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![[Post New]](/s/i/i.gif) 2015/10/22 19:04:07
Subject: Army Tiers?
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Fresh-Faced New User
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Out of curiosity, if a "Tier List" were to be made for the current 40k armies, where would you place them? Not counting Allies, as that just adds another level to it.
S-Tier
Eldar
A-Tier
Necrons, Dark Angels, Space Marines, Daemons, Imperial Knights
B-Tier
Imperial Guard, Grey Knights, Space Wolves, Skitarii, Tau, Tyranids
C-Tier
Orks, Dark Eldar, Sisters of Battle, Cult Mechanicus
D-Tier
CSM, Blood Angels
Agree/Disagree?
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![[Post New]](/s/i/i.gif) 2015/10/22 19:09:25
Subject: Re:Army Tiers?
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Longtime Dakkanaut
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I'd agree somewhat, but allies also throws a wrench in making these clean distinctions. I would argue instead that its team Eldar at the top, followed by the armies of the imperium and Necrons, then team chaos and tau, and finally tyranids and orks
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![[Post New]](/s/i/i.gif) 2015/10/22 19:16:37
Subject: Army Tiers?
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Longtime Dakkanaut
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Going by strongest mono builds possible, I agree.
Going by average power level I would change a little. Not much, but a little.
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![[Post New]](/s/i/i.gif) 2015/10/22 19:17:38
Subject: Army Tiers?
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Regular Dakkanaut
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You forgot Kdk what I mainly play. I would say they are a C for fluffy list or B if strong units spam.
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![[Post New]](/s/i/i.gif) 2015/10/22 19:19:31
Subject: Army Tiers?
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Decrepit Dakkanaut
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I'd maybe put Sisters above Imperial Guard, but it is dependent on a few factors. Tyranids should probably be lower now, as nothing they're doing is actually scary right now.
I haven't a slightest clue about Mechanicus.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/10/22 19:30:40
Subject: Re:Army Tiers?
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Longtime Dakkanaut
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the cult doesn't really work on it's own. It has so many gaps that it pretty much needs allies.
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![[Post New]](/s/i/i.gif) 2015/10/22 20:41:42
Subject: Army Tiers?
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Longtime Dakkanaut
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Tyranids are at best C tier without allies. You need BB allies to take PenTyrant.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/22 21:08:41
Subject: Army Tiers?
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Pyromaniac Hellhound Pilot
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AwayFromLife wrote:
S Tier
Eldar (S+), Necrons, Space Marines, Imperial Knights (S-)
A Tier
Dark Angels, Daemons, Space Wolves, Tau
B Tier
Grey Knights, Sisters of Battle, Skitarii, Tyranids
C Tier
Chaos Space Marines, Imperial Guard (C-), Orks, Cult Mechanicus
D Tier
Blood Angels (D+), Dark Eldar
This is how I see it now. A few explanations, where it is needed:
- Dark Angels are gimmicky, they are overall OK and have one strong combo, that's all.
- Meltaspam SoB = Dakkaflyrant nids.
- CSM is actually kinda-sorta OK, the army is Hard Mode though.
- IG is kept alive by the Paskisher, Vendettas and Whyverns.
- Blood Angels are a lot like CSM, but they are Nintendo Hard Mode.
- Dark Eldar is sh*t.
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2015/10/22 21:18:31
Subject: Army Tiers?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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AwayFromLife wrote:Out of curiosity, if a "Tier List" were to be made for the current 40k armies, where would you place them? Not counting Allies, as that just adds another level to it.
S-Tier
Eldar
A-Tier
Necrons, Dark Angels, Space Marines, Daemons, Imperial Knights
B-Tier
Imperial Guard, Grey Knights, Space Wolves, Skitarii, Tau, Tyranids
C-Tier
Orks, Dark Eldar, Sisters of Battle, Cult Mechanicus
D-Tier
CSM, Blood Angels
Agree/Disagree?
I'm not sure we need 5 levels of distinction here. I don't see Orks or Blood Angles being at any notable disadvantage to say, Imperial Guard or Grey Knights, I don't think Dark Eldar are majorly better off than say, Blood Angels or CSM's, and I think Tau probably could reasonably be stated to have a leg up on all of them.
I'd to it more thusly
S-Tier
Eldar, Necrons, Space Marines, Dark Angels, Knights (where allowed)
A-Tier
Daemons, Tau, Tyranids, Skitarii, Space Wolves
B-Tier: Everything Else. Differentiations in here are starting to get increasingly subjective and variable.
