. Due to the fact that there are too few of them in comparison to the size of the Imperium and other races.

Quarians have taken the opportunity to gather as much technology as well, using the war to cover up their salvaging operations, they have seized a few husks of Imperial warships for themselves, secretly working on each piece to prepare for a war with the Geth.

Geth: The Geth have heard of the events of the galaxy, and have sent out agents to seek out technologies from the other universe while continuing on their work of creating their greatest project, the Dyson's Sphere, the Unity which will allow them to gather knowledge across the universe and learn everything there is to possibly learn. Though they are having difficulties, their prospects of getting new technology may change their fortunes.


Third Party Organizations:

Cerberus- They see the opportunity brought forth by the Imperium of Man, though they don't implicitly trust them, the Illusive man is no fool when it comes to potential allies and very dangerous enemies, he attempts to manipulate events behind the scene, trying to procure the Imperium's assets for himself and begin his own little empire. At the moment, he's gained quite a bit of ground amongst members of the Imperial Guard.

The Shadow Broker- Nothing much to see beyond the ruthless contempt of the Shadow Broker who is attempting to seize what he can from the other universe, be it Imperial or Necron technology, he's out to get his share of the other universe, and achieve Immortality.

You can join in and throw in your suggestions as to how this situation would play out.



Automatically Appended Next Post:
Somehow I know I'm going to regret this.

This message was edited 2 times. Last update was at 2015/06/27 12:24:02


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

You are missing the Eldar and ORKS

I am disappoint.

You are going to regret this fanboys HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Also dark eldar and eldar only use webways.

This message was edited 1 time. Last update was at 2015/06/27 00:31:26


From whom are unforgiven we bring the mercy of war. 
   
Made in au
Commoragh-bound Peer





The Eldar are mentioned below, they don't have much of an interest beyond the Asari, they only got involved rather recently so there's not much to add at the moment.

As for the Orks I'm not sure how to add them in, I was thinking maybe a Rok crashing through and spreading them about. But I'm not sure if that approach would work, I was actually thinking about making them crash into Tuchunka and fighting the Krogans since they love to fight, and they have lots and lots of big guns which the Orks would love to use.

Yeah those two would get along fine, I'll have to figure out how to put them in though.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Evident-Disaster wrote:
The Eldar are mentioned below, they don't have much of an interest beyond the Asari, they only got involved rather recently so there's not much to add at the moment.

As for the Orks I'm not sure how to add them in, I was thinking maybe a Rok crashing through and spreading them about. But I'm not sure if that approach would work, I was actually thinking about making them crash into Tuchunka and fighting the Krogans since they love to fight, and they have lots and lots of big guns which the Orks would love to use.

Yeah those two would get along fine, I'll have to figure out how to put them in though.


the Orks would have an eternal war with the krogan, and probably end with krogan being wiped out. Or maybe the krogan and orcs go "HMPH WE GOTS A FRIENDZ IN YOU!"

Tyranids is easy to add too.

Tau are pretty hard to add.

Hrud are going to be easy they are in a bay of a Imperial cruiser or Mechanicus ship for study and they escape.

I think the imperial forces (mattering who is leading it) will have some interesting things. One they will adapt and learn about the technology mass effect, and probably start to learn how it was made. If they have an ORDO Xenos inqusitior and a few space marine strike forces and Ad Mech members, they will try their best to find a way to adapt. First by establishing a foothold and testing the alliance with a small scout fleet. And then figuring out what causes theirships to react to mass relays.

This message was edited 1 time. Last update was at 2015/06/27 00:42:47


From whom are unforgiven we bring the mercy of war. 
   
Made in au
Commoragh-bound Peer





Tyranids are attracted to the psychic beacon of the Golden Throne and massive psychic events aren't they? Why would they go into a universe which would nullify a substantial amount of their psychic potential for?

And yeah, I kinda forgot about the Hrud, and if you did read above, the Quarians stole the wrecks of Imperial battleships wherever they could, so they might have Hrud on those broken down hulks.