Additionally, for a couple of these armies, they only rank as highly as they do a a result of a couple of builds. Tyranids that aren't spamming Flyrants can probably go in the B-tier, as can Daemons that aren't spsamming FMC & psychic shennanigans, or Space Wolves that aren't running TWC's.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/10/22 21:22:45
Subject: Army Tiers?
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Loyal Necron Lychguard
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Vaktathi wrote:AwayFromLife wrote:Out of curiosity, if a "Tier List" were to be made for the current 40k armies, where would you place them? Not counting Allies, as that just adds another level to it.
S-Tier
Eldar
A-Tier
Necrons, Dark Angels, Space Marines, Daemons, Imperial Knights
B-Tier
Imperial Guard, Grey Knights, Space Wolves, Skitarii, Tau, Tyranids
C-Tier
Orks, Dark Eldar, Sisters of Battle, Cult Mechanicus
D-Tier
CSM, Blood Angels
Agree/Disagree?
I'm not sure we need 5 levels of distinction here. I don't see Orks or Blood Angles being at any notable disadvantage to say, Imperial Guard or Grey Knights, I don't think Dark Eldar are majorly better off than say, Blood Angels or CSM's, and I think Tau probably could reasonably be stated to have a leg up on all of them.
I'd to it more thusly
S-Tier
Eldar, Necrons, Space Marines, Dark Angels, Knights (where allowed)
A-Tier
Daemons, Tau, Tyranids, Skitarii, Space Wolves
B-Tier: Everything Else. Differentiations in here are starting to get increasingly subjective and variable.
Additionally, for a couple of these armies, they only rank as highly as they do a a result of a couple of builds. Tyranids that aren't spamming Flyrants can probably go in the B-tier, as can Daemons that aren't spsamming FMC & psychic shennanigans, or Space Wolves that aren't running TWC's.
So would it be named something more like this?
Can win with a large number of builds
Eldar, Necrons, Space Marines, Dark Angels, Knights (where allowed)
Have one strong build but that's kinda it
Daemons, Tau, Tyranids, Skitarii, Space Wolves
Everything Else
Differentiations in here are starting to get increasingly subjective and variable.
I would move DA down to the second one, in that case. Ravenwing mass 2+ Jink Reroll is good, but the rest (Deathwing, Greenwing, flyers) are all kinda meh.
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![[Post New]](/s/i/i.gif) 2015/10/22 21:31:06
Subject: Army Tiers?
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Requizen wrote: Vaktathi wrote:AwayFromLife wrote:Out of curiosity, if a "Tier List" were to be made for the current 40k armies, where would you place them? Not counting Allies, as that just adds another level to it.
S-Tier
Eldar
A-Tier
Necrons, Dark Angels, Space Marines, Daemons, Imperial Knights
B-Tier
Imperial Guard, Grey Knights, Space Wolves, Skitarii, Tau, Tyranids
C-Tier
Orks, Dark Eldar, Sisters of Battle, Cult Mechanicus
D-Tier
CSM, Blood Angels
Agree/Disagree?
I'm not sure we need 5 levels of distinction here. I don't see Orks or Blood Angles being at any notable disadvantage to say, Imperial Guard or Grey Knights, I don't think Dark Eldar are majorly better off than say, Blood Angels or CSM's, and I think Tau probably could reasonably be stated to have a leg up on all of them.
I'd to it more thusly
S-Tier
Eldar, Necrons, Space Marines, Dark Angels, Knights (where allowed)
A-Tier
Daemons, Tau, Tyranids, Skitarii, Space Wolves
B-Tier: Everything Else. Differentiations in here are starting to get increasingly subjective and variable.
Additionally, for a couple of these armies, they only rank as highly as they do a a result of a couple of builds. Tyranids that aren't spamming Flyrants can probably go in the B-tier, as can Daemons that aren't spsamming FMC & psychic shennanigans, or Space Wolves that aren't running TWC's.
So would it be named something more like this?
Can win with a large number of builds
Eldar, Necrons, Space Marines, Dark Angels, Knights (where allowed)
Have one strong build but that's kinda it
Daemons, Tau, Tyranids, Skitarii, Space Wolves
Everything Else
Differentiations in here are starting to get increasingly subjective and variable.