Umm, I'm pretty sure that the Imperium is a little slow to change, and it's going to take them quite a while to learn of Mass Effect any time soon, even if the Mechanicus manages to get past the whole tech heresy stuff, it'll still take them quite a while to over come the staggering technological and physics difference, and there's also another problem, none of the worlds they secured have any substantial amount of element zero.

And big ships need a lot of it to use in order to achieve even the basic speeds of FTL travel. And thanks for answering the above, but even with a member of the Ordo Xenos, that still doesn't change one major drawback for them, the Alliance uses FTL torpedoes to mess up Imperial warships, even if they got a ship to work, that still won't save them from ship sized torpedoes traveling over ten thousand times the speed of light.

Also void shields need the warp to fully function, no war = no void shields, or at least severely weakened shields.

This message was edited 2 times. Last update was at 2015/06/27 00:50:14


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Evident-Disaster wrote:
Tyranids are attracted to the psychic beacon of the Golden Throne and massive psychic events aren't they? Why would they go into a universe which would nullify a substantial amount of their psychic potential for?

And yeah, I kinda forgot about the Hrud, and if you did read above, the Quarians stole the wrecks of Imperial battleships wherever they could, so they might have Hrud on those broken down hulks.

Umm, I'm pretty sure that the Imperium is a little slow to change, and it's going to take them quite a while to learn of Mass Effect any time soon, even if the Mechanicus manages to get past the whole tech heresy stuff, it'll still take them quite a while to over come the staggering technological and physics difference, and there's also another problem, none of the worlds they secured have any substantial amount of element zero.

And big ships need a lot of it to use in order to achieve even the basic speeds of FTL travel.


Not true, their weapons during the tyranic wars were immedately changed and were able to combat the tyranids rather quickly and tactics were employed different.

Also are we going with the any canon goes or any canon from the codexes, and main part of the Gamesworkshop line up (minus forgeworld and black library)

Also I am probably speaking for a lot of people here. How many assests does the imperium have? An entire exploration fleet (colony ships, could be around a hundred or so major ships) or a sector fleet (75 ships at most)?

This message was edited 2 times. Last update was at 2015/06/27 00:50:03


From whom are unforgiven we bring the mercy of war. 
   
Made in ca
Fixture of Dakka






Hah! Two franchises that I love

Next, it will be 40k vs Halo.
   
Made in au
Commoragh-bound Peer





Yeah we're going with the canon established by the Codexes, though I gotta say those physics are really wonky.

As for the assets, the Imperium has about 81 sectors within active participation aimed at the Alliance's portal point.

As for the others, they vary, the Salarians got an entire Expedition fleet of AdMech trying to rip them to pieces, and the others are in different locations, so the main one would be the Alliance portal. More than a few hundred ships, and probably more.


Automatically Appended Next Post:
 Talys wrote:
Hah! Two franchises that I love

Next, it will be 40k vs Halo.


Yeah that's always a possibility, though I gotta be honest I'd rather not have the whole warp thing included, though have you read the codex for the Covenant?
It's hilarious because the Covenant are insanely dangerous even to the Space marines, its on 1d4chan it's hilarious and grimdark at the same time.
They don't have the UNSC for obvious reasons, but it's pretty impressive how they managed to make an entire codex for the Covenant

This message was edited 1 time. Last update was at 2015/06/27 00:54:42


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Talys wrote:
Hah! Two franchises that I love

Next, it will be 40k vs Halo.


God not halo again check my threads list. It will be space marines vs spartans....

Yeah that got ugly real quick on that thread.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

All the Imperium would have to do is throw some bombs with that make red explosions, some blue explosions and some green explosions and they win

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Vaktathi wrote:
All the Imperium would have to do is throw some bombs with that make red explosions, some blue explosions and some green explosions and they win


Yeah the imperium would have its hands full trying to conquer a galaxy.

They would also only have to show much they would wreck a single reaper and show why they are superior.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Ancient Venerable Dark Angels Dreadnought







Mass Effect would get steamrolled so hard there wouldn't even be evidence of their existence to begin with. 40K is completely "out of their league" in terms of firepower, with ships in mass effect being impressive if they spit out kiloton or megaton fireballs. Even the Tau would brutally massacre everyone, this is just horrible. None of the ME factions have the industry to take on any 40K race, not even the Tau, even their industry dwarfs well, everyone. Not even the Reapers would stand a chance, they just get drowned in shear firepower.