I would move DA down to the second one, in that case. Ravenwing mass 2+ Jink Reroll is good, but the rest (Deathwing, Greenwing, flyers) are all kinda meh.
Greenwing is still perfectly viable thanks to the fact that Grav hard counters most things in the game, and Interromancy is just plain bad@$$.
Basically, I feel it would be;
S Tier:
Eldar
A Tier:
The rest of the 7.5 codices bar Daemonkin
B Tier:
Daemonkin, current Tau, Daemons, Sisters + the rest of the 7th ed codices
Sit on the Shelf & Weep Tier:
Chaos Marines
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![[Post New]](/s/i/i.gif) 2015/10/22 22:07:39
Subject: Army Tiers?
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Wing Commander
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Requizen wrote: Vaktathi wrote:AwayFromLife wrote:Out of curiosity, if a "Tier List" were to be made for the current 40k armies, where would you place them? Not counting Allies, as that just adds another level to it.
S-Tier
Eldar
A-Tier
Necrons, Dark Angels, Space Marines, Daemons, Imperial Knights
B-Tier
Imperial Guard, Grey Knights, Space Wolves, Skitarii, Tau, Tyranids
C-Tier
Orks, Dark Eldar, Sisters of Battle, Cult Mechanicus
D-Tier
CSM, Blood Angels
Agree/Disagree?
I'm not sure we need 5 levels of distinction here. I don't see Orks or Blood Angles being at any notable disadvantage to say, Imperial Guard or Grey Knights, I don't think Dark Eldar are majorly better off than say, Blood Angels or CSM's, and I think Tau probably could reasonably be stated to have a leg up on all of them.
I'd to it more thusly
S-Tier
Eldar, Necrons, Space Marines, Dark Angels, Knights (where allowed)
A-Tier
Daemons, Tau, Tyranids, Skitarii, Space Wolves
B-Tier: Everything Else. Differentiations in here are starting to get increasingly subjective and variable.
Additionally, for a couple of these armies, they only rank as highly as they do a a result of a couple of builds. Tyranids that aren't spamming Flyrants can probably go in the B-tier, as can Daemons that aren't spsamming FMC & psychic shennanigans, or Space Wolves that aren't running TWC's.
So would it be named something more like this?
Can win with a large number of builds
Eldar, Necrons, Space Marines, Dark Angels, Knights (where allowed)
Have one strong build but that's kinda it
Daemons, Tau, Tyranids, Skitarii, Space Wolves
Everything Else
Differentiations in here are starting to get increasingly subjective and variable.
I would move DA down to the second one, in that case. Ravenwing mass 2+ Jink Reroll is good, but the rest (Deathwing, Greenwing, flyers) are all kinda meh.
I think that's a good way to put it. Although you would then need another matrix comparing the strength of the best possible build. Like eldar have a ton of flexibility better than anyone else, but at maximum power are probably weaker than the absolute most brutal army SM or Crons can put down.
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Abadabadoobaddon wrote:Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army  so no.
Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.
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![[Post New]](/s/i/i.gif) 1100/10/22 08:05:32
Subject: Army Tiers?
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Rotting Sorcerer of Nurgle
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Cult Mechanicus should be higher. Them Kastelens bring pain!
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2015/10/22 22:15:30
Subject: Re:Army Tiers?
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Fresh-Faced New User
The Webway
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I have just returned to 40k, but my first impression would be, you can't make a competitive tier list without Allies, because no major tournament circuit or top competitive events plays the game that way. Allies are a HUGE part of the game.
In terms of complete packages for competitive play the big three in my opinion are Eldar, Necrons and Marines. It's a great shame GW can't make the rest of the codex's match the vast array of good options these 3 books have. All are good standalone really and can make a plethora of useful ally combos (and indeed solo builds). That's what happens when you don't actually playtest the game properly I guess, you end up with books like Blood Angels in the same cycle as the aforementioned three. Hopefully Tau will join these 3 to bask in the sun, and not end up like blood angels players seething with the Black rage at their lot in life.
When you factor in Allies and Formations Tyranids, Ravenwing+Wolves, Draigo Knights, Deamons ,Tau and Imperial Knights are all very solid. They are all fairly mono build though, certainly not as varied as Marines, Necrons and Eldar can be. That said the tournament scene in this edition is ALLOT more varied than when I played competitively in 5th. Back then the game was completely dominated by Guard and Space wolves until the Grey Knights arrived to shake things up a little. Today you have to consider quite a variety of builds and armies when building your list it seems.
Unfortunately (just as the case with all other editions) some books are just terrible for competitive play.They are practically unplayable solo for tournaments. Blood Angels and Dark Eldar got shafted hard with their new codex's. Imperial Guard and CSM are struggling but at least they have codexs to come. Mechanicus seem quite meh, Sisters seem to be going the way of the squats.
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This message was edited 1 time. Last update was at 2015/10/22 22:17:58
''Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know.'' |
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![[Post New]](/s/i/i.gif) 2015/10/22 22:27:07
Subject: Army Tiers?
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Powerful Phoenix Lord
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Frozocrone wrote:Tyranids are at best C tier without allies. You need BB allies to take PenTyrant.
What BB allies do Nids have other than Nids? I don't think OP was talking about single detachment (though I could be wrong).
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2015/10/23 00:04:06
Subject: Army Tiers?
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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I would actually like to see a tier list of builds rather than codices.
Although that gets into a mess of "in what format?"
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2015/10/23 03:37:51
Subject: Re:Army Tiers?
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Grim Dark Angels Interrogator-Chaplain
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If I had to rank the codexes in tiers (standalone, not allies), I would probably rate them:
S rank:
Eldar, Necrons
A rank:
Space Marines, Dark Angels, Chaos Daemons, Tau Empire
B rank:
Khorne Daemonkin, Skitarii, Space Wolves, Grey Knights, Imperial Knights
C rank:
Astra Militarum, Orks, Adepta Sororitas, Tyranids, Cult Mechanicus, Harlequins
D rank:
Chaos Space Marines, Blood Angels, Dark Eldar, Militarum Tempestus
Keep in mind that I don't have a lot of experience with some of these, but I've faced all of them save Sisters, the AdMech ones, and Harlies at least once. I rated those based on what I've seen in battle reports, other tables at tournaments I attended, etc. Like others above said, allies throw this out the window, and some of the 'dexes (indeed, most of them if not all) have builds that allow them to punch above their weight. It'll be interesting to see where Tau end up when their new 'dex drops.
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![[Post New]](/s/i/i.gif) 2015/10/23 12:13:59
Subject: Army Tiers?
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Tail Gunner
Wales
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As a blood angels player I like people putting them bottom. My win rate this year is played 12 (pure ba) lost 2 both times it was to skyhammer.
Personally I'd put it this way
Eldar, necrons, space marines
Dark angels, knights, sw
Everyone else
Tge too three are clear and the next three are very close but the rest comes down to the player skill over how bad a codex is.
An average player can win vs an expert with the too three,, it gets closer with the second tier but after that skill defiantly takes over and it's down to list luck and skill
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This message was edited 1 time. Last update was at 2015/10/23 12:15:39
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![[Post New]](/s/i/i.gif) 2015/10/23 13:58:03
Subject: Army Tiers?
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Locked in the Tower of Amareo
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BA rightfully deserve to at the bottom. Its great that you've won many games, but its in spite of the codex.
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![[Post New]](/s/i/i.gif) 2015/10/23 14:10:37
Subject: Army Tiers?
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Tail Gunner
Wales
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It's an ego boost if nothing else. There was a lot of missed opportunities for fun and even powerful units other than Dc in the last codex. Such shame although nice to see our fellow angels of death doing well at last
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![[Post New]](/s/i/i.gif) 2015/10/23 14:33:55
Subject: Army Tiers?
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Killer Klaivex
The dark behind the eyes.
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AtoMaki wrote:AwayFromLife wrote:
S Tier
Eldar (S+), Necrons, Space Marines, Imperial Knights (S-)
A Tier
Dark Angels, Daemons, Space Wolves, Tau
B Tier
Grey Knights, Sisters of Battle, Skitarii, Tyranids
C Tier
Chaos Space Marines, Imperial Guard (C-), Orks, Cult Mechanicus
D Tier
Blood Angels (D+), Dark Eldar
This is how I see it now. A few explanations, where it is needed:
- Dark Angels are gimmicky, they are overall OK and have one strong combo, that's all.
- Meltaspam SoB = Dakkaflyrant nids.
- CSM is actually kinda-sorta OK, the army is Hard Mode though.
- IG is kept alive by the Paskisher, Vendettas and Whyverns.
- Blood Angels are a lot like CSM, but they are Nintendo Hard Mode.
- Dark Eldar is sh*t.