Please though OP, go to spacebattles.com and repost this.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Wyzilla wrote:


Mass Effect would get steamrolled so hard there wouldn't even be evidence of their existence to begin with. 40K is completely "out of their league" in terms of firepower, with ships in mass effect being impressive if they spit out kiloton or megaton fireballs. Even the Tau would brutally massacre everyone, this is just horrible. None of the ME factions have the industry to take on any 40K race, not even the Tau, even their industry dwarfs well, everyone. Not even the Reapers would stand a chance, they just get drowned in shear firepower.

Please though OP, go to spacebattles.com and repost this.



Aww I wanted to see this play out. I gave them somewhat of a chance

From whom are unforgiven we bring the mercy of war. 
   
Made in au
Commoragh-bound Peer





I mentioned above, the situation was a bit different, being the fact that no one had the warp to use in Mass Effect, so good luck trying to steamroll someone you couldn't reach in a few thousand years.

Though the Tyranids, and Necrons would probably wipe them out, the Imperium and every other race which relies upon the warp would never reach their target destinations in a very long time. Not unless they had access to mass effect technology to begin with.

But in a straight up fight, yeah the Mass Effect universe wouldn't last, but they'd certainly last longer than our modern military would against them.

Also, does anyone have a calculator for how much energy a few thousand ton projectile would release if it hit something at over 12775 times the speed of light? I'm not sure.
   
Made in ie
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Dublin

40k has brute force but the relative primitiveness of the tech is often overlooked. Superior tech has constantly proven to be greater than brute force throughout our own history. Let's not forget the Imperium is often described as Steampunk, with all the limitations on technology that come with that. Versus a universe where the guns fire at such velocities that micrometre sized projectiles are lethal, and everyone and their uncle wears personal shielding and ablative armours. I don't think it would be a rollover for the Imperium. If anything they'd be fighting an uphill struggle.

I let the dogs out 
   
Made in au
Commoragh-bound Peer





In any case, I'm curious but can't sentinels as in biotic sentinels produce a bubble field to protect themselves again missile impacts and so forth? Would that work against bolters as well?
I'm fairly certain there is a limit to what bolters can penetrate.

As for other things, Mass Accelerators are as powerful in terms of modern day firearms aren't they? Being capable of accelerating small slivers of metal at super sonic speeds, and shattering on impact or penetrating a target enough to inflict serious injury or death.

Would the Mass Accelerators be on comparison to autoguns in terms of stopping power or less efficient?







Automatically Appended Next Post:
@thegreatchimp

I have to agree there, Mass Effect may lack in the department of highly powerful energy weapons but they are innovative, they can produce a lot of dangerous weaponry. And let's not forget that most APC are armed with rail guns capable of firing a 155mm projectile at hyper sonic speeds, that's enough to make someone think twice about putting a tank anywhere near them.

This message was edited 1 time. Last update was at 2015/06/27 01:47:47


 
   
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 thegreatchimp wrote:
40k has brute force but the relative primitiveness of the tech is often overlooked. Superior tech has constantly proven to be greater than brute force throughout our own history. Let's not forget the Imperium is often described as Steampunk, with all the limitations on technology that come with that. Versus a universe where the guns fire at such velocities that micrometre sized projectiles are lethal, and everyone and their uncle wears personal shielding and ablative armours. I don't think it would be a rollover for the Imperium. If anything they'd be fighting an uphill struggle.


Standard Imperial technology outright ignores kinetic shielding, and no, the Imperium is not "technologically primitive", that's just an annoying meme that keeps popping up from people who don't read any 40K material. The Imperium is the same civilization that builds utterly massive ships in a matter of months or even has ridiculous items like a spray-can that will render a T-Shirt the same quality as flak armor (which can stand up to autogun fire with calibers such as 7.62 or 8.5 mm).