This seems about right.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 1015/06/20 22:05:00
Subject: Army Tiers?
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Longtime Dakkanaut
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Happyjew wrote: Frozocrone wrote:Tyranids are at best C tier without allies. You need BB allies to take PenTyrant. What BB allies do Nids have other than Nids? I don't think OP was talking about single detachment (though I could be wrong). They don't have any other BB allies - my point was that to make the most competitive lists, you have to utilize the allies rules. Of course, if you're not limiting an army to a single detachment, then Nids move up the tier list. EDIT: I'd be prepared to move Tau up a tier, just wait and see what tournament results bring us.
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This message was edited 1 time. Last update was at 2015/10/23 15:10:40
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/23 22:20:00
Subject: Army Tiers?
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Fireknife Shas'el
Lisbon, Portugal
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After this update, you could level up Tau to A tier.
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2015/10/23 22:45:03
Subject: Army Tiers?
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Hellish Haemonculus
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I'd argue Daemons and Dark Eldar both moving to B tier.
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![[Post New]](/s/i/i.gif) 2015/10/23 22:56:06
Subject: Army Tiers?
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Krazed Killa Kan
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They might go up to S rank. The biggest issue for Tau was the ability to handle deathstars and super heavies. The new formations and Taucurion (idc what its called, Taucurion sounds more fun) seem to give the tools to help power through deathstars and better handle Super Heavys/ GCs. Tau are also getting more mobility potential with the run and shoot. Durability remains roughly the same but the alpha strike potential is higher and they can pull off some some crazy turn 2 beta (deep) strikes with lots of suits (even deep strike relentless broadsides somehow). Tau will have a lot more tactical flexibility which is really powerful for top tier play.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2015/10/23 23:37:26
Subject: Army Tiers?
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Agreed. No pre-Necron codex belongs in the same tier as any of the Necron and on codices.
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![[Post New]](/s/i/i.gif) 2015/10/24 00:04:16
Subject: Army Tiers?
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Fireknife Shas'el
Lisbon, Portugal
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Vankraken wrote:
They might go up to S rank. The biggest issue for Tau was the ability to handle deathstars and super heavies. The new formations and Taucurion (idc what its called, Taucurion sounds more fun) seem to give the tools to help power through deathstars and better handle Super Heavys/ GCs. Tau are also getting more mobility potential with the run and shoot. Durability remains roughly the same but the alpha strike potential is higher and they can pull off some some crazy turn 2 beta (deep) strikes with lots of suits (even deep strike relentless broadsides somehow). Tau will have a lot more tactical flexibility which is really powerful for top tier play.
For that it needs play time and some tourneys. Just on reading does not make them S tier
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2015/10/24 01:58:08
Subject: Re:Army Tiers?
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Junior Officer with Laspistol
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For Single-Source Armies... Top Teir: Eldar - Many powerful builds, regardless of list comp. Units are high powered, and it's easy to avoid retaliation. Eldar used to be mobile, short ranged, and fragile. If they failed in the first volley, they'd be severely punished. Now, they have tons of mobility, and such range that they can attack and remain outside of meaningful retaliation. Their basic list defeats anything without sufficient mobility to catch them, or that has incredible durability to withstand tremendous punishment without being able to retaliate. Widespread access to Jink saves, and the ability to move out of retaliation range / LOS after shooting. Widespread access to weapons that are effective, regardless of opposing Toughness / AV. [Pseudo-Rending, D-Spam] Necrons - Insanely tough when using Decurion. Units are high powered, and intelligent combinations of fire support / CC units work well together. Some mobility, but all unbelievably difficult to remove from the table. The common list defeats anything without the ability to consistently output HUGE numbers of attacks, or is able to bypass RP. Common access to Jink saves, widespread access to Reanimation Protocols. Widespread access to weapons that are effective, regardless of opposing Toughness / AV. [Gauss, Wraith-Rending] Space Marines / Dark Angels - When built mobile and tough, especially Bikes / Podded Units. Pretty easy to build armies entirely of models with "upgraded" weapons. IE: 3 man Bikes with 2x Special Weapons and a Sarge w/ Combi. 