Plus ground combat is irrelevent. Lance batteries will kill any ME ship within range in swift manner, before they can hope to deploy troops. As far as the inhabitants of ME are concerned, any fleet arriving from the 40k Milky Way is untouchable.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
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@Wyzilla
Yeah but in terms of these circumstances, do you think that the Imperium could wage a war in a situation where they are at a severe disadvantage? In comparison to the races of Mass Effect, any travel would take decades if not centuries to get from one planet to the next.

The Imperium would be hard pressed to achieve a crusade if all they can do is float one system to the next.
   
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 Wyzilla wrote:
 thegreatchimp wrote:
40k has brute force but the relative primitiveness of the tech is often overlooked. Superior tech has constantly proven to be greater than brute force throughout our own history. Let's not forget the Imperium is often described as Steampunk, with all the limitations on technology that come with that. Versus a universe where the guns fire at such velocities that micrometre sized projectiles are lethal, and everyone and their uncle wears personal shielding and ablative armours. I don't think it would be a rollover for the Imperium. If anything they'd be fighting an uphill struggle.


Standard Imperial technology outright ignores kinetic shielding, and no, the Imperium is not "technologically primitive", that's just an annoying meme that keeps popping up from people who don't read any 40K material. The Imperium is the same civilization that builds utterly massive ships in a matter of months or even has ridiculous items like a spray-can that will render a T-Shirt the same quality as flak armor (which can stand up to autogun fire with calibers such as 7.62 or 8.5 mm).

Plus ground combat is irrelevent. Lance batteries will kill any ME ship within range in swift manner, before they can hope to deploy troops. As far as the inhabitants of ME are concerned, any fleet arriving from the 40k Milky Way is untouchable.


If they weren't technologically primitive they wouldn't be loading their ship cannons by hand, operating with dataslates far inferior to the original ipad, and engaging in trench warfare as an earnest battle strategy.

Most of all they wouldn't bother building ridiculous tough guys aka Space Marines! when a few DE scourge or imperial assassin types would get the job done.

There's a reason every other faction in the galaxy has better tech than the imperium.
   
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 Evident-Disaster wrote:
@Wyzilla
Yeah but in terms of these circumstances, do you think that the Imperium could wage a war in a situation where they are at a severe disadvantage? In comparison to the races of Mass Effect, any travel would take decades if not centuries to get from one planet to the next.

The Imperium would be hard pressed to achieve a crusade if all they can do is float one system to the next.


No, but anything bumping into them will be swiftly cut down and scavenged for anything useful. Of course considering the Necrons are here, after they mop up some Reapers they likely move on to extermination. No interaction can take place, any exchange in fire is hilariously lopsided in the favor of 40k fleets.

heshman wrote:
 Wyzilla wrote:
 thegreatchimp wrote:
40k has brute force but the relative primitiveness of the tech is often overlooked. Superior tech has constantly proven to be greater than brute force throughout our own history. Let's not forget the Imperium is often described as Steampunk, with all the limitations on technology that come with that. Versus a universe where the guns fire at such velocities that micrometre sized projectiles are lethal, and everyone and their uncle wears personal shielding and ablative armours. I don't think it would be a rollover for the Imperium. If anything they'd be fighting an uphill struggle.


Standard Imperial technology outright ignores kinetic shielding, and no, the Imperium is not "technologically primitive", that's just an annoying meme that keeps popping up from people who don't read any 40K material. The Imperium is the same civilization that builds utterly massive ships in a matter of months or even has ridiculous items like a spray-can that will render a T-Shirt the same quality as flak armor (which can stand up to autogun fire with calibers such as 7.62 or 8.5 mm).

Plus ground combat is irrelevent. Lance batteries will kill any ME ship within range in swift manner, before they can hope to deploy troops. As far as the inhabitants of ME are concerned, any fleet arriving from the 40k Milky Way is untouchable.


If they weren't technologically primitive they wouldn't be loading their ship cannons by hand, operating with dataslates far inferior to the original ipad, and engaging in trench warfare as an earnest battle strategy.

Most of all they wouldn't bother building ridiculous tough guys aka Space Marines! when a few DE scourge or imperial assassin types would get the job done.

There's a reason every other faction in the galaxy has better tech than the imperium.


They only load macrocannons and torpedoes by hand, and even then those are often servitors for the sake of saving resources (although even then autoloaders don't exist, they're just more expensive than scooping up a couple hundred thousand people and lobotomizing them). And no, only the Eldar and Necrons have better tech than the Imperium. Not even the Tau surpass them, as the Tau still have yet to even remotely catch up to the more esoteric and powerful Imperial weaponry. Especially the Mechanicum.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
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@Wyzilla

Yeah that is true the 40k universe is overly OP in a lot of ways, and in the case of Mass Effect they just haven't gotten anywhere close to their level of development, besides having far superior FTL and communications technologies, and maybe efficiency in terms of weaponry, I said efficiency not firepower.

But what about the Tau, I'm fairly certain they'd be more than willing to accept the races of Mass Effect in terms of trade, since they could benefit the most out of an Alliance unless their leadership is pants on head stupid then never mind.

Also if the Imperium did figure out how Mass Effect even worked they have staggering logistical problems, one being the fact that they're nowhere near the source of a planet which has tremendous amounts of element zero and the other being the fact that a ship of any significant size would consume enormous amounts of Element zero. Especially if it's extremely heavy.
   
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Chicago, Illinois

 Evident-Disaster wrote:
@Wyzilla

Yeah that is true the 40k universe is overly OP in a lot of ways, and in the case of Mass Effect they just haven't gotten anywhere close to their level of development, besides having far superior FTL and communications technologies, and maybe efficiency in terms of weaponry, I said efficiency not firepower.

But what about the Tau, I'm fairly certain they'd be more than willing to accept the races of Mass Effect in terms of trade, since they could benefit the most out of an Alliance unless their leadership is pants on head stupid then never mind.

Also if the Imperium did figure out how Mass Effect even worked they have staggering logistical problems, one being the fact that they're nowhere near the source of a planet which has tremendous amounts of element zero and the other being the fact that a ship of any significant size would consume enormous amounts of Element zero. Especially if it's extremely heavy.


This brings on the whole debate is whether what the Tau are really trying to do. The tau are people who will enforce their rule not through peace but through war. Any resistance will be destroyed by the Tau. Its what they do. its join or die.

Then they will do many things that even the imperium thinks is low, sterlization, forced labor, mind wiping, genocide at a mass scale.

The imperium does not load everything by hand. Servitors are basically robots just with a human brain that is forced to do labor.

Considering they don't question and only follow orders they are basically robots and they only follow what the imperium does and says and can't be hacked by an AI or VI.

I mean in terms of 40k the logistics of 40k are far beyond that of the mass effect universe. How? The minds millions will always outweight the logistics of one or a few dozen. The mass effect universe will be overwhelmed by Astartes and then random members of the mass effect universe being executed.

Fear will do a lot to people. Just imagine this. The Imperium's space marines boarding a Alliance Ship, slaughtering everyone on board. Mattering on the chapter many of its crew members are eaten and critical information is gleaned from these Alliance members.

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I thought that the Tau only did sterilization because of people taking up arms against them or something, and if that's true then why the heck would they have so many human supporters? I mean their leadership are jerks at times, but they aren't stupid enough to vilify themselves in the eyes of the masses.

As for the Space Marines...
I don't think they'd be willingly to give in so easily, even if the Astartes do manage to get some of them, doesn't mean an instant victory for the Imperium. Can the Imperium immediately utilize mass effect technology to the maximum? Like engineering anti-gravity auto-loaders, or create a gun which fires a 1kg shell at super sonic speeds that can cause a massive explosion in an instant? The Imperium will take its time with this, and the Mass Effect universe will figure out a means of countering the challengers provided by the Imperium.

Also who said that the Tyranids would take out the entire universe easily? Do you know how hard that'd be without any form of cult to aid them in the direction of habitable worlds, or for that matter, the size of the mass effect galaxy would still take very long to consume, in comparison to 40k, one big factor being that there's no psychic presence in the universe which I stated above, coordination through the hive mind would be exhausting to the point that it'd be easier to just consume the 40k Milky Way.

As for the rest of the galaxy, it varies, if they unite and stand against the Imperium and other races it'll take a very long time before there's a victor, and on top of that, they do have the added benefit of being able to reverse engineer most technologies which they could get from the Imperium, so they might end up deadlocked.