5x Special Command Squads. Sternguard. Devastators, Dev Cents. Dreadnoughts are amazing right now. Talons are fantastic value. My experience is that the Gladius formations are too limiting, and that you can build more powerful lists using CAD. Even with free transports, you're spending stupid amounts of points on mediocre units, just to get free, mediocre transports. Capable of incredible Alpha-strike. Common access to Jink saves, common access to improved cover saves, common access to great Invul saves. Widespread access to weapons that are effective, regardless of opposing Toughness / AV. [You can build armies WITHOUT BOLT GUNS. Plasma, Melta, and Grav... on every model.] Less Bat-gak crazy than Eldar and Necrons... but should have a winning record against any army below this point, all things being equal. Knights - Top Teir VS Mono-build Lists - Built in mobility, toughness. Basic list defeats anything without huge amounts of S 6+ weaponry on mobile platforms, or huge amounts of S 7+ on less mobile platforms. Effectively ignores most weapons, vastly depleting the value of non- AT weapons. At 1500 points, you can spread 4 / 5 knights across the board and simply move forward, blasting anything you see and then charge for D-Sword / Stomps. Can be hard countered with S 8+ / Armourbane close combat spam, but that's pretty rare. Widespread access to Invulnerable saves. Widespread access to weapons that are effective, regardless of opposing Toughness / AV. [Battlecannon Spam, + Skyfire Autocannon + D-Sword + Stomps] Upper Middle Teir Any codex capable of a strong mono-build. Most non-top teir lists are incapable of fielding entire armies of units that are effective regardless of T / AV. Most armies aren't able to "nearly" guarantee a save for every unit with Jink, RP, or Invuls. No GLARING weaknesses, other than not being Top-Teir. Chaos Marines - Although suffering from not being Vanilla, are mid-teir thanks to monobuild Helldrake AP 3 "template spam", coupled with Oblits, Chosen, Spawn and a Fast Moving choppy HQ. This style of list can deny cover / MEQ saves, though still suffers from RP and Invuls. It also suffers against Mono-Knights, as it has trouble overcoming the Knights AV / Invul strength. Lowest mobility of MEQ, but has tools to deal with most opposing armies. Orks - Can build Klaw-Bike spam. Fast, relatively tough, Jinking, relatively cheap models, with enough High Strength claws to land hits. Requires crazy FOC spam, but can be done with multiple detachments. Nids - Aren't inherently bad, especially in Mono-build environment. Dakka Flyrants are very powerful, and MC's with little guy support [cover saves, at least] are powerful unless you face massed Ignores Cover. Tau - I haven't faced Tau in a long time, but I'd put them here. They have lots of tools to deal with high-end armies, while ideally remaining mobile. Best Tau players I know play mobile, not static gunline. GK - maybe? I haven't faced the current codex. They might be lower. SW - Probably Spacewolves. TWC are nasty, and they have pretty good support units for them. Lower Middle Teir Any codex capable of a strong mono-build, but with common hard counters. Codices with glaring weakness, such as low mobility, short range, poor damage output, excessive frailty. Guard - Can win, but fast armies can avoid their LOS, then pick them apart piecemeal. SOB - Desperately short ranged, without particular mobility or toughness. Blood Angels - Have no Hellturkey, No Oblits, no Daemon Princes... and their "Chapter Tactic" is laughable. They need to get to CC, but use jump packs, not bikes. They suffer the greatest from being "Not Vanilla" of the various MEQ. Poor Damage output. DE - Probably Dark Eldar. Haven't played them in ages. They suffer from being Not-Eldar, but forced to play old-elder style. Insane frailty, short range... they've got it tough, from what I understand. Lowest Teir Codices clearly intended to be "add-ons" to another codex. Inquisition - Really don't have the tools to play a complete army. Militarum Tempestus - The gutted, tortured remains of the Astra Militarum codex. Take everything remotely good out of the Mid-Low AM codex, and you have the MT codex. Harlequins [?] - I've never played, but they don't seem to have the tools to make a complete army. Legion of the Damned - Would auto-lose, with everything forced into reserve.
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This message was edited 4 times. Last update was at 2015/10/24 02:04:08
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![[Post New]](/s/i/i.gif) 2015/10/24 02:24:55
Subject: Re:Army Tiers?
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Longtime Dakkanaut
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Mechanicum and Skitarii need to be in the Second best tier, they are insanely strong and powerful with units that are very flexible when it comes to targets they can deal with.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2015/10/24 03:27:13
Subject: Re:Army Tiers?
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Loyal Necron Lychguard
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S- Necrons
A- Also Necrons
B- ... Crons
C- Yes, you guessed it, Necrons
D- Do I need to?
F- Whatever those other models GW and FW make.
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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