   
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 Evident-Disaster wrote:
I thought that the Tau only did sterilization because of people taking up arms against them or something, and if that's true then why the heck would they have so many human supporters? I mean their leadership are jerks at times, but they aren't stupid enough to vilify themselves in the eyes of the masses.

As for the Space Marines...
I don't think they'd be willingly to give in so easily, even if the Astartes do manage to get some of them, doesn't mean an instant victory for the Imperium. Can the Imperium immediately utilize mass effect technology to the maximum? Like engineering anti-gravity auto-loaders, or create a gun which fires a 1kg shell at super sonic speeds that can cause a massive explosion in an instant? The Imperium will take its time with this, and the Mass Effect universe will figure out a means of countering the challengers provided by the Imperium.

Also who said that the Tyranids would take out the entire universe easily? Do you know how hard that'd be without any form of cult to aid them in the direction of habitable worlds, or for that matter, the size of the mass effect galaxy would still take very long to consume, in comparison to 40k, one big factor being that there's no psychic presence in the universe which I stated above, coordination through the hive mind would be exhausting to the point that it'd be easier to just consume the 40k Milky Way.

As for the rest of the galaxy, it varies, if they unite and stand against the Imperium and other races it'll take a very long time before there's a victor, and on top of that, they do have the added benefit of being able to reverse engineer most technologies which they could get from the Imperium, so they might end up deadlocked.



From What I know about the imperium and its military campagins often times they take a while before leaving to conquer another solar system immedately going about indoctrinating and building massive bastions of power so that way their power stays. When they see earth of the Alliance, I don't know what the would do if they found a system almost exactly like their own.

Astartes would slaughter entire crews and send their heads to the Alliance and the Council. Once the Space Marines get involved the Mass effect universe is not going to go well against super soldiers.

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Alright I admit to your statement that fighting the Space Marines will be a difficult challenge, but still they aren't going to fold like paper, Krogans can still pose a real danger especially in close quarters.

Asari with biotics, and also biotic vanguards who can phase straight through solid matter at lethal hyper velocity speeds will also prove a danger albeit they're very small in number unless you're counting the Asari who should have quite a few of them.

Anti-tank rail guns will certainly be a big danger, and large auto-cannons which can pump out a lot of heavy calibre fire. In terms of everything else though, yeah it'd probably fall in favor of the Astartes at least for a while. Mobility and speed is something that Mass Effect does have in abundance, so reaction in terms of counter attacks would be great, but they'd suffer from attrition like no tomorrow.

I am curious about if the Tau do take a side, since they've got a lot more to benefit from the Mass Effect universe than not. I mean rail guns which don't need massive barrels would be a great boon, and tanks which can fly at high speeds and pump out missiles and spray targets with a wall of deadly projectiles would certainly appeal to them.
   
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Tzeentch finds the idea that he has no way to influence the Mass Effect reality amusing, and views it as a free buffet. As if a silly thing like a lack of The Warp would prevent his agents from taking over when there are so many pretty shadow lords in play to subvert.

Remember: A follower of Tzeentch is not at their most dangerous when they are slinging spells or calling daemons. A follower of Tzeentch is at their most dangerous when they are talking.


Similarly, remember that even without the Waaagh, an Ork is a Krogan-sized mammal/fungus hybrid capable of punching through tank armour and requiring bolter-level firearms technology to put down reliably, which can survive having its head blown off for thirty minutes - longer if someone comes along and sews the head back on, with surgical rebonding occurring naturally in a matter of hours.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
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 Evident-Disaster wrote:
Tyranids are attracted to the psychic beacon of the Golden Throne and massive psychic events aren't they? Why would they go into a universe which would nullify a substantial amount of their psychic potential for?

And yeah, I kinda forgot about the Hrud, and if you did read above, the Quarians stole the wrecks of Imperial battleships wherever they could, so they might have Hrud on those broken down hulks.

Umm, I'm pretty sure that the Imperium is a little slow to change, and it's going to take them quite a while to learn of Mass Effect any time soon, even if the Mechanicus manages to get past the whole tech heresy stuff, it'll still take them quite a while to over come the staggering technological and physics difference, and there's also another problem, none of the worlds they secured have any substantial amount of element zero.

And big ships need a lot of it to use in order to achieve even the basic speeds of FTL travel. And thanks for answering the above, but even with a member of the Ordo Xenos, that still doesn't change one major drawback for them, the Alliance uses FTL torpedoes to mess up Imperial warships, even if they got a ship to work, that still won't save them from ship sized torpedoes traveling over ten thousand times the speed of light.

Also void shields need the warp to fully function, no war = no void shields, or at least severely weakened shields.


Tyranids found the galaxy because of the beacon (maybe. That is a theory. Nothing else the Nids do seems to have anything to do with hunting psychic energies). Nids go where the food is once they got there. If some portals existed that dropped them into a new giant pile of food there isn't much reason for them not to go.

Nids don't just eat intelligent life. They would strip mine planets with anything usable. Every gas, every drop of water/fluid. Everything.

This message was edited 1 time. Last update was at 2015/06/27 06:17:42



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
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@Furyou Miko
Thanks for that, and I can actually see something brewing with the followers of Tzeentch and the agents of the Shadow Broker, the guy wants power, and Tzeentch can offer a neat little way around all of that. Which would be funny since the jerk is really a pain in the neck to kill and he could sow discord throughout the galaxy if he wanted to.

@Lance845
Thanks for that, though I'd seriously doubt that without a fully functioning hive mind able to properly communicate the speeds at which said hive fleet or splinter fleet gets into the galaxy would have a very difficult time getting around.

Albeit I admit they're pretty deadly if they want to be, and they can strip a lot of life wherever they can find it, but also keep in mind that the Mass Effect galaxy doesn't have many races to begin with. As a matter of fact I'd guess that their galaxy is devoid of substantial bio matter, though I might be wrong.

Still they might actually pose a very big threat if they can gain sufficient bio-mass and figure a way to avoid losing cohesion they'd devastate everything in their path.
   
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 Wyzilla wrote:


Standard Imperial technology outright ignores kinetic shielding, and no, the Imperium is not "technologically primitive", that's just an annoying meme that keeps popping up from people who don't read any 40K material. The Imperium is the same civilization that builds utterly massive ships in a matter of months or even has ridiculous items like a spray-can that will render a T-Shirt the same quality as flak armor (which can stand up to autogun fire with calibers such as 7.62 or 8.5 mm).

Plus ground combat is irrelevent. Lance batteries will kill any ME ship within range in swift manner, before they can hope to deploy troops. As far as the inhabitants of ME are concerned, any fleet arriving from the 40k Milky Way is untouchable.


Well first off I've been reading 40k material for 18 years, so I just to clarify I don't fit into that category.

Second their hardware has raw power but it is indeed crude (primitive is a bit inaccurate in hindsight). Technological stagnation is constantly quoted in the fluff. To put the IOM's technological progress into perspective the Tau have achieved a higher level of tech in what -5% of the time.

Until I see it written somewhere that imperial tech outright ignores kinetic shielding, all that is is your opinion. I don't see why it would be so -the shielding works against both solid and energy projectiles in the ME universe, and their solid projectiles are of a much faster velocity and therefore more powerful pound for pound.

Ground combat would be relegated...if either universe were realistic. But it's sci-fi wherein a bunch of a hundred men go down in a dropship to blast and swing swords at alien monstrosities instead of annihilating them with an orbital bombardment. It never made sense under scrutiny but doesn't say much for either universe except that they're inconsistent like most sci-fi.

This message was edited 1 time. Last update was at 2015/06/27 09:25:17


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 heshman wrote:

If they weren't technologically primitive they wouldn't be loading their ship cannons by hand, operating with dataslates far inferior to the original ipad, and engaging in trench warfare as an earnest battle strategy.

Just for the record trench warfare is not a dead strategy it still even today has a place in a warzone.
For example:
Korean DMZ, Iran-Iraq war, Bosnian war, and Donbass region in Ukraine to name some easy ones.

Are they using it a bit to much? Maybe, but the stories I have read that feature it, I can agree that it was a logical and pragmatic thing to do.
   
 
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